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* Allow the winsys backend to force rendering onscreen buffers flippedwip/onscreen-flipNeil Roberts2011-12-0715-26/+101
* renderer: don't re-connect for display checkRobert Bragg2011-12-071-1/+1
* cogland: This updates the example wayland compositorRobert Bragg2011-12-071-108/+249
* wayland: Updates the wayland compositor side supportRobert Bragg2011-12-072-31/+39
* wayland: Add api to set a foreign shellRobert Bragg2011-12-073-2/+148
* attribute: Add a missing 'else'Neil Roberts2011-12-071-0/+1
* snippet: Add some more documentationNeil Roberts2011-12-076-12/+306
* cogl-bitmask.h: Eliminate compiler warningChun-wei Fan2011-12-071-1/+1
* egl-winsys: Bind the framebuffer before swappingNeil Roberts2011-12-071-0/+17
* VS Property sheets updateChun-wei Fan2011-12-072-2/+2
* Update cogl.symbolsChun-wei Fan2011-12-071-1/+51
* cogl-snippets.h: Fix typoChun-wei Fan2011-12-071-1/+1
* VS Support: Install cogl-snippet.h as wellChun-wei Fan2011-12-072-0/+3
* test-snippets: Add a test to verify the order of the snippetsNeil Roberts2011-12-061-0/+32
* Add a conformance test for custom attributesNeil Roberts2011-12-063-0/+306
* attribute: Add the buffer and normalized property APIs to the headerNeil Roberts2011-12-062-0/+66
* Flush matrices in the progend and flip with a vectorNeil Roberts2011-12-0615-359/+561
* snippet: Add a hook for the vertex transformNeil Roberts2011-12-063-2/+90
* snippet: Add a hook for the layer texture coordinate transformationNeil Roberts2011-12-0611-12/+268
* snippet: Add a hook for the layer fragment processingNeil Roberts2011-12-063-53/+201
* fragend-glsl: Don't generate the default texture lookup if replacedNeil Roberts2011-12-062-52/+85
* glsl-fragend: Store the cached variables in global variablesNeil Roberts2011-12-061-8/+13
* snippet: Don't generate code for snippets that are replacedNeil Roberts2011-12-062-38/+75
* snippet: Fix detecting the last snippetNeil Roberts2011-12-061-1/+8
* snippet: Move the hook to be a property of the snippetNeil Roberts2011-12-0612-174/+270
* pipeline: Assume blend enabled when there are snippetsNeil Roberts2011-12-064-5/+43
* pipeline: Add a snippet hook for the texture lookupNeil Roberts2011-12-0611-149/+421
* pipeline: Move the snippet source loop into a common functionNeil Roberts2011-12-066-139/+288
* snippet: Add a 'replace' stringNeil Roberts2011-12-067-4/+110
* pipeline: Wrap each snippet in its own functionNeil Roberts2011-12-063-92/+98
* Add a conformance test for CoglSnippetsNeil Roberts2011-12-063-0/+215
* cogl-pipeline: Add two hook points for adding shader snippetsNeil Roberts2011-12-0612-26/+593
* Add a CoglSnippet typeNeil Roberts2011-12-065-0/+398
* framebuffer: Handle a NULL previous framebuffer when flushingNeil Roberts2011-12-061-6/+15
* rework enabling of attributes, removing _cogl_enable()Robert Bragg2011-12-068-610/+416
* framebuffer: deal with winding state like other stateRobert Bragg2011-12-062-35/+67
* framebuffer: track fb color mask like other fb stateRobert Bragg2011-12-062-19/+41
* framebuffer: Optimize _cogl_framebuffer_flush_state()Robert Bragg2011-12-0610-109/+423
* clip-state: remove redundant _cogl_clip_state_flush() apiRobert Bragg2011-12-063-16/+5
* remove redundant _cogl_clip_stack_dirty() apiRobert Bragg2011-12-063-17/+0
* cogl-matrix-stack: remove flush avoidance checksRobert Bragg2011-12-063-68/+2
* docs: updates cogl-matrix.h docs to be consistentRobert Bragg2011-12-061-22/+27
* matrix-stack: Avoid referencing the default CoglContextRobert Bragg2011-12-067-74/+88
* path: use cogl_framebuffer_push_path_clip in cogl2-path.cRobert Bragg2011-12-061-2/+5
* docs: make cogl2-clip-state.h docs consistentRobert Bragg2011-12-061-2/+3
* docs: make cogl.h clip stack docs consistentRobert Bragg2011-12-061-2/+4
* framebuffer: Add CoglFramebuffer clip stack methodsRobert Bragg2011-12-066-128/+286
* avoid touching fb matrix stack directlyRobert Bragg2011-12-063-15/+36
* Adds cogl_framebuffer_identity_matrixRobert Bragg2011-12-062-0/+22
* docs: make cogl.h matrix stack documentation consistentRobert Bragg2011-12-061-11/+21