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authorDamien Lespiau <damien.lespiau@intel.com>2009-06-14 00:25:40 +0100
committerDamien Lespiau <damien.lespiau@intel.com>2009-06-14 00:42:06 +0100
commita1f7d47655242127770fb1e048d584d2cd3b045a (patch)
tree444eba7d523a1d24071f26804c842153cbd61e31 /.vimrc
parent51c6eec423cf14d944952220cf01e401cfb2f636 (diff)
downloadclutter-gst-a1f7d47655242127770fb1e048d584d2cd3b045a.tar.gz
The shaders headers could be either in $srcdir or $builddir
The headers with the ARB fp1.0 shaders are generated by the Cg compiler. However, it's quite common not to have that compiler (and automated build systems are quite unlikely able to have it) so we ship these generated headers in tarballs and commit them to the git repository. Now we want to be able to do out of tree builds with and without the Cg compiler. Including both $top_builddir/clutter-gst/shaders and $top_srcdir/clutter-gst/shaders (in that order) fix all the cases. This also fix make distcheck.
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