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-rw-r--r--gcr/tests/console-interaction.c175
1 files changed, 175 insertions, 0 deletions
diff --git a/gcr/tests/console-interaction.c b/gcr/tests/console-interaction.c
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+/* GIO - GLib Input, Output and Streaming Library
+ *
+ * Copyright (C) 2011 Collabora, Ltd.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General
+ * Public License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place, Suite 330,
+ * Boston, MA 02111-1307, USA.
+ *
+ * Author: Stef Walter <stefw@collabora.co.uk>
+ */
+
+#include "config.h"
+
+#include <glib.h>
+#include <string.h>
+
+#ifdef G_OS_WIN32
+#include <glib/gprintf.h>
+#include <conio.h>
+#endif
+
+#include "console-interaction.h"
+
+/*
+ * WARNING: This is not the example you're looking for [slow hand wave]. This
+ * is not industrial strength, it's just for testing. It uses embarassing
+ * functions like getpass() and does lazy things with threads.
+ */
+
+#define TYPE_CONSOLE_INTERACTION (console_interaction_get_type ())
+#define CONSOLE_INTERACTION(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), TYPE_CONSOLE_INTERACTION, ConsoleInteraction))
+#define CONSOLE_INTERACTION_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), TYPE_CONSOLE_INTERACTION, ConsoleInteractionClass))
+#define IS_CONSOLE_INTERACTION(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), TYPE_CONSOLE_INTERACTION))
+#define IS_CONSOLE_INTERACTION_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), TYPE_CONSOLE_INTERACTION))
+#define CONSOLE_INTERACTION_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), TYPE_CONSOLE_INTERACTION, ConsoleInteractionClass))
+
+typedef struct _ConsoleInteraction ConsoleInteraction;
+typedef struct _ConsoleInteractionClass ConsoleInteractionClass;
+
+struct _ConsoleInteraction
+{
+ GTlsInteraction parent_instance;
+};
+
+struct _ConsoleInteractionClass
+{
+ GTlsInteractionClass parent_class;
+};
+
+GType console_interaction_get_type (void) G_GNUC_CONST;
+
+G_DEFINE_TYPE (ConsoleInteraction, console_interaction, G_TYPE_TLS_INTERACTION);
+
+#ifdef G_OS_WIN32
+/* win32 doesn't have getpass() */
+static gchar *
+getpass (const gchar *prompt)
+{
+ static gchar buf[BUFSIZ];
+ gint i;
+
+ g_printf ("%s", prompt);
+ fflush (stdout);
+
+ for (i = 0; i < BUFSIZ - 1; ++i)
+ {
+ buf[i] = _getch ();
+ if (buf[i] == '\r')
+ break;
+ }
+ buf[i] = '\0';
+
+ g_printf ("\n");
+
+ return &buf[0];
+}
+#endif
+
+static GTlsInteractionResult
+console_interaction_ask_password (GTlsInteraction *interaction,
+ GTlsPassword *password,
+ GCancellable *cancellable,
+ GError **error)
+{
+ const gchar *value;
+ gchar *prompt;
+
+ prompt = g_strdup_printf ("Password \"%s\"': ", g_tls_password_get_description (password));
+ value = getpass (prompt);
+ g_free (prompt);
+
+ if (g_cancellable_set_error_if_cancelled (cancellable, error))
+ return G_TLS_INTERACTION_FAILED;
+
+ g_tls_password_set_value (password, (guchar *)value, -1);
+ return G_TLS_INTERACTION_HANDLED;
+}
+
+static void
+ask_password_with_getpass (GSimpleAsyncResult *res,
+ GObject *object,
+ GCancellable *cancellable)
+{
+ GTlsPassword *password;
+ GError *error = NULL;
+
+ password = g_simple_async_result_get_op_res_gpointer (res);
+ console_interaction_ask_password (G_TLS_INTERACTION (object), password,
+ cancellable, &error);
+ if (error != NULL)
+ g_simple_async_result_take_error (res, error);
+}
+
+static void
+console_interaction_ask_password_async (GTlsInteraction *interaction,
+ GTlsPassword *password,
+ GCancellable *cancellable,
+ GAsyncReadyCallback callback,
+ gpointer user_data)
+{
+ GSimpleAsyncResult *res;
+
+ res = g_simple_async_result_new (G_OBJECT (interaction), callback, user_data,
+ console_interaction_ask_password);
+ g_simple_async_result_set_op_res_gpointer (res, g_object_ref (password), g_object_unref);
+ g_simple_async_result_run_in_thread (res, ask_password_with_getpass,
+ G_PRIORITY_DEFAULT, cancellable);
+ g_object_unref (res);
+}
+
+static GTlsInteractionResult
+console_interaction_ask_password_finish (GTlsInteraction *interaction,
+ GAsyncResult *result,
+ GError **error)
+{
+ g_return_val_if_fail (g_simple_async_result_is_valid (result, G_OBJECT (interaction),
+ console_interaction_ask_password), G_TLS_INTERACTION_FAILED);
+
+ if (g_simple_async_result_propagate_error (G_SIMPLE_ASYNC_RESULT (result), error))
+ return G_TLS_INTERACTION_FAILED;
+
+ return G_TLS_INTERACTION_HANDLED;
+}
+
+static void
+console_interaction_init (ConsoleInteraction *interaction)
+{
+
+}
+
+static void
+console_interaction_class_init (ConsoleInteractionClass *klass)
+{
+ GTlsInteractionClass *interaction_class = G_TLS_INTERACTION_CLASS (klass);
+ interaction_class->ask_password = console_interaction_ask_password;
+ interaction_class->ask_password_async = console_interaction_ask_password_async;
+ interaction_class->ask_password_finish = console_interaction_ask_password_finish;
+}
+
+GTlsInteraction *
+console_interaction_new (void)
+{
+ return g_object_new (TYPE_CONSOLE_INTERACTION, NULL);
+}