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|
/* Sequential list data type implemented by a circular array.
Copyright (C) 2006-2010 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
#include <config.h>
/* Specification. */
#include "gl_carray_list.h"
#include <stdlib.h>
/* Get memcpy. */
#include <string.h>
/* Checked size_t computations. */
#include "xsize.h"
#ifndef uintptr_t
# define uintptr_t unsigned long
#endif
/* -------------------------- gl_list_t Data Type -------------------------- */
/* Concrete gl_list_impl type, valid for this file only. */
struct gl_list_impl
{
struct gl_list_impl_base base;
/* An array of ALLOCATED elements, of which the elements
OFFSET, (OFFSET + 1) % ALLOCATED, ..., (OFFSET + COUNT - 1) % ALLOCATED
are used. 0 <= COUNT <= ALLOCATED. Either OFFSET = ALLOCATED = 0 or
0 <= OFFSET < ALLOCATED. */
const void **elements;
size_t offset;
size_t count;
size_t allocated;
};
/* struct gl_list_node_impl doesn't exist here. The pointers are actually
indices + 1. */
#define INDEX_TO_NODE(index) (gl_list_node_t)(uintptr_t)(size_t)((index) + 1)
#define NODE_TO_INDEX(node) ((uintptr_t)(node) - 1)
static gl_list_t
gl_carray_nx_create_empty (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates)
{
struct gl_list_impl *list =
(struct gl_list_impl *) malloc (sizeof (struct gl_list_impl));
if (list == NULL)
return NULL;
list->base.vtable = implementation;
list->base.equals_fn = equals_fn;
list->base.hashcode_fn = hashcode_fn;
list->base.dispose_fn = dispose_fn;
list->base.allow_duplicates = allow_duplicates;
list->elements = NULL;
list->offset = 0;
list->count = 0;
list->allocated = 0;
return list;
}
static gl_list_t
gl_carray_nx_create (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates,
size_t count, const void **contents)
{
struct gl_list_impl *list =
(struct gl_list_impl *) malloc (sizeof (struct gl_list_impl));
if (list == NULL)
return NULL;
list->base.vtable = implementation;
list->base.equals_fn = equals_fn;
list->base.hashcode_fn = hashcode_fn;
list->base.dispose_fn = dispose_fn;
list->base.allow_duplicates = allow_duplicates;
if (count > 0)
{
if (size_overflow_p (xtimes (count, sizeof (const void *))))
goto fail;
list->elements = (const void **) malloc (count * sizeof (const void *));
if (list->elements == NULL)
goto fail;
memcpy (list->elements, contents, count * sizeof (const void *));
}
else
list->elements = NULL;
list->offset = 0;
list->count = count;
list->allocated = count;
return list;
fail:
free (list);
return NULL;
}
static size_t
gl_carray_size (gl_list_t list)
{
return list->count;
}
static const void *
gl_carray_node_value (gl_list_t list, gl_list_node_t node)
{
uintptr_t index = NODE_TO_INDEX (node);
size_t i;
if (!(index < list->count))
/* Invalid argument. */
abort ();
i = list->offset + index;
if (i >= list->allocated)
i -= list->allocated;
return list->elements[i];
}
static int
gl_carray_node_nx_set_value (gl_list_t list, gl_list_node_t node,
const void *elt)
{
uintptr_t index = NODE_TO_INDEX (node);
size_t i;
if (!(index < list->count))
/* Invalid argument. */
abort ();
i = list->offset + index;
if (i >= list->allocated)
i -= list->allocated;
list->elements[i] = elt;
return 0;
}
static gl_list_node_t
gl_carray_next_node (gl_list_t list, gl_list_node_t node)
{
uintptr_t index = NODE_TO_INDEX (node);
if (!(index < list->count))
/* Invalid argument. */
abort ();
index++;
if (index < list->count)
return INDEX_TO_NODE (index);
else
return NULL;
}
static gl_list_node_t
gl_carray_previous_node (gl_list_t list, gl_list_node_t node)
{
uintptr_t index = NODE_TO_INDEX (node);
if (!(index < list->count))
/* Invalid argument. */
abort ();
if (index > 0)
return INDEX_TO_NODE (index - 1);
else
return NULL;
}
static const void *
gl_carray_get_at (gl_list_t list, size_t position)
{
size_t count = list->count;
size_t i;
if (!(position < count))
/* Invalid argument. */
abort ();
i = list->offset + position;
if (i >= list->allocated)
i -= list->allocated;
return list->elements[i];
}
static gl_list_node_t
gl_carray_nx_set_at (gl_list_t list, size_t position, const void *elt)
{
size_t count = list->count;
size_t i;
if (!(position < count))
/* Invalid argument. */
abort ();
i = list->offset + position;
if (i >= list->allocated)
i -= list->allocated;
list->elements[i] = elt;
return INDEX_TO_NODE (position);
}
static size_t
gl_carray_indexof_from_to (gl_list_t list, size_t start_index, size_t end_index,
const void *elt)
{
size_t count = list->count;
if (!(start_index <= end_index && end_index <= count))
/* Invalid arguments. */
abort ();
if (start_index < end_index)
{
gl_listelement_equals_fn equals = list->base.equals_fn;
size_t allocated = list->allocated;
size_t i_end;
i_end = list->offset + end_index;
if (i_end >= allocated)
i_end -= allocated;
if (equals != NULL)
{
size_t i;
i = list->offset + start_index;
if (i >= allocated) /* can only happen if start_index > 0 */
i -= allocated;
for (;;)
{
if (equals (elt, list->elements[i]))
return (i >= list->offset ? i : i + allocated) - list->offset;
i++;
if (i == allocated)
i = 0;
if (i == i_end)
break;
}
}
else
{
size_t i;
i = list->offset + start_index;
if (i >= allocated) /* can only happen if start_index > 0 */
i -= allocated;
for (;;)
{
if (elt == list->elements[i])
return (i >= list->offset ? i : i + allocated) - list->offset;
i++;
if (i == allocated)
i = 0;
if (i == i_end)
break;
}
}
}
return (size_t)(-1);
}
static gl_list_node_t
gl_carray_search_from_to (gl_list_t list, size_t start_index, size_t end_index,
const void *elt)
{
size_t index = gl_carray_indexof_from_to (list, start_index, end_index, elt);
return INDEX_TO_NODE (index);
}
/* Ensure that list->allocated > list->count.
Return 0 upon success, -1 upon out-of-memory. */
static int
grow (gl_list_t list)
{
size_t new_allocated;
size_t memory_size;
const void **memory;
new_allocated = xtimes (list->allocated, 2);
new_allocated = xsum (new_allocated, 1);
memory_size = xtimes (new_allocated, sizeof (const void *));
if (size_overflow_p (memory_size))
/* Overflow, would lead to out of memory. */
return -1;
if (list->offset > 0 && list->count > 0)
{
memory = (const void **) malloc (memory_size);
if (memory == NULL)
/* Out of memory. */
return -1;
if (list->offset + list->count > list->allocated)
{
memcpy (memory, &list->elements[list->offset],
(list->allocated - list->offset) * sizeof (const void *));
memcpy (memory + (list->allocated - list->offset), list->elements,
(list->offset + list->count - list->allocated)
* sizeof (const void *));
}
else
memcpy (memory, &list->elements[list->offset],
list->count * sizeof (const void *));
if (list->elements != NULL)
free (list->elements);
}
else
{
memory = (const void **) realloc (list->elements, memory_size);
if (memory == NULL)
/* Out of memory. */
return -1;
}
list->elements = memory;
list->offset = 0;
list->allocated = new_allocated;
return 0;
}
static gl_list_node_t
gl_carray_nx_add_first (gl_list_t list, const void *elt)
{
size_t count = list->count;
if (count == list->allocated)
if (grow (list) < 0)
return NULL;
list->offset = (list->offset == 0 ? list->allocated : list->offset) - 1;
list->elements[list->offset] = elt;
list->count = count + 1;
return INDEX_TO_NODE (0);
}
static gl_list_node_t
gl_carray_nx_add_last (gl_list_t list, const void *elt)
{
size_t count = list->count;
size_t i;
if (count == list->allocated)
if (grow (list) < 0)
return NULL;
i = list->offset + count;
if (i >= list->allocated)
i -= list->allocated;
list->elements[i] = elt;
list->count = count + 1;
return INDEX_TO_NODE (count);
}
static gl_list_node_t
gl_carray_nx_add_at (gl_list_t list, size_t position, const void *elt)
{
size_t count = list->count;
const void **elements;
if (!(position <= count))
/* Invalid argument. */
abort ();
if (count == list->allocated)
if (grow (list) < 0)
return NULL;
elements = list->elements;
if (position <= (count / 2))
{
/* Shift at most count/2 elements to the left. */
size_t i2, i;
list->offset = (list->offset == 0 ? list->allocated : list->offset) - 1;
i2 = list->offset + position;
if (i2 >= list->allocated)
{
/* Here we must have list->offset > 0, hence list->allocated > 0. */
size_t i1 = list->allocated - 1;
i2 -= list->allocated;
for (i = list->offset; i < i1; i++)
elements[i] = elements[i + 1];
elements[i1] = elements[0];
for (i = 0; i < i2; i++)
elements[i] = elements[i + 1];
}
else
{
for (i = list->offset; i < i2; i++)
elements[i] = elements[i + 1];
}
elements[i2] = elt;
}
else
{
/* Shift at most (count+1)/2 elements to the right. */
size_t i1, i3, i;
i1 = list->offset + position;
i3 = list->offset + count;
if (i1 >= list->allocated)
{
i1 -= list->allocated;
i3 -= list->allocated;
for (i = i3; i > i1; i--)
elements[i] = elements[i - 1];
}
else if (i3 >= list->allocated)
{
/* Here we must have list->offset > 0, hence list->allocated > 0. */
size_t i2 = list->allocated - 1;
i3 -= list->allocated;
for (i = i3; i > 0; i--)
elements[i] = elements[i - 1];
elements[0] = elements[i2];
for (i = i2; i > i1; i--)
elements[i] = elements[i - 1];
}
else
{
for (i = i3; i > i1; i--)
elements[i] = elements[i - 1];
}
elements[i1] = elt;
}
list->count = count + 1;
return INDEX_TO_NODE (position);
}
static gl_list_node_t
gl_carray_nx_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
{
size_t count = list->count;
uintptr_t index = NODE_TO_INDEX (node);
if (!(index < count))
/* Invalid argument. */
abort ();
return gl_carray_nx_add_at (list, index, elt);
}
static gl_list_node_t
gl_carray_nx_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
{
size_t count = list->count;
uintptr_t index = NODE_TO_INDEX (node);
if (!(index < count))
/* Invalid argument. */
abort ();
return gl_carray_nx_add_at (list, index + 1, elt);
}
static bool
gl_carray_remove_at (gl_list_t list, size_t position)
{
size_t count = list->count;
const void **elements;
if (!(position < count))
/* Invalid argument. */
abort ();
/* Here we know count > 0. */
elements = list->elements;
if (position <= ((count - 1) / 2))
{
/* Shift at most (count-1)/2 elements to the right. */
size_t i0, i2, i;
i0 = list->offset;
i2 = list->offset + position;
if (i2 >= list->allocated)
{
/* Here we must have list->offset > 0, hence list->allocated > 0. */
size_t i1 = list->allocated - 1;
i2 -= list->allocated;
if (list->base.dispose_fn != NULL)
list->base.dispose_fn (elements[i2]);
for (i = i2; i > 0; i--)
elements[i] = elements[i - 1];
elements[0] = elements[i1];
for (i = i1; i > i0; i--)
elements[i] = elements[i - 1];
}
else
{
if (list->base.dispose_fn != NULL)
list->base.dispose_fn (elements[i2]);
for (i = i2; i > i0; i--)
elements[i] = elements[i - 1];
}
i0++;
list->offset = (i0 == list->allocated ? 0 : i0);
}
else
{
/* Shift at most count/2 elements to the left. */
size_t i1, i3, i;
i1 = list->offset + position;
i3 = list->offset + count - 1;
if (i1 >= list->allocated)
{
i1 -= list->allocated;
i3 -= list->allocated;
if (list->base.dispose_fn != NULL)
list->base.dispose_fn (elements[i1]);
for (i = i1; i < i3; i++)
elements[i] = elements[i + 1];
}
else if (i3 >= list->allocated)
{
/* Here we must have list->offset > 0, hence list->allocated > 0. */
size_t i2 = list->allocated - 1;
i3 -= list->allocated;
if (list->base.dispose_fn != NULL)
list->base.dispose_fn (elements[i1]);
for (i = i1; i < i2; i++)
elements[i] = elements[i + 1];
elements[i2] = elements[0];
for (i = 0; i < i3; i++)
elements[i] = elements[i + 1];
}
else
{
if (list->base.dispose_fn != NULL)
list->base.dispose_fn (elements[i1]);
for (i = i1; i < i3; i++)
elements[i] = elements[i + 1];
}
}
list->count = count - 1;
return true;
}
static bool
gl_carray_remove_node (gl_list_t list, gl_list_node_t node)
{
size_t count = list->count;
uintptr_t index = NODE_TO_INDEX (node);
if (!(index < count))
/* Invalid argument. */
abort ();
return gl_carray_remove_at (list, index);
}
static bool
gl_carray_remove (gl_list_t list, const void *elt)
{
size_t position = gl_carray_indexof_from_to (list, 0, list->count, elt);
if (position == (size_t)(-1))
return false;
else
return gl_carray_remove_at (list, position);
}
static void
gl_carray_list_free (gl_list_t list)
{
if (list->elements != NULL)
{
if (list->base.dispose_fn != NULL)
{
size_t count = list->count;
if (count > 0)
{
gl_listelement_dispose_fn dispose = list->base.dispose_fn;
const void **elements = list->elements;
size_t i1 = list->offset;
size_t i3 = list->offset + count - 1;
if (i3 >= list->allocated)
{
/* Here we must have list->offset > 0, hence
list->allocated > 0. */
size_t i2 = list->allocated - 1;
size_t i;
i3 -= list->allocated;
for (i = i1; i <= i2; i++)
dispose (elements[i]);
for (i = 0; i <= i3; i++)
dispose (elements[i]);
}
else
{
size_t i;
for (i = i1; i <= i3; i++)
dispose (elements[i]);
}
}
}
free (list->elements);
}
free (list);
}
/* --------------------- gl_list_iterator_t Data Type --------------------- */
static gl_list_iterator_t
gl_carray_iterator (gl_list_t list)
{
gl_list_iterator_t result;
result.vtable = list->base.vtable;
result.list = list;
result.count = list->count;
result.i = 0;
result.j = list->count;
#ifdef lint
result.p = 0;
result.q = 0;
#endif
return result;
}
static gl_list_iterator_t
gl_carray_iterator_from_to (gl_list_t list, size_t start_index, size_t end_index)
{
gl_list_iterator_t result;
if (!(start_index <= end_index && end_index <= list->count))
/* Invalid arguments. */
abort ();
result.vtable = list->base.vtable;
result.list = list;
result.count = list->count;
result.i = start_index;
result.j = end_index;
#ifdef lint
result.p = 0;
result.q = 0;
#endif
return result;
}
static bool
gl_carray_iterator_next (gl_list_iterator_t *iterator,
const void **eltp, gl_list_node_t *nodep)
{
gl_list_t list = iterator->list;
if (iterator->count != list->count)
{
if (iterator->count != list->count + 1)
/* Concurrent modifications were done on the list. */
abort ();
/* The last returned element was removed. */
iterator->count--;
iterator->i--;
iterator->j--;
}
if (iterator->i < iterator->j)
{
size_t i = list->offset + iterator->i;
if (i >= list->allocated)
i -= list->allocated;
*eltp = list->elements[i];
if (nodep != NULL)
*nodep = INDEX_TO_NODE (iterator->i);
iterator->i++;
return true;
}
else
return false;
}
static void
gl_carray_iterator_free (gl_list_iterator_t *iterator)
{
}
/* ---------------------- Sorted gl_list_t Data Type ---------------------- */
static size_t
gl_carray_sortedlist_indexof_from_to (gl_list_t list,
gl_listelement_compar_fn compar,
size_t low, size_t high,
const void *elt)
{
if (!(low <= high && high <= list->count))
/* Invalid arguments. */
abort ();
if (low < high)
{
/* At each loop iteration, low < high; for indices < low the values
are smaller than ELT; for indices >= high the values are greater
than ELT. So, if the element occurs in the list, it is at
low <= position < high. */
do
{
size_t mid = low + (high - low) / 2; /* low <= mid < high */
size_t i_mid;
int cmp;
i_mid = list->offset + mid;
if (i_mid >= list->allocated)
i_mid -= list->allocated;
cmp = compar (list->elements[i_mid], elt);
if (cmp < 0)
low = mid + 1;
else if (cmp > 0)
high = mid;
else /* cmp == 0 */
{
/* We have an element equal to ELT at index MID. But we need
the minimal such index. */
high = mid;
/* At each loop iteration, low <= high and
compar (list->elements[i_high], elt) == 0,
and we know that the first occurrence of the element is at
low <= position <= high. */
while (low < high)
{
size_t mid2 = low + (high - low) / 2; /* low <= mid2 < high */
size_t i_mid2;
int cmp2;
i_mid2 = list->offset + mid2;
if (i_mid2 >= list->allocated)
i_mid2 -= list->allocated;
cmp2 = compar (list->elements[i_mid2], elt);
if (cmp2 < 0)
low = mid2 + 1;
else if (cmp2 > 0)
/* The list was not sorted. */
abort ();
else /* cmp2 == 0 */
{
if (mid2 == low)
break;
high = mid2 - 1;
}
}
return low;
}
}
while (low < high);
/* Here low == high. */
}
return (size_t)(-1);
}
static size_t
gl_carray_sortedlist_indexof (gl_list_t list, gl_listelement_compar_fn compar,
const void *elt)
{
return gl_carray_sortedlist_indexof_from_to (list, compar, 0, list->count,
elt);
}
static gl_list_node_t
gl_carray_sortedlist_search_from_to (gl_list_t list,
gl_listelement_compar_fn compar,
size_t low, size_t high,
const void *elt)
{
size_t index =
gl_carray_sortedlist_indexof_from_to (list, compar, low, high, elt);
return INDEX_TO_NODE (index);
}
static gl_list_node_t
gl_carray_sortedlist_search (gl_list_t list, gl_listelement_compar_fn compar,
const void *elt)
{
size_t index =
gl_carray_sortedlist_indexof_from_to (list, compar, 0, list->count, elt);
return INDEX_TO_NODE (index);
}
static gl_list_node_t
gl_carray_sortedlist_nx_add (gl_list_t list, gl_listelement_compar_fn compar,
const void *elt)
{
size_t count = list->count;
size_t low = 0;
size_t high = count;
/* At each loop iteration, low <= high; for indices < low the values are
smaller than ELT; for indices >= high the values are greater than ELT. */
while (low < high)
{
size_t mid = low + (high - low) / 2; /* low <= mid < high */
size_t i_mid;
int cmp;
i_mid = list->offset + mid;
if (i_mid >= list->allocated)
i_mid -= list->allocated;
cmp = compar (list->elements[i_mid], elt);
if (cmp < 0)
low = mid + 1;
else if (cmp > 0)
high = mid;
else /* cmp == 0 */
{
low = mid;
break;
}
}
return gl_carray_nx_add_at (list, low, elt);
}
static bool
gl_carray_sortedlist_remove (gl_list_t list, gl_listelement_compar_fn compar,
const void *elt)
{
size_t index = gl_carray_sortedlist_indexof (list, compar, elt);
if (index == (size_t)(-1))
return false;
else
return gl_carray_remove_at (list, index);
}
const struct gl_list_implementation gl_carray_list_implementation =
{
gl_carray_nx_create_empty,
gl_carray_nx_create,
gl_carray_size,
gl_carray_node_value,
gl_carray_node_nx_set_value,
gl_carray_next_node,
gl_carray_previous_node,
gl_carray_get_at,
gl_carray_nx_set_at,
gl_carray_search_from_to,
gl_carray_indexof_from_to,
gl_carray_nx_add_first,
gl_carray_nx_add_last,
gl_carray_nx_add_before,
gl_carray_nx_add_after,
gl_carray_nx_add_at,
gl_carray_remove_node,
gl_carray_remove_at,
gl_carray_remove,
gl_carray_list_free,
gl_carray_iterator,
gl_carray_iterator_from_to,
gl_carray_iterator_next,
gl_carray_iterator_free,
gl_carray_sortedlist_search,
gl_carray_sortedlist_search_from_to,
gl_carray_sortedlist_indexof,
gl_carray_sortedlist_indexof_from_to,
gl_carray_sortedlist_nx_add,
gl_carray_sortedlist_remove
};
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