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author | Lukas Larsson <lukas@erlang.org> | 2017-08-14 15:37:12 +0200 |
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committer | Lukas Larsson <lukas@erlang.org> | 2017-08-16 16:54:14 +0200 |
commit | cc6b4ab3264d8f7f8488ebfeb5ec94339fc2e1c2 (patch) | |
tree | 46271ed5e8ef532e6002144007233411b4a08156 /system | |
parent | baa2a2a292f9b66c343a7d5ac1835b3af2e5bb3d (diff) | |
download | erlang-cc6b4ab3264d8f7f8488ebfeb5ec94339fc2e1c2.tar.gz |
system: Fix broken doc links to gen_fsm design princ
Diffstat (limited to 'system')
-rw-r--r-- | system/doc/design_principles/des_princ.xml | 4 | ||||
-rw-r--r-- | system/doc/design_principles/statem.xml | 8 |
2 files changed, 1 insertions, 11 deletions
diff --git a/system/doc/design_principles/des_princ.xml b/system/doc/design_principles/des_princ.xml index 8ab8661c2d..af5904ce78 100644 --- a/system/doc/design_principles/des_princ.xml +++ b/system/doc/design_principles/des_princ.xml @@ -225,10 +225,8 @@ free(Ch, {Alloc, Free} = Channels) -> <list type="bulleted"> <item><p><seealso marker="gen_server_concepts">gen_server</seealso></p> <p>For implementing the server of a client-server relation</p></item> - <item><p><seealso marker="fsm">gen_fsm</seealso></p> - <p>For implementing finite-state machines (Old)</p></item> <item><p><seealso marker="statem">gen_statem</seealso></p> - <p>For implementing state machines (New)</p></item> + <p>For implementing state machines</p></item> <item><p><seealso marker="events">gen_event</seealso></p> <p>For implementing event handling functionality</p></item> <item><p><seealso marker="sup_princ">supervisor</seealso></p> diff --git a/system/doc/design_principles/statem.xml b/system/doc/design_principles/statem.xml index 7febe31df3..a0611a46da 100644 --- a/system/doc/design_principles/statem.xml +++ b/system/doc/design_principles/statem.xml @@ -411,14 +411,6 @@ StateName(EventType, EventContent, Data) -> <marker id="Example" /> <title>Example</title> <p> - This example starts off as equivalent to the example in section - <seealso marker="fsm"><c>gen_fsm</c> Behavior</seealso>. - In later sections, additions and tweaks are made - using features in <c>gen_statem</c> that <c>gen_fsm</c> does not have. - The end of this chapter provides the example again - with all the added features. - </p> - <p> A door with a code lock can be seen as a state machine. Initially, the door is locked. When someone presses a button, an event is generated. |