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authorLionel Landwerlin <llandwerlin@gmail.com>2013-03-18 16:12:41 +0000
committerLionel Landwerlin <llandwerlin@gmail.com>2013-03-18 16:25:07 +0000
commitf8dfefa8f00a09311b6346518e22ed3ca35c2e33 (patch)
treea2093f3d4777ef425da00914d47a1d64ec175968 /examples
parent7a35d17cf501979859d22f5da28f6229be7275d6 (diff)
downloadclutter-gst-f8dfefa8f00a09311b6346518e22ed3ca35c2e33.tar.gz
examples: add a couple of javascript examples
Diffstat (limited to 'examples')
-rw-r--r--examples/Makefile.am12
-rw-r--r--examples/video-flip.js241
-rw-r--r--examples/video-wall.js181
3 files changed, 430 insertions, 4 deletions
diff --git a/examples/Makefile.am b/examples/Makefile.am
index 6d60512..c9b1130 100644
--- a/examples/Makefile.am
+++ b/examples/Makefile.am
@@ -34,7 +34,11 @@ video_sink_navigation_LDFLAGS = \
$(GST_LIBS) \
$(top_builddir)/clutter-gst/libclutter-gst-@CLUTTER_GST_MAJORMINOR@.la
-EXTRA_DIST = media-actions-pause.png \
- media-actions-start.png \
- vid-panel.png \
- README
+EXTRA_DIST = \
+ media-actions-pause.png \
+ media-actions-start.png \
+ vid-panel.png \
+ video-wall.js \
+ video-flip.js \
+ README \
+ $(NULL)
diff --git a/examples/video-flip.js b/examples/video-flip.js
new file mode 100644
index 0000000..3f2e074
--- /dev/null
+++ b/examples/video-flip.js
@@ -0,0 +1,241 @@
+/*
+ * Copyright (C) 2013 Intel Corporation
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General
+ * Public License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place, Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+(function() {
+ if ( typeof Object.prototype.uniqueId == "undefined" ) {
+ var id = 0;
+ Object.prototype.uniqueId = function() {
+ if ( typeof this.__uniqueid == "undefined" ) {
+ this.__uniqueid = ++id;
+ }
+ return this.__uniqueid;
+ };
+ }
+})();
+
+const Lang = imports.lang;
+const Mainloop = imports.mainloop;
+const Gettext = imports.gettext;
+const _ = imports.gettext.gettext;
+const Tweener = imports.tweener.tweener;
+
+const Gio = imports.gi.Gio;
+const GLib = imports.gi.GLib;
+const Clutter = imports.gi.Clutter;
+const ClutterGst = imports.gi.ClutterGst;
+const Cairo = imports.cairo;
+const Mx = imports.gi.Mx;
+
+const COLUMNS = 3;
+const ROWS = 3;
+
+if (ARGV.length < 2)
+ throw "Need 2 argument : video-wall.js videofile1 videofile2";
+
+Clutter.init(null, null);
+ClutterGst.init(null, null);
+
+
+let stage = new Clutter.Stage();
+stage.set_background_color(new Clutter.Color({ red: 0,
+ green: 0,
+ blue: 0,
+ alpha: 0xff }));
+stage.connect('destroy',
+ Lang.bind(this, function() { Clutter.main_quit(); }));
+
+player1 = new ClutterGst.Playback();
+player1.set_filename(ARGV[0]);
+player1.set_audio_volume(0);
+player1.set_progress(0.20);
+
+player2 = new ClutterGst.Playback();
+player2.set_filename(ARGV[1]);
+player2.set_audio_volume(0);
+player2.set_progress(0.20);
+
+let animateActor = function(actor, params) {
+ let diffPropName = null;
+
+ actor.save_easing_state();
+ actor.set_easing_duration(params.duration);
+ actor.set_easing_mode(params.mode);
+
+ for (let p in params.properties) {
+ let t = actor.get_transition(p);
+ if (t != null && t.is_playing())
+ return true;
+
+ if (actor[p] != params.properties[p]) {
+ actor[p] = params.properties[p];
+ diffPropName = p;
+ }
+ }
+
+ actor.restore_easing_state();
+
+ if (diffPropName != null && params.onCompleted) {
+ let transition = actor.get_transition(diffPropName);
+ actor.connect('transition-stopped::' + diffPropName,
+ Lang.bind(params.scope, function() {
+ params.onCompleted(actor);
+ }));
+ }
+
+ return (diffPropName != null);
+};
+
+let actors = [];
+
+let positionActor = function(actorId) {
+ let actor = actors[actorId % actors.length];
+
+ let stageWidth = stage.get_width();
+ let stageHeight = stage.get_height();
+
+ animateActor(actor,
+ { duration: 500,
+ mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
+ properties: {
+ 'x': actor._myXPos * actor.width + (stageWidth / 2) - (COLUMNS * actor.width) / 2,
+ 'y': actor._myYPos * actor.height + (stageHeight / 2) - (ROWS * actor.height) / 2,
+ },
+ });
+ animateActor(actor._backActor,
+ { duration: 500,
+ mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
+ properties: {
+ 'x': actor._myXPos * actor.width + (stageWidth / 2) - (COLUMNS * actor.width) / 2,
+ 'y': actor._myYPos * actor.height + (stageHeight / 2) - (ROWS * actor.height) / 2,
+ },
+ });
+};
+
+let positionActors = function() {
+ for (let i = 0; i < actors.length; i++)
+ positionActor(i);
+};
+
+for (let i = 0; i < ROWS; i++) {
+ for (let j = 0; j < COLUMNS; j++) {
+ let input = new Clutter.ActorBox({ x1: j / COLUMNS,
+ x2: (j + 1) / COLUMNS,
+ y1: i / ROWS,
+ y2: (i + 1) / ROWS,
+ })
+ let actor =
+ new ClutterGst.Crop({ reactive: true,
+ cull_backface: true,
+ pivot_point: new Clutter.Point({ x: 0.5,
+ y: 0.5 }),
+ width: 200,
+ height: 200,
+ x: -200,
+ y: -200,
+ input_region: input,
+ player: player1,
+ });
+ actor._backActor =
+ new ClutterGst.Crop({ reactive: false,
+ cull_backface: true,
+ pivot_point: new Clutter.Point({ x: 0.5,
+ y: 0.5 }),
+ rotation_angle_y: 180,
+ width: 200,
+ height: 200,
+ x: -200,
+ y: -200,
+ input_region: input,
+ player: player2,
+ });
+ stage.add_child(actor);
+ stage.add_child(actor._backActor);
+
+ actor._myXPos = j;
+ actor._myYPos = i;
+ actor._backActor._myXPos = j;
+ actor._backActor._myYPos = i;
+
+ actors.push(actor);
+
+ let animEnterParams = {
+ duration: 100,
+ mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
+ properties: {
+ 'rotation-angle-y': 180,
+ },
+ scope: this,
+ onCompleted: function(actor) {
+ if (actor._nextParams) {
+ actor._inAnimation = animateActor(actor, actor._nextParams);
+ actor._nextParams = null;
+ } else {
+ actor._inAnimation = false;
+ }
+ },
+ };
+ let animLeaveParams = {
+ duration: 100,
+ mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
+ properties: {
+ 'rotation-angle-y': 0,
+ },
+ scope: this,
+ onCompleted: function(actor) {
+ if (actor._nextParams) {
+ actor._inAnimation = animateActor(actor, actor._nextParams);
+ actor._nextParams = null;
+ } else {
+ actor._inAnimation = false;
+ }
+ },
+ };
+
+ actor.connect('enter-event', Lang.bind(this, function(actor, event) {
+ if (!actor._inAnimation) {
+ actor._inAnimation = animateActor(actor, animEnterParams);
+ actor._backActor._inAnimation = animateActor(actor._backActor, animLeaveParams);
+ } else {
+ actor._nextParams = animEnterParams;
+ actor._backActor._nextParams = animLeaveParams;
+ }
+ }));
+ actor.connect('leave-event', Lang.bind(this, function(actor, event) {
+ if (!actor._inAnimation) {
+ actor._inAnimation = animateActor(actor, animLeaveParams);
+ actor._backActor._inAnimation = animateActor(actor._backActor, animEnterParams);
+ } else {
+ actor._nextParams = animLeaveParams;
+ actor._backActor._nextParams = animEnterParams;
+ }
+ }));
+ }
+}
+
+stage.connect('allocation-changed', Lang.bind(this, function() {
+ positionActors();
+}));
+stage.set_user_resizable(true);
+
+player1.set_playing(true);
+player2.set_playing(true);
+
+stage.show();
+
+Clutter.main();
diff --git a/examples/video-wall.js b/examples/video-wall.js
new file mode 100644
index 0000000..66e5e82
--- /dev/null
+++ b/examples/video-wall.js
@@ -0,0 +1,181 @@
+/*
+ * Copyright (C) 2013 Intel Corporation
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General
+ * Public License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place, Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+const Lang = imports.lang;
+const Mainloop = imports.mainloop;
+const Gettext = imports.gettext;
+const _ = imports.gettext.gettext;
+const Tweener = imports.tweener.tweener;
+
+const Gio = imports.gi.Gio;
+const GLib = imports.gi.GLib;
+const Clutter = imports.gi.Clutter;
+const ClutterGst = imports.gi.ClutterGst;
+const Cairo = imports.cairo;
+const Mx = imports.gi.Mx;
+
+const COLUMNS = 3;
+const ROWS = 3;
+
+if (ARGV.length < 1)
+ throw "Need 1 argument : video-wall.js videofile";
+
+Clutter.init(null, null);
+ClutterGst.init(null, null);
+
+
+let stage = new Clutter.Stage();
+stage.set_background_color(new Clutter.Color({ red: 0,
+ green: 0,
+ blue: 0,
+ alpha: 0xff }));
+stage.connect('destroy',
+ Lang.bind(this, function() { Clutter.main_quit(); }));
+
+player = new ClutterGst.Playback();
+player.set_filename(ARGV[0]);
+player.set_audio_volume(0);
+player.set_progress(0.20);
+
+let actors = [];
+
+let repositionActor = function(actorId, duration) {
+ let actor = actors[actorId % actors.length];
+ let subActor = actor.get_child_at_index(0);
+
+ let stageWidth = stage.get_width();
+ let stageHeight = stage.get_height();
+
+ actor.x = stageWidth / 2 - actor.width / 2;
+ actor.y = stageHeight / 2 - actor.height / 2;
+
+ let initialYRotation = 45.0;
+ let initialXRotation = -45.0;
+
+ actor.get_parent().set_child_below_sibling(actor, null);
+
+ actor.save_easing_state();
+ actor.set_easing_duration(duration);
+ actor.set_easing_mode(Clutter.AnimationMode.EASE_OUT_CUBIC);
+
+ subActor.save_easing_state();
+ subActor.set_easing_duration(duration);
+ subActor.set_easing_mode(Clutter.AnimationMode.EASE_OUT_CUBIC);
+
+ actor.translation_x = 0;
+ actor.translation_y = 0;
+
+ actor.set_rotation_angle(Clutter.RotateAxis.Y_AXIS,
+ initialYRotation - 90 * actor._myXPos / (COLUMNS - 1));
+ actor.set_rotation_angle(Clutter.RotateAxis.X_AXIS,
+ initialXRotation + 90 * actor._myYPos / (ROWS - 1));
+ subActor.translation_z = -100 * (1 + COLUMNS);
+
+ subActor.restore_easing_state();
+ actor.restore_easing_state();
+};
+
+let pushActorToFront = function(actorId, duration) {
+ let actor = actors[actorId % actors.length];
+ let subActor = actor.get_child_at_index(0);
+
+ let stageWidth = stage.get_width();
+ let stageHeight = stage.get_height();
+
+ actor.save_easing_state();
+ actor.set_easing_duration(duration);
+ actor.set_easing_mode(Clutter.AnimationMode.EASE_OUT_CUBIC);
+
+ subActor.save_easing_state();
+ subActor.set_easing_duration(duration);
+ subActor.set_easing_mode(Clutter.AnimationMode.EASE_OUT_CUBIC);
+
+ actor.set_rotation_angle(Clutter.RotateAxis.Y_AXIS, 0);
+ actor.set_rotation_angle(Clutter.RotateAxis.X_AXIS, 0);
+
+ actor.translation_x = actor._myXPos * actor.width +
+ (stageWidth / 2) - (COLUMNS * actor.width) / 2 - actor.x;
+ actor.translation_y = actor._myYPos * actor.height +
+ (stageHeight / 2) - (ROWS * actor.height) / 2 - actor.y;
+ subActor.translation_z = -50;
+
+ subActor.restore_easing_state();
+ actor.restore_easing_state();
+};
+
+let repositionActors = function(duration) {
+ for (let i = 0; i < actors.length; i++) {
+ repositionActor(i, duration);
+ }
+};
+
+let pushActorsToFront = function(duration) {
+ for (let i = 0; i < actors.length; i++) {
+ pushActorToFront(i, duration);
+ }
+};
+
+
+for (let i = 0; i < ROWS; i++) {
+ for (let j = 0; j < COLUMNS; j++) {
+ let input = new Clutter.ActorBox({ x1: j / COLUMNS,
+ x2: (j + 1) / COLUMNS,
+ y1: i / ROWS,
+ y2: (i + 1) / ROWS,
+ })
+ let subActor = new ClutterGst.Crop({ width: 200,
+ height: 200,
+ player: player,
+ input_region: input,
+ });
+ let actor = new Clutter.Actor();
+ actor.add_child(subActor);
+
+ actor._myXPos = j;
+ actor._myYPos = i;
+
+ actor.set_pivot_point(actor._myXPos / (COLUMNS - 1),
+ actor._myYPos / (ROWS - 1));
+
+ stage.add_child(actor);
+
+ actors.push(actor);
+ }
+}
+
+stage.connect('allocation-changed', Lang.bind(this, function() {
+ pushActorsToFront(0);
+}));
+stage.set_user_resizable(true);
+
+player.set_playing(true);
+
+const ANIM_TIMEOUT = 1000;
+
+let inv = false;
+Mainloop.timeout_add(ANIM_TIMEOUT + 500, Lang.bind(this, function() {
+ inv ? repositionActors(ANIM_TIMEOUT) : pushActorsToFront(ANIM_TIMEOUT);
+ inv = !inv;
+ return true;
+}));
+
+
+stage.show();
+
+Clutter.main();