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authorEmre Ucan <eucan@de.adit-jv.com>2018-06-18 16:50:39 +0200
committerEmre Ucan <eucan@de.adit-jv.com>2018-06-19 08:59:16 +0200
commit5da0ea6954f79f37fb1c808f81791255b62b18ca (patch)
treee8c53b8c397522e16a153ddced545eaf78487633 /README
parentfb84cb5d9537fa657e1443be522221948f4652ad (diff)
downloadwayland-ivi-extension-5da0ea6954f79f37fb1c808f81791255b62b18ca.tar.gz
README: don't mention ivi-share protocol
it is removed Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Diffstat (limited to 'README')
-rw-r--r--README13
1 files changed, 0 insertions, 13 deletions
diff --git a/README b/README
index e6a6a24..c188767 100644
--- a/README
+++ b/README
@@ -2,7 +2,6 @@ Sections in this file describe:
- How to build
- Example applications
- How to test
-- Features
How to build on different platforms
====================================
@@ -61,15 +60,3 @@ How to test
Example: cmake -DBUILD_ILM_API_TESTS
2. After starting up Weston run the testsuite.
Example: <your installation path>/bin/ivi-layermanagement-api-test
-
-Features
-====================================
-ivi_share protocol:
- ivi-controller provides ivi_share protocol to share native buffer of other clients.
- A application which shared native buffer can create texture from it using EGL extension
- API (eglCreateImageKHR) and GL extension API (glEGLImageTargetTexture2DOES).
- And the texture can manipulate in your rendering scene.
- Example: <your installtion path>/bin/simple-ivi-share
-
- To build this feature, add the following line into toolchain file.
- option (IVI_SHARE "Enable ivi_share protocol" ON)