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* cogl-gles2-context: Wrap glCopyTex{Sub,}Image2D to flip the resultwip/gles2-flip-fboNeil Roberts2012-08-093-14/+442
* cogl-gles2-context: Keep track of extra data per texture objectNeil Roberts2012-08-092-4/+240
* test-gles2-context: Add a test case for rendering to an FBONeil Roberts2012-08-092-0/+360
* test-gles2-context: Fix error checking for cogl_gles2_context_newNeil Roberts2012-08-091-1/+1
* cogl-gles2-context: Flip the rendering when framebuffer is offscreenNeil Roberts2012-08-092-0/+788
* Add a wrapper for 'memmem'Neil Roberts2012-08-093-0/+37
* cogl-gles2-context: Keep some extra data for shaders and programsNeil Roberts2012-08-092-0/+327
* cogl-gles2-context: Fix the default viewport and scissor sizeNeil Roberts2012-08-092-0/+26
* Assamese translation updatedNilamdyuti Goswami2012-08-081-112/+124
* Updated Spanish translationDaniel Mustieles2012-08-071-16/+27
* Updated Slovenian translationMatej Urbančič2012-08-071-2/+14
* Updated Traditional Chinese translation(Hong Kong and Taiwan)Chao-Hsiung Liao2012-08-072-4/+28
* display: inc cogl-wayland-server.h if neededRobert Bragg2012-08-061-0/+3
* build: Remove clutter-project.org from the release rulesNeil Roberts2012-08-061-9/+2
* Move cogl_wayland_display_ proto to cogl-wayland-server.hRobert Bragg2012-08-062-20/+16
* Updated Serbian translationМирослав Николић2012-08-062-12/+38
* Fix the header guards for cogl-texture-2d{,-private}.hNeil Roberts2012-08-012-6/+6
* cogl-winsys-sdl: Fix the signature for the get_proc_address methodNeil Roberts2012-08-011-1/+2
* cogl-winsys-egl-kms: Remove some unused variablesNeil Roberts2012-08-011-2/+0
* cogl-texture-2d-private: Include egl-defines.hNeil Roberts2012-08-011-0/+4
* Add conf vars to trick Cogl to think extensions are disabledNeil Roberts2012-08-019-24/+158
* egl-x11: Don't use GLXDrawable on EGLDamien Lespiau2012-07-311-1/+1
* pipeline: Remove the CoglPipelineFlag enumNeil Roberts2012-07-311-6/+0
* Updated Serbian translationМирослав Николић2012-07-252-216/+204
* Update Chinese simplified translation for uifenghelong2012-07-221-24/+30
* Visual C++ support: Re-enable C4819 warningsChun-wei Fan2012-07-204-2/+15
* Updated Traditional Chinese translation(Hong Kong and Taiwan)Chao-Hsiung Liao2012-07-182-42/+52
* Updated Belarusian translation.Ihar Hrachyshka2012-07-151-106/+100
* Avoid including the EGL headers from the public Cogl headersTomeu Vizoso2012-07-137-28/+110
* Updated Indonesian translationAndika Triwidada2012-07-131-187/+193
* Updated Norwegian bokmål translationKjartan Maraas2012-07-101-109/+101
* quaternions: Allow multiplication into 'a' argRobert Bragg2012-07-092-4/+14
* onscreen: Free swap notify callback stateRobert Bragg2012-07-091-0/+7
* stack: don't deref freed mem in _cogl_memory_stack_freeRobert Bragg2012-07-091-3/+2
* onscreen: Adds support for resizable windowsRobert Bragg2012-07-0912-38/+563
* Update Visual C++ project filesChun-wei Fan2012-07-0919-132/+1428
* Fix up Visual C++ property sheetsChun-wei Fan2012-07-092-6/+6
* Split test-point-sprite into two, one without checking orientationNeil Roberts2012-07-032-5/+32
* Fix point sprite coordinates in shaders on GLES2Neil Roberts2012-07-031-1/+1
* Updated Bulgarian translationAlexander Shopov2012-06-271-22/+15
* framebuffer: Only remember offscreen allocate flags when !COGL_OFFSCREEN_DISA...Tomeu Vizoso2012-06-261-4/+7
* bitmap: Adds cogl_android_bitmap_new_from_asset()Robert Bragg2012-06-215-37/+241
* Don't use the label 'ERROR' because it conflicts with windows.hNeil Roberts2012-06-211-4/+4
* Don't use eglGetProcAddress to retrieve core functionsNeil Roberts2012-06-2112-16/+65
* Don't use the transpose argument of glUniformMatrix*Neil Roberts2012-06-212-9/+41
* Mass rename CLUTTER_COMPILATION to COGL_COMPILATIONTomeu Vizoso2012-06-2058-61/+61
* Use <literal> not <pre> in the commentsDamien Lespiau2012-06-202-13/+12
* Remove the inclusion of cogl-rectangle.xml in the documentationDamien Lespiau2012-06-201-1/+0
* Remove cogl-deprecated.hDamien Lespiau2012-06-206-46/+0
* Remove the deprecated symbols from CoglColorDamien Lespiau2012-06-205-67/+4