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{
This file is part of the Free Pascal run time library.
Copyright (c) 1999-2000 by the Free Pascal development team
Mouse unit for microsoft mouse compatible drivers
See the file COPYING.FPC, included in this distribution,
for details about the copyright.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
**********************************************************************
}
Unit MSMouse;
Interface
{
Mouse support functions and procedures, with error checking: if mouse
isn't present then the routine ends. If you want to remove error checking,
remove the next define.
}
{initializes the mouse with the default values for the current screen mode}
Function InitMouse:Boolean;
{shows mouse pointer,text+graphics screen support}
Procedure ShowMouse;
{hides mouse pointer}
Procedure HideMouse;
{reads mouse position in pixels (divide by 8 to get text position in standard
text mode) and reads the buttons state:
bit 1 set -> left button pressed
bit 2 set -> right button pressed
bit 3 set -> middle button pressed
Have a look at the example program in the manual to see how you can use this}
Procedure GetMouseState(var x,y, buttons :LongInt);
{returns true if the left button is pressed}
Function LPressed:Boolean;
{returns true if the right button is pressed}
Function RPressed:Boolean;
{returns true if the middle button is pressed}
Function MPressed:Boolean;
{positions the mouse pointer}
Procedure SetMousePos(x,y:LongInt);
{returns at which position "button" was last pressed in x,y and returns the
number of times this button has been pressed since the last time this
function was called with "button" as parameter. For button you can use the
LButton, RButton and MButton constants for resp. the left, right and middle
button}
Function GetLastButtonPress(button:LongInt;var x,y:LongInt): LongInt;
{returns at which position "button" was last released in x,y and returns the
number of times this button has been re since the last time. For button
you can use the LButton, RButton and MButton constants for resp. the left,
right and middle button}
Function GetLastButtonRelease (button : LongInt; var x,y:LongInt): LongInt;
{sets mouse's x range, with Min and Max resp. the higest and the lowest
column (in pixels) in between which the mouse cursor can move}
Procedure SetMouseXRange (Min,Max:LongInt);
{sets mouse's y range, with Min and Max resp. the higest and the lowest
row (in pixels) in between which the mouse cursor can move}
Procedure SetMouseYRange (Min,Max:LongInt);
{set the window coordinates in which the mouse cursor can move}
Procedure SetMouseWindow(x1,y1,x2,y2:LongInt);
{sets the mouse shape in text mode: background and foreground color and the
Ascii value with which the character on screen is XOR'ed when the cursor
moves over it. Set to 0 for a "transparent" cursor}
Procedure SetMouseShape(ForeColor,BackColor,Ascii:Byte);
{sets the mouse ascii in text mode. The difference between this one and
SetMouseShape, is that the foreground and background colors stay the same
and that the Ascii code you enter is the character that you will get on
screen; there's no XOR'ing}
Procedure SetMouseAscii(Ascii:Byte);
{set mouse speed in mickey's/pixel; default: horizontal: 8; vertical: 16}
Procedure SetMouseSpeed(Horizontal ,Vertical:LongInt);
{set a rectangle on screen that mouse will disappear if it is moved into}
Procedure SetMouseHideWindow(x1,y1,x2,y2:LongInt);
Const LButton = 1; {left button}
RButton = 2; {right button}
MButton = 4; {middle button}
Var
MouseFound: Boolean;
Implementation
Function InitMouse: Boolean;
begin
if MemL[0:$33*4] = 0 then
exit(False);
asm
xor ax,ax
push bp
int $33
pop bp
cmp ax, $FFFF
mov al, 0
jne @@1
inc al
@@1:
mov @Result, al
end;
end;
Procedure ShowMouse;
begin
If (Not MouseFound) Then Exit;
asm
mov ax, 1
push bp
int $33
pop bp
end;
end;
Procedure HideMouse;
begin
If (Not MouseFound) Then Exit;
asm
mov ax, 2
push bp
int $33
pop bp
end;
end;
Procedure GetMouseState(var x,y,buttons:LongInt);
begin
If (Not MouseFound) Then Exit;
asm
mov ax, 3
push bp
int $33
pop bp
{$if defined(FPC_MM_TINY) or defined(FPC_MM_SMALL) or defined(FPC_MM_MEDIUM)}
mov di, x
mov [di], cx
mov word [di + 2], 0
mov di, y
mov [di], dx
mov word [di + 2], 0
mov di, buttons
mov [di], bx
mov word [di + 2], 0
{$else}
mov ax, ds
lds di, x
mov [di], cx
mov word [di + 2], 0
lds di, y
mov [di], dx
mov word [di + 2], 0
lds di, buttons
mov [di], bx
mov word [di + 2], 0
mov ds, ax
{$endif}
end;
end;
Function LPressed:Boolean;
Begin
If (Not MouseFound) Then Exit;
asm
mov ax, 3
push bp
int $33
pop bp
mov ax,bx
and ax, 1
mov @Result, al
end;
end;
Function RPressed:Boolean;
Begin
If (Not MouseFound) Then Exit;
asm
mov ax, 3
push bp
int $33
pop bp
mov ax,bx
shr ax,1
and ax,1
mov @Result, al
end;
end;
Function MPressed:Boolean;
Begin
If (Not MouseFound) Then Exit;
asm
mov ax, 3
push bp
int $33
pop bp
mov ax, bx
shr ax, 1
shr ax, 1
and ax, 1
mov @Result, al
end;
end;
Procedure SetMousePos(x,y:LongInt);
Begin
If (Not MouseFound) Then Exit;
asm
mov ax, 4
mov cx, x
mov dx, y
push bp
int $33
pop bp
End;
End;
Function GetLastButtonPress(Button: LongInt;var x,y:LongInt):LongInt;
Begin
If (Not MouseFound) Then Exit;
GetLastButtonPress := 0;
asm
mov ax, 5
mov bx, button
shr bx, 1 {0 = left, 1 = right, 2 = middle}
push bp
int $33
pop bp
mov word ptr @Result, bx
{$if defined(FPC_MM_TINY) or defined(FPC_MM_SMALL) or defined(FPC_MM_MEDIUM)}
mov di, x
mov [di], cx
mov word [di + 2], 0
mov di, y
mov [di], dx
mov word [di + 2], 0
{$else}
mov si, ds
lds di, x
mov [di], cx
mov word [di + 2], 0
lds di, y
mov [di], dx
mov word [di + 2], 0
mov ds, si
{$endif}
end;
end;
Function GetLastButtonRelease (button : LongInt; var x,y:LongInt): LongInt;
begin
If (Not MouseFound) Then Exit;
GetLastButtonRelease := 0;
asm
mov ax, 6
mov bx, button
shr bx, 1 {0 = left, 1 = right, 2 = middle}
push bp
int $33
pop bp
mov word ptr @Result, bx
{$if defined(FPC_MM_TINY) or defined(FPC_MM_SMALL) or defined(FPC_MM_MEDIUM)}
mov di, x
mov [di], cx
mov word [di + 2], 0
mov di, y
mov [di], dx
mov word [di + 2], 0
{$else}
mov si, ds
lds di, x
mov [di], cx
mov word [di + 2], 0
lds di, y
mov [di], dx
mov word [di + 2], 0
mov ds, si
{$endif}
end;
end;
Procedure SetMouseXRange (Min,Max:LongInt);
begin
If (Not MouseFound) Then Exit;
asm
mov ax, 7
mov cx, min
mov dx, max
push bp
int $33
pop bp
end;
end;
Procedure SetMouseYRange (min,max:LongInt);
begin
If (Not MouseFound) Then Exit;
asm
mov ax, 8
mov cx, min
mov dx, max
push bp
int $33
pop bp
end;
end;
Procedure SetMouseWindow(x1,y1,x2,y2:LongInt);
Begin
If (Not MouseFound) Then Exit;
SetMouseXRange(x1,x2);
SetMouseYRange(y1,y2);
End;
Procedure SetMouseShape(ForeColor,BackColor,Ascii:Byte);
Begin
If (Not MouseFound) Then Exit;
asm
xor bx, bx
mov ax, 10
xor dx, dx
mov dh, BackColor
mov cl, 4
shl dh, cl
add dh, ForeColor
mov dl, Ascii
mov cx, $ffff
push bp
int $33
pop bp
End;
End;
Procedure SetMouseAscii(Ascii:byte);
Begin
If (Not MouseFound) Then Exit;
asm
xor bx, bx
mov ax, 10
mov cx, $ff00
xor dx,dx
mov dl, Ascii
push bp
int $33
pop bp
End;
End;
Procedure SetMouseHideWindow(x1,y1,x2,y2:LongInt);
Begin
If (Not MouseFound) Then Exit;
asm
mov ax, $0010
mov cx, x1
mov dx, y1
mov si, x2
mov di, y2
push bp
int $33
pop bp
end;
End;
Procedure SetMouseSpeed(Horizontal,Vertical:LongInt);
Begin
If (Not MouseFound) Then Exit;
asm
mov ax, $0f
mov cx, Horizontal
mov dx, Vertical
push bp
int $33
pop bp
end;
End;
Begin
MouseFound := InitMouse;
End.
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