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{ Parsed from GLKit.framework GLKBaseEffect.h }
{$ifdef TYPES}
type
GLKBaseEffectPtr = ^GLKBaseEffect;
{$endif}
{$ifdef CLASSES}
type
GLKBaseEffect = objcclass external (NSObject, GLKNamedEffectProtocol)
private
_colorMaterialEnabled: GLboolean;
_fogEnabled: GLboolean;
_transform: GLKEffectPropertyTransform;
_lightingType: GLKLightingType;
_light0, _light1, _light2: GLKEffectPropertyLight;
_material: GLKEffectPropertyMaterial;
_texture2d0, _texture2d1: GLKEffectPropertyTexture;
_textureOrder: NSArray;
_constantColor: GLKVector4;
_fog: GLKEffectPropertyFog;
_label: NSString;
public
procedure prepareToDraw; message 'prepareToDraw';
procedure setColorMaterialEnabled(newValue: GLboolean); message 'setColorMaterialEnabled:';
function colorMaterialEnabled: GLboolean; message 'colorMaterialEnabled';
procedure setLightModelTwoSided(newValue: GLboolean); message 'setLightModelTwoSided:';
function lightModelTwoSided: GLboolean; message 'lightModelTwoSided';
procedure setUseConstantColor(newValue: GLboolean); message 'setUseConstantColor:';
function useConstantColor: GLboolean; message 'useConstantColor';
function transform: GLKEffectPropertyTransform; message 'transform';
function light0: GLKEffectPropertyLight; message 'light0';
function light1: GLKEffectPropertyLight; message 'light1';
function light2: GLKEffectPropertyLight; message 'light2';
procedure setLightingType(newValue: GLKLightingType); message 'setLightingType:';
function lightingType: GLKLightingType; message 'lightingType';
procedure setLightModelAmbientColor(newValue: GLKVector4); message 'setLightModelAmbientColor:';
function lightModelAmbientColor: GLKVector4; message 'lightModelAmbientColor';
function material: GLKEffectPropertyMaterial; message 'material';
function texture2d0: GLKEffectPropertyTexture; message 'texture2d0';
function texture2d1: GLKEffectPropertyTexture; message 'texture2d1';
procedure setTextureOrder(newValue: NSArray); message 'setTextureOrder:';
function textureOrder: NSArray; message 'textureOrder';
procedure setConstantColor(newValue: GLKVector4); message 'setConstantColor:';
function constantColor: GLKVector4; message 'constantColor';
function fog: GLKEffectPropertyFog; message 'fog';
procedure setLabel(newValue: NSString); message 'setLabel:';
function label_: NSString; message 'label';
end;
{$endif}
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