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authorMartin Storsjö <martin@martin.st>2016-11-10 11:06:26 +0200
committerMartin Storsjö <martin@martin.st>2016-11-10 11:15:56 +0200
commit383d96aa2229f644d9bd77b821ed3a309da5e9fc (patch)
treeb2daa4f73e9eec8146710747e847220e1f8deac4 /libavcodec/vp9block.c
parentc44a8a3eabcd6acd2ba79f32ec8a432e6ebe552c (diff)
downloadffmpeg-383d96aa2229f644d9bd77b821ed3a309da5e9fc.tar.gz
aarch64: vp9: Add NEON optimizations of VP9 MC functions
This work is sponsored by, and copyright, Google. These are ported from the ARM version; it is essentially a 1:1 port with no extra added features, but with some hand tuning (especially for the plain copy/avg functions). The ARM version isn't very register starved to begin with, so there's not much to be gained from having more spare registers here - we only avoid having to clobber callee-saved registers. Examples of runtimes vs the 32 bit version, on a Cortex A53: ARM AArch64 vp9_avg4_neon: 27.2 23.7 vp9_avg8_neon: 56.5 54.7 vp9_avg16_neon: 169.9 167.4 vp9_avg32_neon: 585.8 585.2 vp9_avg64_neon: 2460.3 2294.7 vp9_avg_8tap_smooth_4h_neon: 132.7 125.2 vp9_avg_8tap_smooth_4hv_neon: 478.8 442.0 vp9_avg_8tap_smooth_4v_neon: 126.0 93.7 vp9_avg_8tap_smooth_8h_neon: 241.7 234.2 vp9_avg_8tap_smooth_8hv_neon: 690.9 646.5 vp9_avg_8tap_smooth_8v_neon: 245.0 205.5 vp9_avg_8tap_smooth_64h_neon: 11273.2 11280.1 vp9_avg_8tap_smooth_64hv_neon: 22980.6 22184.1 vp9_avg_8tap_smooth_64v_neon: 11549.7 10781.1 vp9_put4_neon: 18.0 17.2 vp9_put8_neon: 40.2 37.7 vp9_put16_neon: 97.4 99.5 vp9_put32_neon/armv8: 346.0 307.4 vp9_put64_neon/armv8: 1319.0 1107.5 vp9_put_8tap_smooth_4h_neon: 126.7 118.2 vp9_put_8tap_smooth_4hv_neon: 465.7 434.0 vp9_put_8tap_smooth_4v_neon: 113.0 86.5 vp9_put_8tap_smooth_8h_neon: 229.7 221.6 vp9_put_8tap_smooth_8hv_neon: 658.9 621.3 vp9_put_8tap_smooth_8v_neon: 215.0 187.5 vp9_put_8tap_smooth_64h_neon: 10636.7 10627.8 vp9_put_8tap_smooth_64hv_neon: 21076.8 21026.9 vp9_put_8tap_smooth_64v_neon: 9635.0 9632.4 These are generally about as fast as the corresponding ARM routines on the same CPU (at least on the A53), in most cases marginally faster. The speedup vs C code is pretty much the same as for the 32 bit case; on the A53 it's around 6-13x for ther larger 8tap filters. The exact speedup varies a little, since the C versions generally don't end up exactly as slow/fast as on 32 bit. Signed-off-by: Martin Storsjö <martin@martin.st>
Diffstat (limited to 'libavcodec/vp9block.c')
-rw-r--r--libavcodec/vp9block.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/libavcodec/vp9block.c b/libavcodec/vp9block.c
index 54f76d6e1c..194d619ce2 100644
--- a/libavcodec/vp9block.c
+++ b/libavcodec/vp9block.c
@@ -1176,7 +1176,7 @@ static av_always_inline void mc_luma_dir(VP9Context *s, vp9_mc_func(*mc)[2],
ff_thread_await_progress(ref_frame, FFMAX(th, 0), 0);
// FIXME bilinear filter only needs 0/1 pixels, not 3/4
- // The arm _hv filters read one more row than what actually is
+ // The arm/aarch64 _hv filters read one more row than what actually is
// needed, so switch to emulated edge one pixel sooner vertically
// (!!my * 5) than horizontally (!!mx * 4).
if (x < !!mx * 3 || y < !!my * 3 ||
@@ -1221,7 +1221,7 @@ static av_always_inline void mc_chroma_dir(VP9Context *s, vp9_mc_func(*mc)[2],
ff_thread_await_progress(ref_frame, FFMAX(th, 0), 0);
// FIXME bilinear filter only needs 0/1 pixels, not 3/4
- // The arm _hv filters read one more row than what actually is
+ // The arm/aarch64 _hv filters read one more row than what actually is
// needed, so switch to emulated edge one pixel sooner vertically
// (!!my * 5) than horizontally (!!mx * 4).
if (x < !!mx * 3 || y < !!my * 3 ||