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author | Francisco Souza <franciscossouza@gmail.com> | 2012-03-28 14:20:51 +1100 |
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committer | Nigel Tao <nigeltao@golang.org> | 2012-03-28 14:20:51 +1100 |
commit | 18f1a71dc282689f29eeb51e248e6f79a970965b (patch) | |
tree | dc0adea18602cd88f5015284f7cc44c52f9d85e4 /doc/articles | |
parent | 81dbec12c8ee01848c0f3edb93149ab56adefc79 (diff) | |
download | go-git-18f1a71dc282689f29eeb51e248e6f79a970965b.tar.gz |
doc: added The Go image package article
Orignally published on The Go Programming Language, September 21, 2011.
http://blog.golang.org/2011/09/go-image-package.html
Update #2547
R=adg, nigeltao
CC=golang-dev
https://golang.org/cl/5933049
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diff --git a/doc/articles/image-package-01.png b/doc/articles/image-package-01.png Binary files differnew file mode 100644 index 0000000000..aad9b12434 --- /dev/null +++ b/doc/articles/image-package-01.png diff --git a/doc/articles/image-package-02.png b/doc/articles/image-package-02.png Binary files differnew file mode 100644 index 0000000000..3dd4692f3e --- /dev/null +++ b/doc/articles/image-package-02.png diff --git a/doc/articles/image-package-03.png b/doc/articles/image-package-03.png Binary files differnew file mode 100644 index 0000000000..5bc0bf732d --- /dev/null +++ b/doc/articles/image-package-03.png diff --git a/doc/articles/image-package-04.png b/doc/articles/image-package-04.png Binary files differnew file mode 100644 index 0000000000..393dc1207e --- /dev/null +++ b/doc/articles/image-package-04.png diff --git a/doc/articles/image-package-05.png b/doc/articles/image-package-05.png Binary files differnew file mode 100644 index 0000000000..54c47b67bf --- /dev/null +++ b/doc/articles/image-package-05.png diff --git a/doc/articles/image_package.html b/doc/articles/image_package.html new file mode 100644 index 0000000000..a9d2f3581d --- /dev/null +++ b/doc/articles/image_package.html @@ -0,0 +1,312 @@ +<!--{ + "Title": "The Go image package", + "Template": true +}--> + +<p> +The <a href="/pkg/image/">image</a> and +<a href="/pkg/image/color/">image/color</a> packages define a number of types: +<code>color.Color</code> and <code>color.Model</code> describe colors, +<code>image.Point</code> and <code>image.Rectangle</code> describe basic 2-D +geometry, and <code>image.Image</code> brings the two concepts together to +represent a rectangular grid of colors. A +<a href="/doc/articles/image_draw.html">separate article</a> covers image +composition with the <a href="/pkg/image/draw/">image/draw</a> package. +</p> + +<p> +<b>Colors and Color Models</b> +</p> + +<p> +<a href="/pkg/image/color/#Color">Color</a> is an interface that defines the minimal +method set of any type that can be considered a color: one that can be converted +to red, green, blue and alpha values. The conversion may be lossy, such as +converting from CMYK or YCbCr color spaces. +</p> + +{{code "/src/pkg/image/color/color.go" `/type Color interface/` `/^}/`}} + +<p> +There are three important subtleties about the return values. First, the red, +green and blue are alpha-premultiplied: a fully saturated red that is also 25% +transparent is represented by RGBA returning a 75% r. Second, the channels have +a 16-bit effective range: 100% red is represented by RGBA returning an r of +65535, not 255, so that converting from CMYK or YCbCr is not as lossy. Third, +the type returned is <code>uint32</code>, even though the maximum value is 65535, to +guarantee that multiplying two values together won't overflow. Such +multiplications occur when blending two colors according to an alpha mask from a +third color, in the style of +<a href="https://en.wikipedia.org/wiki/Alpha_compositing">Porter and Duff's</a> +classic algebra: +</p> + +<pre> +dstr, dstg, dstb, dsta := dst.RGBA() +srcr, srcg, srcb, srca := src.RGBA() +_, _, _, m := mask.RGBA() +const M = 1<<16 - 1 +// The resultant red value is a blend of dstr and srcr, and ranges in [0, M]. +// The calculation for green, blue and alpha is similar. +dstr = (dstr*(M-m) + srcr*m) / M +</pre> + +<p> +The last line of that code snippet would have been more complicated if we worked +with non-alpha-premultiplied colors, which is why <code>Color</code> uses +alpha-premultiplied values. +</p> + +<p> +The image/color package also defines a number of concrete types that implement +the <code>Color</code> interface. For example, +<a href="/pkg/image/color/#RGBA"><code>RGBA</code></a> is a struct that represents +the classic "8 bits per channel" color. +</p> + +{{code "/src/pkg/image/color/color.go" `/type RGBA struct/` `/^}/`}} + +<p> +Note that the <code>R</code> field of an <code>RGBA</code> is an 8-bit +alpha-premultiplied color in the range [0, 255]. <code>RGBA</code> satisfies the +<code>Color</code> interface by multiplying that value by 0x101 to generate a +16-bit alpha-premultiplied color in the range [0, 65535]. Similarly, the +<a href="/pkg/image/color/#NRGBA"><code>NRGBA</code></a> struct type represents +an 8-bit non-alpha-premultiplied color, as used by the PNG image format. When +manipulating an <code>NRGBA</code>'s fields directly, the values are +non-alpha-premultiplied, but when calling the <code>RGBA</code> method, the +return values are alpha-premultiplied. +</p> + +<p> +A <a href="/pkg/image/color/#Model"><code>Model</code></a> is simply +something that can convert <code>Color</code>s to other <code>Color</code>s, possibly lossily. For +example, the <code>GrayModel</code> can convert any <code>Color</code> to a +desaturated <a href="/pkg/image/color/#Gray"><code>Gray</code></a>. A +<code>Palette</code> can convert any <code>Color</code> to one from a +limited palette. +</p> + +{{code "/src/pkg/image/color/color.go" `/type Model interface/` `/^}/`}} + +{{code "/src/pkg/image/color/color.go" `/type Palette \[\]Color/`}} + +<p> +<b>Points and Rectangles</b> +</p> + +<p> +A <a href="/pkg/image/#Point"><code>Point</code></a> is an (x, y) co-ordinate +on the integer grid, with axes increasing right and down. It is neither a pixel +nor a grid square. A <code>Point</code> has no intrinsic width, height or +color, but the visualizations below use a small colored square. +</p> + +{{code "/src/pkg/image/geom.go" `/type Point struct/` `/^}/`}} + +<p> +<img src="image-package-01.png" width="400" height="300"> +</p> + +{{code "/doc/progs/image_package1.go" `/p := image.Point/`}} + +<p> +A <a href="/pkg/image/#Rectangle"><code>Rectangle</code></a> is an axis-aligned +rectangle on the integer grid, defined by its top-left and bottom-right +<code>Point</code>. A <code>Rectangle</code> also has no intrinsic color, but +the visualizations below outline rectangles with a thin colored line, and call +out their <code>Min</code> and <code>Max</code> <code>Point</code>s. +</p> + +{{code "/src/pkg/image/geom.go" `/type Rectangle struct/` `/^}/`}} + +<p> +For convenience, <code>image.Rect(x0, y0, x1, y1)</code> is equivalent to +<code>image.Rectangle{image.Point{x0, y0}, image.Point{x1, y1}}</code>, but is +much easier to type. +</p> + +<p> +A <code>Rectangle</code> is inclusive at the top-left and exclusive at the +bottom-right. For a <code>Point p</code> and a <code>Rectangle r</code>, +<code>p.In(r)</code> if and only if +<code>r.Min.X <= p.X && p.X < r.Max.X</code>, and similarly for <code>Y</code>. This is analagous to how +a slice <code>s[i0:i1]</code> is inclusive at the low end and exclusive at the +high end. (Unlike arrays and slices, a <code>Rectangle</code> often has a +non-zero origin.) +</p> + +<p> +<img src="image-package-02.png" width="400" height="300"> +</p> + +{{code "/doc/progs/image_package2.go" `/r := image.Rect/` `/fmt.Println/`}} + +<p> +Adding a <code>Point</code> to a <code>Rectangle</code> translates the +<code>Rectangle</code>. Points and Rectangles are not restricted to be in the +bottom-right quadrant. +</p> + +<p> +<img src="image-package-03.png" width="400" height="300"> +</p> + +{{code "/doc/progs/image_package3.go" `/r := image.Rect/` `/fmt.Println/`}} + +<p> +Intersecting two Rectangles yields another Rectangle, which may be empty. +</p> + +<p> +<img src="image-package-04.png" width="400" height="300"> +</p> + +{{code "/doc/progs/image_package4.go" `/r := image.Rect/` `/fmt.Printf/`}} + +<p> +Points and Rectangles are passed and returned by value. A function that takes a +<code>Rectangle</code> argument will be as efficient as a function that takes +two <code>Point</code> arguments, or four <code>int</code> arguments. +</p> + +<p> +<b>Images</b> +</p> + +<p> +An <a href="/pkg/image/#Image">Image</a> maps every grid square in a +<code>Rectangle</code> to a <code>Color</code> from a <code>Model</code>. +"The pixel at (x, y)" refers to the color of the grid square defined by the +points (x, y), (x+1, y), (x+1, y+1) and (x, y+1). +</p> + +{{code "/src/pkg/image/image.go" `/type Image interface/` `/^}/`}} + +<p> +A common mistake is assuming that an <code>Image</code>'s bounds start at (0, +0). For example, an animated GIF contains a sequence of Images, and each +<code>Image</code> after the first typically only holds pixel data for the area +that changed, and that area doesn't necessarily start at (0, 0). The correct +way to iterate over an <code>Image</code> m's pixels looks like: +</p> + +<pre> +b := m.Bounds() +for y := b.Min.Y; y < b.Max.Y; y++ { + for x := b.Min.X; y < b.Max.X; x++ { + doStuffWith(m.At(x, y)) + } +} +</pre> + +<p> +<code>Image</code> implementations do not have to be based on an in-memory +slice of pixel data. For example, a +<a href="/pkg/image/#Uniform"><code>Uniform</code></a> is an +<code>Image</code> of enormous bounds and uniform color, whose in-memory +representation is simply that color. +</p> + +{{code "/src/pkg/image/names.go" `/type Uniform struct/` `/^}/`}} + +<p> +Typically, though, programs will want an image based on a slice. Struct types +like <a href="/pkg/image/#RGBA"><code>RGBA</code></a> and +<a href="/pkg/image/#Gray"><code>Gray</code></a> (which other packages refer +to as <code>image.RGBA</code> and <code>image.Gray</code>) hold slices of pixel +data and implement the <code>Image</code> interface. +</p> + +{{code "/src/pkg/image/image.go" `/type RGBA struct/` `/^}/`}} + +<p> +These types also provide a <code>Set(x, y int, c color.Color)</code> method +that allows modifying the image one pixel at a time. +</p> + +{{code "/doc/progs/image_package5.go" `/m := image.New/` `/m.Set/`}} + +<p> +If you're reading or writing a lot of pixel data, it can be more efficient, but +more complicated, to access these struct type's <code>Pix</code> field directly. +</p> + +<p> +The slice-based <code>Image</code> implementations also provide a +<code>SubImage</code> method, which returns an <code>Image</code> backed by the +same array. Modifying the pixels of a sub-image will affect the pixels of the +original image, analagous to how modifying the contents of a sub-slice +<code>s[i0:i1]</code> will affect the contents of the original slice +<code>s</code>. +</p> + +<img src="image-package-05.png" width="400" height="300"> + +{{code "/doc/progs/image_package6.go" `/m0 := image.New/` `/fmt.Println\(m0.Stride/`}} + +<p> +For low-level code that works on an image's <code>Pix</code> field, be aware +that ranging over <code>Pix</code> can affect pixels outside an image's bounds. +In the example above, the pixels covered by <code>m1.Pix</code> are shaded in +blue. Higher-level code, such as the <code>At</code> and <code>Set</code> +methods or the <a href="/pkg/image/draw/">image/draw package</a>, will clip +their operations to the image's bounds. +</p> + +<p> +<b>Image Formats</b> +</p> + +<p> +The standard package library supports a number of common image formats, such as +GIF, JPEG and PNG. If you know the format of a source image file, you can +decode from an <a href="/pkg/io/#Reader"><code>io.Reader</code></a> directly. +</p> + +<pre> +import ( + "image/jpeg" + "image/png" + "io" +) + +// convertJPEGToPNG converts from JPEG to PNG. +func convertJPEGToPNG(w io.Writer, r io.Reader) error { + img, err := jpeg.Decode(r) + if err != nil { + return err + } + return png.Encode(w, img) +} +</pre> + +<p> +If you have image data of unknown format, the +<a href="/pkg/image/#Decode"><code>image.Decode</code></a> function can detect +the format. The set of recognized formats is constructed at run time and is not +limited to those in the standard package library. An image format package +typically registers its format in an init function, and the main package will +"underscore import" such a package solely for the side effect of format +registration. +</p> + +<pre> +import ( + "image" + "image/png" + "io" + + _ "code.google.com/p/vp8-go/webp" + _ "image/jpeg" +) + +// convertToPNG converts from any recognized format to PNG. +func convertToPNG(w io.Writer, r io.Reader) error { + img, _, err := image.Decode(r) + if err != nil { + return err + } + return png.Encode(w, img) +} +</pre> |