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+/* str-to-bit.c: typeset a text string in some font, producing a bitmap.
+
+Copyright (C) 1992 Free Software Foundation, Inc.
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
+
+#include "config.h"
+
+#include <kpathsea/c-ctype.h>
+#include "font.h"
+
+
+/* Turn the C string TEXT into a bitmap, taking the characters from the
+ font FONT_NAME at resolution DPI. Any space characters in TEXT turn
+ into the natural interword space for this font. No escapes are
+ recognized in TEXT. */
+
+bitmap_type
+string_to_bitmap (string text, string font_name, unsigned dpi)
+{
+ bitmap_type b;
+ unsigned this_char;
+ char_info_type *chars[strlen (text)];
+ font_info_type font = get_font (font_name, dpi);
+ int width = 0, height = 0, depth = 0;
+ int x = 0, y = 0; /* Our current position. */
+ real tfm_space
+ = TFM_SAFE_FONTDIMEN (FONT_TFM_FONT (font), TFM_SPACE_PARAMETER, 0);
+ int font_space = POINTS_TO_PIXELS (tfm_space, dpi);
+
+ for (this_char = 0; this_char < strlen (text); this_char++)
+ {
+ /* Turn any kind of space character into a normal interword space. */
+ if (ISSPACE (text[this_char]))
+ width += font_space;
+ else
+ {
+ chars[this_char] = get_char (font_name, text[this_char]);
+
+ /* If the character doesn't exist in this font, just keep
+ going. */
+ if (chars[this_char] == NULL)
+ continue;
+
+ /* The set width should be equal to the left side bearing plus
+ the bitmap width plus the right side bearing. */
+ width += CHAR_SET_WIDTH (*chars[this_char]);
+ height = MAX (height, CHAR_HEIGHT (*chars[this_char]));
+ depth = MAX (depth, CHAR_DEPTH (*chars[this_char]));
+ }
+ }
+
+ /* Unless the image is nonnegative both horizontally and vertically,
+ it is invisible. */
+ if (width <= 0 || (height + depth + 1 <= 0))
+ {
+ BITMAP_WIDTH (b) = 0;
+ BITMAP_HEIGHT (b) = 0;
+ BITMAP_BITS (b) = NULL;
+ return b;
+ }
+
+ /* The image is going to be visible. */
+ b = new_bitmap ((dimensions_type) { height + depth + 1, width });
+
+ for (this_char = 0; this_char < strlen (text); this_char++)
+ {
+ if (ISSPACE (text[this_char]))
+ x += font_space;
+ else
+ {
+ int char_x, char_y;
+ char_info_type c;
+
+ if (chars[this_char] == NULL)
+ continue;
+
+ c = *chars[this_char];
+
+ x += CHAR_LSB (c);
+ x = MAX (x, 0); /* In case the lsb was negative. */
+
+ /* Copy the character image to the bitmap we are building, one
+ column at a time, from top to bottom. */
+ for (char_x = 0; char_x < CHAR_BITMAP_WIDTH (c); char_x++, x++)
+ for (char_y = 0, y = height - CHAR_HEIGHT (c);
+ char_y < CHAR_BITMAP_HEIGHT (c);
+ char_y++, y++)
+ BITMAP_PIXEL (b, y, x)
+ = BITMAP_PIXEL (CHAR_BITMAP (c), char_y, char_x);
+
+ x += CHAR_RSB (c);
+ }
+ }
+
+ close_font (font_name);
+
+ return b;
+}