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* KMVC (used in Worms games) decoder. Works fine with samples from MPHQKostya Shishkov2006-04-071-0/+1
* * fixing -target *dv issues with not setting pix_fmt and adding dv50 targetRoman Shaposhnik2006-03-301-0/+1
* NuppelVideo/MythTVVideo support, including rtjpeg decoderReimar Döffinger2006-03-271-0/+1
* Smacker demuxer and decoder.Kostya Shishkov2006-03-211-0/+1
* Set 'MJLS' FOURCC for JPEG-LS in AVI and documentation fix. Patch byBenjamin Larsson2006-03-011-1/+1
* complete AVS playback system (from Creature Shock computer game),Mike Melanson2006-02-171-0/+1
* Clarify creative ADPCM changelog entryAurelien Jacobs2006-02-161-1/+1
* tta and theora improvementsAlex Beregszaszi2006-02-121-1/+3
* dosbox native ZMBV decoder, courtesy of KostyaMike Melanson2006-02-121-0/+1
* complete American Laser Games MM playback system, courtesy of Peter RossMike Melanson2006-02-121-0/+1
* add a Creative VOC (de)muxerAurelien Jacobs2006-02-091-0/+1
* bump version numbers and update docs for adts aac supportMåns Rullgård2006-02-081-0/+1
* AIFF format support by (Patrick Guimond <patg a.t patg d.o.t homeunix d.o.t org)Michael Niedermayer2006-02-021-0/+1
* JPEG-LS codec fixed.Diego Biurrun2006-02-021-1/+1
* typo, RealAudio 14.4/28.8Diego Biurrun2006-01-301-1/+2
* CamStudio video decoderDiego Biurrun2006-01-141-0/+1
* TrueSpeech compatible audio decoder by Konstantin ShishkovDiego Biurrun2006-01-031-0/+1
* spelling/wording/grammarDiego Biurrun2005-12-291-163/+162
* updatesDiego Biurrun2005-12-291-2/+5
* wma2 fixRoberto Togni2005-12-271-0/+1
* COSMETICS: Remove all trailing whitespace.Diego Biurrun2005-12-171-1/+1
* QDM2Diego Biurrun2005-12-121-0/+1
* cookDiego Biurrun2005-12-091-0/+1
* ffserver fixedDiego Biurrun2005-11-151-0/+1
* h264 custom quant matricesLoren Merritt2005-10-251-0/+1
* documentation updateMike Melanson2005-10-131-0/+2
* some missing additionsAlex Beregszaszi2005-07-021-0/+4
* Fraps FPS1 video decoder (v1 & v2), courtesy of Roine Gustafsson <roineMike Melanson2005-05-171-0/+1
* Indeo 2Diego Biurrun2005-04-201-0/+1
* Autodesk Animator Studio Codec (AASC) video decoder, courtesy ofMike Melanson2005-04-031-0/+1
* Winnov WNV1 video decoder, courtesy of Konstantin ShishkovMike Melanson2005-03-261-0/+1
* decoder works fine now, when fed properly-sized chunks by the demuxer;Mike Melanson2005-03-061-0/+1
* go LOCO, courtesy of Kostya ShishkovMike Melanson2005-03-011-0/+1
* doc update for Shorten codecMike Melanson2005-02-261-0/+1
* new NSV demuxerMike Melanson2004-11-201-0/+1
* native QPEG video decoder, courtesy of Konstantin ShishkovMike Melanson2004-11-171-0/+1
* H.261 stuffMike Melanson2004-10-281-0/+1
* Miro VideoXL (VIXL) decoder, courtesy of Konstantin ShishkovMike Melanson2004-10-271-0/+1
* Electronic Arts Game Multimedia format demuxer (WVE/UV2/etc.)Mike Melanson2004-10-161-0/+1
* Creative ADPCM decoder, format 0x200, courtesy of Konstantin ShishkovMike Melanson2004-10-121-0/+1
* support for Sierra Online audio files and Apple QuickDraw codec,Mike Melanson2004-09-281-0/+2
* IBM Ultimotion video decoder, courtesy of Konstantin ShishkovMike Melanson2004-09-161-0/+1
* TechSmith Camtasia (TSCC) video decoder, courtesy of Konstantin ShishkovMike Melanson2004-08-141-0/+3
* updateMichael Niedermayer2004-07-091-1/+65
* first pass at a Sorenson Video 1 (SVQ1) encoderMike Melanson2004-05-071-0/+1
* initial commit for Quicktime Animation (RLE) video decoder; bit depthsMike Melanson2004-02-051-0/+1
* VMD supportMike Melanson2004-01-021-0/+1
* initial support for Duck TrueMotion v1 (think of it as On2 VP1); onlyMike Melanson2003-12-031-0/+2
* yep, FLI supportMike Melanson2003-11-141-1/+4
* implemented Id Quake II CIN supportMike Melanson2003-10-031-0/+1