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/*
* Copyright (C) 2018 Niels De Graef <nielsdegraef@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Roughly put, the behaviour of the UI of Contacts can be divided in several
* categories. We represent this with the UiState enum, which can be shared
* (and sync-ed) between the different parts of the app.
*
* Note that there is one exception to this: the initial setup is handled
* completely separately in the {@link SetupWindow}.
*/
public enum Contacts.UiState {
/**
* The start state: no contact is selected/displayed.
*/
NORMAL,
/**
* A single contact is selected and displayed.
*/
SHOWING,
/**
* Zero or more contacts are selected (but this can be changed).
* One contact might be displayed.
*/
SELECTING,
/**
* The selected contact is being edited.
*/
UPDATING,
/**
* A new contact is being created.
*/
CREATING;
/**
* Returns whether we're editing a contact, either by changing an existing
* one, or by creating a new one.
*/
public bool editing () {
return this == UiState.UPDATING || this == UiState.CREATING;
}
}
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