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/*
* Cogl
*
* A Low-Level GPU Graphics and Utilities API
*
* Copyright (C) 2008,2009 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#ifndef __COGL_H__
#define __COGL_H__
#ifdef COGL_COMPILATION
#error "<cogl/cogl.h> shouldn't be included internally"
#endif
/* Note: When building Cogl .gir we explicitly define
* __COGL_H_INSIDE__ */
#ifndef __COGL_H_INSIDE__
#define __COGL_H_INSIDE__
#define __COGL_MUST_UNDEF_COGL_H_INSIDE__
#endif
#include <cogl/cogl-defines.h>
#include <cogl/cogl-error.h>
#include <cogl/cogl-object.h>
#include <cogl/cogl-bitmap.h>
#include <cogl/cogl-color.h>
#include <cogl/cogl-matrix.h>
#include <cogl/cogl-matrix-stack.h>
#include <cogl/cogl-offscreen.h>
#include <cogl/cogl-texture.h>
#include <cogl/cogl-types.h>
#include <cogl/cogl-version.h>
#ifdef COGL_HAS_GTYPE_SUPPORT
/* GType integration */
#include <cogl/cogl-enum-types.h>
#endif
#include <cogl/cogl-renderer.h>
#include <cogl/cogl-output.h>
#include <cogl/cogl-display.h>
#include <cogl/cogl-context.h>
#include <cogl/cogl-buffer.h>
#include <cogl/cogl-pixel-buffer.h>
#include <cogl/cogl-vector.h>
#include <cogl/cogl-euler.h>
#include <cogl/cogl-quaternion.h>
#include <cogl/cogl-texture-2d.h>
#include <cogl/cogl-texture-2d-gl.h>
#include <cogl/cogl-texture-rectangle.h>
#include <cogl/cogl-texture-3d.h>
#include <cogl/cogl-texture-2d-sliced.h>
#include <cogl/cogl-sub-texture.h>
#include <cogl/cogl-atlas-texture.h>
#include <cogl/cogl-meta-texture.h>
#include <cogl/cogl-primitive-texture.h>
#include <cogl/cogl-index-buffer.h>
#include <cogl/cogl-attribute-buffer.h>
#include <cogl/cogl-indices.h>
#include <cogl/cogl-attribute.h>
#include <cogl/cogl-primitive.h>
#include <cogl/cogl-depth-state.h>
#include <cogl/cogl-pipeline.h>
#include <cogl/cogl-pipeline-state.h>
#include <cogl/cogl-pipeline-layer-state.h>
#include <cogl/cogl-snippet.h>
#include <cogl/cogl-framebuffer.h>
#include <cogl/cogl-onscreen.h>
#include <cogl/cogl-frame-info.h>
#include <cogl/cogl-poll.h>
#include <cogl/cogl-fence.h>
#if defined (COGL_HAS_EGL_PLATFORM_KMS_SUPPORT)
#include <cogl/cogl-kms-renderer.h>
#include <cogl/cogl-kms-display.h>
#endif
#ifdef COGL_HAS_WIN32_SUPPORT
#include <cogl/cogl-win32-renderer.h>
#endif
#ifdef COGL_HAS_GLIB_SUPPORT
#include <cogl/cogl-glib-source.h>
#endif
/* XXX: This will definitly go away once all the Clutter winsys
* code has been migrated down into Cogl! */
#include <cogl/cogl-clutter.h>
/* The gobject introspection scanner seems to parse public headers in
* isolation which means we need to be extra careful about how we
* define and undefine __COGL_H_INSIDE__ used to detect when internal
* headers are incorrectly included by developers. In the gobject
* introspection case we have to manually define __COGL_H_INSIDE__ as
* a commandline argument for the scanner which means we must be
* careful not to undefine it in a header...
*/
#ifdef __COGL_MUST_UNDEF_COGL_H_INSIDE__
#undef __COGL_H_INSIDE__
#undef __COGL_MUST_UNDEF_COGL_H_INSIDE__
#endif
#endif /* __COGL_H__ */
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