summaryrefslogtreecommitdiff
path: root/cogl/cogl-pipeline-progend-glsl.c
Commit message (Expand)AuthorAgeFilesLines
* Re-organize the source layoutRobert Bragg2013-01-221-1108/+0
* Re-design the matrix stack using a graph of opsRobert Bragg2012-08-061-35/+36
* Switch use of primitive glib types to c99 equivalentsRobert Bragg2012-08-061-12/+12
* Removes all remaining use of CoglHandleRobert Bragg2012-08-061-1/+1
* Add -Wmissing-declarations to maintainer flags and fix problemsNeil Roberts2012-03-061-0/+1
* Don't use cogl_get_draw_framebuffer when flushing pipeline stateNeil Roberts2012-03-051-1/+1
* Remove all internal includes of cogl.hRobert Bragg2012-02-201-1/+1
* glsl: always emit sampler uniforms for non NULL layersRobert Bragg2012-02-131-1/+1
* glsl: Use layer numbers not unit numbers for builtin uniformsNeil Roberts2012-02-131-2/+2
* Flush matrices in the progend and flip with a vectorNeil Roberts2011-12-061-170/+153
* rework enabling of attributes, removing _cogl_enable()Robert Bragg2011-12-061-115/+47
* matrix-stack: Avoid referencing the default CoglContextRobert Bragg2011-12-061-20/+20
* cogl-pipeline: Use a hash table for faster uniform name lookupNeil Roberts2011-11-161-1/+1
* cogl-pipeline: Store the uniform overrides in an array instead of listNeil Roberts2011-11-161-5/+6
* cogl-pipeline: Add support for setting uniform valuesNeil Roberts2011-11-161-0/+179
* Use the same number for n_tex_coord_attribs in all linked shadersNeil Roberts2011-11-021-22/+6
* Start to reduce dependence on glibRobert Bragg2011-11-011-9/+10
* pipeline: Reset last_used_for_pipeline when the pipeline is destroyedNeil Roberts2011-10-241-5/+13
* cogl-pipeline/cogl-pango: Added forgotten includesChun-wei Fan2011-09-261-0/+1
* cogl-pipeline: Use the pipeline cache for the GLSL backendsNeil Roberts2011-07-131-2/+26
* pipeline: Unify how the backends store private dataNeil Roberts2011-07-131-185/+206
* Dynamically load the GL or GLES libraryNeil Roberts2011-07-111-40/+58
* Use all core GL functions through indirect pointersNeil Roberts2011-07-081-60/+65
* Move all of the GL function pointers directly to CoglContextNeil Roberts2011-07-071-11/+11
* cogl: rename cogl-context.h cogl-context-private.hRobert Bragg2011-04-111-1/+1
* cogl-pipeline-progend-glsl: Generalize updating GLES2 uniformsNeil Roberts2011-01-241-57/+77
* pipeline: differentiate texture target and data stateRobert Bragg2011-01-131-2/+1
* Remove the GLES2 wrapperNeil Roberts2010-12-131-30/+4
* cogl: upload matrices with uniforms on GLES2Neil Roberts2010-12-131-1/+249
* cogl-vertex-attribute: Use glVertexAttribPointer on GLES2Neil Roberts2010-12-131-0/+139
* cogl: Add a vertend to generate GLSLNeil Roberts2010-12-131-28/+55
* cogl-pipeline: Rename the fragment_{source,header}_buffer to codegenNeil Roberts2010-12-131-6/+6
* cogl: Add a GLSL 'progend'Neil Roberts2010-12-131-0/+542