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+------------------------------------------------------------------------------
+-- --
+-- GNAT RUNTIME COMPONENTS --
+-- --
+-- S Y S T E M . W I D _ W C H A R --
+-- --
+-- B o d y --
+-- --
+-- $Revision: 1.10 $ --
+-- --
+-- Copyright (C) 1992-1998 Free Software Foundation, Inc. --
+-- --
+-- GNAT is free software; you can redistribute it and/or modify it under --
+-- terms of the GNU General Public License as published by the Free Soft- --
+-- ware Foundation; either version 2, or (at your option) any later ver- --
+-- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
+-- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
+-- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
+-- for more details. You should have received a copy of the GNU General --
+-- Public License distributed with GNAT; see file COPYING. If not, write --
+-- to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, --
+-- MA 02111-1307, USA. --
+-- --
+-- As a special exception, if other files instantiate generics from this --
+-- unit, or you link this unit with other files to produce an executable, --
+-- this unit does not by itself cause the resulting executable to be --
+-- covered by the GNU General Public License. This exception does not --
+-- however invalidate any other reasons why the executable file might be --
+-- covered by the GNU Public License. --
+-- --
+-- GNAT was originally developed by the GNAT team at New York University. --
+-- It is now maintained by Ada Core Technologies Inc (http://www.gnat.com). --
+-- --
+------------------------------------------------------------------------------
+
+with System.WCh_Con; use System.WCh_Con;
+
+package body System.Wid_WChar is
+
+ --------------------------
+ -- Width_Wide_Character --
+ --------------------------
+
+ function Width_Wide_Character
+ (Lo, Hi : Wide_Character;
+ EM : WC_Encoding_Method)
+ return Natural
+ is
+ W : Natural;
+ P : Natural;
+
+ begin
+ W := 0;
+
+ for C in Lo .. Hi loop
+ P := Wide_Character'Pos (C);
+
+ -- Here if we find a character in wide character range
+
+ if P > 16#FF# then
+
+ case EM is
+
+ when WCEM_Hex =>
+ return Natural'Max (W, 5);
+
+ when WCEM_Upper =>
+ return Natural'Max (W, 2);
+
+ when WCEM_Shift_JIS =>
+ return Natural'Max (W, 2);
+
+ when WCEM_EUC =>
+ return Natural'Max (W, 2);
+
+ when WCEM_UTF8 =>
+ if Hi > Wide_Character'Val (16#07FF#) then
+ return Natural'Max (W, 3);
+ else
+ return Natural'Max (W, 2);
+ end if;
+
+ when WCEM_Brackets =>
+ return Natural'Max (W, 8);
+
+ end case;
+
+ -- If we are in character range then use length of character image
+
+ else
+ declare
+ S : constant String := Character'Image (Character'Val (P));
+ begin
+ W := Natural'Max (W, S'Length);
+ end;
+ end if;
+ end loop;
+
+ return W;
+ end Width_Wide_Character;
+
+end System.Wid_WChar;