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|
/* Ordered set data type implemented by a binary tree.
Copyright (C) 2006-2007 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
#include <config.h>
/* Specification. */
#include "gl_rbtree_oset.h"
#include <stdlib.h>
#include "xalloc.h"
/* A red-black tree is a binary tree where every node is colored black or
red such that
1. The root is black.
2. No red node has a red parent.
Or equivalently: No red node has a red child.
3. All paths from the root down to any NULL endpoint contain the same
number of black nodes.
Let's call this the "black-height" bh of the tree. It follows that every
such path contains exactly bh black and between 0 and bh red nodes. (The
extreme cases are a path containing only black nodes, and a path colored
alternatingly black-red-black-red-...-black-red.) The height of the tree
therefore is >= bh, <= 2*bh.
*/
/* -------------------------- gl_oset_t Data Type -------------------------- */
/* Color of a node. */
typedef enum color { BLACK, RED } color_t;
/* Tree node implementation, valid for this file only. */
struct gl_oset_node_impl
{
struct gl_oset_node_impl *left; /* left branch, or NULL */
struct gl_oset_node_impl *right; /* right branch, or NULL */
/* Parent pointer, or NULL. The parent pointer is not needed for most
operations. It is needed so that a gl_oset_node_t can be returned
without memory allocation, on which the functions gl_oset_remove_node,
gl_oset_add_before, gl_oset_add_after can be implemented. */
struct gl_oset_node_impl *parent;
color_t color; /* node's color */
const void *value;
};
typedef struct gl_oset_node_impl * gl_oset_node_t;
/* Concrete gl_oset_impl type, valid for this file only. */
struct gl_oset_impl
{
struct gl_oset_impl_base base;
struct gl_oset_node_impl *root; /* root node or NULL */
size_t count; /* number of nodes */
};
/* A red-black tree of height h has a black-height bh >= ceil(h/2) and
therefore at least 2^ceil(h/2) - 1 elements. So, h <= 116 (because a tree
of height h >= 117 would have at least 2^59 - 1 elements, and because even
on 64-bit machines,
sizeof (gl_oset_node_impl) * (2^59 - 1) > 2^64
this would exceed the address space of the machine. */
#define MAXHEIGHT 116
/* Rotate left a subtree.
B D
/ \ / \
A D --> B E
/ \ / \
C E A C
Change the tree structure, update the branch sizes.
The caller must update the colors and register D as child of its parent. */
static inline gl_oset_node_t
rotate_left (gl_oset_node_t b_node, gl_oset_node_t d_node)
{
gl_oset_node_t c_node = d_node->left;
b_node->right = c_node;
d_node->left = b_node;
d_node->parent = b_node->parent;
b_node->parent = d_node;
if (c_node != NULL)
c_node->parent = b_node;
return d_node;
}
/* Rotate right a subtree.
D B
/ \ / \
B E --> A D
/ \ / \
A C C E
Change the tree structure, update the branch sizes.
The caller must update the colors and register B as child of its parent. */
static inline gl_oset_node_t
rotate_right (gl_oset_node_t b_node, gl_oset_node_t d_node)
{
gl_oset_node_t c_node = b_node->right;
d_node->left = c_node;
b_node->right = d_node;
b_node->parent = d_node->parent;
d_node->parent = b_node;
if (c_node != NULL)
c_node->parent = d_node;
return b_node;
}
/* Ensure the tree is balanced, after an insertion operation.
Also assigns node->color.
parent is the given node's parent, known to be non-NULL. */
static void
rebalance_after_add (gl_oset_t set, gl_oset_node_t node, gl_oset_node_t parent)
{
for (;;)
{
/* At this point, parent = node->parent != NULL.
Think of node->color being RED (although node->color is not yet
assigned.) */
gl_oset_node_t grandparent;
gl_oset_node_t uncle;
if (parent->color == BLACK)
{
/* A RED color for node is acceptable. */
node->color = RED;
return;
}
grandparent = parent->parent;
/* Since parent is RED, we know that
grandparent is != NULL and colored BLACK. */
if (grandparent->left == parent)
uncle = grandparent->right;
else if (grandparent->right == parent)
uncle = grandparent->left;
else
abort ();
if (uncle != NULL && uncle->color == RED)
{
/* Change grandparent from BLACK to RED, and
change parent and uncle from RED to BLACK.
This makes it acceptable for node to be RED. */
node->color = RED;
parent->color = uncle->color = BLACK;
node = grandparent;
}
else
{
/* grandparent and uncle are BLACK. parent is RED. node wants
to be RED too.
In this case, recoloring is not sufficient. Need to perform
one or two rotations. */
gl_oset_node_t *grandparentp;
if (grandparent->parent == NULL)
grandparentp = &set->root;
else if (grandparent->parent->left == grandparent)
grandparentp = &grandparent->parent->left;
else if (grandparent->parent->right == grandparent)
grandparentp = &grandparent->parent->right;
else
abort ();
if (grandparent->left == parent)
{
if (parent->right == node)
{
/* Rotation between node and parent. */
grandparent->left = rotate_left (parent, node);
node = parent;
parent = grandparent->left;
}
/* grandparent and uncle are BLACK. parent and node want to be
RED. parent = grandparent->left. node = parent->left.
grandparent parent
bh+1 bh+1
/ \ / \
parent uncle --> node grandparent
bh bh bh bh
/ \ / \
node C C uncle
bh bh bh bh
*/
*grandparentp = rotate_right (parent, grandparent);
parent->color = BLACK;
node->color = grandparent->color = RED;
}
else /* grandparent->right == parent */
{
if (parent->left == node)
{
/* Rotation between node and parent. */
grandparent->right = rotate_right (node, parent);
node = parent;
parent = grandparent->right;
}
/* grandparent and uncle are BLACK. parent and node want to be
RED. parent = grandparent->right. node = parent->right.
grandparent parent
bh+1 bh+1
/ \ / \
uncle parent --> grandparent node
bh bh bh bh
/ \ / \
C node uncle C
bh bh bh bh
*/
*grandparentp = rotate_left (grandparent, parent);
parent->color = BLACK;
node->color = grandparent->color = RED;
}
return;
}
/* Start again with a new (node, parent) pair. */
parent = node->parent;
if (parent == NULL)
{
/* Change node's color from RED to BLACK. This increases the
tree's black-height. */
node->color = BLACK;
return;
}
}
}
/* Ensure the tree is balanced, after a deletion operation.
CHILD was a grandchild of PARENT and is now its child. Between them,
a black node was removed. CHILD is also black, or NULL.
(CHILD can also be NULL. But PARENT is non-NULL.) */
static void
rebalance_after_remove (gl_oset_t set, gl_oset_node_t child, gl_oset_node_t parent)
{
for (;;)
{
/* At this point, we reduced the black-height of the CHILD subtree by 1.
To make up, either look for a possibility to turn a RED to a BLACK
node, or try to reduce the black-height tree of CHILD's sibling
subtree as well. */
gl_oset_node_t *parentp;
if (parent->parent == NULL)
parentp = &set->root;
else if (parent->parent->left == parent)
parentp = &parent->parent->left;
else if (parent->parent->right == parent)
parentp = &parent->parent->right;
else
abort ();
if (parent->left == child)
{
gl_oset_node_t sibling = parent->right;
/* sibling's black-height is >= 1. In particular,
sibling != NULL.
parent
/ \
child sibling
bh bh+1
*/
if (sibling->color == RED)
{
/* sibling is RED, hence parent is BLACK and sibling's children
are non-NULL and BLACK.
parent sibling
bh+2 bh+2
/ \ / \
child sibling --> parent SR
bh bh+1 bh+1 bh+1
/ \ / \
SL SR child SL
bh+1 bh+1 bh bh+1
*/
*parentp = rotate_left (parent, sibling);
parent->color = RED;
sibling->color = BLACK;
/* Concentrate on the subtree of parent. The new sibling is
one of the old sibling's children, and known to be BLACK. */
parentp = &sibling->left;
sibling = parent->right;
}
/* Now we know that sibling is BLACK.
parent
/ \
child sibling
bh bh+1
*/
if (sibling->right != NULL && sibling->right->color == RED)
{
/*
parent sibling
bh+1|bh+2 bh+1|bh+2
/ \ / \
child sibling --> parent SR
bh bh+1 bh+1 bh+1
/ \ / \
SL SR child SL
bh bh bh bh
*/
*parentp = rotate_left (parent, sibling);
sibling->color = parent->color;
parent->color = BLACK;
sibling->right->color = BLACK;
return;
}
else if (sibling->left != NULL && sibling->left->color == RED)
{
/*
parent parent
bh+1|bh+2 bh+1|bh+2
/ \ / \
child sibling --> child SL
bh bh+1 bh bh+1
/ \ / \
SL SR SLL sibling
bh bh bh bh
/ \ / \
SLL SLR SLR SR
bh bh bh bh
where SLL, SLR, SR are all black.
*/
parent->right = rotate_right (sibling->left, sibling);
/* Change sibling from BLACK to RED and SL from RED to BLACK. */
sibling->color = RED;
sibling = parent->right;
sibling->color = BLACK;
/* Now do as in the previous case. */
*parentp = rotate_left (parent, sibling);
sibling->color = parent->color;
parent->color = BLACK;
sibling->right->color = BLACK;
return;
}
else
{
if (parent->color == BLACK)
{
/* Change sibling from BLACK to RED. Then the entire
subtree at parent has decreased its black-height.
parent parent
bh+2 bh+1
/ \ / \
child sibling --> child sibling
bh bh+1 bh bh
*/
sibling->color = RED;
child = parent;
}
else
{
/* Change parent from RED to BLACK, but compensate by
changing sibling from BLACK to RED.
parent parent
bh+1 bh+1
/ \ / \
child sibling --> child sibling
bh bh+1 bh bh
*/
parent->color = BLACK;
sibling->color = RED;
return;
}
}
}
else if (parent->right == child)
{
gl_oset_node_t sibling = parent->left;
/* sibling's black-height is >= 1. In particular,
sibling != NULL.
parent
/ \
sibling child
bh+1 bh
*/
if (sibling->color == RED)
{
/* sibling is RED, hence parent is BLACK and sibling's children
are non-NULL and BLACK.
parent sibling
bh+2 bh+2
/ \ / \
sibling child --> SR parent
bh+1 ch bh+1 bh+1
/ \ / \
SL SR SL child
bh+1 bh+1 bh+1 bh
*/
*parentp = rotate_right (sibling, parent);
parent->color = RED;
sibling->color = BLACK;
/* Concentrate on the subtree of parent. The new sibling is
one of the old sibling's children, and known to be BLACK. */
parentp = &sibling->right;
sibling = parent->left;
}
/* Now we know that sibling is BLACK.
parent
/ \
sibling child
bh+1 bh
*/
if (sibling->left != NULL && sibling->left->color == RED)
{
/*
parent sibling
bh+1|bh+2 bh+1|bh+2
/ \ / \
sibling child --> SL parent
bh+1 bh bh+1 bh+1
/ \ / \
SL SR SR child
bh bh bh bh
*/
*parentp = rotate_right (sibling, parent);
sibling->color = parent->color;
parent->color = BLACK;
sibling->left->color = BLACK;
return;
}
else if (sibling->right != NULL && sibling->right->color == RED)
{
/*
parent parent
bh+1|bh+2 bh+1|bh+2
/ \ / \
sibling child --> SR child
bh+1 bh bh+1 bh
/ \ / \
SL SR sibling SRR
bh bh bh bh
/ \ / \
SRL SRR SL SRL
bh bh bh bh
where SL, SRL, SRR are all black.
*/
parent->left = rotate_left (sibling, sibling->right);
/* Change sibling from BLACK to RED and SL from RED to BLACK. */
sibling->color = RED;
sibling = parent->left;
sibling->color = BLACK;
/* Now do as in the previous case. */
*parentp = rotate_right (sibling, parent);
sibling->color = parent->color;
parent->color = BLACK;
sibling->left->color = BLACK;
return;
}
else
{
if (parent->color == BLACK)
{
/* Change sibling from BLACK to RED. Then the entire
subtree at parent has decreased its black-height.
parent parent
bh+2 bh+1
/ \ / \
sibling child --> sibling child
bh+1 bh bh bh
*/
sibling->color = RED;
child = parent;
}
else
{
/* Change parent from RED to BLACK, but compensate by
changing sibling from BLACK to RED.
parent parent
bh+1 bh+1
/ \ / \
sibling child --> sibling child
bh+1 bh bh bh
*/
parent->color = BLACK;
sibling->color = RED;
return;
}
}
}
else
abort ();
/* Start again with a new (child, parent) pair. */
parent = child->parent;
#if 0 /* Already handled. */
if (child != NULL && child->color == RED)
{
child->color = BLACK;
return;
}
#endif
if (parent == NULL)
return;
}
}
static gl_oset_node_t
gl_tree_add_first (gl_oset_t set, const void *elt)
{
/* Create new node. */
gl_oset_node_t new_node = XMALLOC (struct gl_oset_node_impl);
new_node->left = NULL;
new_node->right = NULL;
new_node->value = elt;
/* Add it to the tree. */
if (set->root == NULL)
{
new_node->color = BLACK;
set->root = new_node;
new_node->parent = NULL;
}
else
{
gl_oset_node_t node;
for (node = set->root; node->left != NULL; )
node = node->left;
node->left = new_node;
new_node->parent = node;
/* Color and rebalance. */
rebalance_after_add (set, new_node, node);
}
set->count++;
return new_node;
}
static gl_oset_node_t
gl_tree_add_before (gl_oset_t set, gl_oset_node_t node, const void *elt)
{
/* Create new node. */
gl_oset_node_t new_node = XMALLOC (struct gl_oset_node_impl);
new_node->left = NULL;
new_node->right = NULL;
new_node->value = elt;
/* Add it to the tree. */
if (node->left == NULL)
node->left = new_node;
else
{
for (node = node->left; node->right != NULL; )
node = node->right;
node->right = new_node;
}
new_node->parent = node;
/* Color and rebalance. */
rebalance_after_add (set, new_node, node);
set->count++;
return new_node;
}
static gl_oset_node_t
gl_tree_add_after (gl_oset_t set, gl_oset_node_t node, const void *elt)
{
/* Create new node. */
gl_oset_node_t new_node = XMALLOC (struct gl_oset_node_impl);
new_node->left = NULL;
new_node->right = NULL;
new_node->value = elt;
/* Add it to the tree. */
if (node->right == NULL)
node->right = new_node;
else
{
for (node = node->right; node->left != NULL; )
node = node->left;
node->left = new_node;
}
new_node->parent = node;
/* Color and rebalance. */
rebalance_after_add (set, new_node, node);
set->count++;
return new_node;
}
static bool
gl_tree_remove_node (gl_oset_t set, gl_oset_node_t node)
{
gl_oset_node_t parent = node->parent;
if (node->left == NULL)
{
/* Replace node with node->right. */
gl_oset_node_t child = node->right;
if (child != NULL)
{
child->parent = parent;
/* Since node->left == NULL, child must be RED and of height 1,
hence node must have been BLACK. Recolor the child. */
child->color = BLACK;
}
if (parent == NULL)
set->root = child;
else
{
if (parent->left == node)
parent->left = child;
else /* parent->right == node */
parent->right = child;
if (child == NULL && node->color == BLACK)
rebalance_after_remove (set, child, parent);
}
}
else if (node->right == NULL)
{
/* It is not absolutely necessary to treat this case. But the more
general case below is more complicated, hence slower. */
/* Replace node with node->left. */
gl_oset_node_t child = node->left;
child->parent = parent;
/* Since node->right == NULL, child must be RED and of height 1,
hence node must have been BLACK. Recolor the child. */
child->color = BLACK;
if (parent == NULL)
set->root = child;
else
{
if (parent->left == node)
parent->left = child;
else /* parent->right == node */
parent->right = child;
}
}
else
{
/* Replace node with the rightmost element of the node->left subtree. */
gl_oset_node_t subst;
gl_oset_node_t subst_parent;
gl_oset_node_t child;
color_t removed_color;
for (subst = node->left; subst->right != NULL; )
subst = subst->right;
subst_parent = subst->parent;
child = subst->left;
removed_color = subst->color;
/* The case subst_parent == node is special: If we do nothing special,
we get confusion about node->left, subst->left and child->parent.
subst_parent == node
<==> The 'for' loop above terminated immediately.
<==> subst == subst_parent->left
[otherwise subst == subst_parent->right]
In this case, we would need to first set
child->parent = node; node->left = child;
and later - when we copy subst into node's position - again
child->parent = subst; subst->left = child;
Altogether a no-op. */
if (subst_parent != node)
{
if (child != NULL)
child->parent = subst_parent;
subst_parent->right = child;
}
/* Copy subst into node's position.
(This is safer than to copy subst's value into node, keep node in
place, and free subst.) */
if (subst_parent != node)
{
subst->left = node->left;
subst->left->parent = subst;
}
subst->right = node->right;
subst->right->parent = subst;
subst->color = node->color;
subst->parent = parent;
if (parent == NULL)
set->root = subst;
else if (parent->left == node)
parent->left = subst;
else /* parent->right == node */
parent->right = subst;
if (removed_color == BLACK)
{
if (child != NULL && child->color == RED)
/* Recolor the child. */
child->color = BLACK;
else
/* Rebalancing starts at child's parent, that is subst_parent -
except when subst_parent == node. In this case, we need to use
its replacement, subst. */
rebalance_after_remove (set, child,
subst_parent != node ? subst_parent : subst);
}
}
set->count--;
if (set->base.dispose_fn != NULL)
set->base.dispose_fn (node->value);
free (node);
return true;
}
/* Generic binary tree code. */
#include "gl_anytree_oset.h"
/* For debugging. */
static unsigned int
check_invariants (gl_oset_node_t node, gl_oset_node_t parent, size_t *counterp)
{
unsigned int left_blackheight =
(node->left != NULL ? check_invariants (node->left, node, counterp) : 0);
unsigned int right_blackheight =
(node->right != NULL ? check_invariants (node->right, node, counterp) : 0);
if (!(node->parent == parent))
abort ();
if (!(node->color == BLACK || node->color == RED))
abort ();
if (parent == NULL && !(node->color == BLACK))
abort ();
if (!(left_blackheight == right_blackheight))
abort ();
(*counterp)++;
return left_blackheight + (node->color == BLACK ? 1 : 0);
}
void
gl_rbtree_oset_check_invariants (gl_oset_t set)
{
size_t counter = 0;
if (set->root != NULL)
check_invariants (set->root, NULL, &counter);
if (!(set->count == counter))
abort ();
}
const struct gl_oset_implementation gl_rbtree_oset_implementation =
{
gl_tree_create_empty,
gl_tree_size,
gl_tree_search,
gl_tree_search_atleast,
gl_tree_add,
gl_tree_remove,
gl_tree_oset_free,
gl_tree_iterator,
gl_tree_iterator_next,
gl_tree_iterator_free
};
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