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author | Jeremy Bicha <jbicha@ubuntu.com> | 2011-12-12 23:07:13 -0500 |
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committer | Jeremy Bicha <jbicha@ubuntu.com> | 2011-12-12 23:07:13 -0500 |
commit | 0cbc1333f1f1f2e1bc73900dc64e700834ff0143 (patch) | |
tree | 37922e9645aa7418e865b48c7d3133bf729709b0 | |
parent | 29f42d44ae75e03d988a0dc9a9c8abcd9bedf3fd (diff) | |
download | gnome-user-docs-0cbc1333f1f1f2e1bc73900dc64e700834ff0143.tar.gz |
Chromaticity instead of chromacity
Wikipedia & a quick Google search says this should probably be
chromaticity
-rw-r--r-- | gnome-help/C/color-whatisspace.page | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gnome-help/C/color-whatisspace.page b/gnome-help/C/color-whatisspace.page index 2e6ea2ef..c9e522e4 100644 --- a/gnome-help/C/color-whatisspace.page +++ b/gnome-help/C/color-whatisspace.page @@ -22,7 +22,7 @@ <p> The human visual system is not a simple RGB sensor, but we can - approximate how the eye responds with a CIE 1931 chromacity diagram + approximate how the eye responds with a CIE 1931 chromaticity diagram that shows the human visual response as a horse-shoe shape. You can see that in human vision there are many more shades of green detected than blue or red. @@ -33,7 +33,7 @@ <note> <p> - Using models such as a CIE 1931 chromacity diagram is a huge + Using models such as a CIE 1931 chromaticity diagram is a huge simplification of the human visual system, and real gamuts are expressed as 3D hulls, rather than 2D projections. A 2D projection of a 3D shape can sometimes be misleading, so if |