summaryrefslogtreecommitdiff
Commit message (Expand)AuthorAgeFilesLines
* cogl-sharp: Support generation of functions with a CoglErrorwip/cogl-sharpDamien Lespiau2013-01-053-9/+70
* cogl-sharp: Comment a bit our method generation codeDamien Lespiau2013-01-051-0/+19
* cogl-sharp: Don't generated methods with out parameters yetDamien Lespiau2013-01-044-40/+1
* cogl-sharp: Sync with the latest updatesDamien Lespiau2013-01-041-11/+3
* cogl-sharp: Bind a few Xlib specific renderer methodsDamien Lespiau2013-01-041-0/+49
* cogl-sharp: Compile cogl-sharp with the defines collected from configureDamien Lespiau2013-01-043-0/+10
* cogl-sharp: Expose DepthTestFunctionDamien Lespiau2013-01-043-0/+19
* cogl-sharp: Write the full version of the Context constructorDamien Lespiau2013-01-041-0/+14
* cogl-sharp: Check for errors when creating a ContextDamien Lespiau2013-01-041-2/+6
* cogl-sharp: Expose DisplayDamien Lespiau2013-01-045-0/+109
* cogl-sharp: Add Context to the list of known typesDamien Lespiau2013-01-045-1/+22
* cogl-sharp: Expose RendererDamien Lespiau2013-01-044-1/+148
* cogl-sharp: Expose OnScreenTemplateDamien Lespiau2013-01-044-0/+80
* cogl-sharp: Expose SwapChainDamien Lespiau2013-01-044-0/+72
* cogl-sharp: Expose WinsysIDDamien Lespiau2013-01-043-1/+23
* cogl-sharp: Expose RendererConstraintDamien Lespiau2013-01-043-0/+16
* cogl-sharp: Expose CoglDriverDamien Lespiau2013-01-043-0/+17
* cogl-sharp: Make the tests depend on the libraryDamien Lespiau2013-01-041-1/+1
* cogl-sharp: Override DrawTexturedRectangles()Damien Lespiau2013-01-043-8/+32
* cogl-sharp: Add a Matrix.ToString() methodDamien Lespiau2013-01-041-0/+9
* cogl-sharp: Fix Matrix.InitTranslation() argument passingDamien Lespiau2013-01-042-1/+29
* cogl-sharp: Generate as much as possible of OnScreenDamien Lespiau2013-01-044-18/+81
* cogl-sharp: Overloads Pipeline's SetColor() to support 4 floatsDamien Lespiau2013-01-042-1/+4
* cogl-sharp: First shot at exposing QuaternionsDamien Lespiau2013-01-044-1/+156
* cogl-sharp: Add a test for the new_from_file() Texture constructorDamien Lespiau2013-01-045-0/+46
* cogl-sharp: Write the Texture() constructor loading filesDamien Lespiau2013-01-046-1/+195
* cogl-sharp: Re-run the generator due to gir generation changesDamien Lespiau2013-01-041-8/+8
* cogl-sharp: Apply method name overridesDamien Lespiau2013-01-042-2/+13
* cogl-sharp: Expose TextureTypeDamien Lespiau2013-01-044-1/+30
* cogl-sharp: Translate guintsDamien Lespiau2013-01-043-1/+26
* cogl-sharp: Start translating CoglBools as wellDamien Lespiau2013-01-044-8/+66
* cogl-sharp: Start adding Texture into the mixDamien Lespiau2013-01-046-0/+91
* cogl-sharp: Expose VerticesModeDamien Lespiau2013-01-043-1/+22
* cogl-sharp: Expose PipelineAlphaFuncDamien Lespiau2013-01-044-0/+35
* cogl-sharp: Expose PipelineCullFaceModeDamien Lespiau2013-01-044-0/+31
* cogl-sharp: Expose WindingDamien Lespiau2013-01-044-1/+30
* cogl-sharp: Expose PipelineFiterDamien Lespiau2013-01-044-0/+41
* cogl-sharp: Expose PipelineWrapModeDamien Lespiau2013-01-044-15/+87
* cogl-sharp: Expose CoglPipelineDamien Lespiau2013-01-045-6/+242
* cogl-sharp: Expose CoglPixelFormatDamien Lespiau2013-01-044-8/+75
* cogl-sharp: Expose ColorMaskDamien Lespiau2013-01-044-1/+35
* cogl-sharp: First shot at generating methods, starting with FrameBufferDamien Lespiau2013-01-045-19/+515
* cogl-sharp: Start looking at exposing Context, FrameBuffer and OnScreenDamien Lespiau2013-01-047-0/+279
* cogl-sharp: Introduce V_MCS when compiling C# assembliesDamien Lespiau2013-01-041-2/+6
* cogl-sharp: Bind part of CoglMatrixDamien Lespiau2013-01-043-0/+219
* cogl-sharp: Add a unit tests infrastructureDamien Lespiau2013-01-047-3/+86
* cogl-sharp: Gives 2 constuctors to ColorDamien Lespiau2013-01-041-0/+16
* cogl-sharp: Don't expose color components as propertiesDamien Lespiau2013-01-041-5/+5
* cogl-sharp: Add a .vimrc to enforce cogl-sharp coding styleDamien Lespiau2013-01-041-0/+5
* cogl-sharp: Add a ToString() method to ColorDamien Lespiau2013-01-041-0/+5