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authorChristophe Gisquet <christophe.gisquet@gmail.com>2012-04-19 22:36:17 +0200
committerDiego Biurrun <diego@biurrun.de>2012-05-10 18:42:43 +0200
commit110d0cdc9d1ec414a658f841a3fbefbf6f796d61 (patch)
treed2f80a035204c7a75a6daa5c71357e61817ffd54 /libavcodec/x86/h264_chromamc.asm
parent706b998cdcea97c50fad2228f67488de0e06b2a2 (diff)
downloadffmpeg-110d0cdc9d1ec414a658f841a3fbefbf6f796d61.tar.gz
rv40dsp x86: MMX/MMX2/3DNow/SSE2/SSSE3 implementations of MC
Code mostly inspired by vp8's MC, however: - its MMX2 horizontal filter is worse because it can't take advantage of the coefficient redundancy - that same coefficient redundancy allows better code for non-SSSE3 versions Benchmark (rounded to tens of unit): V8x8 H8x8 2D8x8 V16x16 H16x16 2D16x16 C 445 358 985 1785 1559 3280 MMX* 219 271 478 714 929 1443 SSE2 131 158 294 425 515 892 SSSE3 120 122 248 387 390 763 End result is overall around a 15% speedup for SSSE3 version (on 6 sequences); all loop filter functions now take around 55% of decoding time, while luma MC dsp functions are around 6%, chroma ones are 1.3% and biweight around 2.3%. Signed-off-by: Diego Biurrun <diego@biurrun.de>
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