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path: root/cogl/cogl-framebuffer.c
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* Add support for setting up stereo CoglOnscreensOwen W. Taylor2014-07-171-0/+41
* This re-licenses Cogl under the MIT licenseRobert Bragg2014-01-141-12/+18
* get_texture_bits_via_offscreen(): use meta texture formatRobert Bragg2014-01-011-0/+7
* texture: make cogl_texture_get_format api privateRobert Bragg2014-01-011-1/+1
* framebuffer: defer calculating level size until allocationRobert Bragg2014-01-011-14/+14
* framebuffer: if size unknown; allocate for size/vp queriesRobert Bragg2014-01-011-0/+32
* offscreen: allocate texture before querying slicingRobert Bragg2014-01-011-3/+5
* framebuffer: make format internalRobert Bragg2014-01-011-10/+7
* cogl-framebuffer: Don't mark the clear clip dirty from the journalJasper St. Pierre2013-12-041-1/+7
* Remove the framebuffer's stack of clip stacksNeil Roberts2013-11-291-54/+14
* Use COGL_FLAGS_* for the context's private feature flagsNeil Roberts2013-11-281-3/+3
* Add API to control per-framebuffer depth writingHans Petter Jansson2013-10-281-0/+36
* framebuffer: NOP _set_color_mask if mask isn't changingRobert Bragg2013-10-151-0/+3
* offscreen: rename _new_to_texture to _new_with_textureRobert Bragg2013-08-161-5/+5
* framebuffer: remove attribute drawing apisRobert Bragg2013-07-151-107/+0
* framebuffer: remove _draw_primitive() apiRobert Bragg2013-07-151-9/+0
* Add _primitive_draw to replace _framebuffer_draw_primitiveRobert Bragg2013-07-151-29/+2
* Separate out CoglPath api into sub-libraryRobert Bragg2013-06-121-55/+0
* Add a callback to get dirty events from a CoglOnscreenNeil Roberts2013-05-291-1/+8
* wayland: Don't delay resize if nothing is drawn since last swapNeil Roberts2013-05-291-2/+3
* Rename _cogl_framebuffer_dirty to _cogl_framebuffer_mark_mid_sceneNeil Roberts2013-05-291-2/+2
* Add fence APIDaniel Stone2013-05-281-0/+2
* framebuffer: vp change = clip change for gen6 workaroundRobert Bragg2013-03-061-1/+21
* Query the framebuffer stencil bits instead of assuming it's globalNeil Roberts2013-01-081-0/+11
* Add a public cogl_framebuffer_get_depth_bits() functionNeil Roberts2013-01-081-0/+11
* framebuffer: Bind the framebuffer before querying the bitsNeil Roberts2013-01-081-16/+13
* Allow lazy texture storage allocationRobert Bragg2013-01-021-34/+33
* framebuffer: split out GL read_pixels codeRobert Bragg2013-01-021-363/+7
* Remove cogl-internal.hRobert Bragg2013-01-021-1/+1
* matrix-stack: make CoglMatrixStack publicRobert Bragg2012-12-051-26/+26
* replace public cogl_flush with _cogl_framebuffer_flushRobert Bragg2012-11-271-2/+8
* framebuffer: remove use of _COGL_GET_CONTEXTRobert Bragg2012-11-271-2/+1
* Fix spelling of _cogl_propagate_errorNeil Roberts2012-11-271-1/+1
* framebuffer: remove framebuffer stackRobert Bragg2012-11-261-237/+0
* blit: avoid referring to framebuffer stackRobert Bragg2012-11-261-27/+21
* bitmap: ret CoglError from _new_with_malloc_bufferRobert Bragg2012-11-261-1/+5
* Allow propogation of OOM errors to appsRobert Bragg2012-11-261-73/+118
* Fix flushing the stencil viewport clipping workaroundNeil Roberts2012-11-201-3/+9
* clip-stack: workaround intel gen6 viewport clip bugRobert Bragg2012-10-251-0/+6
* cogl: Don't expose longs in the API (2/2)Damien Lespiau2012-10-011-4/+4
* Add a GL 3 driverNeil Roberts2012-10-011-2/+4
* Give buffer/bitmap bind functions gl infixRobert Bragg2012-09-251-8/+8
* Don't take internal references on the contextRobert Bragg2012-09-101-16/+15
* framebuffer: split GL code out from cogl-framebuffer.cRobert Bragg2012-09-071-1018/+69
* framebuffer: Support texture based depth buffersDamien Lespiau2012-09-071-7/+163
* framebuffer: drop _ALLOCATE_FLAG_DEPTH24_STENCIL8Robert Bragg2012-09-071-16/+21
* Adds CoglError apiRobert Bragg2012-09-071-7/+8
* debug: ignore wireframe debug drawing for line primitivesRobert Bragg2012-08-301-2/+8
* framebuffer: Take const pointers for the matrix settersNeil Roberts2012-08-151-2/+2
* framebuffer: Only remember offscreen allocate flags when !COGL_OFFSCREEN_DISA...Tomeu Vizoso2012-06-261-4/+7