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{ Parsed from GameController.framework GCControllerDirectionPad.h }
{ Types from GCControllerDirectionPad }
{$ifdef TYPES}
type
GCControllerDirectionPadValueChangedHandler = OpaqueCBlock;
{$endif}
{$ifdef TYPES}
type
GCControllerDirectionPadPtr = ^GCControllerDirectionPad;
{$endif}
{$ifdef CLASSES}
type
GCControllerDirectionPad = objcclass external (GCControllerElement)
public
procedure setValueChangedHandler(newValue: GCControllerDirectionPadValueChangedHandler); message 'setValueChangedHandler:';
function valueChangedHandler: GCControllerDirectionPadValueChangedHandler; message 'valueChangedHandler';
function xAxis: GCControllerAxisInput; message 'xAxis';
function yAxis: GCControllerAxisInput; message 'yAxis';
function up: GCControllerButtonInput; message 'up';
function down: GCControllerButtonInput; message 'down';
function left: GCControllerButtonInput; message 'left';
function right: GCControllerButtonInput; message 'right';
end;
{$endif}
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