summaryrefslogtreecommitdiff
Commit message (Expand)AuthorAgeFilesLines
* Support retrieving depth textures from framebufferswip/depth-textureDamien Lespiau2012-07-1211-14/+317
* Use the GL_DEPTH24_STENCIL8 internal format for packed buffersDamien Lespiau2012-07-112-12/+7
* Updated Norwegian bokmål translationKjartan Maraas2012-07-101-109/+101
* quaternions: Allow multiplication into 'a' argRobert Bragg2012-07-092-4/+14
* onscreen: Free swap notify callback stateRobert Bragg2012-07-091-0/+7
* stack: don't deref freed mem in _cogl_memory_stack_freeRobert Bragg2012-07-091-3/+2
* onscreen: Adds support for resizable windowsRobert Bragg2012-07-0912-38/+563
* Update Visual C++ project filesChun-wei Fan2012-07-0919-132/+1428
* Fix up Visual C++ property sheetsChun-wei Fan2012-07-092-6/+6
* Split test-point-sprite into two, one without checking orientationNeil Roberts2012-07-032-5/+32
* Fix point sprite coordinates in shaders on GLES2Neil Roberts2012-07-031-1/+1
* Updated Bulgarian translationAlexander Shopov2012-06-271-22/+15
* framebuffer: Only remember offscreen allocate flags when !COGL_OFFSCREEN_DISA...Tomeu Vizoso2012-06-261-4/+7
* bitmap: Adds cogl_android_bitmap_new_from_asset()Robert Bragg2012-06-215-37/+241
* Don't use the label 'ERROR' because it conflicts with windows.hNeil Roberts2012-06-211-4/+4
* Don't use eglGetProcAddress to retrieve core functionsNeil Roberts2012-06-2112-16/+65
* Don't use the transpose argument of glUniformMatrix*Neil Roberts2012-06-212-9/+41
* Mass rename CLUTTER_COMPILATION to COGL_COMPILATIONTomeu Vizoso2012-06-2058-61/+61
* Use <literal> not <pre> in the commentsDamien Lespiau2012-06-202-13/+12
* Remove the inclusion of cogl-rectangle.xml in the documentationDamien Lespiau2012-06-201-1/+0
* Remove cogl-deprecated.hDamien Lespiau2012-06-206-46/+0
* Remove the deprecated symbols from CoglColorDamien Lespiau2012-06-205-67/+4
* Update the cogl_sdl_context_new() code snippetDamien Lespiau2012-06-201-1/+1
* Fix the inclusion of the SDL integration documentationDamien Lespiau2012-06-201-1/+1
* Initialize the inverse matrix in invert_matrix_3d()Damien Lespiau2012-06-201-0/+2
* Use the old GLSL extensions if GL 2.0 is not availableNeil Roberts2012-06-203-69/+136
* Fix removing layers when the pipeline is not the ownerNeil Roberts2012-06-202-8/+16
* Add a conformance test for removing a pipeline layerNeil Roberts2012-06-203-0/+147
* cogl-pango-fontmap: Use the right unref function for the rendererNeil Roberts2012-06-201-1/+1
* Add an SDL2 winsysNeil Roberts2012-06-207-7/+596
* cogl-gles2: Add glTexParameterf to wrapper libraryTomeu Vizoso2012-06-202-0/+9
* Updated Telugu TranslationSasi Bhushan Boddepalli2012-06-191-36/+36
* Add a note about [0, 0, 0] and cogl_vector3_normalize()Damien Lespiau2012-06-131-0/+4
* Fix a typo in the Requires: of cogl-pango2.pcDamien Lespiau2012-06-131-1/+1
* [l10n] Updated German translationTobias Endrigkeit2012-06-101-27/+26
* Updated Esperanto translationKristjan SCHMIDT2012-06-071-112/+119
* Updated Latvian translationRūdolfs Mazurs2012-06-051-6/+5
* Updated French translationBruno Brouard2012-06-031-22/+27
* Updated Slovenian translationMatej Urbančič2012-05-281-22/+26
* Use the internal format to check if the texture size is supportedDamien Lespiau2012-05-257-6/+20
* Update .gitignoreDamien Lespiau2012-05-251-26/+19
* build: add newly introduced header to fix make distRico Tzschichholz2012-05-221-0/+1
* Fix a typo in _cogl_matrix_init_translationNeil Roberts2012-05-211-1/+1
* Cache the debug wireframe snippetNeil Roberts2012-05-191-7/+13
* Preserve the CoglDrawFlags when drawing a wireframeNeil Roberts2012-05-192-11/+16
* matrix-stack: Prune stack entries when loading a replacement matrixNeil Roberts2012-05-181-16/+50
* Add a basic conformance test for eulers and quaternionsNeil Roberts2012-05-183-0/+84
* Add functions to directly transform from a euler or a quaternionNeil Roberts2012-05-187-1/+252
* matrix-stack: Fix the _cogl_matrix_entry_equal functionNeil Roberts2012-05-181-0/+4
* Add a cogl_matrix_init_from_euler functionNeil Roberts2012-05-183-0/+91