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// { dg-do compile }
class A {
public:
A();
A(int *);
};
class B {};
class C : B {
public:
virtual void m_fn1();
void operator+=(int) { m_fn1(); }
};
enum DebuggerType {};
C a;
DebuggerType b;
void operator==(A &, const A &);
static A get_dbx_doc(A &p1) { p1 == 0; }
void add_button() {
A c;
switch (b)
case 0:
get_dbx_doc(c);
a += 0;
}
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