diff options
author | Diego Biurrun <diego@biurrun.de> | 2014-02-08 02:59:58 +0100 |
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committer | Diego Biurrun <diego@biurrun.de> | 2014-07-17 09:07:10 -0700 |
commit | 2d60444331fca1910510038dd3817bea885c2367 (patch) | |
tree | 51ac937c7e051b03c7cc8e39b079a37f18dd09b0 /libavcodec/ppc/me_cmp.c | |
parent | a578b0407dc983aecd72028e1127062689b67089 (diff) | |
download | ffmpeg-2d60444331fca1910510038dd3817bea885c2367.tar.gz |
dsputil: Split motion estimation compare bits off into their own context
Diffstat (limited to 'libavcodec/ppc/me_cmp.c')
-rw-r--r-- | libavcodec/ppc/me_cmp.c | 767 |
1 files changed, 767 insertions, 0 deletions
diff --git a/libavcodec/ppc/me_cmp.c b/libavcodec/ppc/me_cmp.c new file mode 100644 index 0000000000..88c7feaa7e --- /dev/null +++ b/libavcodec/ppc/me_cmp.c @@ -0,0 +1,767 @@ +/* + * Copyright (c) 2002 Brian Foley + * Copyright (c) 2002 Dieter Shirley + * Copyright (c) 2003-2004 Romain Dolbeau <romain@dolbeau.org> + * + * This file is part of Libav. + * + * Libav is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * Libav is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with Libav; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#include "config.h" +#if HAVE_ALTIVEC_H +#include <altivec.h> +#endif + +#include "libavutil/attributes.h" +#include "libavutil/cpu.h" +#include "libavutil/ppc/cpu.h" +#include "libavutil/ppc/types_altivec.h" +#include "libavutil/ppc/util_altivec.h" +#include "libavcodec/avcodec.h" +#include "libavcodec/mpegvideo.h" +#include "libavcodec/me_cmp.h" + +#if HAVE_ALTIVEC +static int sad16_x2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, + int line_size, int h) +{ + int i, s = 0; + const vector unsigned char zero = + (const vector unsigned char) vec_splat_u8(0); + vector unsigned char perm1 = vec_lvsl(0, pix2); + vector unsigned char perm2 = vec_add(perm1, vec_splat_u8(1)); + vector unsigned int sad = (vector unsigned int) vec_splat_u32(0); + vector signed int sumdiffs; + + for (i = 0; i < h; i++) { + /* Read unaligned pixels into our vectors. The vectors are as follows: + * pix1v: pix1[0] - pix1[15] + * pix2v: pix2[0] - pix2[15] pix2iv: pix2[1] - pix2[16] */ + vector unsigned char pix1v = vec_ld(0, pix1); + vector unsigned char pix2l = vec_ld(0, pix2); + vector unsigned char pix2r = vec_ld(16, pix2); + vector unsigned char pix2v = vec_perm(pix2l, pix2r, perm1); + vector unsigned char pix2iv = vec_perm(pix2l, pix2r, perm2); + + /* Calculate the average vector. */ + vector unsigned char avgv = vec_avg(pix2v, pix2iv); + + /* Calculate a sum of abs differences vector. */ + vector unsigned char t5 = vec_sub(vec_max(pix1v, avgv), + vec_min(pix1v, avgv)); + + /* Add each 4 pixel group together and put 4 results into sad. */ + sad = vec_sum4s(t5, sad); + + pix1 += line_size; + pix2 += line_size; + } + /* Sum up the four partial sums, and put the result into s. */ + sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero); + sumdiffs = vec_splat(sumdiffs, 3); + vec_ste(sumdiffs, 0, &s); + + return s; +} + +static int sad16_y2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, + int line_size, int h) +{ + int i, s = 0; + const vector unsigned char zero = + (const vector unsigned char) vec_splat_u8(0); + vector unsigned char perm = vec_lvsl(0, pix2); + vector unsigned char pix1v, pix3v, avgv, t5; + vector unsigned int sad = (vector unsigned int) vec_splat_u32(0); + vector signed int sumdiffs; + uint8_t *pix3 = pix2 + line_size; + + /* Due to the fact that pix3 = pix2 + line_size, the pix3 of one + * iteration becomes pix2 in the next iteration. We can use this + * fact to avoid a potentially expensive unaligned read, each + * time around the loop. + * Read unaligned pixels into our vectors. The vectors are as follows: + * pix2v: pix2[0] - pix2[15] + * Split the pixel vectors into shorts. */ + vector unsigned char pix2l = vec_ld(0, pix2); + vector unsigned char pix2r = vec_ld(15, pix2); + vector unsigned char pix2v = vec_perm(pix2l, pix2r, perm); + + for (i = 0; i < h; i++) { + /* Read unaligned pixels into our vectors. The vectors are as follows: + * pix1v: pix1[0] - pix1[15] + * pix3v: pix3[0] - pix3[15] */ + pix1v = vec_ld(0, pix1); + + pix2l = vec_ld(0, pix3); + pix2r = vec_ld(15, pix3); + pix3v = vec_perm(pix2l, pix2r, perm); + + /* Calculate the average vector. */ + avgv = vec_avg(pix2v, pix3v); + + /* Calculate a sum of abs differences vector. */ + t5 = vec_sub(vec_max(pix1v, avgv), vec_min(pix1v, avgv)); + + /* Add each 4 pixel group together and put 4 results into sad. */ + sad = vec_sum4s(t5, sad); + + pix1 += line_size; + pix2v = pix3v; + pix3 += line_size; + } + + /* Sum up the four partial sums, and put the result into s. */ + sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero); + sumdiffs = vec_splat(sumdiffs, 3); + vec_ste(sumdiffs, 0, &s); + return s; +} + +static int sad16_xy2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, + int line_size, int h) +{ + int i, s = 0; + uint8_t *pix3 = pix2 + line_size; + const vector unsigned char zero = + (const vector unsigned char) vec_splat_u8(0); + const vector unsigned short two = + (const vector unsigned short) vec_splat_u16(2); + vector unsigned char avgv, t5; + vector unsigned char perm1 = vec_lvsl(0, pix2); + vector unsigned char perm2 = vec_add(perm1, vec_splat_u8(1)); + vector unsigned char pix1v, pix3v, pix3iv; + vector unsigned short pix3lv, pix3hv, pix3ilv, pix3ihv; + vector unsigned short avghv, avglv; + vector unsigned int sad = (vector unsigned int) vec_splat_u32(0); + vector signed int sumdiffs; + + /* Due to the fact that pix3 = pix2 + line_size, the pix3 of one + * iteration becomes pix2 in the next iteration. We can use this + * fact to avoid a potentially expensive unaligned read, as well + * as some splitting, and vector addition each time around the loop. + * Read unaligned pixels into our vectors. The vectors are as follows: + * pix2v: pix2[0] - pix2[15] pix2iv: pix2[1] - pix2[16] + * Split the pixel vectors into shorts. */ + vector unsigned char pix2l = vec_ld(0, pix2); + vector unsigned char pix2r = vec_ld(16, pix2); + vector unsigned char pix2v = vec_perm(pix2l, pix2r, perm1); + vector unsigned char pix2iv = vec_perm(pix2l, pix2r, perm2); + + vector unsigned short pix2hv = + (vector unsigned short) vec_mergeh(zero, pix2v); + vector unsigned short pix2lv = + (vector unsigned short) vec_mergel(zero, pix2v); + vector unsigned short pix2ihv = + (vector unsigned short) vec_mergeh(zero, pix2iv); + vector unsigned short pix2ilv = + (vector unsigned short) vec_mergel(zero, pix2iv); + vector unsigned short t1 = vec_add(pix2hv, pix2ihv); + vector unsigned short t2 = vec_add(pix2lv, pix2ilv); + vector unsigned short t3, t4; + + for (i = 0; i < h; i++) { + /* Read unaligned pixels into our vectors. The vectors are as follows: + * pix1v: pix1[0] - pix1[15] + * pix3v: pix3[0] - pix3[15] pix3iv: pix3[1] - pix3[16] */ + pix1v = vec_ld(0, pix1); + + pix2l = vec_ld(0, pix3); + pix2r = vec_ld(16, pix3); + pix3v = vec_perm(pix2l, pix2r, perm1); + pix3iv = vec_perm(pix2l, pix2r, perm2); + + /* Note that AltiVec does have vec_avg, but this works on vector pairs + * and rounds up. We could do avg(avg(a, b), avg(c, d)), but the + * rounding would mean that, for example, avg(3, 0, 0, 1) = 2, when + * it should be 1. Instead, we have to split the pixel vectors into + * vectors of shorts and do the averaging by hand. */ + + /* Split the pixel vectors into shorts. */ + pix3hv = (vector unsigned short) vec_mergeh(zero, pix3v); + pix3lv = (vector unsigned short) vec_mergel(zero, pix3v); + pix3ihv = (vector unsigned short) vec_mergeh(zero, pix3iv); + pix3ilv = (vector unsigned short) vec_mergel(zero, pix3iv); + + /* Do the averaging on them. */ + t3 = vec_add(pix3hv, pix3ihv); + t4 = vec_add(pix3lv, pix3ilv); + + avghv = vec_sr(vec_add(vec_add(t1, t3), two), two); + avglv = vec_sr(vec_add(vec_add(t2, t4), two), two); + + /* Pack the shorts back into a result. */ + avgv = vec_pack(avghv, avglv); + + /* Calculate a sum of abs differences vector. */ + t5 = vec_sub(vec_max(pix1v, avgv), vec_min(pix1v, avgv)); + + /* Add each 4 pixel group together and put 4 results into sad. */ + sad = vec_sum4s(t5, sad); + + pix1 += line_size; + pix3 += line_size; + /* Transfer the calculated values for pix3 into pix2. */ + t1 = t3; + t2 = t4; + } + /* Sum up the four partial sums, and put the result into s. */ + sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero); + sumdiffs = vec_splat(sumdiffs, 3); + vec_ste(sumdiffs, 0, &s); + + return s; +} + +static int sad16_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, + int line_size, int h) +{ + int i, s; + const vector unsigned int zero = + (const vector unsigned int) vec_splat_u32(0); + vector unsigned char perm = vec_lvsl(0, pix2); + vector unsigned int sad = (vector unsigned int) vec_splat_u32(0); + vector signed int sumdiffs; + + for (i = 0; i < h; i++) { + /* Read potentially unaligned pixels into t1 and t2. */ + vector unsigned char pix2l = vec_ld(0, pix2); + vector unsigned char pix2r = vec_ld(15, pix2); + vector unsigned char t1 = vec_ld(0, pix1); + vector unsigned char t2 = vec_perm(pix2l, pix2r, perm); + + /* Calculate a sum of abs differences vector. */ + vector unsigned char t3 = vec_max(t1, t2); + vector unsigned char t4 = vec_min(t1, t2); + vector unsigned char t5 = vec_sub(t3, t4); + + /* Add each 4 pixel group together and put 4 results into sad. */ + sad = vec_sum4s(t5, sad); + + pix1 += line_size; + pix2 += line_size; + } + + /* Sum up the four partial sums, and put the result into s. */ + sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero); + sumdiffs = vec_splat(sumdiffs, 3); + vec_ste(sumdiffs, 0, &s); + + return s; +} + +static int sad8_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, + int line_size, int h) +{ + int i, s; + const vector unsigned int zero = + (const vector unsigned int) vec_splat_u32(0); + const vector unsigned char permclear = + (vector unsigned char) + { 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0 }; + vector unsigned char perm1 = vec_lvsl(0, pix1); + vector unsigned char perm2 = vec_lvsl(0, pix2); + vector unsigned int sad = (vector unsigned int) vec_splat_u32(0); + vector signed int sumdiffs; + + for (i = 0; i < h; i++) { + /* Read potentially unaligned pixels into t1 and t2. + * Since we're reading 16 pixels, and actually only want 8, + * mask out the last 8 pixels. The 0s don't change the sum. */ + vector unsigned char pix1l = vec_ld(0, pix1); + vector unsigned char pix1r = vec_ld(7, pix1); + vector unsigned char pix2l = vec_ld(0, pix2); + vector unsigned char pix2r = vec_ld(7, pix2); + vector unsigned char t1 = vec_and(vec_perm(pix1l, pix1r, perm1), + permclear); + vector unsigned char t2 = vec_and(vec_perm(pix2l, pix2r, perm2), + permclear); + + /* Calculate a sum of abs differences vector. */ + vector unsigned char t3 = vec_max(t1, t2); + vector unsigned char t4 = vec_min(t1, t2); + vector unsigned char t5 = vec_sub(t3, t4); + + /* Add each 4 pixel group together and put 4 results into sad. */ + sad = vec_sum4s(t5, sad); + + pix1 += line_size; + pix2 += line_size; + } + + /* Sum up the four partial sums, and put the result into s. */ + sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero); + sumdiffs = vec_splat(sumdiffs, 3); + vec_ste(sumdiffs, 0, &s); + + return s; +} + +/* Sum of Squared Errors for an 8x8 block, AltiVec-enhanced. + * It's the sad8_altivec code above w/ squaring added. */ +static int sse8_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, + int line_size, int h) +{ + int i, s; + const vector unsigned int zero = + (const vector unsigned int) vec_splat_u32(0); + const vector unsigned char permclear = + (vector unsigned char) + { 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0 }; + vector unsigned char perm1 = vec_lvsl(0, pix1); + vector unsigned char perm2 = vec_lvsl(0, pix2); + vector unsigned int sum = (vector unsigned int) vec_splat_u32(0); + vector signed int sumsqr; + + for (i = 0; i < h; i++) { + /* Read potentially unaligned pixels into t1 and t2. + * Since we're reading 16 pixels, and actually only want 8, + * mask out the last 8 pixels. The 0s don't change the sum. */ + vector unsigned char pix1l = vec_ld(0, pix1); + vector unsigned char pix1r = vec_ld(7, pix1); + vector unsigned char pix2l = vec_ld(0, pix2); + vector unsigned char pix2r = vec_ld(7, pix2); + vector unsigned char t1 = vec_and(vec_perm(pix1l, pix1r, perm1), + permclear); + vector unsigned char t2 = vec_and(vec_perm(pix2l, pix2r, perm2), + permclear); + + /* Since we want to use unsigned chars, we can take advantage + * of the fact that abs(a - b) ^ 2 = (a - b) ^ 2. */ + + /* Calculate abs differences vector. */ + vector unsigned char t3 = vec_max(t1, t2); + vector unsigned char t4 = vec_min(t1, t2); + vector unsigned char t5 = vec_sub(t3, t4); + + /* Square the values and add them to our sum. */ + sum = vec_msum(t5, t5, sum); + + pix1 += line_size; + pix2 += line_size; + } + + /* Sum up the four partial sums, and put the result into s. */ + sumsqr = vec_sums((vector signed int) sum, (vector signed int) zero); + sumsqr = vec_splat(sumsqr, 3); + vec_ste(sumsqr, 0, &s); + + return s; +} + +/* Sum of Squared Errors for a 16x16 block, AltiVec-enhanced. + * It's the sad16_altivec code above w/ squaring added. */ +static int sse16_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, + int line_size, int h) +{ + int i, s; + const vector unsigned int zero = + (const vector unsigned int) vec_splat_u32(0); + vector unsigned char perm = vec_lvsl(0, pix2); + vector unsigned int sum = (vector unsigned int) vec_splat_u32(0); + vector signed int sumsqr; + + for (i = 0; i < h; i++) { + /* Read potentially unaligned pixels into t1 and t2. */ + vector unsigned char pix2l = vec_ld(0, pix2); + vector unsigned char pix2r = vec_ld(15, pix2); + vector unsigned char t1 = vec_ld(0, pix1); + vector unsigned char t2 = vec_perm(pix2l, pix2r, perm); + + /* Since we want to use unsigned chars, we can take advantage + * of the fact that abs(a - b) ^ 2 = (a - b) ^ 2. */ + + /* Calculate abs differences vector. */ + vector unsigned char t3 = vec_max(t1, t2); + vector unsigned char t4 = vec_min(t1, t2); + vector unsigned char t5 = vec_sub(t3, t4); + + /* Square the values and add them to our sum. */ + sum = vec_msum(t5, t5, sum); + + pix1 += line_size; + pix2 += line_size; + } + + /* Sum up the four partial sums, and put the result into s. */ + sumsqr = vec_sums((vector signed int) sum, (vector signed int) zero); + sumsqr = vec_splat(sumsqr, 3); + vec_ste(sumsqr, 0, &s); + + return s; +} + +static int hadamard8_diff8x8_altivec(MpegEncContext *s, uint8_t *dst, + uint8_t *src, int stride, int h) +{ + int sum; + register const vector unsigned char vzero = + (const vector unsigned char) vec_splat_u8(0); + register vector signed short temp0, temp1, temp2, temp3, temp4, + temp5, temp6, temp7; + { + register const vector signed short vprod1 = + (const vector signed short) { 1, -1, 1, -1, 1, -1, 1, -1 }; + register const vector signed short vprod2 = + (const vector signed short) { 1, 1, -1, -1, 1, 1, -1, -1 }; + register const vector signed short vprod3 = + (const vector signed short) { 1, 1, 1, 1, -1, -1, -1, -1 }; + register const vector unsigned char perm1 = + (const vector unsigned char) + { 0x02, 0x03, 0x00, 0x01, 0x06, 0x07, 0x04, 0x05, + 0x0A, 0x0B, 0x08, 0x09, 0x0E, 0x0F, 0x0C, 0x0D }; + register const vector unsigned char perm2 = + (const vector unsigned char) + { 0x04, 0x05, 0x06, 0x07, 0x00, 0x01, 0x02, 0x03, + 0x0C, 0x0D, 0x0E, 0x0F, 0x08, 0x09, 0x0A, 0x0B }; + register const vector unsigned char perm3 = + (const vector unsigned char) + { 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, + 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07 }; + +#define ONEITERBUTTERFLY(i, res) \ + { \ + register vector unsigned char src1 = vec_ld(stride * i, src); \ + register vector unsigned char src2 = vec_ld(stride * i + 15, src); \ + register vector unsigned char srcO = \ + vec_perm(src1, src2, vec_lvsl(stride * i, src)); \ + register vector unsigned char dst1 = vec_ld(stride * i, dst); \ + register vector unsigned char dst2 = vec_ld(stride * i + 15, dst); \ + register vector unsigned char dstO = \ + vec_perm(dst1, dst2, vec_lvsl(stride * i, dst)); \ + \ + /* Promote the unsigned chars to signed shorts. */ \ + /* We're in the 8x8 function, we only care for the first 8. */ \ + register vector signed short srcV = \ + (vector signed short) vec_mergeh((vector signed char) vzero, \ + (vector signed char) srcO); \ + register vector signed short dstV = \ + (vector signed short) vec_mergeh((vector signed char) vzero, \ + (vector signed char) dstO); \ + \ + /* subtractions inside the first butterfly */ \ + register vector signed short but0 = vec_sub(srcV, dstV); \ + register vector signed short op1 = vec_perm(but0, but0, perm1); \ + register vector signed short but1 = vec_mladd(but0, vprod1, op1); \ + register vector signed short op2 = vec_perm(but1, but1, perm2); \ + register vector signed short but2 = vec_mladd(but1, vprod2, op2); \ + register vector signed short op3 = vec_perm(but2, but2, perm3); \ + res = vec_mladd(but2, vprod3, op3); \ + } + ONEITERBUTTERFLY(0, temp0); + ONEITERBUTTERFLY(1, temp1); + ONEITERBUTTERFLY(2, temp2); + ONEITERBUTTERFLY(3, temp3); + ONEITERBUTTERFLY(4, temp4); + ONEITERBUTTERFLY(5, temp5); + ONEITERBUTTERFLY(6, temp6); + ONEITERBUTTERFLY(7, temp7); + } +#undef ONEITERBUTTERFLY + { + register vector signed int vsum; + register vector signed short line0 = vec_add(temp0, temp1); + register vector signed short line1 = vec_sub(temp0, temp1); + register vector signed short line2 = vec_add(temp2, temp3); + register vector signed short line3 = vec_sub(temp2, temp3); + register vector signed short line4 = vec_add(temp4, temp5); + register vector signed short line5 = vec_sub(temp4, temp5); + register vector signed short line6 = vec_add(temp6, temp7); + register vector signed short line7 = vec_sub(temp6, temp7); + + register vector signed short line0B = vec_add(line0, line2); + register vector signed short line2B = vec_sub(line0, line2); + register vector signed short line1B = vec_add(line1, line3); + register vector signed short line3B = vec_sub(line1, line3); + register vector signed short line4B = vec_add(line4, line6); + register vector signed short line6B = vec_sub(line4, line6); + register vector signed short line5B = vec_add(line5, line7); + register vector signed short line7B = vec_sub(line5, line7); + + register vector signed short line0C = vec_add(line0B, line4B); + register vector signed short line4C = vec_sub(line0B, line4B); + register vector signed short line1C = vec_add(line1B, line5B); + register vector signed short line5C = vec_sub(line1B, line5B); + register vector signed short line2C = vec_add(line2B, line6B); + register vector signed short line6C = vec_sub(line2B, line6B); + register vector signed short line3C = vec_add(line3B, line7B); + register vector signed short line7C = vec_sub(line3B, line7B); + + vsum = vec_sum4s(vec_abs(line0C), vec_splat_s32(0)); + vsum = vec_sum4s(vec_abs(line1C), vsum); + vsum = vec_sum4s(vec_abs(line2C), vsum); + vsum = vec_sum4s(vec_abs(line3C), vsum); + vsum = vec_sum4s(vec_abs(line4C), vsum); + vsum = vec_sum4s(vec_abs(line5C), vsum); + vsum = vec_sum4s(vec_abs(line6C), vsum); + vsum = vec_sum4s(vec_abs(line7C), vsum); + vsum = vec_sums(vsum, (vector signed int) vzero); + vsum = vec_splat(vsum, 3); + vec_ste(vsum, 0, &sum); + } + return sum; +} + +/* + * 16x8 works with 16 elements; it allows to avoid replicating loads, and + * gives the compiler more room for scheduling. It's only used from + * inside hadamard8_diff16_altivec. + * + * Unfortunately, it seems gcc-3.3 is a bit dumb, and the compiled code has + * a LOT of spill code, it seems gcc (unlike xlc) cannot keep everything in + * registers by itself. The following code includes hand-made register + * allocation. It's not clean, but on a 7450 the resulting code is much faster + * (best case falls from 700+ cycles to 550). + * + * xlc doesn't add spill code, but it doesn't know how to schedule for the + * 7450, and its code isn't much faster than gcc-3.3 on the 7450 (but uses + * 25% fewer instructions...) + * + * On the 970, the hand-made RA is still a win (around 690 vs. around 780), + * but xlc goes to around 660 on the regular C code... + */ +static int hadamard8_diff16x8_altivec(MpegEncContext *s, uint8_t *dst, + uint8_t *src, int stride, int h) +{ + int sum; + register vector signed short + temp0 __asm__ ("v0"), + temp1 __asm__ ("v1"), + temp2 __asm__ ("v2"), + temp3 __asm__ ("v3"), + temp4 __asm__ ("v4"), + temp5 __asm__ ("v5"), + temp6 __asm__ ("v6"), + temp7 __asm__ ("v7"); + register vector signed short + temp0S __asm__ ("v8"), + temp1S __asm__ ("v9"), + temp2S __asm__ ("v10"), + temp3S __asm__ ("v11"), + temp4S __asm__ ("v12"), + temp5S __asm__ ("v13"), + temp6S __asm__ ("v14"), + temp7S __asm__ ("v15"); + register const vector unsigned char vzero __asm__ ("v31") = + (const vector unsigned char) vec_splat_u8(0); + { + register const vector signed short vprod1 __asm__ ("v16") = + (const vector signed short) { 1, -1, 1, -1, 1, -1, 1, -1 }; + + register const vector signed short vprod2 __asm__ ("v17") = + (const vector signed short) { 1, 1, -1, -1, 1, 1, -1, -1 }; + + register const vector signed short vprod3 __asm__ ("v18") = + (const vector signed short) { 1, 1, 1, 1, -1, -1, -1, -1 }; + + register const vector unsigned char perm1 __asm__ ("v19") = + (const vector unsigned char) + { 0x02, 0x03, 0x00, 0x01, 0x06, 0x07, 0x04, 0x05, + 0x0A, 0x0B, 0x08, 0x09, 0x0E, 0x0F, 0x0C, 0x0D }; + + register const vector unsigned char perm2 __asm__ ("v20") = + (const vector unsigned char) + { 0x04, 0x05, 0x06, 0x07, 0x00, 0x01, 0x02, 0x03, + 0x0C, 0x0D, 0x0E, 0x0F, 0x08, 0x09, 0x0A, 0x0B }; + + register const vector unsigned char perm3 __asm__ ("v21") = + (const vector unsigned char) + { 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, + 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07 }; + +#define ONEITERBUTTERFLY(i, res1, res2) \ + { \ + register vector unsigned char src1 __asm__ ("v22") = \ + vec_ld(stride * i, src); \ + register vector unsigned char src2 __asm__ ("v23") = \ + vec_ld(stride * i + 16, src); \ + register vector unsigned char srcO __asm__ ("v22") = \ + vec_perm(src1, src2, vec_lvsl(stride * i, src)); \ + register vector unsigned char dst1 __asm__ ("v24") = \ + vec_ld(stride * i, dst); \ + register vector unsigned char dst2 __asm__ ("v25") = \ + vec_ld(stride * i + 16, dst); \ + register vector unsigned char dstO __asm__ ("v23") = \ + vec_perm(dst1, dst2, vec_lvsl(stride * i, dst)); \ + \ + /* Promote the unsigned chars to signed shorts. */ \ + register vector signed short srcV __asm__ ("v24") = \ + (vector signed short) vec_mergeh((vector signed char) vzero, \ + (vector signed char) srcO); \ + register vector signed short dstV __asm__ ("v25") = \ + (vector signed short) vec_mergeh((vector signed char) vzero, \ + (vector signed char) dstO); \ + register vector signed short srcW __asm__ ("v26") = \ + (vector signed short) vec_mergel((vector signed char) vzero, \ + (vector signed char) srcO); \ + register vector signed short dstW __asm__ ("v27") = \ + (vector signed short) vec_mergel((vector signed char) vzero, \ + (vector signed char) dstO); \ + \ + /* subtractions inside the first butterfly */ \ + register vector signed short but0 __asm__ ("v28") = \ + vec_sub(srcV, dstV); \ + register vector signed short but0S __asm__ ("v29") = \ + vec_sub(srcW, dstW); \ + register vector signed short op1 __asm__ ("v30") = \ + vec_perm(but0, but0, perm1); \ + register vector signed short but1 __asm__ ("v22") = \ + vec_mladd(but0, vprod1, op1); \ + register vector signed short op1S __asm__ ("v23") = \ + vec_perm(but0S, but0S, perm1); \ + register vector signed short but1S __asm__ ("v24") = \ + vec_mladd(but0S, vprod1, op1S); \ + register vector signed short op2 __asm__ ("v25") = \ + vec_perm(but1, but1, perm2); \ + register vector signed short but2 __asm__ ("v26") = \ + vec_mladd(but1, vprod2, op2); \ + register vector signed short op2S __asm__ ("v27") = \ + vec_perm(but1S, but1S, perm2); \ + register vector signed short but2S __asm__ ("v28") = \ + vec_mladd(but1S, vprod2, op2S); \ + register vector signed short op3 __asm__ ("v29") = \ + vec_perm(but2, but2, perm3); \ + register vector signed short op3S __asm__ ("v30") = \ + vec_perm(but2S, but2S, perm3); \ + res1 = vec_mladd(but2, vprod3, op3); \ + res2 = vec_mladd(but2S, vprod3, op3S); \ + } + ONEITERBUTTERFLY(0, temp0, temp0S); + ONEITERBUTTERFLY(1, temp1, temp1S); + ONEITERBUTTERFLY(2, temp2, temp2S); + ONEITERBUTTERFLY(3, temp3, temp3S); + ONEITERBUTTERFLY(4, temp4, temp4S); + ONEITERBUTTERFLY(5, temp5, temp5S); + ONEITERBUTTERFLY(6, temp6, temp6S); + ONEITERBUTTERFLY(7, temp7, temp7S); + } +#undef ONEITERBUTTERFLY + { + register vector signed int vsum; + + register vector signed short line0 = vec_add(temp0, temp1); + register vector signed short line1 = vec_sub(temp0, temp1); + register vector signed short line2 = vec_add(temp2, temp3); + register vector signed short line3 = vec_sub(temp2, temp3); + register vector signed short line4 = vec_add(temp4, temp5); + register vector signed short line5 = vec_sub(temp4, temp5); + register vector signed short line6 = vec_add(temp6, temp7); + register vector signed short line7 = vec_sub(temp6, temp7); + + register vector signed short line0B = vec_add(line0, line2); + register vector signed short line2B = vec_sub(line0, line2); + register vector signed short line1B = vec_add(line1, line3); + register vector signed short line3B = vec_sub(line1, line3); + register vector signed short line4B = vec_add(line4, line6); + register vector signed short line6B = vec_sub(line4, line6); + register vector signed short line5B = vec_add(line5, line7); + register vector signed short line7B = vec_sub(line5, line7); + + register vector signed short line0C = vec_add(line0B, line4B); + register vector signed short line4C = vec_sub(line0B, line4B); + register vector signed short line1C = vec_add(line1B, line5B); + register vector signed short line5C = vec_sub(line1B, line5B); + register vector signed short line2C = vec_add(line2B, line6B); + register vector signed short line6C = vec_sub(line2B, line6B); + register vector signed short line3C = vec_add(line3B, line7B); + register vector signed short line7C = vec_sub(line3B, line7B); + + register vector signed short line0S = vec_add(temp0S, temp1S); + register vector signed short line1S = vec_sub(temp0S, temp1S); + register vector signed short line2S = vec_add(temp2S, temp3S); + register vector signed short line3S = vec_sub(temp2S, temp3S); + register vector signed short line4S = vec_add(temp4S, temp5S); + register vector signed short line5S = vec_sub(temp4S, temp5S); + register vector signed short line6S = vec_add(temp6S, temp7S); + register vector signed short line7S = vec_sub(temp6S, temp7S); + + register vector signed short line0BS = vec_add(line0S, line2S); + register vector signed short line2BS = vec_sub(line0S, line2S); + register vector signed short line1BS = vec_add(line1S, line3S); + register vector signed short line3BS = vec_sub(line1S, line3S); + register vector signed short line4BS = vec_add(line4S, line6S); + register vector signed short line6BS = vec_sub(line4S, line6S); + register vector signed short line5BS = vec_add(line5S, line7S); + register vector signed short line7BS = vec_sub(line5S, line7S); + + register vector signed short line0CS = vec_add(line0BS, line4BS); + register vector signed short line4CS = vec_sub(line0BS, line4BS); + register vector signed short line1CS = vec_add(line1BS, line5BS); + register vector signed short line5CS = vec_sub(line1BS, line5BS); + register vector signed short line2CS = vec_add(line2BS, line6BS); + register vector signed short line6CS = vec_sub(line2BS, line6BS); + register vector signed short line3CS = vec_add(line3BS, line7BS); + register vector signed short line7CS = vec_sub(line3BS, line7BS); + + vsum = vec_sum4s(vec_abs(line0C), vec_splat_s32(0)); + vsum = vec_sum4s(vec_abs(line1C), vsum); + vsum = vec_sum4s(vec_abs(line2C), vsum); + vsum = vec_sum4s(vec_abs(line3C), vsum); + vsum = vec_sum4s(vec_abs(line4C), vsum); + vsum = vec_sum4s(vec_abs(line5C), vsum); + vsum = vec_sum4s(vec_abs(line6C), vsum); + vsum = vec_sum4s(vec_abs(line7C), vsum); + + vsum = vec_sum4s(vec_abs(line0CS), vsum); + vsum = vec_sum4s(vec_abs(line1CS), vsum); + vsum = vec_sum4s(vec_abs(line2CS), vsum); + vsum = vec_sum4s(vec_abs(line3CS), vsum); + vsum = vec_sum4s(vec_abs(line4CS), vsum); + vsum = vec_sum4s(vec_abs(line5CS), vsum); + vsum = vec_sum4s(vec_abs(line6CS), vsum); + vsum = vec_sum4s(vec_abs(line7CS), vsum); + vsum = vec_sums(vsum, (vector signed int) vzero); + vsum = vec_splat(vsum, 3); + vec_ste(vsum, 0, &sum); + } + return sum; +} + +static int hadamard8_diff16_altivec(MpegEncContext *s, uint8_t *dst, + uint8_t *src, int stride, int h) +{ + int score = hadamard8_diff16x8_altivec(s, dst, src, stride, 8); + + if (h == 16) { + dst += 8 * stride; + src += 8 * stride; + score += hadamard8_diff16x8_altivec(s, dst, src, stride, 8); + } + return score; +} +#endif /* HAVE_ALTIVEC */ + +av_cold void ff_me_cmp_init_ppc(MECmpContext *c, AVCodecContext *avctx) +{ +#if HAVE_ALTIVEC + if (!PPC_ALTIVEC(av_get_cpu_flags())) + return; + + c->pix_abs[0][1] = sad16_x2_altivec; + c->pix_abs[0][2] = sad16_y2_altivec; + c->pix_abs[0][3] = sad16_xy2_altivec; + c->pix_abs[0][0] = sad16_altivec; + c->pix_abs[1][0] = sad8_altivec; + + c->sad[0] = sad16_altivec; + c->sad[1] = sad8_altivec; + c->sse[0] = sse16_altivec; + c->sse[1] = sse8_altivec; + + c->hadamard8_diff[0] = hadamard8_diff16_altivec; + c->hadamard8_diff[1] = hadamard8_diff8x8_altivec; +#endif /* HAVE_ALTIVEC */ +} |