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author | Vitor Sessak <vitor1001@gmail.com> | 2011-01-02 11:16:21 +0000 |
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committer | Vitor Sessak <vitor1001@gmail.com> | 2011-01-02 11:16:21 +0000 |
commit | e3e3c82555e2382125195c1ba9f34b5a43299abc (patch) | |
tree | ff6363f59c4d845ddaa3623843a56dcbf3ff0b36 /libavcodec | |
parent | cf99e4aa00c4a74f3da5dd399c69da84fd176d4a (diff) | |
download | ffmpeg-e3e3c82555e2382125195c1ba9f34b5a43299abc.tar.gz |
Make PSX MDEC decoder output YUVJ420 and always use IDCT_SIMPLE. This
makes the output much closer to original Playstation hardware.
Originally committed as revision 26196 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'libavcodec')
-rw-r--r-- | libavcodec/mdec.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/libavcodec/mdec.c b/libavcodec/mdec.c index 606a749695..83e1f7ce9c 100644 --- a/libavcodec/mdec.c +++ b/libavcodec/mdec.c @@ -229,9 +229,11 @@ static av_cold int decode_init(AVCodecContext *avctx){ ff_mpeg12_init_vlcs(); ff_init_scantable(a->dsp.idct_permutation, &a->scantable, ff_zigzag_direct); + if( avctx->idct_algo == FF_IDCT_AUTO ) + avctx->idct_algo = FF_IDCT_SIMPLE; p->qstride= 0; p->qscale_table= av_mallocz(a->mb_width); - avctx->pix_fmt= PIX_FMT_YUV420P; + avctx->pix_fmt= PIX_FMT_YUVJ420P; return 0; } |