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class a {
int b;
void *c;
public:
bool aa();
int &ab() {
if (aa()) {
void *d(c);
return static_cast<int *>(d)[b];
}
return *(int *)0;
}
};
typedef enum {E} e;
class f : public a {
int g;
public:
int ac() {
if (g)
return 1;
return ac();
}
};
int *ad;
struct h {
static int ae(e, int *m) {
f ag;
int *ah;
while (!0) {
ad = &ag.ab();
ah = ad + ag.ac();
while (ad < ah)
*m = *ad++;
}
}
};
template <class, class>
void i(int *, int *, int, int *, e n, int *o) {
h::ae(n, o);
}
int aq, ar, as, at, au;
void aw() { i<int, bool>(&aq, &ar, as, &at, (e)0, &au); }
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