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authorLuca Bruno <lucabru@src.gnome.org>2011-10-01 09:07:36 +0200
committerRobert Bragg <robert@linux.intel.com>2011-10-01 15:02:03 +0100
commit5784905462672703c4ff081808f1a39639637fe8 (patch)
tree4dce1d2a406802d70e7e13713f24270da31ffadf /tests
parente7cdb1b11b47c81fe9e9a4815a3a2085343e03e8 (diff)
downloadcogl-5784905462672703c4ff081808f1a39639637fe8.tar.gz
Port just-vertex-shader to test both the legacy and the new API
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/conform/Makefile.am2
-rw-r--r--tests/conform/test-conform-main.c2
-rw-r--r--tests/conform/test-just-vertex-shader.c159
3 files changed, 122 insertions, 41 deletions
diff --git a/tests/conform/Makefile.am b/tests/conform/Makefile.am
index c79ae61f..98fbc838 100644
--- a/tests/conform/Makefile.am
+++ b/tests/conform/Makefile.am
@@ -36,13 +36,13 @@ unported_test_sources = \
test-vertex-buffer-mutability.c \
test-wrap-modes.c \
test-primitive.c \
- test-just-vertex-shader.c \
$(NULL)
test_sources = \
test-depth-test.c \
test-color-mask.c \
test-backface-culling.c \
+ test-just-vertex-shader.c \
$(NULL)
test_conformance_SOURCES = $(common_sources) $(test_sources)
diff --git a/tests/conform/test-conform-main.c b/tests/conform/test-conform-main.c
index 78065c2f..8cc107f9 100644
--- a/tests/conform/test-conform-main.c
+++ b/tests/conform/test-conform-main.c
@@ -160,7 +160,7 @@ main (int argc, char **argv)
UNPORTED_TEST ("/cogl/vertex-array", test_cogl_primitive);
- UNPORTED_TEST ("/cogl/shaders", test_cogl_just_vertex_shader);
+ ADD_TEST ("/cogl/shaders", test_cogl_just_vertex_shader);
/* left to the end because they aren't currently very orthogonal and tend to
* break subsequent tests! */
diff --git a/tests/conform/test-just-vertex-shader.c b/tests/conform/test-just-vertex-shader.c
index 886f354e..d316b0af 100644
--- a/tests/conform/test-just-vertex-shader.c
+++ b/tests/conform/test-just-vertex-shader.c
@@ -1,17 +1,33 @@
-#include <clutter/clutter.h>
+#include <cogl/cogl.h>
+
#include <string.h>
-#include "test-conform-common.h"
+#include "test-utils.h"
-static const ClutterColor stage_color = { 0x00, 0x00, 0xff, 0xff };
+typedef struct _TestState
+{
+ int width;
+ int height;
+} TestState;
static void
-draw_frame (void)
+paint_legacy (TestState *state)
{
CoglHandle material = cogl_material_new ();
CoglColor color;
GError *error = NULL;
CoglHandle shader, program;
+ CoglMatrix identity;
+
+ cogl_ortho (0, state->width, /* left, right */
+ state->height, 0, /* bottom, top */
+ -1, 100 /* z near, far */);
+
+ cogl_color_init_from_4ub (&color, 0, 0, 0, 255);
+ cogl_clear (&color, COGL_BUFFER_BIT_COLOR);
+
+ cogl_matrix_init_identity (&identity);
+ cogl_set_modelview_matrix (&identity);
/* Set the primary vertex color as red */
cogl_color_set_from_4ub (&color, 0xff, 0x00, 0x00, 0xff);
@@ -70,63 +86,128 @@ draw_frame (void)
}
static void
-validate_pixel (int x, int y)
+paint (TestState *state)
{
- guint8 pixels[4];
+ CoglPipeline *pipeline = cogl_pipeline_new ();
+ CoglColor color;
+ GError *error = NULL;
+ CoglHandle shader, program;
+ CoglMatrix identity;
- cogl_read_pixels (x, y, 1, 1, COGL_READ_PIXELS_COLOR_BUFFER,
- COGL_PIXEL_FORMAT_RGBA_8888_PRE, pixels);
-
- /* The final color should be green. If it's blue then the layer
- state is being ignored. If it's green then the stage is showing
- through */
- g_assert_cmpint (pixels[0], ==, 0x00);
- g_assert_cmpint (pixels[1], ==, 0xff);
- g_assert_cmpint (pixels[2], ==, 0x00);
+ cogl_ortho (0, state->width, /* left, right */
+ state->height, 0, /* bottom, top */
+ -1, 100 /* z near, far */);
+
+ cogl_color_init_from_4ub (&color, 0, 0, 0, 255);
+ cogl_clear (&color, COGL_BUFFER_BIT_COLOR);
+
+ cogl_matrix_init_identity (&identity);
+ cogl_set_modelview_matrix (&identity);
+
+ /* Set the primary vertex color as red */
+ cogl_color_set_from_4ub (&color, 0xff, 0x00, 0x00, 0xff);
+ cogl_pipeline_set_color (pipeline, &color);
+
+ /* Override the vertex color in the texture environment with a
+ constant green color */
+ cogl_color_set_from_4ub (&color, 0x00, 0xff, 0x00, 0xff);
+ cogl_pipeline_set_layer_combine_constant (pipeline, 0, &color);
+ if (!cogl_pipeline_set_layer_combine (pipeline, 0,
+ "RGBA=REPLACE(CONSTANT)",
+ &error))
+ {
+ g_warning ("Error setting blend constant: %s", error->message);
+ g_assert_not_reached ();
+ }
+
+ /* Set up a dummy vertex shader that does nothing but the usual
+ fixed function transform */
+ shader = cogl_create_shader (COGL_SHADER_TYPE_VERTEX);
+ cogl_shader_source (shader,
+ "void\n"
+ "main ()\n"
+ "{\n"
+ " cogl_position_out = "
+ "cogl_modelview_projection_matrix * "
+ "cogl_position_in;\n"
+ " cogl_color_out = cogl_color_in;\n"
+ "}\n");
+ cogl_shader_compile (shader);
+ if (!cogl_shader_is_compiled (shader))
+ {
+ char *log = cogl_shader_get_info_log (shader);
+ g_warning ("Shader compilation failed:\n%s", log);
+ g_free (log);
+ g_assert_not_reached ();
+ }
+
+ program = cogl_create_program ();
+ cogl_program_attach_shader (program, shader);
+ cogl_program_link (program);
+
+ cogl_handle_unref (shader);
+
+ /* Draw something without the program */
+ cogl_set_source (pipeline);
+ cogl_rectangle (0, 0, 50, 50);
+
+ /* Draw it again using the program. It should look exactly the same */
+ cogl_pipeline_set_user_program (pipeline, program);
+ cogl_handle_unref (program);
+
+ cogl_rectangle (50, 0, 100, 50);
+ cogl_pipeline_set_user_program (pipeline, COGL_INVALID_HANDLE);
+
+ cogl_object_unref (pipeline);
}
static void
-validate_result (void)
+check_pixel (int x, int y, guint8 r, guint8 g, guint8 b)
{
- /* Non-shader version */
- validate_pixel (25, 25);
- /* Shader version */
- validate_pixel (75, 25);
+ guint32 pixel;
+ char *screen_pixel;
+ char *intended_pixel;
+
+ cogl_read_pixels (x, y, 1, 1, COGL_READ_PIXELS_COLOR_BUFFER,
+ COGL_PIXEL_FORMAT_RGBA_8888_PRE,
+ (guint8 *) &pixel);
+
+ screen_pixel = g_strdup_printf ("#%06x", GUINT32_FROM_BE (pixel) >> 8);
+ intended_pixel = g_strdup_printf ("#%02x%02x%02x", r, g, b);
+
+ g_assert_cmpstr (screen_pixel, ==, intended_pixel);
+
+ g_free (screen_pixel);
+ g_free (intended_pixel);
}
static void
-on_paint (void)
+validate_result (void)
{
- draw_frame ();
-
- validate_result ();
-
- /* Comment this out to see what the test paints */
- clutter_main_quit ();
+ /* Non-shader version */
+ check_pixel (25, 25, 0, 0xff, 0);
+ /* Shader version */
+ check_pixel (75, 25, 0, 0xff, 0);
}
void
test_cogl_just_vertex_shader (TestUtilsGTestFixture *fixture,
void *data)
{
- ClutterActor *stage;
- unsigned int paint_handler;
+ TestUtilsSharedState *shared_state = data;
+ TestState state;
- stage = clutter_stage_get_default ();
+ state.width = cogl_framebuffer_get_width (shared_state->fb);
+ state.height = cogl_framebuffer_get_height (shared_state->fb);
/* If shaders aren't supported then we can't run the test */
if (cogl_features_available (COGL_FEATURE_SHADERS_GLSL))
{
- clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
-
- paint_handler = g_signal_connect_after (stage, "paint",
- G_CALLBACK (on_paint), NULL);
-
- clutter_actor_show (stage);
-
- clutter_main ();
+ paint_legacy (&state);
+ validate_result ();
- g_signal_handler_disconnect (stage, paint_handler);
+ paint (&state);
+ validate_result ();
if (g_test_verbose ())
g_print ("OK\n");