1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
|
/*
* Copyright (c) 2002 Brian Foley
* Copyright (c) 2002 Dieter Shirley
* Copyright (c) 2003-2004 Romain Dolbeau <romain@dolbeau.org>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#if HAVE_ALTIVEC_H
#include <altivec.h>
#endif
#include "libavutil/attributes.h"
#include "libavutil/cpu.h"
#include "libavutil/ppc/cpu.h"
#include "libavutil/ppc/types_altivec.h"
#include "libavutil/ppc/util_altivec.h"
#include "libavcodec/avcodec.h"
#include "libavcodec/mpegvideo.h"
#include "libavcodec/me_cmp.h"
#if HAVE_ALTIVEC
#if HAVE_BIGENDIAN
#define GET_PERM(per1, per2, pix) {\
per1 = vec_lvsl(0, pix);\
per2 = vec_add(per1, vec_splat_u8(1));\
}
#define LOAD_PIX(v, iv, pix, per1, per2) {\
vector unsigned char pix2l = vec_ld(0, pix);\
vector unsigned char pix2r = vec_ld(16, pix);\
v = vec_perm(pix2l, pix2r, per1);\
iv = vec_perm(pix2l, pix2r, per2);\
}
#else
#define GET_PERM(per1, per2, pix) {}
#define LOAD_PIX(v, iv, pix, per1, per2) {\
v = vec_vsx_ld(0, pix);\
iv = vec_vsx_ld(1, pix);\
}
#endif
static int sad16_x2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
ptrdiff_t stride, int h)
{
int i;
int __attribute__((aligned(16))) s = 0;
const vector unsigned char zero =
(const vector unsigned char) vec_splat_u8(0);
vector unsigned int sad = (vector unsigned int) vec_splat_u32(0);
vector signed int sumdiffs;
vector unsigned char perm1, perm2, pix2v, pix2iv;
GET_PERM(perm1, perm2, pix2);
for (i = 0; i < h; i++) {
/* Read unaligned pixels into our vectors. The vectors are as follows:
* pix1v: pix1[0] - pix1[15]
* pix2v: pix2[0] - pix2[15] pix2iv: pix2[1] - pix2[16] */
vector unsigned char pix1v = vec_ld(0, pix1);
LOAD_PIX(pix2v, pix2iv, pix2, perm1, perm2);
/* Calculate the average vector. */
vector unsigned char avgv = vec_avg(pix2v, pix2iv);
/* Calculate a sum of abs differences vector. */
vector unsigned char t5 = vec_sub(vec_max(pix1v, avgv),
vec_min(pix1v, avgv));
/* Add each 4 pixel group together and put 4 results into sad. */
sad = vec_sum4s(t5, sad);
pix1 += stride;
pix2 += stride;
}
/* Sum up the four partial sums, and put the result into s. */
sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
sumdiffs = vec_splat(sumdiffs, 3);
vec_ste(sumdiffs, 0, &s);
return s;
}
static int sad16_y2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
ptrdiff_t stride, int h)
{
int i;
int __attribute__((aligned(16))) s = 0;
const vector unsigned char zero =
(const vector unsigned char) vec_splat_u8(0);
vector unsigned char pix1v, pix3v, avgv, t5;
vector unsigned int sad = (vector unsigned int) vec_splat_u32(0);
vector signed int sumdiffs;
uint8_t *pix3 = pix2 + stride;
/* Due to the fact that pix3 = pix2 + stride, the pix3 of one
* iteration becomes pix2 in the next iteration. We can use this
* fact to avoid a potentially expensive unaligned read, each
* time around the loop.
* Read unaligned pixels into our vectors. The vectors are as follows:
* pix2v: pix2[0] - pix2[15]
* Split the pixel vectors into shorts. */
vector unsigned char pix2v = VEC_LD(0, pix2);
for (i = 0; i < h; i++) {
/* Read unaligned pixels into our vectors. The vectors are as follows:
* pix1v: pix1[0] - pix1[15]
* pix3v: pix3[0] - pix3[15] */
pix1v = vec_ld(0, pix1);
pix3v = VEC_LD(0, pix3);
/* Calculate the average vector. */
avgv = vec_avg(pix2v, pix3v);
/* Calculate a sum of abs differences vector. */
t5 = vec_sub(vec_max(pix1v, avgv), vec_min(pix1v, avgv));
/* Add each 4 pixel group together and put 4 results into sad. */
sad = vec_sum4s(t5, sad);
pix1 += stride;
pix2v = pix3v;
pix3 += stride;
}
/* Sum up the four partial sums, and put the result into s. */
sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
sumdiffs = vec_splat(sumdiffs, 3);
vec_ste(sumdiffs, 0, &s);
return s;
}
static int sad16_xy2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
ptrdiff_t stride, int h)
{
int i;
int __attribute__((aligned(16))) s = 0;
uint8_t *pix3 = pix2 + stride;
const vector unsigned char zero =
(const vector unsigned char) vec_splat_u8(0);
const vector unsigned short two =
(const vector unsigned short) vec_splat_u16(2);
vector unsigned char avgv, t5;
vector unsigned char pix1v, pix3v, pix3iv;
vector unsigned short pix3lv, pix3hv, pix3ilv, pix3ihv;
vector unsigned short avghv, avglv;
vector unsigned int sad = (vector unsigned int) vec_splat_u32(0);
vector signed int sumdiffs;
vector unsigned char perm1, perm2, pix2v, pix2iv;
GET_PERM(perm1, perm2, pix2);
/* Due to the fact that pix3 = pix2 + stride, the pix3 of one
* iteration becomes pix2 in the next iteration. We can use this
* fact to avoid a potentially expensive unaligned read, as well
* as some splitting, and vector addition each time around the loop.
* Read unaligned pixels into our vectors. The vectors are as follows:
* pix2v: pix2[0] - pix2[15] pix2iv: pix2[1] - pix2[16]
* Split the pixel vectors into shorts. */
LOAD_PIX(pix2v, pix2iv, pix2, perm1, perm2);
vector unsigned short pix2hv =
(vector unsigned short) VEC_MERGEH(zero, pix2v);
vector unsigned short pix2lv =
(vector unsigned short) VEC_MERGEL(zero, pix2v);
vector unsigned short pix2ihv =
(vector unsigned short) VEC_MERGEH(zero, pix2iv);
vector unsigned short pix2ilv =
(vector unsigned short) VEC_MERGEL(zero, pix2iv);
vector unsigned short t1 = vec_add(pix2hv, pix2ihv);
vector unsigned short t2 = vec_add(pix2lv, pix2ilv);
vector unsigned short t3, t4;
for (i = 0; i < h; i++) {
/* Read unaligned pixels into our vectors. The vectors are as follows:
* pix1v: pix1[0] - pix1[15]
* pix3v: pix3[0] - pix3[15] pix3iv: pix3[1] - pix3[16] */
pix1v = vec_ld(0, pix1);
LOAD_PIX(pix3v, pix3iv, pix3, perm1, perm2);
/* Note that AltiVec does have vec_avg, but this works on vector pairs
* and rounds up. We could do avg(avg(a, b), avg(c, d)), but the
* rounding would mean that, for example, avg(3, 0, 0, 1) = 2, when
* it should be 1. Instead, we have to split the pixel vectors into
* vectors of shorts and do the averaging by hand. */
/* Split the pixel vectors into shorts. */
pix3hv = (vector unsigned short) VEC_MERGEH(zero, pix3v);
pix3lv = (vector unsigned short) VEC_MERGEL(zero, pix3v);
pix3ihv = (vector unsigned short) VEC_MERGEH(zero, pix3iv);
pix3ilv = (vector unsigned short) VEC_MERGEL(zero, pix3iv);
/* Do the averaging on them. */
t3 = vec_add(pix3hv, pix3ihv);
t4 = vec_add(pix3lv, pix3ilv);
avghv = vec_sr(vec_add(vec_add(t1, t3), two), two);
avglv = vec_sr(vec_add(vec_add(t2, t4), two), two);
/* Pack the shorts back into a result. */
avgv = vec_pack(avghv, avglv);
/* Calculate a sum of abs differences vector. */
t5 = vec_sub(vec_max(pix1v, avgv), vec_min(pix1v, avgv));
/* Add each 4 pixel group together and put 4 results into sad. */
sad = vec_sum4s(t5, sad);
pix1 += stride;
pix3 += stride;
/* Transfer the calculated values for pix3 into pix2. */
t1 = t3;
t2 = t4;
}
/* Sum up the four partial sums, and put the result into s. */
sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
sumdiffs = vec_splat(sumdiffs, 3);
vec_ste(sumdiffs, 0, &s);
return s;
}
static int sad16_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
ptrdiff_t stride, int h)
{
int i;
int __attribute__((aligned(16))) s;
const vector unsigned int zero =
(const vector unsigned int) vec_splat_u32(0);
vector unsigned int sad = (vector unsigned int) vec_splat_u32(0);
vector signed int sumdiffs;
for (i = 0; i < h; i++) {
/* Read potentially unaligned pixels into t1 and t2. */
vector unsigned char t1 =vec_ld(0, pix1);
vector unsigned char t2 = VEC_LD(0, pix2);
/* Calculate a sum of abs differences vector. */
vector unsigned char t3 = vec_max(t1, t2);
vector unsigned char t4 = vec_min(t1, t2);
vector unsigned char t5 = vec_sub(t3, t4);
/* Add each 4 pixel group together and put 4 results into sad. */
sad = vec_sum4s(t5, sad);
pix1 += stride;
pix2 += stride;
}
/* Sum up the four partial sums, and put the result into s. */
sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
sumdiffs = vec_splat(sumdiffs, 3);
vec_ste(sumdiffs, 0, &s);
return s;
}
static int sad8_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
ptrdiff_t stride, int h)
{
int i;
int __attribute__((aligned(16))) s;
const vector unsigned int zero =
(const vector unsigned int) vec_splat_u32(0);
const vector unsigned char permclear =
(vector unsigned char)
{ 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0 };
vector unsigned int sad = (vector unsigned int) vec_splat_u32(0);
vector signed int sumdiffs;
for (i = 0; i < h; i++) {
/* Read potentially unaligned pixels into t1 and t2.
* Since we're reading 16 pixels, and actually only want 8,
* mask out the last 8 pixels. The 0s don't change the sum. */
vector unsigned char pix1l = VEC_LD(0, pix1);
vector unsigned char pix2l = VEC_LD(0, pix2);
vector unsigned char t1 = vec_and(pix1l, permclear);
vector unsigned char t2 = vec_and(pix2l, permclear);
/* Calculate a sum of abs differences vector. */
vector unsigned char t3 = vec_max(t1, t2);
vector unsigned char t4 = vec_min(t1, t2);
vector unsigned char t5 = vec_sub(t3, t4);
/* Add each 4 pixel group together and put 4 results into sad. */
sad = vec_sum4s(t5, sad);
pix1 += stride;
pix2 += stride;
}
/* Sum up the four partial sums, and put the result into s. */
sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
sumdiffs = vec_splat(sumdiffs, 3);
vec_ste(sumdiffs, 0, &s);
return s;
}
/* Sum of Squared Errors for an 8x8 block, AltiVec-enhanced.
* It's the sad8_altivec code above w/ squaring added. */
static int sse8_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
ptrdiff_t stride, int h)
{
int i;
int __attribute__((aligned(16))) s;
const vector unsigned int zero =
(const vector unsigned int) vec_splat_u32(0);
const vector unsigned char permclear =
(vector unsigned char)
{ 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0 };
vector unsigned int sum = (vector unsigned int) vec_splat_u32(0);
vector signed int sumsqr;
for (i = 0; i < h; i++) {
/* Read potentially unaligned pixels into t1 and t2.
* Since we're reading 16 pixels, and actually only want 8,
* mask out the last 8 pixels. The 0s don't change the sum. */
vector unsigned char t1 = vec_and(VEC_LD(0, pix1), permclear);
vector unsigned char t2 = vec_and(VEC_LD(0, pix2), permclear);
/* Since we want to use unsigned chars, we can take advantage
* of the fact that abs(a - b) ^ 2 = (a - b) ^ 2. */
/* Calculate abs differences vector. */
vector unsigned char t3 = vec_max(t1, t2);
vector unsigned char t4 = vec_min(t1, t2);
vector unsigned char t5 = vec_sub(t3, t4);
/* Square the values and add them to our sum. */
sum = vec_msum(t5, t5, sum);
pix1 += stride;
pix2 += stride;
}
/* Sum up the four partial sums, and put the result into s. */
sumsqr = vec_sums((vector signed int) sum, (vector signed int) zero);
sumsqr = vec_splat(sumsqr, 3);
vec_ste(sumsqr, 0, &s);
return s;
}
/* Sum of Squared Errors for a 16x16 block, AltiVec-enhanced.
* It's the sad16_altivec code above w/ squaring added. */
static int sse16_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
ptrdiff_t stride, int h)
{
int i;
int __attribute__((aligned(16))) s;
const vector unsigned int zero =
(const vector unsigned int) vec_splat_u32(0);
vector unsigned int sum = (vector unsigned int) vec_splat_u32(0);
vector signed int sumsqr;
for (i = 0; i < h; i++) {
/* Read potentially unaligned pixels into t1 and t2. */
vector unsigned char t1 = vec_ld(0, pix1);
vector unsigned char t2 = VEC_LD(0, pix2);
/* Since we want to use unsigned chars, we can take advantage
* of the fact that abs(a - b) ^ 2 = (a - b) ^ 2. */
/* Calculate abs differences vector. */
vector unsigned char t3 = vec_max(t1, t2);
vector unsigned char t4 = vec_min(t1, t2);
vector unsigned char t5 = vec_sub(t3, t4);
/* Square the values and add them to our sum. */
sum = vec_msum(t5, t5, sum);
pix1 += stride;
pix2 += stride;
}
/* Sum up the four partial sums, and put the result into s. */
sumsqr = vec_sums((vector signed int) sum, (vector signed int) zero);
sumsqr = vec_splat(sumsqr, 3);
vec_ste(sumsqr, 0, &s);
return s;
}
static int hadamard8_diff8x8_altivec(MpegEncContext *s, uint8_t *dst,
uint8_t *src, ptrdiff_t stride, int h)
{
int __attribute__((aligned(16))) sum;
register const vector unsigned char vzero =
(const vector unsigned char) vec_splat_u8(0);
register vector signed short temp0, temp1, temp2, temp3, temp4,
temp5, temp6, temp7;
{
register const vector signed short vprod1 =
(const vector signed short) { 1, -1, 1, -1, 1, -1, 1, -1 };
register const vector signed short vprod2 =
(const vector signed short) { 1, 1, -1, -1, 1, 1, -1, -1 };
register const vector signed short vprod3 =
(const vector signed short) { 1, 1, 1, 1, -1, -1, -1, -1 };
register const vector unsigned char perm1 =
(const vector unsigned char)
{ 0x02, 0x03, 0x00, 0x01, 0x06, 0x07, 0x04, 0x05,
0x0A, 0x0B, 0x08, 0x09, 0x0E, 0x0F, 0x0C, 0x0D };
register const vector unsigned char perm2 =
(const vector unsigned char)
{ 0x04, 0x05, 0x06, 0x07, 0x00, 0x01, 0x02, 0x03,
0x0C, 0x0D, 0x0E, 0x0F, 0x08, 0x09, 0x0A, 0x0B };
register const vector unsigned char perm3 =
(const vector unsigned char)
{ 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07 };
#define ONEITERBUTTERFLY(i, res) \
{ \
register vector unsigned char srcO = unaligned_load(stride * i, src); \
register vector unsigned char dstO = unaligned_load(stride * i, dst);\
\
/* Promote the unsigned chars to signed shorts. */ \
/* We're in the 8x8 function, we only care for the first 8. */ \
register vector signed short srcV = \
(vector signed short) VEC_MERGEH((vector signed char) vzero, \
(vector signed char) srcO); \
register vector signed short dstV = \
(vector signed short) VEC_MERGEH((vector signed char) vzero, \
(vector signed char) dstO); \
\
/* subtractions inside the first butterfly */ \
register vector signed short but0 = vec_sub(srcV, dstV); \
register vector signed short op1 = vec_perm(but0, but0, perm1); \
register vector signed short but1 = vec_mladd(but0, vprod1, op1); \
register vector signed short op2 = vec_perm(but1, but1, perm2); \
register vector signed short but2 = vec_mladd(but1, vprod2, op2); \
register vector signed short op3 = vec_perm(but2, but2, perm3); \
res = vec_mladd(but2, vprod3, op3); \
}
ONEITERBUTTERFLY(0, temp0);
ONEITERBUTTERFLY(1, temp1);
ONEITERBUTTERFLY(2, temp2);
ONEITERBUTTERFLY(3, temp3);
ONEITERBUTTERFLY(4, temp4);
ONEITERBUTTERFLY(5, temp5);
ONEITERBUTTERFLY(6, temp6);
ONEITERBUTTERFLY(7, temp7);
}
#undef ONEITERBUTTERFLY
{
register vector signed int vsum;
register vector signed short line0 = vec_add(temp0, temp1);
register vector signed short line1 = vec_sub(temp0, temp1);
register vector signed short line2 = vec_add(temp2, temp3);
register vector signed short line3 = vec_sub(temp2, temp3);
register vector signed short line4 = vec_add(temp4, temp5);
register vector signed short line5 = vec_sub(temp4, temp5);
register vector signed short line6 = vec_add(temp6, temp7);
register vector signed short line7 = vec_sub(temp6, temp7);
register vector signed short line0B = vec_add(line0, line2);
register vector signed short line2B = vec_sub(line0, line2);
register vector signed short line1B = vec_add(line1, line3);
register vector signed short line3B = vec_sub(line1, line3);
register vector signed short line4B = vec_add(line4, line6);
register vector signed short line6B = vec_sub(line4, line6);
register vector signed short line5B = vec_add(line5, line7);
register vector signed short line7B = vec_sub(line5, line7);
register vector signed short line0C = vec_add(line0B, line4B);
register vector signed short line4C = vec_sub(line0B, line4B);
register vector signed short line1C = vec_add(line1B, line5B);
register vector signed short line5C = vec_sub(line1B, line5B);
register vector signed short line2C = vec_add(line2B, line6B);
register vector signed short line6C = vec_sub(line2B, line6B);
register vector signed short line3C = vec_add(line3B, line7B);
register vector signed short line7C = vec_sub(line3B, line7B);
vsum = vec_sum4s(vec_abs(line0C), vec_splat_s32(0));
vsum = vec_sum4s(vec_abs(line1C), vsum);
vsum = vec_sum4s(vec_abs(line2C), vsum);
vsum = vec_sum4s(vec_abs(line3C), vsum);
vsum = vec_sum4s(vec_abs(line4C), vsum);
vsum = vec_sum4s(vec_abs(line5C), vsum);
vsum = vec_sum4s(vec_abs(line6C), vsum);
vsum = vec_sum4s(vec_abs(line7C), vsum);
vsum = vec_sums(vsum, (vector signed int) vzero);
vsum = vec_splat(vsum, 3);
vec_ste(vsum, 0, &sum);
}
return sum;
}
/*
* 16x8 works with 16 elements; it can avoid replicating loads, and
* gives the compiler more room for scheduling. It's only used from
* inside hadamard8_diff16_altivec.
*
* Unfortunately, it seems gcc-3.3 is a bit dumb, and the compiled code has
* a LOT of spill code, it seems gcc (unlike xlc) cannot keep everything in
* registers by itself. The following code includes hand-made register
* allocation. It's not clean, but on a 7450 the resulting code is much faster
* (best case falls from 700+ cycles to 550).
*
* xlc doesn't add spill code, but it doesn't know how to schedule for the
* 7450, and its code isn't much faster than gcc-3.3 on the 7450 (but uses
* 25% fewer instructions...)
*
* On the 970, the hand-made RA is still a win (around 690 vs. around 780),
* but xlc goes to around 660 on the regular C code...
*/
static int hadamard8_diff16x8_altivec(MpegEncContext *s, uint8_t *dst,
uint8_t *src, ptrdiff_t stride, int h)
{
int __attribute__((aligned(16))) sum;
register vector signed short
temp0 __asm__ ("v0"),
temp1 __asm__ ("v1"),
temp2 __asm__ ("v2"),
temp3 __asm__ ("v3"),
temp4 __asm__ ("v4"),
temp5 __asm__ ("v5"),
temp6 __asm__ ("v6"),
temp7 __asm__ ("v7");
register vector signed short
temp0S __asm__ ("v8"),
temp1S __asm__ ("v9"),
temp2S __asm__ ("v10"),
temp3S __asm__ ("v11"),
temp4S __asm__ ("v12"),
temp5S __asm__ ("v13"),
temp6S __asm__ ("v14"),
temp7S __asm__ ("v15");
register const vector unsigned char vzero __asm__ ("v31") =
(const vector unsigned char) vec_splat_u8(0);
{
register const vector signed short vprod1 __asm__ ("v16") =
(const vector signed short) { 1, -1, 1, -1, 1, -1, 1, -1 };
register const vector signed short vprod2 __asm__ ("v17") =
(const vector signed short) { 1, 1, -1, -1, 1, 1, -1, -1 };
register const vector signed short vprod3 __asm__ ("v18") =
(const vector signed short) { 1, 1, 1, 1, -1, -1, -1, -1 };
register const vector unsigned char perm1 __asm__ ("v19") =
(const vector unsigned char)
{ 0x02, 0x03, 0x00, 0x01, 0x06, 0x07, 0x04, 0x05,
0x0A, 0x0B, 0x08, 0x09, 0x0E, 0x0F, 0x0C, 0x0D };
register const vector unsigned char perm2 __asm__ ("v20") =
(const vector unsigned char)
{ 0x04, 0x05, 0x06, 0x07, 0x00, 0x01, 0x02, 0x03,
0x0C, 0x0D, 0x0E, 0x0F, 0x08, 0x09, 0x0A, 0x0B };
register const vector unsigned char perm3 __asm__ ("v21") =
(const vector unsigned char)
{ 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07 };
#define ONEITERBUTTERFLY(i, res1, res2) \
{ \
register vector unsigned char srcO __asm__ ("v22") = \
unaligned_load(stride * i, src); \
register vector unsigned char dstO __asm__ ("v23") = \
unaligned_load(stride * i, dst);\
\
/* Promote the unsigned chars to signed shorts. */ \
register vector signed short srcV __asm__ ("v24") = \
(vector signed short) VEC_MERGEH((vector signed char) vzero, \
(vector signed char) srcO); \
register vector signed short dstV __asm__ ("v25") = \
(vector signed short) VEC_MERGEH((vector signed char) vzero, \
(vector signed char) dstO); \
register vector signed short srcW __asm__ ("v26") = \
(vector signed short) VEC_MERGEL((vector signed char) vzero, \
(vector signed char) srcO); \
register vector signed short dstW __asm__ ("v27") = \
(vector signed short) VEC_MERGEL((vector signed char) vzero, \
(vector signed char) dstO); \
\
/* subtractions inside the first butterfly */ \
register vector signed short but0 __asm__ ("v28") = \
vec_sub(srcV, dstV); \
register vector signed short but0S __asm__ ("v29") = \
vec_sub(srcW, dstW); \
register vector signed short op1 __asm__ ("v30") = \
vec_perm(but0, but0, perm1); \
register vector signed short but1 __asm__ ("v22") = \
vec_mladd(but0, vprod1, op1); \
register vector signed short op1S __asm__ ("v23") = \
vec_perm(but0S, but0S, perm1); \
register vector signed short but1S __asm__ ("v24") = \
vec_mladd(but0S, vprod1, op1S); \
register vector signed short op2 __asm__ ("v25") = \
vec_perm(but1, but1, perm2); \
register vector signed short but2 __asm__ ("v26") = \
vec_mladd(but1, vprod2, op2); \
register vector signed short op2S __asm__ ("v27") = \
vec_perm(but1S, but1S, perm2); \
register vector signed short but2S __asm__ ("v28") = \
vec_mladd(but1S, vprod2, op2S); \
register vector signed short op3 __asm__ ("v29") = \
vec_perm(but2, but2, perm3); \
register vector signed short op3S __asm__ ("v30") = \
vec_perm(but2S, but2S, perm3); \
res1 = vec_mladd(but2, vprod3, op3); \
res2 = vec_mladd(but2S, vprod3, op3S); \
}
ONEITERBUTTERFLY(0, temp0, temp0S);
ONEITERBUTTERFLY(1, temp1, temp1S);
ONEITERBUTTERFLY(2, temp2, temp2S);
ONEITERBUTTERFLY(3, temp3, temp3S);
ONEITERBUTTERFLY(4, temp4, temp4S);
ONEITERBUTTERFLY(5, temp5, temp5S);
ONEITERBUTTERFLY(6, temp6, temp6S);
ONEITERBUTTERFLY(7, temp7, temp7S);
}
#undef ONEITERBUTTERFLY
{
register vector signed int vsum;
register vector signed short line0 = vec_add(temp0, temp1);
register vector signed short line1 = vec_sub(temp0, temp1);
register vector signed short line2 = vec_add(temp2, temp3);
register vector signed short line3 = vec_sub(temp2, temp3);
register vector signed short line4 = vec_add(temp4, temp5);
register vector signed short line5 = vec_sub(temp4, temp5);
register vector signed short line6 = vec_add(temp6, temp7);
register vector signed short line7 = vec_sub(temp6, temp7);
register vector signed short line0B = vec_add(line0, line2);
register vector signed short line2B = vec_sub(line0, line2);
register vector signed short line1B = vec_add(line1, line3);
register vector signed short line3B = vec_sub(line1, line3);
register vector signed short line4B = vec_add(line4, line6);
register vector signed short line6B = vec_sub(line4, line6);
register vector signed short line5B = vec_add(line5, line7);
register vector signed short line7B = vec_sub(line5, line7);
register vector signed short line0C = vec_add(line0B, line4B);
register vector signed short line4C = vec_sub(line0B, line4B);
register vector signed short line1C = vec_add(line1B, line5B);
register vector signed short line5C = vec_sub(line1B, line5B);
register vector signed short line2C = vec_add(line2B, line6B);
register vector signed short line6C = vec_sub(line2B, line6B);
register vector signed short line3C = vec_add(line3B, line7B);
register vector signed short line7C = vec_sub(line3B, line7B);
register vector signed short line0S = vec_add(temp0S, temp1S);
register vector signed short line1S = vec_sub(temp0S, temp1S);
register vector signed short line2S = vec_add(temp2S, temp3S);
register vector signed short line3S = vec_sub(temp2S, temp3S);
register vector signed short line4S = vec_add(temp4S, temp5S);
register vector signed short line5S = vec_sub(temp4S, temp5S);
register vector signed short line6S = vec_add(temp6S, temp7S);
register vector signed short line7S = vec_sub(temp6S, temp7S);
register vector signed short line0BS = vec_add(line0S, line2S);
register vector signed short line2BS = vec_sub(line0S, line2S);
register vector signed short line1BS = vec_add(line1S, line3S);
register vector signed short line3BS = vec_sub(line1S, line3S);
register vector signed short line4BS = vec_add(line4S, line6S);
register vector signed short line6BS = vec_sub(line4S, line6S);
register vector signed short line5BS = vec_add(line5S, line7S);
register vector signed short line7BS = vec_sub(line5S, line7S);
register vector signed short line0CS = vec_add(line0BS, line4BS);
register vector signed short line4CS = vec_sub(line0BS, line4BS);
register vector signed short line1CS = vec_add(line1BS, line5BS);
register vector signed short line5CS = vec_sub(line1BS, line5BS);
register vector signed short line2CS = vec_add(line2BS, line6BS);
register vector signed short line6CS = vec_sub(line2BS, line6BS);
register vector signed short line3CS = vec_add(line3BS, line7BS);
register vector signed short line7CS = vec_sub(line3BS, line7BS);
vsum = vec_sum4s(vec_abs(line0C), vec_splat_s32(0));
vsum = vec_sum4s(vec_abs(line1C), vsum);
vsum = vec_sum4s(vec_abs(line2C), vsum);
vsum = vec_sum4s(vec_abs(line3C), vsum);
vsum = vec_sum4s(vec_abs(line4C), vsum);
vsum = vec_sum4s(vec_abs(line5C), vsum);
vsum = vec_sum4s(vec_abs(line6C), vsum);
vsum = vec_sum4s(vec_abs(line7C), vsum);
vsum = vec_sum4s(vec_abs(line0CS), vsum);
vsum = vec_sum4s(vec_abs(line1CS), vsum);
vsum = vec_sum4s(vec_abs(line2CS), vsum);
vsum = vec_sum4s(vec_abs(line3CS), vsum);
vsum = vec_sum4s(vec_abs(line4CS), vsum);
vsum = vec_sum4s(vec_abs(line5CS), vsum);
vsum = vec_sum4s(vec_abs(line6CS), vsum);
vsum = vec_sum4s(vec_abs(line7CS), vsum);
vsum = vec_sums(vsum, (vector signed int) vzero);
vsum = vec_splat(vsum, 3);
vec_ste(vsum, 0, &sum);
}
return sum;
}
static int hadamard8_diff16_altivec(MpegEncContext *s, uint8_t *dst,
uint8_t *src, ptrdiff_t stride, int h)
{
int score = hadamard8_diff16x8_altivec(s, dst, src, stride, 8);
if (h == 16) {
dst += 8 * stride;
src += 8 * stride;
score += hadamard8_diff16x8_altivec(s, dst, src, stride, 8);
}
return score;
}
#endif /* HAVE_ALTIVEC */
av_cold void ff_me_cmp_init_ppc(MECmpContext *c, AVCodecContext *avctx)
{
#if HAVE_ALTIVEC
if (!PPC_ALTIVEC(av_get_cpu_flags()))
return;
c->pix_abs[0][1] = sad16_x2_altivec;
c->pix_abs[0][2] = sad16_y2_altivec;
c->pix_abs[0][3] = sad16_xy2_altivec;
c->pix_abs[0][0] = sad16_altivec;
c->pix_abs[1][0] = sad8_altivec;
c->sad[0] = sad16_altivec;
c->sad[1] = sad8_altivec;
c->sse[0] = sse16_altivec;
c->sse[1] = sse8_altivec;
c->hadamard8_diff[0] = hadamard8_diff16_altivec;
c->hadamard8_diff[1] = hadamard8_diff8x8_altivec;
#endif /* HAVE_ALTIVEC */
}
|