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------------------------------------------------------------------------------
-- --
-- GNAT COMPILER COMPONENTS --
-- --
-- N A M E T --
-- --
-- S p e c --
-- --
-- Copyright (C) 1992-2004 Free Software Foundation, Inc. --
-- --
-- GNAT is free software; you can redistribute it and/or modify it under --
-- terms of the GNU General Public License as published by the Free Soft- --
-- ware Foundation; either version 2, or (at your option) any later ver- --
-- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
-- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
-- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
-- for more details. You should have received a copy of the GNU General --
-- Public License distributed with GNAT; see file COPYING. If not, write --
-- to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, --
-- MA 02111-1307, USA. --
-- --
-- As a special exception, if other files instantiate generics from this --
-- unit, or you link this unit with other files to produce an executable, --
-- this unit does not by itself cause the resulting executable to be --
-- covered by the GNU General Public License. This exception does not --
-- however invalidate any other reasons why the executable file might be --
-- covered by the GNU Public License. --
-- --
-- GNAT was originally developed by the GNAT team at New York University. --
-- Extensive contributions were provided by Ada Core Technologies Inc. --
-- --
------------------------------------------------------------------------------
with Alloc;
with Table;
with System; use System;
with Types; use Types;
package Namet is
-- WARNING: There is a C version of this package. Any changes to this
-- source file must be properly reflected in the C header file namet.h
-- which is created manually from namet.ads and namet.adb.
-- This package contains routines for handling the names table. The table
-- is used to store character strings for identifiers and operator symbols,
-- as well as other string values such as unit names and file names.
-- The forms of the entries are as follows:
-- Identifiers Stored with upper case letters folded to lower case.
-- Upper half (16#80# bit set) and wide characters are
-- stored in an encoded form (Uhh for upper half and
-- Whhhh for wide characters, as provided by the routine
-- Store_Encoded_Character, where hh are hex digits for
-- the character code using lower case a-f). Normally
-- the use of U or W in other internal names is avoided,
-- but these letters may be used in internal names
-- (without this special meaning), if the appear as
-- the last character of the name, or they are followed
-- by an upper case letter or an underscore.
-- Operator symbols Stored with an initial letter O, and the remainder
-- of the name is the lower case characters XXX where
-- the name is Name_Op_XXX, see Snames spec for a full
-- list of the operator names. Normally the use of O
-- in other internal names is avoided, but it may be
-- used in internal names (without this special meaning)
-- if it is the last character of the name, or if it is
-- followed by an upper case letter or an underscore.
-- Character literals Character literals have names that are used only for
-- debugging and error message purposes. The form is a
-- upper case Q followed by a single lower case letter,
-- or by a Uxx or Wxxxx encoding as described for
-- identifiers. The Set_Character_Literal_Name procedure
-- should be used to construct these encodings. Normally
-- the use of O in other internal names is avoided, but
-- it may be used in internal names (without this special
-- meaning) if it is the last character of the name, or
-- if it is followed by an upper case letter or an
-- underscore.
-- Unit names Stored with upper case letters folded to lower case,
-- using Uhh/Whhhh encoding as described for identifiers,
-- and a %s or %b suffix for specs/bodies. See package
-- Uname for further details.
-- File names Are stored in the form provided by Osint. Typically
-- they may include wide character escape sequences and
-- upper case characters (in non-encoded form). Casing
-- is also derived from the external environment. Note
-- that file names provided by Osint must generally be
-- consistent with the names from Fname.Get_File_Name.
-- Other strings The names table is also used as a convenient storage
-- location for other variable length strings such as
-- error messages etc. There are no restrictions on what
-- characters may appear for such entries.
-- Note: the encodings Uhh (upper half characters), Whhhh (wide characters),
-- and Qx (character literal names) are described in the spec, since they
-- are visible throughout the system (e.g. in debugging output). However,
-- no code should depend on these particular encodings, so it should be
-- possible to change the encodings by making changes only to the Namet
-- specification (to change these comments) and the body (which actually
-- implements the encodings).
-- The names are hashed so that a given name appears only once in the table,
-- except that names entered with Name_Enter as opposed to Name_Find are
-- omitted from the hash table.
-- The first 26 entries in the names table (with Name_Id values in the range
-- First_Name_Id .. First_Name_Id + 25) represent names which are the one
-- character lower case letters in the range a-z, and these names are created
-- and initialized by the Initialize procedure.
-- Two values, one of type Int and one of type Byte, are stored with each
-- names table entry and subprograms are provided for setting and retrieving
-- these associated values. The usage of these values is up to the client.
-- In the compiler, the Int field is used to point to a chain of potentially
-- visible entities (see Sem.Ch8 for details), and the Byte field is used
-- to hold the Token_Type value for reserved words (see Sem for details).
-- In the binder, the Byte field is unused, and the Int field is used in
-- various ways depending on the name involved (see binder documentation).
Name_Buffer : String (1 .. 16*1024);
-- This buffer is used to set the name to be stored in the table for the
-- Name_Find call, and to retrieve the name for the Get_Name_String call.
-- The plus 1 in the length allows for cases of adding ASCII.NUL. The
-- 16K here is intended to be an infinite value that ensures that we
-- never overflow the buffer (names this long are too absurd to worry!)
Name_Len : Natural;
-- Length of name stored in Name_Buffer. Used as an input parameter for
-- Name_Find, and as an output value by Get_Name_String, or Write_Name.
-----------------
-- Subprograms --
-----------------
procedure Finalize;
-- Called at the end of a use of the Namet package (before a subsequent
-- call to Initialize). Currently this routine is only used to generate
-- debugging output.
procedure Get_Name_String (Id : Name_Id);
-- Get_Name_String is used to retrieve the string associated with an entry
-- in the names table. The resulting string is stored in Name_Buffer
-- and Name_Len is set. It is an error to call Get_Name_String with one
-- of the special name Id values (No_Name or Error_Name).
function Get_Name_String (Id : Name_Id) return String;
-- This functional form returns the result as a string without affecting
-- the contents of either Name_Buffer or Name_Len.
procedure Get_Unqualified_Name_String (Id : Name_Id);
-- Similar to the above except that qualification (as defined in unit
-- Exp_Dbug) is removed (including both preceding __ delimited names,
-- and also the suffixes used to indicate package body entities and to
-- distinguish between overloaded entities). Note that names are not
-- qualified until just before the call to gigi, so this routine is
-- only needed by processing that occurs after gigi has been called.
-- This includes all ASIS processing, since ASIS works on the tree
-- written after gigi has been called.
procedure Get_Name_String_And_Append (Id : Name_Id);
-- Like Get_Name_String but the resulting characters are appended to
-- the current contents of the entry stored in Name_Buffer, and Name_Len
-- is incremented to include the added characters.
procedure Get_Decoded_Name_String (Id : Name_Id);
-- Same calling sequence an interface as Get_Name_String, except that the
-- result is decoded, so that upper half characters and wide characters
-- appear as originally found in the source program text, operators have
-- their source forms (special characters and enclosed in quotes), and
-- character literals appear surrounded by apostrophes.
procedure Get_Unqualified_Decoded_Name_String (Id : Name_Id);
-- Similar to the above except that qualification (as defined in unit
-- Exp_Dbug) is removed (including both preceding __ delimited names,
-- and also the suffix used to indicate package body entities). Note
-- that names are not qualified until just before the call to gigi, so
-- this routine is only needed by processing that occurs after gigi has
-- been called. This includes all ASIS processing, since ASIS works on
-- the tree written after gigi has been called.
procedure Get_Decoded_Name_String_With_Brackets (Id : Name_Id);
-- This routine is similar to Decoded_Name, except that the brackets
-- notation (Uhh replaced by ["hh"], Whhhh replaced by ["hhhh"]) is
-- used for all non-lower half characters, regardless of the setting
-- of Opt.Wide_Character_Encoding_Method, and also in that characters
-- in the range 16#80# .. 16#FF# are converted to brackets notation
-- in all cases. This routine can be used when there is a requirement
-- for a canonical representation not affected by the character set
-- options (e.g. in the binder generation of symbols).
function Get_Name_Table_Byte (Id : Name_Id) return Byte;
pragma Inline (Get_Name_Table_Byte);
-- Fetches the Byte value associated with the given name
function Get_Name_Table_Info (Id : Name_Id) return Int;
pragma Inline (Get_Name_Table_Info);
-- Fetches the Int value associated with the given name
function Is_Operator_Name (Id : Name_Id) return Boolean;
-- Returns True if name given is of the form of an operator (that
-- is, it starts with an upper case O).
procedure Initialize;
-- Initializes the names table, including initializing the first 26
-- entries in the table (for the 1-character lower case names a-z)
-- Note that Initialize must not be called if Tree_Read is used.
procedure Lock;
-- Lock name table before calling back end. Space for up to 10 extra
-- names and 1000 extra characters is reserved before the table is locked.
procedure Unlock;
-- Unlocks the name table to allow use of the 10 extra names and 1000
-- extra characters reserved by the Lock call. See gnat1drv for details
-- of the need for this.
function Length_Of_Name (Id : Name_Id) return Nat;
pragma Inline (Length_Of_Name);
-- Returns length of given name in characters. This is the length of the
-- encoded name, as stored in the names table, the result is equivalent to
-- calling Get_Name_String and reading Name_Len, except that a call to
-- Length_Of_Name does not affect the contents of Name_Len and Name_Buffer.
function Name_Chars_Address return System.Address;
-- Return starting address of name characters table (used in Back_End
-- call to Gigi).
function Name_Find return Name_Id;
-- Name_Find is called with a string stored in Name_Buffer whose length
-- is in Name_Len (i.e. the characters of the name are in subscript
-- positions 1 to Name_Len in Name_Buffer). It searches the names
-- table to see if the string has already been stored. If so the Id of
-- the existing entry is returned. Otherwise a new entry is created with
-- its Name_Table_Info field set to zero. The contents of Name_Buffer
-- and Name_Len are not modified by this call. Note that it is permissible
-- for Name_Len to be set to zero to lookup the null name string.
function Name_Enter return Name_Id;
-- Name_Enter has the same calling interface as Name_Find. The difference
-- is that it does not search the table for an existing match, and also
-- subsequent Name_Find calls using the same name will not locate the
-- entry created by this call. Thus multiple calls to Name_Enter with the
-- same name will create multiple entries in the name table with different
-- Name_Id values. This is useful in the case of created names, which are
-- never expected to be looked up. Note: Name_Enter should never be used
-- for one character names, since these are efficiently located without
-- hashing by Name_Find in any case.
function Name_Entries_Address return System.Address;
-- Return starting address of Names table. Used in Back_End call to Gigi.
function Name_Entries_Count return Nat;
-- Return current number of entries in the names table
function Is_OK_Internal_Letter (C : Character) return Boolean;
pragma Inline (Is_OK_Internal_Letter);
-- Returns true if C is a suitable character for using as a prefix or a
-- suffix of an internally generated name, i.e. it is an upper case letter
-- other than one of the ones used for encoding source names (currently
-- the set of reserved letters is O, Q, U, W) and also returns False for
-- the letter X, which is reserved for debug output (see Exp_Dbug).
function Is_Internal_Name (Id : Name_Id) return Boolean;
-- Returns True if the name is an internal name (i.e. contains a character
-- for which Is_OK_Internal_Letter is true, or if the name starts or ends
-- with an underscore. This call destroys the value of Name_Len and
-- Name_Buffer (it loads these as for Get_Name_String).
--
-- Note: if the name is qualified (has a double underscore), then
-- only the final entity name is considered, not the qualifying
-- names. Consider for example that the name:
--
-- pkg__B_1__xyz
--
-- is not an internal name, because the B comes from the internal
-- name of a qualifying block, but the xyz means that this was
-- indeed a declared identifier called "xyz" within this block
-- and there is nothing internal about that name.
function Is_Internal_Name return Boolean;
-- Like the form with an Id argument, except that the name to be tested is
-- passed in Name_Buffer and Name_Len (which are not affected by the call).
-- Name_Buffer (it loads these as for Get_Name_String).
procedure Reset_Name_Table;
-- This procedure is used when there are multiple source files to reset
-- the name table info entries associated with current entries in the
-- names table. There is no harm in keeping the names entries themselves
-- from one compilation to another, but we can't keep the entity info,
-- since this refers to tree nodes, which are destroyed between each
-- main source file.
procedure Add_Char_To_Name_Buffer (C : Character);
pragma Inline (Add_Char_To_Name_Buffer);
-- Add given character to the end of the string currently stored in the
-- Name_Buffer, incrementing Name_Len.
procedure Add_Nat_To_Name_Buffer (V : Nat);
-- Add decimal representation of given value to the end of the string
-- currently stored in Name_Buffer, incrementing Name_Len as required.
procedure Add_Str_To_Name_Buffer (S : String);
-- Add characters of string S to the end of the string currently stored
-- in the Name_Buffer, incrementing Name_Len by the length of the string.
procedure Set_Character_Literal_Name (C : Char_Code);
-- This procedure sets the proper encoded name for the character literal
-- for the given character code. On return Name_Buffer and Name_Len are
-- set to reflect the stored name.
procedure Set_Name_Table_Info (Id : Name_Id; Val : Int);
pragma Inline (Set_Name_Table_Info);
-- Sets the Int value associated with the given name
procedure Set_Name_Table_Byte (Id : Name_Id; Val : Byte);
pragma Inline (Set_Name_Table_Byte);
-- Sets the Byte value associated with the given name
procedure Store_Encoded_Character (C : Char_Code);
-- Stores given character code at the end of Name_Buffer, updating the
-- value in Name_Len appropriately. Lower case letters and digits are
-- stored unchanged. Other 8-bit characters are stored using the Uhh
-- encoding (hh = hex code), and other 16-bit wide-character values
-- are stored using the Whhhh (hhhh = hex code) encoding. Note that
-- this procedure does not fold upper case letters (they are stored
-- using the Uhh encoding). If folding is required, it must be done
-- by the caller prior to the call.
procedure Tree_Read;
-- Initializes internal tables from current tree file using Tree_Read.
-- Note that Initialize should not be called if Tree_Read is used.
-- Tree_Read includes all necessary initialization.
procedure Tree_Write;
-- Writes out internal tables to current tree file using Tree_Write
procedure Get_Last_Two_Chars (N : Name_Id; C1, C2 : out Character);
-- Obtains last two characters of a name. C1 is last but one character
-- and C2 is last character. If name is less than two characters long,
-- then both C1 and C2 are set to ASCII.NUL on return.
procedure Write_Name (Id : Name_Id);
-- Write_Name writes the characters of the specified name using the
-- standard output procedures in package Output. No end of line is
-- written, just the characters of the name. On return Name_Buffer and
-- Name_Len are set as for a call to Get_Name_String. The name is written
-- in encoded form (i.e. including Uhh, Whhh, Qx, _op as they appear in
-- the name table). If Id is Error_Name, or No_Name, no text is output.
procedure wn (Id : Name_Id);
pragma Export (Ada, wn);
-- Like Write_Name, but includes new line at end. Intended for use
-- from the debugger only.
procedure Write_Name_Decoded (Id : Name_Id);
-- Like Write_Name, except that the name written is the decoded name, as
-- described for Get_Decoded_Name_String, and the resulting value stored
-- in Name_Len and Name_Buffer is the decoded name.
---------------------------
-- Table Data Structures --
---------------------------
-- The following declarations define the data structures used to store
-- names. The definitions are in the private part of the package spec,
-- rather than the body, since they are referenced directly by gigi.
private
-- This table stores the actual string names. Although logically there
-- is no need for a terminating character (since the length is stored
-- in the name entry table), we still store a NUL character at the end
-- of every name (for convenience in interfacing to the C world).
package Name_Chars is new Table.Table (
Table_Component_Type => Character,
Table_Index_Type => Int,
Table_Low_Bound => 0,
Table_Initial => Alloc.Name_Chars_Initial,
Table_Increment => Alloc.Name_Chars_Increment,
Table_Name => "Name_Chars");
type Name_Entry is record
Name_Chars_Index : Int;
-- Starting location of characters in the Name_Chars table minus
-- one (i.e. pointer to character just before first character). The
-- reason for the bias of one is that indexes in Name_Buffer are
-- one's origin, so this avoids unnecessary adds and subtracts of 1.
Name_Len : Short;
-- Length of this name in characters
Byte_Info : Byte;
-- Byte value associated with this name
Hash_Link : Name_Id;
-- Link to next entry in names table for same hash code
Int_Info : Int;
-- Int Value associated with this name
end record;
-- This is the table that is referenced by Name_Id entries.
-- It contains one entry for each unique name in the table.
package Name_Entries is new Table.Table (
Table_Component_Type => Name_Entry,
Table_Index_Type => Name_Id,
Table_Low_Bound => First_Name_Id,
Table_Initial => Alloc.Names_Initial,
Table_Increment => Alloc.Names_Increment,
Table_Name => "Name_Entries");
end Namet;
|