diff options
author | Dan Gudmundsson <dgud@erlang.org> | 2016-11-22 09:57:09 +0100 |
---|---|---|
committer | Dan Gudmundsson <dgud@erlang.org> | 2016-11-22 09:57:09 +0100 |
commit | 9cacf4faa47f87a063af6baa52a017ea9a4989e3 (patch) | |
tree | e14bc5803c8cef0d1a6a97c11e1fc35ec5d3159f | |
parent | 4b6b406a75116f651213a307f6873940d35b5199 (diff) | |
download | erlang-9cacf4faa47f87a063af6baa52a017ea9a4989e3.tar.gz |
Add option to send prebuilt binaries to multiDrawArrays
-rw-r--r-- | lib/wx/api_gen/gl_gen.erl | 33 | ||||
-rw-r--r-- | lib/wx/api_gen/gl_gen_c.erl | 29 | ||||
-rw-r--r-- | lib/wx/api_gen/gl_gen_erl.erl | 15 | ||||
-rw-r--r-- | lib/wx/api_gen/glapi.conf | 6 | ||||
-rw-r--r-- | lib/wx/c_src/gen/gl_funcs.cpp | 962 | ||||
-rw-r--r-- | lib/wx/src/gen/gl.erl | 972 |
6 files changed, 1027 insertions, 990 deletions
diff --git a/lib/wx/api_gen/gl_gen.erl b/lib/wx/api_gen/gl_gen.erl index 54635bdd2e..7e3766a43b 100644 --- a/lib/wx/api_gen/gl_gen.erl +++ b/lib/wx/api_gen/gl_gen.erl @@ -354,6 +354,7 @@ handle_arg_opt({single,Opt},P=#arg{type=T}) -> P#arg{type=T#type{single=Opt}}; handle_arg_opt({base,{Opt, Sz}}, P=#arg{type=T}) -> P#arg{type=T#type{base=Opt, size=Sz}}; handle_arg_opt({base,Opt}, P=#arg{type=T}) -> P#arg{type=T#type{base=Opt}}; handle_arg_opt({c_only,Opt},P) -> P#arg{where=c, alt=Opt}; +handle_arg_opt(list_binary, P) -> P#arg{alt=list_binary}; handle_arg_opt(string, P=#arg{type=T}) -> P#arg{type=T#type{base=string}}; handle_arg_opt({string,Max,Sz}, P=#arg{type=T}) -> P#arg{type=T#type{base=string, size={Max,Sz}}}. @@ -588,7 +589,7 @@ lookup(Name,[_|R],Def) -> lookup(Name,R,Def); lookup(_,[], Def) -> Def. -setup_idx_binary(Name,Ext,_Opts) -> +setup_idx_binary(Name,Ext, Opts) -> FuncName = Name ++ Ext, Func = #func{params=Args} = get(FuncName), Id = next_id(function), @@ -607,8 +608,7 @@ setup_idx_binary(Name,Ext,_Opts) -> ok; (_) -> ok end, Args), - - case setup_idx_binary(Args, []) of + case setup_idx_binary_1(Args, []) of ignore -> put(FuncName, Func#func{id=Id}), Name++Ext; @@ -624,30 +624,41 @@ setup_idx_binary(Name,Ext,_Opts) -> [FuncName,Extra] end. -setup_idx_binary([A=#arg{in=true,type=T=#type{base=idx_binary}}|R], Acc) -> +setup_idx_binary_1([A=#arg{in=true,type=T=#type{base=idx_binary}}|R], Acc) -> A1 = A#arg{type=T#type{base=guard_int,size=4}}, A2 = A#arg{type=T#type{base=binary}}, Head = reverse(Acc), - case setup_idx_binary(R, []) of + case setup_idx_binary_1(R, []) of ignore -> {bin, Head ++ [A1|R], Head ++ [A2|R]}; {bin, R1,R2} -> {bin, Head ++ [A1|R1], Head ++ [A2|R2]} end; -setup_idx_binary([A=#arg{in=true,type=T=#type{single={tuple,matrix}}}|R], Acc) -> +setup_idx_binary_1([A=#arg{in=true,type=T=#type{base=int,size=4},alt=list_binary}|R], Acc) -> + A1 = A#arg{type=T#type{base=guard_int}}, + A2 = A#arg{type=T#type{base=binary}}, + Head = reverse(Acc), + case setup_idx_binary_1(R, []) of + ignore -> + {bin, Head ++ [A1|R], Head ++ [A2|R]}; + {bin, R1,R2} -> + {bin, Head ++ [A1|R1], Head ++ [A2|R2]} + end; + +setup_idx_binary_1([A=#arg{in=true,type=T=#type{single={tuple,matrix}}}|R], Acc) -> A1 = A#arg{type=T#type{single={tuple, matrix12}}}, A2 = A#arg{type=T#type{single={tuple, 16}}}, Head = reverse(Acc), - case setup_idx_binary(R, []) of + case setup_idx_binary_1(R, []) of ignore -> {matrix, Head ++ [A1|R], Head ++ [A2|R]}; {matrix, R1,R2} -> {matrix, Head ++ [A1|R1], Head ++ [A2|R2]} end; -setup_idx_binary([H|R],Acc) -> - setup_idx_binary(R,[H|Acc]); -setup_idx_binary([],_) -> ignore. - +setup_idx_binary_1([H|R],Acc) -> + setup_idx_binary_1(R,[H|Acc]); +setup_idx_binary_1([],_) -> ignore. + is_equal(F1=#func{type=T1,params=A1},F2=#func{type=T2,params=A2}) -> Equal = is_equal_type(T1,T2) andalso is_equal_args(A1,A2), case Equal of diff --git a/lib/wx/api_gen/gl_gen_c.erl b/lib/wx/api_gen/gl_gen_c.erl index 2edad9c4e2..53c194a315 100644 --- a/lib/wx/api_gen/gl_gen_c.erl +++ b/lib/wx/api_gen/gl_gen_c.erl @@ -123,20 +123,14 @@ declare_var(A=#arg{name=N,in=false,type=#type{name=T,base=B,single={list,Sz}}}) when is_number(Sz) -> w(" ~s ~s[~p] = {~s};~n", [T,N,Sz,args(fun zero/1,",",lists:duplicate(Sz,B))]), A; -declare_var(A=#arg{name=N,in=false,type=#type{name=T,base=string,size={Max,_}, single=Single}}) -> +declare_var(A=#arg{name=N,in=false,type=#type{name=T,base=string,size={Max,_}}}) -> case is_integer(Max) of - true -> + true -> w(" ~s ~s[~p];~n", [T,N,Max]); false -> - %% w(" ~s ~s[*~s];~n", [T,N,Max]), - w(" ~s *~s;~n", [T,N]), + w(" ~s *~s;~n", [T,N]), w(" ~s = (~s *) driver_alloc(sizeof(~s) * *~s);~n", [N,T,T,Max]), - store_free(N) - %% case Single of - %% {list, _, _} -> - %% w(" ~s *~s_p = ~s;~n", [T,N,N]); - %% _ -> ok - %% end + store_free(N) end, A; declare_var(A=#arg{name=N,in=false,type=#type{base=binary,size={MaxSz, _}}}) -> @@ -163,9 +157,9 @@ declare_var(A=#arg{name=N,in=false, type=#type{name=T,base=B,by_val=false,single=true}}) -> w(" ~s ~s[1] = {~s};~n", [T,N,zero(B)]), A; -declare_var(A=#arg{where=c, type=#type{name=T}, alt={size,Var}}) -> +declare_var(A=#arg{where=c, type=#type{name=T}, alt={size,Var}}) -> w(" ~s ~s_size = bins_sz[~p];~n", [T, Var, get(bin_count)]), - A; + A; declare_var(A=#arg{where=_}) -> A. @@ -194,9 +188,16 @@ decode_arg(P=#arg{where=erl},A) -> {P,A}; decode_arg(P=#arg{where=c},A) -> {P,A}; decode_arg(P=#arg{in=false},A) -> {P,A}; -decode_arg(P=#arg{name=Name,type=#type{name=Type,base=binary}},A0) -> +decode_arg(P=#arg{name=Name,alt=Alt,type=#type{name=Type,base=binary}},A0) -> w(" ~s *~s = (~s *) bins[~p];~n", [Type,Name,Type,next_id(bin_count)]), - {P, A0}; + case Alt of + list_binary -> + A = align(4, A0), + w(" int * ~sLen = (int *) bp; bp += 4; (void) ~sLen;~n", [Name, Name]), + {P, A}; + _ -> + {P, A0} + end; decode_arg(P=#arg{name=Name,type=#type{name=Type,base=memory}},A0) -> w(" ~s *~s = (~s *) bins[~p];~n", [Type,Name,Type,next_id(bin_count)]), {P, A0}; diff --git a/lib/wx/api_gen/gl_gen_erl.erl b/lib/wx/api_gen/gl_gen_erl.erl index 1f9407525d..4bb80662e1 100644 --- a/lib/wx/api_gen/gl_gen_erl.erl +++ b/lib/wx/api_gen/gl_gen_erl.erl @@ -496,6 +496,8 @@ doc_arg_type2(#type{base=string, single=list}) -> "iolist()"; doc_arg_type2(T=#type{single={tuple,Sz}}) -> "{" ++ args(fun doc_arg_type3/1, ",", lists:duplicate(Sz,T)) ++ "}"; +doc_arg_type2(#type{base=guard_int, single=list}) -> + "[integer()]|mem()"; doc_arg_type2(T=#type{single=list}) -> "[" ++ doc_arg_type3(T) ++ "]"; doc_arg_type2(T=#type{single={list, _Max}}) -> @@ -516,7 +518,9 @@ doc_arg_type3(#type{base=binary}) -> "binary()"; doc_arg_type3(#type{base=memory}) -> "mem()". guard_test(As) -> - Str = args(fun(#arg{name=N,type=#type{base=guard_int}}) -> + Str = args(fun(#arg{name=N,type=#type{base=guard_int, single=list}}) -> + " is_list("++erl_arg_name(N)++")"; + (#arg{name=N,type=#type{base=guard_int}}) -> " is_integer("++erl_arg_name(N)++")"; (_) -> skip @@ -526,6 +530,13 @@ guard_test(As) -> Other -> " when " ++ Other end. +pre_marshal([#arg{name=N,in=true, type=#type{base=binary, single=list}=T, alt=list_binary}=A|R]) -> + w(" send_bin(~s),~n", [erl_arg_name(N)]), + w(" ~sLen = byte_size(if is_binary(~s) -> ~s; is_tuple(~s) -> element(2, ~s) end) div 4,~n", + [erl_arg_name(N),erl_arg_name(N), erl_arg_name(N), erl_arg_name(N), erl_arg_name(N)]), + Type = T#type{base=int, by_val=true, single=true, ref=undefined}, + Arg=A#arg{name=N++"Len", where=both, type=Type}, + [Arg|pre_marshal(R)]; pre_marshal([#arg{name=N,in=true,type=#type{base=binary}}|R]) -> w(" send_bin(~s),~n", [erl_arg_name(N)]), pre_marshal(R); @@ -587,7 +598,7 @@ marshal_arg(#type{size=BSz,name=Type,single={tuple,matrix12}},Name,A0) -> align(BSz,16,A0,All); marshal_arg(#type{size=Sz,name=Type,base=Base,single=list},Name,A0) - when Base =:= float; Base =:= int -> + when Base =:= float; Base =:= int; Base =:= guard_int -> KeepA = case Sz of 8 -> "0:32,"; _ -> "" end, Str0 = "(length("++Name++")):?GLuint,"++KeepA++"\n" " (<< <<C:?"++Type++">> || C <- "++Name++">>)/binary", diff --git a/lib/wx/api_gen/glapi.conf b/lib/wx/api_gen/glapi.conf index 59fa8f7727..57f30a3f7e 100644 --- a/lib/wx/api_gen/glapi.conf +++ b/lib/wx/api_gen/glapi.conf @@ -181,9 +181,9 @@ {"glLoadTransposeMatrix", {"m", {single,{tuple,matrix}}}}. {"glMultTransposeMatrix", {"m",{single,{tuple,matrix}}}}. -{"glMultiDrawArrays", [{"first", [in,{single,list}]}, - {"count", [in,{single,list}]}, - {"primcount", {c_only, {length,"first"}}}]}. +{"glMultiDrawArrays", [{"first", [in,{single,list}, list_binary]}, + {"count", [in,{single,list}, list_binary]}, + {"primcount", {c_only, {length,"count"}}}]}. {"glGenQueries", {"ids", {single,{list, "n", "n"}}}}. {"glGetQueryiv", {"params", {single, true}}}. diff --git a/lib/wx/c_src/gen/gl_funcs.cpp b/lib/wx/c_src/gen/gl_funcs.cpp index 120387730a..bc8d5bbdca 100644 --- a/lib/wx/c_src/gen/gl_funcs.cpp +++ b/lib/wx/c_src/gen/gl_funcs.cpp @@ -2924,129 +2924,137 @@ case 5395: { // glMultiDrawArrays GLint * first = (GLint *) bp; bp += *firstLen*4 + (8-((*firstLen*4+0)%8))%8; int * countLen = (int *) bp; bp += 4; GLsizei * count = (GLsizei *) bp; bp += *countLen*4 + (8-((*countLen*4+4)%8))%8; - weglMultiDrawArrays(*mode,first,count,*firstLen); + weglMultiDrawArrays(*mode,first,count,*countLen); }; break; -case 5396: { // glPointParameterf +case 5396: { // glMultiDrawArrays + GLenum *mode = (GLenum *) bp; bp += 4; + GLint *first = (GLint *) bins[0]; + int * firstLen = (int *) bp; bp += 4; (void) firstLen; + GLsizei *count = (GLsizei *) bins[1]; + int * countLen = (int *) bp; bp += 4; (void) countLen; + weglMultiDrawArrays(*mode,first,count,*countLen); +}; break; +case 5397: { // glPointParameterf GLenum *pname = (GLenum *) bp; bp += 4; GLfloat *param = (GLfloat *) bp; bp += 4; weglPointParameterf(*pname,*param); }; break; -case 5397: { // glPointParameterfv +case 5398: { // glPointParameterfv GLenum *pname = (GLenum *) bp; bp += 4; int *paramsLen = (int *) bp; bp += 4; GLfloat *params = (GLfloat *) bp; bp += *paramsLen*4+((*paramsLen)+0)%2*4; weglPointParameterfv(*pname,params); }; break; -case 5398: { // glPointParameteri +case 5399: { // glPointParameteri GLenum *pname = (GLenum *) bp; bp += 4; GLint *param = (GLint *) bp; bp += 4; weglPointParameteri(*pname,*param); }; break; -case 5399: { // glPointParameteriv +case 5400: { // glPointParameteriv GLenum *pname = (GLenum *) bp; bp += 4; int *paramsLen = (int *) bp; bp += 4; GLint *params = (GLint *) bp; bp += *paramsLen*4+((*paramsLen)+0)%2*4; weglPointParameteriv(*pname,params); }; break; -case 5400: { // glFogCoordfv +case 5401: { // glFogCoordfv GLfloat *coord = (GLfloat *) bp; bp += 4; weglFogCoordfv(coord); }; break; -case 5401: { // glFogCoorddv +case 5402: { // glFogCoorddv GLdouble *coord = (GLdouble *) bp; bp += 8; weglFogCoorddv(coord); }; break; -case 5402: { // glFogCoordPointer +case 5403: { // glFogCoordPointer GLenum *type = (GLenum *) bp; bp += 4; GLsizei *stride = (GLsizei *) bp; bp += 4; GLvoid *pointer = (GLvoid *) (ErlDrvSInt) * (int *) bp; bp += 4; weglFogCoordPointer(*type,*stride,pointer); }; break; -case 5403: { // glFogCoordPointer +case 5404: { // glFogCoordPointer GLenum *type = (GLenum *) bp; bp += 4; GLsizei *stride = (GLsizei *) bp; bp += 4; GLvoid *pointer = (GLvoid *) bins[0]; weglFogCoordPointer(*type,*stride,pointer); }; break; -case 5404: { // glSecondaryColor3bv +case 5405: { // glSecondaryColor3bv GLbyte *v = (GLbyte *) bp; bp += 1; weglSecondaryColor3bv(v); }; break; -case 5405: { // glSecondaryColor3dv +case 5406: { // glSecondaryColor3dv GLdouble *v = (GLdouble *) bp; bp += 8; weglSecondaryColor3dv(v); }; break; -case 5406: { // glSecondaryColor3fv +case 5407: { // glSecondaryColor3fv GLfloat *v = (GLfloat *) bp; bp += 4; weglSecondaryColor3fv(v); }; break; -case 5407: { // glSecondaryColor3iv +case 5408: { // glSecondaryColor3iv GLint *v = (GLint *) bp; bp += 4; weglSecondaryColor3iv(v); }; break; -case 5408: { // glSecondaryColor3sv +case 5409: { // glSecondaryColor3sv GLshort *v = (GLshort *) bp; bp += 2; weglSecondaryColor3sv(v); }; break; -case 5409: { // glSecondaryColor3ubv +case 5410: { // glSecondaryColor3ubv GLubyte *v = (GLubyte *) bp; bp += 1; weglSecondaryColor3ubv(v); }; break; -case 5410: { // glSecondaryColor3uiv +case 5411: { // glSecondaryColor3uiv GLuint *v = (GLuint *) bp; bp += 4; weglSecondaryColor3uiv(v); }; break; -case 5411: { // glSecondaryColor3usv +case 5412: { // glSecondaryColor3usv GLushort *v = (GLushort *) bp; bp += 2; weglSecondaryColor3usv(v); }; break; -case 5412: { // glSecondaryColorPointer +case 5413: { // glSecondaryColorPointer GLint *size = (GLint *) bp; bp += 4; GLenum *type = (GLenum *) bp; bp += 4; GLsizei *stride = (GLsizei *) bp; bp += 4; GLvoid *pointer = (GLvoid *) (ErlDrvSInt) * (int *) bp; bp += 4; weglSecondaryColorPointer(*size,*type,*stride,pointer); }; break; -case 5413: { // glSecondaryColorPointer +case 5414: { // glSecondaryColorPointer GLint *size = (GLint *) bp; bp += 4; GLenum *type = (GLenum *) bp; bp += 4; GLsizei *stride = (GLsizei *) bp; bp += 4; GLvoid *pointer = (GLvoid *) bins[0]; weglSecondaryColorPointer(*size,*type,*stride,pointer); }; break; -case 5414: { // glWindowPos2dv +case 5415: { // glWindowPos2dv GLdouble *v = (GLdouble *) bp; bp += 8; weglWindowPos2dv(v); }; break; -case 5415: { // glWindowPos2fv +case 5416: { // glWindowPos2fv GLfloat *v = (GLfloat *) bp; bp += 4; weglWindowPos2fv(v); }; break; -case 5416: { // glWindowPos2iv +case 5417: { // glWindowPos2iv GLint *v = (GLint *) bp; bp += 4; weglWindowPos2iv(v); }; break; -case 5417: { // glWindowPos2sv +case 5418: { // glWindowPos2sv GLshort *v = (GLshort *) bp; bp += 2; weglWindowPos2sv(v); }; break; -case 5418: { // glWindowPos3dv +case 5419: { // glWindowPos3dv GLdouble *v = (GLdouble *) bp; bp += 8; weglWindowPos3dv(v); }; break; -case 5419: { // glWindowPos3fv +case 5420: { // glWindowPos3fv GLfloat *v = (GLfloat *) bp; bp += 4; weglWindowPos3fv(v); }; break; -case 5420: { // glWindowPos3iv +case 5421: { // glWindowPos3iv GLint *v = (GLint *) bp; bp += 4; weglWindowPos3iv(v); }; break; -case 5421: { // glWindowPos3sv +case 5422: { // glWindowPos3sv GLshort *v = (GLshort *) bp; bp += 2; weglWindowPos3sv(v); }; break; -case 5422: { // glGenQueries +case 5423: { // glGenQueries GLsizei *n = (GLsizei *) bp; bp += 4; GLuint *ids; ids = (GLuint *) driver_alloc(sizeof(GLuint) * *n); @@ -3062,12 +3070,12 @@ case 5422: { // glGenQueries driver_free(rt); driver_free(ids); }; break; -case 5423: { // glDeleteQueries +case 5424: { // glDeleteQueries int * idsLen = (int *) bp; bp += 4; GLuint * ids = (GLuint *) bp; bp += *idsLen*4 + (8-((*idsLen*4+4)%8))%8; weglDeleteQueries(*idsLen,ids); }; break; -case 5424: { // glIsQuery +case 5425: { // glIsQuery GLuint *id = (GLuint *) bp; bp += 4; GLboolean result = weglIsQuery(*id); int AP = 0; ErlDrvTermData rt[6]; @@ -3076,16 +3084,16 @@ case 5424: { // glIsQuery rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5425: { // glBeginQuery +case 5426: { // glBeginQuery GLenum *target = (GLenum *) bp; bp += 4; GLuint *id = (GLuint *) bp; bp += 4; weglBeginQuery(*target,*id); }; break; -case 5426: { // glEndQuery +case 5427: { // glEndQuery GLenum *target = (GLenum *) bp; bp += 4; weglEndQuery(*target); }; break; -case 5427: { // glGetQueryiv +case 5428: { // glGetQueryiv GLenum *target = (GLenum *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLint params[1] = {0}; @@ -3096,7 +3104,7 @@ case 5427: { // glGetQueryiv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5428: { // glGetQueryObjectiv +case 5429: { // glGetQueryObjectiv GLuint *id = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLint params[1] = {0}; @@ -3107,7 +3115,7 @@ case 5428: { // glGetQueryObjectiv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5429: { // glGetQueryObjectuiv +case 5430: { // glGetQueryObjectuiv GLuint *id = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLuint params[1] = {0}; @@ -3118,17 +3126,17 @@ case 5429: { // glGetQueryObjectuiv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5430: { // glBindBuffer +case 5431: { // glBindBuffer GLenum *target = (GLenum *) bp; bp += 4; GLuint *buffer = (GLuint *) bp; bp += 4; weglBindBuffer(*target,*buffer); }; break; -case 5431: { // glDeleteBuffers +case 5432: { // glDeleteBuffers int * buffersLen = (int *) bp; bp += 4; GLuint * buffers = (GLuint *) bp; bp += *buffersLen*4 + (8-((*buffersLen*4+4)%8))%8; weglDeleteBuffers(*buffersLen,buffers); }; break; -case 5432: { // glGenBuffers +case 5433: { // glGenBuffers GLsizei *n = (GLsizei *) bp; bp += 4; GLuint *buffers; buffers = (GLuint *) driver_alloc(sizeof(GLuint) * *n); @@ -3144,7 +3152,7 @@ case 5432: { // glGenBuffers driver_free(rt); driver_free(buffers); }; break; -case 5433: { // glIsBuffer +case 5434: { // glIsBuffer GLuint *buffer = (GLuint *) bp; bp += 4; GLboolean result = weglIsBuffer(*buffer); int AP = 0; ErlDrvTermData rt[6]; @@ -3153,7 +3161,7 @@ case 5433: { // glIsBuffer rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5434: { // glBufferData +case 5435: { // glBufferData GLenum *target = (GLenum *) bp; bp += 4; bp += 4; GLsizeiptr size = (GLsizeiptr) * (GLuint64EXT *) bp; bp += 8; @@ -3161,7 +3169,7 @@ case 5434: { // glBufferData GLenum *usage = (GLenum *) bp; bp += 4; weglBufferData(*target,size,data,*usage); }; break; -case 5435: { // glBufferData +case 5436: { // glBufferData GLenum *target = (GLenum *) bp; bp += 4; bp += 4; GLsizeiptr size = (GLsizeiptr) * (GLuint64EXT *) bp; bp += 8; @@ -3169,7 +3177,7 @@ case 5435: { // glBufferData GLenum *usage = (GLenum *) bp; bp += 4; weglBufferData(*target,size,data,*usage); }; break; -case 5436: { // glBufferSubData +case 5437: { // glBufferSubData GLenum *target = (GLenum *) bp; bp += 4; bp += 4; GLintptr offset = (GLintptr) * (GLuint64EXT *) bp; bp += 8; @@ -3177,7 +3185,7 @@ case 5436: { // glBufferSubData GLvoid *data = (GLvoid *) (ErlDrvSInt) * (int *) bp; bp += 4; weglBufferSubData(*target,offset,size,data); }; break; -case 5437: { // glBufferSubData +case 5438: { // glBufferSubData GLenum *target = (GLenum *) bp; bp += 4; bp += 4; GLintptr offset = (GLintptr) * (GLuint64EXT *) bp; bp += 8; @@ -3185,7 +3193,7 @@ case 5437: { // glBufferSubData GLvoid *data = (GLvoid *) bins[0]; weglBufferSubData(*target,offset,size,data); }; break; -case 5438: { // glGetBufferSubData +case 5439: { // glGetBufferSubData GLenum *target = (GLenum *) bp; bp += 4; bp += 4; GLintptr offset = (GLintptr) * (GLuint64EXT *) bp; bp += 8; @@ -3198,7 +3206,7 @@ case 5438: { // glGetBufferSubData rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5439: { // glGetBufferParameteriv +case 5440: { // glGetBufferParameteriv GLenum *target = (GLenum *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLint params[1] = {0}; @@ -3209,52 +3217,52 @@ case 5439: { // glGetBufferParameteriv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5440: { // glBlendEquationSeparate +case 5441: { // glBlendEquationSeparate GLenum *modeRGB = (GLenum *) bp; bp += 4; GLenum *modeAlpha = (GLenum *) bp; bp += 4; weglBlendEquationSeparate(*modeRGB,*modeAlpha); }; break; -case 5441: { // glDrawBuffers +case 5442: { // glDrawBuffers int * bufsLen = (int *) bp; bp += 4; GLenum * bufs = (GLenum *) bp; bp += *bufsLen*4 + (8-((*bufsLen*4+4)%8))%8; weglDrawBuffers(*bufsLen,bufs); }; break; -case 5442: { // glStencilOpSeparate +case 5443: { // glStencilOpSeparate GLenum *face = (GLenum *) bp; bp += 4; GLenum *sfail = (GLenum *) bp; bp += 4; GLenum *dpfail = (GLenum *) bp; bp += 4; GLenum *dppass = (GLenum *) bp; bp += 4; weglStencilOpSeparate(*face,*sfail,*dpfail,*dppass); }; break; -case 5443: { // glStencilFuncSeparate +case 5444: { // glStencilFuncSeparate GLenum *face = (GLenum *) bp; bp += 4; GLenum *func = (GLenum *) bp; bp += 4; GLint *ref = (GLint *) bp; bp += 4; GLuint *mask = (GLuint *) bp; bp += 4; weglStencilFuncSeparate(*face,*func,*ref,*mask); }; break; -case 5444: { // glStencilMaskSeparate +case 5445: { // glStencilMaskSeparate GLenum *face = (GLenum *) bp; bp += 4; GLuint *mask = (GLuint *) bp; bp += 4; weglStencilMaskSeparate(*face,*mask); }; break; -case 5445: { // glAttachShader +case 5446: { // glAttachShader GLuint *program = (GLuint *) bp; bp += 4; GLuint *shader = (GLuint *) bp; bp += 4; weglAttachShader(*program,*shader); }; break; -case 5446: { // glBindAttribLocation +case 5447: { // glBindAttribLocation GLuint *program = (GLuint *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLchar *name = (GLchar *) bp; int nameLen[1] = {(int)strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8); weglBindAttribLocation(*program,*index,name); }; break; -case 5447: { // glCompileShader +case 5448: { // glCompileShader GLuint *shader = (GLuint *) bp; bp += 4; weglCompileShader(*shader); }; break; -case 5448: { // glCreateProgram +case 5449: { // glCreateProgram GLuint result = weglCreateProgram(); int AP = 0; ErlDrvTermData rt[6]; rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); @@ -3262,7 +3270,7 @@ case 5448: { // glCreateProgram rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5449: { // glCreateShader +case 5450: { // glCreateShader GLenum *type = (GLenum *) bp; bp += 4; GLuint result = weglCreateShader(*type); int AP = 0; ErlDrvTermData rt[6]; @@ -3271,28 +3279,28 @@ case 5449: { // glCreateShader rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5450: { // glDeleteProgram +case 5451: { // glDeleteProgram GLuint *program = (GLuint *) bp; bp += 4; weglDeleteProgram(*program); }; break; -case 5451: { // glDeleteShader +case 5452: { // glDeleteShader GLuint *shader = (GLuint *) bp; bp += 4; weglDeleteShader(*shader); }; break; -case 5452: { // glDetachShader +case 5453: { // glDetachShader GLuint *program = (GLuint *) bp; bp += 4; GLuint *shader = (GLuint *) bp; bp += 4; weglDetachShader(*program,*shader); }; break; -case 5453: { // glDisableVertexAttribArray +case 5454: { // glDisableVertexAttribArray GLuint *index = (GLuint *) bp; bp += 4; weglDisableVertexAttribArray(*index); }; break; -case 5454: { // glEnableVertexAttribArray +case 5455: { // glEnableVertexAttribArray GLuint *index = (GLuint *) bp; bp += 4; weglEnableVertexAttribArray(*index); }; break; -case 5455: { // glGetActiveAttrib +case 5456: { // glGetActiveAttrib GLuint *program = (GLuint *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLsizei *bufSize = (GLsizei *) bp; bp += 4; @@ -3312,7 +3320,7 @@ case 5455: { // glGetActiveAttrib driver_send_term(port,caller,rt,AP); driver_free(name); }; break; -case 5456: { // glGetActiveUniform +case 5457: { // glGetActiveUniform GLuint *program = (GLuint *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLsizei *bufSize = (GLsizei *) bp; bp += 4; @@ -3332,7 +3340,7 @@ case 5456: { // glGetActiveUniform driver_send_term(port,caller,rt,AP); driver_free(name); }; break; -case 5457: { // glGetAttachedShaders +case 5458: { // glGetAttachedShaders GLuint *program = (GLuint *) bp; bp += 4; GLsizei *maxCount = (GLsizei *) bp; bp += 4; GLsizei count[1] = {0}; @@ -3350,7 +3358,7 @@ case 5457: { // glGetAttachedShaders driver_free(rt); driver_free(obj); }; break; -case 5458: { // glGetAttribLocation +case 5459: { // glGetAttribLocation GLuint *program = (GLuint *) bp; bp += 4; GLchar *name = (GLchar *) bp; int nameLen[1] = {(int)strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+4)%8))%8); @@ -3361,7 +3369,7 @@ case 5458: { // glGetAttribLocation rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5459: { // glGetProgramiv +case 5460: { // glGetProgramiv GLuint *program = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLint params[1] = {0}; @@ -3372,7 +3380,7 @@ case 5459: { // glGetProgramiv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5460: { // glGetProgramInfoLog +case 5461: { // glGetProgramInfoLog GLuint *program = (GLuint *) bp; bp += 4; GLsizei *bufSize = (GLsizei *) bp; bp += 4; GLsizei length[1] = {0}; @@ -3386,7 +3394,7 @@ case 5460: { // glGetProgramInfoLog driver_send_term(port,caller,rt,AP); driver_free(infoLog); }; break; -case 5461: { // glGetShaderiv +case 5462: { // glGetShaderiv GLuint *shader = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLint params[1] = {0}; @@ -3397,7 +3405,7 @@ case 5461: { // glGetShaderiv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5462: { // glGetShaderInfoLog +case 5463: { // glGetShaderInfoLog GLuint *shader = (GLuint *) bp; bp += 4; GLsizei *bufSize = (GLsizei *) bp; bp += 4; GLsizei length[1] = {0}; @@ -3411,7 +3419,7 @@ case 5462: { // glGetShaderInfoLog driver_send_term(port,caller,rt,AP); driver_free(infoLog); }; break; -case 5463: { // glGetShaderSource +case 5464: { // glGetShaderSource GLuint *shader = (GLuint *) bp; bp += 4; GLsizei *bufSize = (GLsizei *) bp; bp += 4; GLsizei length[1] = {0}; @@ -3425,7 +3433,7 @@ case 5463: { // glGetShaderSource driver_send_term(port,caller,rt,AP); driver_free(source); }; break; -case 5464: { // glGetUniformLocation +case 5465: { // glGetUniformLocation GLuint *program = (GLuint *) bp; bp += 4; GLchar *name = (GLchar *) bp; int nameLen[1] = {(int)strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+4)%8))%8); @@ -3436,7 +3444,7 @@ case 5464: { // glGetUniformLocation rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5465: { // glGetUniformfv +case 5466: { // glGetUniformfv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLfloat params[16] = {0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0}; @@ -3465,7 +3473,7 @@ case 5465: { // glGetUniformfv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5466: { // glGetUniformiv +case 5467: { // glGetUniformiv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLint params[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; @@ -3493,7 +3501,7 @@ case 5466: { // glGetUniformiv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5467: { // glGetVertexAttribdv +case 5468: { // glGetVertexAttribdv GLuint *index = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLdouble params[4] = {0.0,0.0,0.0,0.0}; @@ -3509,7 +3517,7 @@ case 5467: { // glGetVertexAttribdv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5468: { // glGetVertexAttribfv +case 5469: { // glGetVertexAttribfv GLuint *index = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLfloat params[4] = {0.0,0.0,0.0,0.0}; @@ -3526,7 +3534,7 @@ case 5468: { // glGetVertexAttribfv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5469: { // glGetVertexAttribiv +case 5470: { // glGetVertexAttribiv GLuint *index = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLint params[4] = {0,0,0,0}; @@ -3542,7 +3550,7 @@ case 5469: { // glGetVertexAttribiv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5470: { // glIsProgram +case 5471: { // glIsProgram GLuint *program = (GLuint *) bp; bp += 4; GLboolean result = weglIsProgram(*program); int AP = 0; ErlDrvTermData rt[6]; @@ -3551,7 +3559,7 @@ case 5470: { // glIsProgram rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5471: { // glIsShader +case 5472: { // glIsShader GLuint *shader = (GLuint *) bp; bp += 4; GLboolean result = weglIsShader(*shader); int AP = 0; ErlDrvTermData rt[6]; @@ -3560,11 +3568,11 @@ case 5471: { // glIsShader rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5472: { // glLinkProgram +case 5473: { // glLinkProgram GLuint *program = (GLuint *) bp; bp += 4; weglLinkProgram(*program); }; break; -case 5473: { // glShaderSource +case 5474: { // glShaderSource GLuint *shader = (GLuint *) bp; bp += 4; int * stringLen = (int *) bp; bp += 4; int * stringTotSize = (int *) bp; bp += 4; @@ -3576,29 +3584,29 @@ case 5473: { // glShaderSource weglShaderSource(*shader,*stringLen,(const GLchar **) string,NULL); driver_free(string); }; break; -case 5474: { // glUseProgram +case 5475: { // glUseProgram GLuint *program = (GLuint *) bp; bp += 4; weglUseProgram(*program); }; break; -case 5475: { // glUniform1f +case 5476: { // glUniform1f GLint *location = (GLint *) bp; bp += 4; GLfloat *v0 = (GLfloat *) bp; bp += 4; weglUniform1f(*location,*v0); }; break; -case 5476: { // glUniform2f +case 5477: { // glUniform2f GLint *location = (GLint *) bp; bp += 4; GLfloat *v0 = (GLfloat *) bp; bp += 4; GLfloat *v1 = (GLfloat *) bp; bp += 4; weglUniform2f(*location,*v0,*v1); }; break; -case 5477: { // glUniform3f +case 5478: { // glUniform3f GLint *location = (GLint *) bp; bp += 4; GLfloat *v0 = (GLfloat *) bp; bp += 4; GLfloat *v1 = (GLfloat *) bp; bp += 4; GLfloat *v2 = (GLfloat *) bp; bp += 4; weglUniform3f(*location,*v0,*v1,*v2); }; break; -case 5478: { // glUniform4f +case 5479: { // glUniform4f GLint *location = (GLint *) bp; bp += 4; GLfloat *v0 = (GLfloat *) bp; bp += 4; GLfloat *v1 = (GLfloat *) bp; bp += 4; @@ -3606,25 +3614,25 @@ case 5478: { // glUniform4f GLfloat *v3 = (GLfloat *) bp; bp += 4; weglUniform4f(*location,*v0,*v1,*v2,*v3); }; break; -case 5479: { // glUniform1i +case 5480: { // glUniform1i GLint *location = (GLint *) bp; bp += 4; GLint *v0 = (GLint *) bp; bp += 4; weglUniform1i(*location,*v0); }; break; -case 5480: { // glUniform2i +case 5481: { // glUniform2i GLint *location = (GLint *) bp; bp += 4; GLint *v0 = (GLint *) bp; bp += 4; GLint *v1 = (GLint *) bp; bp += 4; weglUniform2i(*location,*v0,*v1); }; break; -case 5481: { // glUniform3i +case 5482: { // glUniform3i GLint *location = (GLint *) bp; bp += 4; GLint *v0 = (GLint *) bp; bp += 4; GLint *v1 = (GLint *) bp; bp += 4; GLint *v2 = (GLint *) bp; bp += 4; weglUniform3i(*location,*v0,*v1,*v2); }; break; -case 5482: { // glUniform4i +case 5483: { // glUniform4i GLint *location = (GLint *) bp; bp += 4; GLint *v0 = (GLint *) bp; bp += 4; GLint *v1 = (GLint *) bp; bp += 4; @@ -3632,55 +3640,55 @@ case 5482: { // glUniform4i GLint *v3 = (GLint *) bp; bp += 4; weglUniform4i(*location,*v0,*v1,*v2,*v3); }; break; -case 5483: { // glUniform1fv +case 5484: { // glUniform1fv GLint *location = (GLint *) bp; bp += 4; int * valueLen = (int *) bp; bp += 4; GLfloat * value = (GLfloat *) bp; bp += *valueLen*4 + (8-((*valueLen*4+0)%8))%8; weglUniform1fv(*location,*valueLen,value); }; break; -case 5484: { // glUniform2fv +case 5485: { // glUniform2fv GLint *location = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLfloat * value = (GLfloat *) bp; bp += *valueLen*8; weglUniform2fv(*location,*valueLen,value); }; break; -case 5485: { // glUniform3fv +case 5486: { // glUniform3fv GLint *location = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLfloat * value = (GLfloat *) bp; bp += *valueLen*12; weglUniform3fv(*location,*valueLen,value); }; break; -case 5486: { // glUniform4fv +case 5487: { // glUniform4fv GLint *location = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLfloat * value = (GLfloat *) bp; bp += *valueLen*16; weglUniform4fv(*location,*valueLen,value); }; break; -case 5487: { // glUniform1iv +case 5488: { // glUniform1iv GLint *location = (GLint *) bp; bp += 4; int * valueLen = (int *) bp; bp += 4; GLint * value = (GLint *) bp; bp += *valueLen*4 + (8-((*valueLen*4+0)%8))%8; weglUniform1iv(*location,*valueLen,value); }; break; -case 5488: { // glUniform2iv +case 5489: { // glUniform2iv GLint *location = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLint * value = (GLint *) bp; bp += *valueLen*8; weglUniform2iv(*location,*valueLen,value); }; break; -case 5489: { // glUniform3iv +case 5490: { // glUniform3iv GLint *location = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLint * value = (GLint *) bp; bp += *valueLen*12; weglUniform3iv(*location,*valueLen,value); }; break; -case 5490: { // glUniform4iv +case 5491: { // glUniform4iv GLint *location = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLint * value = (GLint *) bp; bp += *valueLen*16; weglUniform4iv(*location,*valueLen,value); }; break; -case 5491: { // glUniformMatrix2fv +case 5492: { // glUniformMatrix2fv GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; bp += 3; @@ -3688,7 +3696,7 @@ case 5491: { // glUniformMatrix2fv GLfloat * value = (GLfloat *) bp; bp += *valueLen*16; weglUniformMatrix2fv(*location,*valueLen,*transpose,value); }; break; -case 5492: { // glUniformMatrix3fv +case 5493: { // glUniformMatrix3fv GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; bp += 3; @@ -3696,7 +3704,7 @@ case 5492: { // glUniformMatrix3fv GLfloat * value = (GLfloat *) bp; bp += *valueLen*36; weglUniformMatrix3fv(*location,*valueLen,*transpose,value); }; break; -case 5493: { // glUniformMatrix4fv +case 5494: { // glUniformMatrix4fv GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; bp += 3; @@ -3704,130 +3712,130 @@ case 5493: { // glUniformMatrix4fv GLfloat * value = (GLfloat *) bp; bp += *valueLen*64; weglUniformMatrix4fv(*location,*valueLen,*transpose,value); }; break; -case 5494: { // glValidateProgram +case 5495: { // glValidateProgram GLuint *program = (GLuint *) bp; bp += 4; weglValidateProgram(*program); }; break; -case 5495: { // glVertexAttrib1dv +case 5496: { // glVertexAttrib1dv GLuint *index = (GLuint *) bp; bp += 4; bp += 4; GLdouble *v = (GLdouble *) bp; bp += 8; weglVertexAttrib1dv(*index,v); }; break; -case 5496: { // glVertexAttrib1fv +case 5497: { // glVertexAttrib1fv GLuint *index = (GLuint *) bp; bp += 4; GLfloat *v = (GLfloat *) bp; bp += 4; weglVertexAttrib1fv(*index,v); }; break; -case 5497: { // glVertexAttrib1sv +case 5498: { // glVertexAttrib1sv GLuint *index = (GLuint *) bp; bp += 4; GLshort *v = (GLshort *) bp; bp += 2; weglVertexAttrib1sv(*index,v); }; break; -case 5498: { // glVertexAttrib2dv +case 5499: { // glVertexAttrib2dv GLuint *index = (GLuint *) bp; bp += 4; bp += 4; GLdouble *v = (GLdouble *) bp; bp += 8; weglVertexAttrib2dv(*index,v); }; break; -case 5499: { // glVertexAttrib2fv +case 5500: { // glVertexAttrib2fv GLuint *index = (GLuint *) bp; bp += 4; GLfloat *v = (GLfloat *) bp; bp += 4; weglVertexAttrib2fv(*index,v); }; break; -case 5500: { // glVertexAttrib2sv +case 5501: { // glVertexAttrib2sv GLuint *index = (GLuint *) bp; bp += 4; GLshort *v = (GLshort *) bp; bp += 2; weglVertexAttrib2sv(*index,v); }; break; -case 5501: { // glVertexAttrib3dv +case 5502: { // glVertexAttrib3dv GLuint *index = (GLuint *) bp; bp += 4; bp += 4; GLdouble *v = (GLdouble *) bp; bp += 8; weglVertexAttrib3dv(*index,v); }; break; -case 5502: { // glVertexAttrib3fv +case 5503: { // glVertexAttrib3fv GLuint *index = (GLuint *) bp; bp += 4; GLfloat *v = (GLfloat *) bp; bp += 4; weglVertexAttrib3fv(*index,v); }; break; -case 5503: { // glVertexAttrib3sv +case 5504: { // glVertexAttrib3sv GLuint *index = (GLuint *) bp; bp += 4; GLshort *v = (GLshort *) bp; bp += 2; weglVertexAttrib3sv(*index,v); }; break; -case 5504: { // glVertexAttrib4Nbv +case 5505: { // glVertexAttrib4Nbv GLuint *index = (GLuint *) bp; bp += 4; GLbyte * v = (GLbyte *) bp; bp += 4; weglVertexAttrib4Nbv(*index,v); }; break; -case 5505: { // glVertexAttrib4Niv +case 5506: { // glVertexAttrib4Niv GLuint *index = (GLuint *) bp; bp += 4; GLint * v = (GLint *) bp; bp += 16; weglVertexAttrib4Niv(*index,v); }; break; -case 5506: { // glVertexAttrib4Nsv +case 5507: { // glVertexAttrib4Nsv GLuint *index = (GLuint *) bp; bp += 4; GLshort * v = (GLshort *) bp; bp += 8; weglVertexAttrib4Nsv(*index,v); }; break; -case 5507: { // glVertexAttrib4Nubv +case 5508: { // glVertexAttrib4Nubv GLuint *index = (GLuint *) bp; bp += 4; GLubyte * v = (GLubyte *) bp; bp += 4; weglVertexAttrib4Nubv(*index,v); }; break; -case 5508: { // glVertexAttrib4Nuiv +case 5509: { // glVertexAttrib4Nuiv GLuint *index = (GLuint *) bp; bp += 4; GLuint * v = (GLuint *) bp; bp += 16; weglVertexAttrib4Nuiv(*index,v); }; break; -case 5509: { // glVertexAttrib4Nusv +case 5510: { // glVertexAttrib4Nusv GLuint *index = (GLuint *) bp; bp += 4; GLushort * v = (GLushort *) bp; bp += 8; weglVertexAttrib4Nusv(*index,v); }; break; -case 5510: { // glVertexAttrib4bv +case 5511: { // glVertexAttrib4bv GLuint *index = (GLuint *) bp; bp += 4; GLbyte * v = (GLbyte *) bp; bp += 4; weglVertexAttrib4bv(*index,v); }; break; -case 5511: { // glVertexAttrib4dv +case 5512: { // glVertexAttrib4dv GLuint *index = (GLuint *) bp; bp += 4; bp += 4; GLdouble * v = (GLdouble *) bp; bp += 32; weglVertexAttrib4dv(*index,v); }; break; -case 5512: { // glVertexAttrib4fv +case 5513: { // glVertexAttrib4fv GLuint *index = (GLuint *) bp; bp += 4; GLfloat * v = (GLfloat *) bp; bp += 16; weglVertexAttrib4fv(*index,v); }; break; -case 5513: { // glVertexAttrib4iv +case 5514: { // glVertexAttrib4iv GLuint *index = (GLuint *) bp; bp += 4; GLint * v = (GLint *) bp; bp += 16; weglVertexAttrib4iv(*index,v); }; break; -case 5514: { // glVertexAttrib4sv +case 5515: { // glVertexAttrib4sv GLuint *index = (GLuint *) bp; bp += 4; GLshort * v = (GLshort *) bp; bp += 8; weglVertexAttrib4sv(*index,v); }; break; -case 5515: { // glVertexAttrib4ubv +case 5516: { // glVertexAttrib4ubv GLuint *index = (GLuint *) bp; bp += 4; GLubyte * v = (GLubyte *) bp; bp += 4; weglVertexAttrib4ubv(*index,v); }; break; -case 5516: { // glVertexAttrib4uiv +case 5517: { // glVertexAttrib4uiv GLuint *index = (GLuint *) bp; bp += 4; GLuint * v = (GLuint *) bp; bp += 16; weglVertexAttrib4uiv(*index,v); }; break; -case 5517: { // glVertexAttrib4usv +case 5518: { // glVertexAttrib4usv GLuint *index = (GLuint *) bp; bp += 4; GLushort * v = (GLushort *) bp; bp += 8; weglVertexAttrib4usv(*index,v); }; break; -case 5518: { // glVertexAttribPointer +case 5519: { // glVertexAttribPointer GLuint *index = (GLuint *) bp; bp += 4; GLint *size = (GLint *) bp; bp += 4; GLenum *type = (GLenum *) bp; bp += 4; @@ -3837,7 +3845,7 @@ case 5518: { // glVertexAttribPointer GLvoid *pointer = (GLvoid *) (ErlDrvSInt) * (int *) bp; bp += 4; weglVertexAttribPointer(*index,*size,*type,*normalized,*stride,pointer); }; break; -case 5519: { // glVertexAttribPointer +case 5520: { // glVertexAttribPointer GLuint *index = (GLuint *) bp; bp += 4; GLint *size = (GLint *) bp; bp += 4; GLenum *type = (GLenum *) bp; bp += 4; @@ -3847,7 +3855,7 @@ case 5519: { // glVertexAttribPointer GLvoid *pointer = (GLvoid *) bins[0]; weglVertexAttribPointer(*index,*size,*type,*normalized,*stride,pointer); }; break; -case 5520: { // glUniformMatrix2x3fv +case 5521: { // glUniformMatrix2x3fv GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; bp += 3; @@ -3855,7 +3863,7 @@ case 5520: { // glUniformMatrix2x3fv GLfloat * value = (GLfloat *) bp; bp += *valueLen*24; weglUniformMatrix2x3fv(*location,*valueLen,*transpose,value); }; break; -case 5521: { // glUniformMatrix3x2fv +case 5522: { // glUniformMatrix3x2fv GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; bp += 3; @@ -3863,7 +3871,7 @@ case 5521: { // glUniformMatrix3x2fv GLfloat * value = (GLfloat *) bp; bp += *valueLen*24; weglUniformMatrix3x2fv(*location,*valueLen,*transpose,value); }; break; -case 5522: { // glUniformMatrix2x4fv +case 5523: { // glUniformMatrix2x4fv GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; bp += 3; @@ -3871,7 +3879,7 @@ case 5522: { // glUniformMatrix2x4fv GLfloat * value = (GLfloat *) bp; bp += *valueLen*32; weglUniformMatrix2x4fv(*location,*valueLen,*transpose,value); }; break; -case 5523: { // glUniformMatrix4x2fv +case 5524: { // glUniformMatrix4x2fv GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; bp += 3; @@ -3879,7 +3887,7 @@ case 5523: { // glUniformMatrix4x2fv GLfloat * value = (GLfloat *) bp; bp += *valueLen*32; weglUniformMatrix4x2fv(*location,*valueLen,*transpose,value); }; break; -case 5524: { // glUniformMatrix3x4fv +case 5525: { // glUniformMatrix3x4fv GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; bp += 3; @@ -3887,7 +3895,7 @@ case 5524: { // glUniformMatrix3x4fv GLfloat * value = (GLfloat *) bp; bp += *valueLen*48; weglUniformMatrix3x4fv(*location,*valueLen,*transpose,value); }; break; -case 5525: { // glUniformMatrix4x3fv +case 5526: { // glUniformMatrix4x3fv GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; bp += 3; @@ -3895,7 +3903,7 @@ case 5525: { // glUniformMatrix4x3fv GLfloat * value = (GLfloat *) bp; bp += *valueLen*48; weglUniformMatrix4x3fv(*location,*valueLen,*transpose,value); }; break; -case 5526: { // glColorMaski +case 5527: { // glColorMaski GLuint *index = (GLuint *) bp; bp += 4; GLboolean *r = (GLboolean *) bp; bp += 1; GLboolean *g = (GLboolean *) bp; bp += 1; @@ -3903,7 +3911,7 @@ case 5526: { // glColorMaski GLboolean *a = (GLboolean *) bp; bp += 1; weglColorMaski(*index,*r,*g,*b,*a); }; break; -case 5527: { // glGetBooleani_v +case 5528: { // glGetBooleani_v GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLboolean data[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; @@ -3931,7 +3939,7 @@ case 5527: { // glGetBooleani_v rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5528: { // glGetIntegeri_v +case 5529: { // glGetIntegeri_v GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLint data[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; @@ -3959,17 +3967,17 @@ case 5528: { // glGetIntegeri_v rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5529: { // glEnablei +case 5530: { // glEnablei GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; weglEnablei(*target,*index); }; break; -case 5530: { // glDisablei +case 5531: { // glDisablei GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; weglDisablei(*target,*index); }; break; -case 5531: { // glIsEnabledi +case 5532: { // glIsEnabledi GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLboolean result = weglIsEnabledi(*target,*index); @@ -3979,14 +3987,14 @@ case 5531: { // glIsEnabledi rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5532: { // glBeginTransformFeedback +case 5533: { // glBeginTransformFeedback GLenum *primitiveMode = (GLenum *) bp; bp += 4; weglBeginTransformFeedback(*primitiveMode); }; break; -case 5533: { // glEndTransformFeedback +case 5534: { // glEndTransformFeedback weglEndTransformFeedback(); }; break; -case 5534: { // glBindBufferRange +case 5535: { // glBindBufferRange GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLuint *buffer = (GLuint *) bp; bp += 4; @@ -3995,13 +4003,13 @@ case 5534: { // glBindBufferRange GLsizeiptr size = (GLsizeiptr) * (GLuint64EXT *) bp; bp += 8; weglBindBufferRange(*target,*index,*buffer,offset,size); }; break; -case 5535: { // glBindBufferBase +case 5536: { // glBindBufferBase GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLuint *buffer = (GLuint *) bp; bp += 4; weglBindBufferBase(*target,*index,*buffer); }; break; -case 5536: { // glTransformFeedbackVaryings +case 5537: { // glTransformFeedbackVaryings GLuint *program = (GLuint *) bp; bp += 4; int * varyingsLen = (int *) bp; bp += 4; int * varyingsTotSize = (int *) bp; bp += 4; @@ -4014,7 +4022,7 @@ case 5536: { // glTransformFeedbackVaryings weglTransformFeedbackVaryings(*program,*varyingsLen,(const GLchar **) varyings,*bufferMode); driver_free(varyings); }; break; -case 5537: { // glGetTransformFeedbackVarying +case 5538: { // glGetTransformFeedbackVarying GLuint *program = (GLuint *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLsizei *bufSize = (GLsizei *) bp; bp += 4; @@ -4034,20 +4042,20 @@ case 5537: { // glGetTransformFeedbackVarying driver_send_term(port,caller,rt,AP); driver_free(name); }; break; -case 5538: { // glClampColor +case 5539: { // glClampColor GLenum *target = (GLenum *) bp; bp += 4; GLenum *clamp = (GLenum *) bp; bp += 4; weglClampColor(*target,*clamp); }; break; -case 5539: { // glBeginConditionalRender +case 5540: { // glBeginConditionalRender GLuint *id = (GLuint *) bp; bp += 4; GLenum *mode = (GLenum *) bp; bp += 4; weglBeginConditionalRender(*id,*mode); }; break; -case 5540: { // glEndConditionalRender +case 5541: { // glEndConditionalRender weglEndConditionalRender(); }; break; -case 5541: { // glVertexAttribIPointer +case 5542: { // glVertexAttribIPointer GLuint *index = (GLuint *) bp; bp += 4; GLint *size = (GLint *) bp; bp += 4; GLenum *type = (GLenum *) bp; bp += 4; @@ -4055,7 +4063,7 @@ case 5541: { // glVertexAttribIPointer GLvoid *pointer = (GLvoid *) (ErlDrvSInt) * (int *) bp; bp += 4; weglVertexAttribIPointer(*index,*size,*type,*stride,pointer); }; break; -case 5542: { // glVertexAttribIPointer +case 5543: { // glVertexAttribIPointer GLuint *index = (GLuint *) bp; bp += 4; GLint *size = (GLint *) bp; bp += 4; GLenum *type = (GLenum *) bp; bp += 4; @@ -4063,7 +4071,7 @@ case 5542: { // glVertexAttribIPointer GLvoid *pointer = (GLvoid *) bins[0]; weglVertexAttribIPointer(*index,*size,*type,*stride,pointer); }; break; -case 5543: { // glGetVertexAttribIiv +case 5544: { // glGetVertexAttribIiv GLuint *index = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLint params[4] = {0,0,0,0}; @@ -4079,7 +4087,7 @@ case 5543: { // glGetVertexAttribIiv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5544: { // glGetVertexAttribIuiv +case 5545: { // glGetVertexAttribIuiv GLuint *index = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLuint params[4] = {0,0,0,0}; @@ -4095,67 +4103,67 @@ case 5544: { // glGetVertexAttribIuiv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5545: { // glVertexAttribI1iv +case 5546: { // glVertexAttribI1iv GLuint *index = (GLuint *) bp; bp += 4; GLint *v = (GLint *) bp; bp += 4; weglVertexAttribI1iv(*index,v); }; break; -case 5546: { // glVertexAttribI2iv +case 5547: { // glVertexAttribI2iv GLuint *index = (GLuint *) bp; bp += 4; GLint *v = (GLint *) bp; bp += 4; weglVertexAttribI2iv(*index,v); }; break; -case 5547: { // glVertexAttribI3iv +case 5548: { // glVertexAttribI3iv GLuint *index = (GLuint *) bp; bp += 4; GLint *v = (GLint *) bp; bp += 4; weglVertexAttribI3iv(*index,v); }; break; -case 5548: { // glVertexAttribI4iv +case 5549: { // glVertexAttribI4iv GLuint *index = (GLuint *) bp; bp += 4; GLint * v = (GLint *) bp; bp += 16; weglVertexAttribI4iv(*index,v); }; break; -case 5549: { // glVertexAttribI1uiv +case 5550: { // glVertexAttribI1uiv GLuint *index = (GLuint *) bp; bp += 4; GLuint *v = (GLuint *) bp; bp += 4; weglVertexAttribI1uiv(*index,v); }; break; -case 5550: { // glVertexAttribI2uiv +case 5551: { // glVertexAttribI2uiv GLuint *index = (GLuint *) bp; bp += 4; GLuint *v = (GLuint *) bp; bp += 4; weglVertexAttribI2uiv(*index,v); }; break; -case 5551: { // glVertexAttribI3uiv +case 5552: { // glVertexAttribI3uiv GLuint *index = (GLuint *) bp; bp += 4; GLuint *v = (GLuint *) bp; bp += 4; weglVertexAttribI3uiv(*index,v); }; break; -case 5552: { // glVertexAttribI4uiv +case 5553: { // glVertexAttribI4uiv GLuint *index = (GLuint *) bp; bp += 4; GLuint * v = (GLuint *) bp; bp += 16; weglVertexAttribI4uiv(*index,v); }; break; -case 5553: { // glVertexAttribI4bv +case 5554: { // glVertexAttribI4bv GLuint *index = (GLuint *) bp; bp += 4; GLbyte * v = (GLbyte *) bp; bp += 4; weglVertexAttribI4bv(*index,v); }; break; -case 5554: { // glVertexAttribI4sv +case 5555: { // glVertexAttribI4sv GLuint *index = (GLuint *) bp; bp += 4; GLshort * v = (GLshort *) bp; bp += 8; weglVertexAttribI4sv(*index,v); }; break; -case 5555: { // glVertexAttribI4ubv +case 5556: { // glVertexAttribI4ubv GLuint *index = (GLuint *) bp; bp += 4; GLubyte * v = (GLubyte *) bp; bp += 4; weglVertexAttribI4ubv(*index,v); }; break; -case 5556: { // glVertexAttribI4usv +case 5557: { // glVertexAttribI4usv GLuint *index = (GLuint *) bp; bp += 4; GLushort * v = (GLushort *) bp; bp += 8; weglVertexAttribI4usv(*index,v); }; break; -case 5557: { // glGetUniformuiv +case 5558: { // glGetUniformuiv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLuint params[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; @@ -4183,14 +4191,14 @@ case 5557: { // glGetUniformuiv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5558: { // glBindFragDataLocation +case 5559: { // glBindFragDataLocation GLuint *program = (GLuint *) bp; bp += 4; GLuint *color = (GLuint *) bp; bp += 4; GLchar *name = (GLchar *) bp; int nameLen[1] = {(int)strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8); weglBindFragDataLocation(*program,*color,name); }; break; -case 5559: { // glGetFragDataLocation +case 5560: { // glGetFragDataLocation GLuint *program = (GLuint *) bp; bp += 4; GLchar *name = (GLchar *) bp; int nameLen[1] = {(int)strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+4)%8))%8); @@ -4201,25 +4209,25 @@ case 5559: { // glGetFragDataLocation rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5560: { // glUniform1ui +case 5561: { // glUniform1ui GLint *location = (GLint *) bp; bp += 4; GLuint *v0 = (GLuint *) bp; bp += 4; weglUniform1ui(*location,*v0); }; break; -case 5561: { // glUniform2ui +case 5562: { // glUniform2ui GLint *location = (GLint *) bp; bp += 4; GLuint *v0 = (GLuint *) bp; bp += 4; GLuint *v1 = (GLuint *) bp; bp += 4; weglUniform2ui(*location,*v0,*v1); }; break; -case 5562: { // glUniform3ui +case 5563: { // glUniform3ui GLint *location = (GLint *) bp; bp += 4; GLuint *v0 = (GLuint *) bp; bp += 4; GLuint *v1 = (GLuint *) bp; bp += 4; GLuint *v2 = (GLuint *) bp; bp += 4; weglUniform3ui(*location,*v0,*v1,*v2); }; break; -case 5563: { // glUniform4ui +case 5564: { // glUniform4ui GLint *location = (GLint *) bp; bp += 4; GLuint *v0 = (GLuint *) bp; bp += 4; GLuint *v1 = (GLuint *) bp; bp += 4; @@ -4227,45 +4235,45 @@ case 5563: { // glUniform4ui GLuint *v3 = (GLuint *) bp; bp += 4; weglUniform4ui(*location,*v0,*v1,*v2,*v3); }; break; -case 5564: { // glUniform1uiv +case 5565: { // glUniform1uiv GLint *location = (GLint *) bp; bp += 4; int * valueLen = (int *) bp; bp += 4; GLuint * value = (GLuint *) bp; bp += *valueLen*4 + (8-((*valueLen*4+0)%8))%8; weglUniform1uiv(*location,*valueLen,value); }; break; -case 5565: { // glUniform2uiv +case 5566: { // glUniform2uiv GLint *location = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLuint * value = (GLuint *) bp; bp += *valueLen*8; weglUniform2uiv(*location,*valueLen,value); }; break; -case 5566: { // glUniform3uiv +case 5567: { // glUniform3uiv GLint *location = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLuint * value = (GLuint *) bp; bp += *valueLen*12; weglUniform3uiv(*location,*valueLen,value); }; break; -case 5567: { // glUniform4uiv +case 5568: { // glUniform4uiv GLint *location = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLuint * value = (GLuint *) bp; bp += *valueLen*16; weglUniform4uiv(*location,*valueLen,value); }; break; -case 5568: { // glTexParameterIiv +case 5569: { // glTexParameterIiv GLenum *target = (GLenum *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; int *paramsLen = (int *) bp; bp += 4; GLint *params = (GLint *) bp; bp += *paramsLen*4+((*paramsLen)+1)%2*4; weglTexParameterIiv(*target,*pname,params); }; break; -case 5569: { // glTexParameterIuiv +case 5570: { // glTexParameterIuiv GLenum *target = (GLenum *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; int *paramsLen = (int *) bp; bp += 4; GLuint *params = (GLuint *) bp; bp += *paramsLen*4+((*paramsLen)+1)%2*4; weglTexParameterIuiv(*target,*pname,params); }; break; -case 5570: { // glGetTexParameterIiv +case 5571: { // glGetTexParameterIiv GLenum *target = (GLenum *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLint params[4] = {0,0,0,0}; @@ -4281,7 +4289,7 @@ case 5570: { // glGetTexParameterIiv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5571: { // glGetTexParameterIuiv +case 5572: { // glGetTexParameterIuiv GLenum *target = (GLenum *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLuint params[4] = {0,0,0,0}; @@ -4297,35 +4305,35 @@ case 5571: { // glGetTexParameterIuiv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5572: { // glClearBufferiv +case 5573: { // glClearBufferiv GLenum *buffer = (GLenum *) bp; bp += 4; GLint *drawbuffer = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLint *value = (GLint *) bp; bp += *valueLen*4+((*valueLen)+1)%2*4; weglClearBufferiv(*buffer,*drawbuffer,value); }; break; -case 5573: { // glClearBufferuiv +case 5574: { // glClearBufferuiv GLenum *buffer = (GLenum *) bp; bp += 4; GLint *drawbuffer = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLuint *value = (GLuint *) bp; bp += *valueLen*4+((*valueLen)+1)%2*4; weglClearBufferuiv(*buffer,*drawbuffer,value); }; break; -case 5574: { // glClearBufferfv +case 5575: { // glClearBufferfv GLenum *buffer = (GLenum *) bp; bp += 4; GLint *drawbuffer = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLfloat *value = (GLfloat *) bp; bp += *valueLen*4+((*valueLen)+1)%2*4; weglClearBufferfv(*buffer,*drawbuffer,value); }; break; -case 5575: { // glClearBufferfi +case 5576: { // glClearBufferfi GLenum *buffer = (GLenum *) bp; bp += 4; GLint *drawbuffer = (GLint *) bp; bp += 4; GLfloat *depth = (GLfloat *) bp; bp += 4; GLint *stencil = (GLint *) bp; bp += 4; weglClearBufferfi(*buffer,*drawbuffer,*depth,*stencil); }; break; -case 5576: { // glGetStringi +case 5577: { // glGetStringi GLenum *name = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; const GLubyte * result = weglGetStringi(*name,*index); @@ -4335,14 +4343,14 @@ case 5576: { // glGetStringi rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5577: { // glDrawArraysInstanced +case 5578: { // glDrawArraysInstanced GLenum *mode = (GLenum *) bp; bp += 4; GLint *first = (GLint *) bp; bp += 4; GLsizei *count = (GLsizei *) bp; bp += 4; GLsizei *primcount = (GLsizei *) bp; bp += 4; weglDrawArraysInstanced(*mode,*first,*count,*primcount); }; break; -case 5578: { // glDrawElementsInstanced +case 5579: { // glDrawElementsInstanced GLenum *mode = (GLenum *) bp; bp += 4; GLsizei *count = (GLsizei *) bp; bp += 4; GLenum *type = (GLenum *) bp; bp += 4; @@ -4350,7 +4358,7 @@ case 5578: { // glDrawElementsInstanced GLsizei *primcount = (GLsizei *) bp; bp += 4; weglDrawElementsInstanced(*mode,*count,*type,indices,*primcount); }; break; -case 5579: { // glDrawElementsInstanced +case 5580: { // glDrawElementsInstanced GLenum *mode = (GLenum *) bp; bp += 4; GLsizei *count = (GLsizei *) bp; bp += 4; GLenum *type = (GLenum *) bp; bp += 4; @@ -4358,17 +4366,17 @@ case 5579: { // glDrawElementsInstanced GLsizei *primcount = (GLsizei *) bp; bp += 4; weglDrawElementsInstanced(*mode,*count,*type,indices,*primcount); }; break; -case 5580: { // glTexBuffer +case 5581: { // glTexBuffer GLenum *target = (GLenum *) bp; bp += 4; GLenum *internalformat = (GLenum *) bp; bp += 4; GLuint *buffer = (GLuint *) bp; bp += 4; weglTexBuffer(*target,*internalformat,*buffer); }; break; -case 5581: { // glPrimitiveRestartIndex +case 5582: { // glPrimitiveRestartIndex GLuint *index = (GLuint *) bp; bp += 4; weglPrimitiveRestartIndex(*index); }; break; -case 5582: { // glGetInteger64i_v +case 5583: { // glGetInteger64i_v GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLint64 data[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; @@ -4396,7 +4404,7 @@ case 5582: { // glGetInteger64i_v rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5583: { // glGetBufferParameteri64v +case 5584: { // glGetBufferParameteri64v GLenum *target = (GLenum *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLint64 params[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; @@ -4424,40 +4432,40 @@ case 5583: { // glGetBufferParameteri64v rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5584: { // glFramebufferTexture +case 5585: { // glFramebufferTexture GLenum *target = (GLenum *) bp; bp += 4; GLenum *attachment = (GLenum *) bp; bp += 4; GLuint *texture = (GLuint *) bp; bp += 4; GLint *level = (GLint *) bp; bp += 4; weglFramebufferTexture(*target,*attachment,*texture,*level); }; break; -case 5585: { // glVertexAttribDivisor +case 5586: { // glVertexAttribDivisor GLuint *index = (GLuint *) bp; bp += 4; GLuint *divisor = (GLuint *) bp; bp += 4; weglVertexAttribDivisor(*index,*divisor); }; break; -case 5586: { // glMinSampleShading +case 5587: { // glMinSampleShading GLclampf *value = (GLclampf *) bp; bp += 4; weglMinSampleShading(*value); }; break; -case 5587: { // glBlendEquationi +case 5588: { // glBlendEquationi GLuint *buf = (GLuint *) bp; bp += 4; GLenum *mode = (GLenum *) bp; bp += 4; weglBlendEquationi(*buf,*mode); }; break; -case 5588: { // glBlendEquationSeparatei +case 5589: { // glBlendEquationSeparatei GLuint *buf = (GLuint *) bp; bp += 4; GLenum *modeRGB = (GLenum *) bp; bp += 4; GLenum *modeAlpha = (GLenum *) bp; bp += 4; weglBlendEquationSeparatei(*buf,*modeRGB,*modeAlpha); }; break; -case 5589: { // glBlendFunci +case 5590: { // glBlendFunci GLuint *buf = (GLuint *) bp; bp += 4; GLenum *src = (GLenum *) bp; bp += 4; GLenum *dst = (GLenum *) bp; bp += 4; weglBlendFunci(*buf,*src,*dst); }; break; -case 5590: { // glBlendFuncSeparatei +case 5591: { // glBlendFuncSeparatei GLuint *buf = (GLuint *) bp; bp += 4; GLenum *srcRGB = (GLenum *) bp; bp += 4; GLenum *dstRGB = (GLenum *) bp; bp += 4; @@ -4465,103 +4473,103 @@ case 5590: { // glBlendFuncSeparatei GLenum *dstAlpha = (GLenum *) bp; bp += 4; weglBlendFuncSeparatei(*buf,*srcRGB,*dstRGB,*srcAlpha,*dstAlpha); }; break; -case 5591: { // glLoadTransposeMatrixfARB +case 5592: { // glLoadTransposeMatrixfARB GLfloat * m = (GLfloat *) bp; bp += 64; weglLoadTransposeMatrixfARB(m); }; break; -case 5592: { // glLoadTransposeMatrixdARB +case 5593: { // glLoadTransposeMatrixdARB GLdouble * m = (GLdouble *) bp; bp += 128; weglLoadTransposeMatrixdARB(m); }; break; -case 5593: { // glMultTransposeMatrixfARB +case 5594: { // glMultTransposeMatrixfARB GLfloat * m = (GLfloat *) bp; bp += 64; weglMultTransposeMatrixfARB(m); }; break; -case 5594: { // glMultTransposeMatrixdARB +case 5595: { // glMultTransposeMatrixdARB GLdouble * m = (GLdouble *) bp; bp += 128; weglMultTransposeMatrixdARB(m); }; break; -case 5595: { // glWeightbvARB +case 5596: { // glWeightbvARB int * weightsLen = (int *) bp; bp += 4; GLbyte * weights = (GLbyte *) bp; bp += *weightsLen*1 + (8-((*weightsLen*1+4)%8))%8; weglWeightbvARB(*weightsLen,weights); }; break; -case 5596: { // glWeightsvARB +case 5597: { // glWeightsvARB int * weightsLen = (int *) bp; bp += 4; GLshort * weights = (GLshort *) bp; bp += *weightsLen*2 + (8-((*weightsLen*2+4)%8))%8; weglWeightsvARB(*weightsLen,weights); }; break; -case 5597: { // glWeightivARB +case 5598: { // glWeightivARB int * weightsLen = (int *) bp; bp += 4; GLint * weights = (GLint *) bp; bp += *weightsLen*4 + (8-((*weightsLen*4+4)%8))%8; weglWeightivARB(*weightsLen,weights); }; break; -case 5598: { // glWeightfvARB +case 5599: { // glWeightfvARB int * weightsLen = (int *) bp; bp += 4; GLfloat * weights = (GLfloat *) bp; bp += *weightsLen*4 + (8-((*weightsLen*4+4)%8))%8; weglWeightfvARB(*weightsLen,weights); }; break; -case 5599: { // glWeightdvARB +case 5600: { // glWeightdvARB int * weightsLen = (int *) bp; bp += 8; GLdouble * weights = (GLdouble *) bp; bp += *weightsLen*8 + (8-((*weightsLen*8+0)%8))%8; weglWeightdvARB(*weightsLen,weights); }; break; -case 5600: { // glWeightubvARB +case 5601: { // glWeightubvARB int * weightsLen = (int *) bp; bp += 4; GLubyte * weights = (GLubyte *) bp; bp += *weightsLen*1 + (8-((*weightsLen*1+4)%8))%8; weglWeightubvARB(*weightsLen,weights); }; break; -case 5601: { // glWeightusvARB +case 5602: { // glWeightusvARB int * weightsLen = (int *) bp; bp += 4; GLushort * weights = (GLushort *) bp; bp += *weightsLen*2 + (8-((*weightsLen*2+4)%8))%8; weglWeightusvARB(*weightsLen,weights); }; break; -case 5602: { // glWeightuivARB +case 5603: { // glWeightuivARB int * weightsLen = (int *) bp; bp += 4; GLuint * weights = (GLuint *) bp; bp += *weightsLen*4 + (8-((*weightsLen*4+4)%8))%8; weglWeightuivARB(*weightsLen,weights); }; break; -case 5603: { // glVertexBlendARB +case 5604: { // glVertexBlendARB GLint *count = (GLint *) bp; bp += 4; weglVertexBlendARB(*count); }; break; -case 5604: { // glCurrentPaletteMatrixARB +case 5605: { // glCurrentPaletteMatrixARB GLint *index = (GLint *) bp; bp += 4; weglCurrentPaletteMatrixARB(*index); }; break; -case 5605: { // glMatrixIndexubvARB +case 5606: { // glMatrixIndexubvARB int * indicesLen = (int *) bp; bp += 4; GLubyte * indices = (GLubyte *) bp; bp += *indicesLen*1 + (8-((*indicesLen*1+4)%8))%8; weglMatrixIndexubvARB(*indicesLen,indices); }; break; -case 5606: { // glMatrixIndexusvARB +case 5607: { // glMatrixIndexusvARB int * indicesLen = (int *) bp; bp += 4; GLushort * indices = (GLushort *) bp; bp += *indicesLen*2 + (8-((*indicesLen*2+4)%8))%8; weglMatrixIndexusvARB(*indicesLen,indices); }; break; -case 5607: { // glMatrixIndexuivARB +case 5608: { // glMatrixIndexuivARB int * indicesLen = (int *) bp; bp += 4; GLuint * indices = (GLuint *) bp; bp += *indicesLen*4 + (8-((*indicesLen*4+4)%8))%8; weglMatrixIndexuivARB(*indicesLen,indices); }; break; -case 5608: { // glProgramStringARB +case 5609: { // glProgramStringARB GLenum *target = (GLenum *) bp; bp += 4; GLenum *format = (GLenum *) bp; bp += 4; GLvoid *string = (GLvoid *) bp; int stringLen[1] = {(int)strlen((char *)string)}; bp += stringLen[0]+1+((8-((1+stringLen[0]+0)%8))%8); weglProgramStringARB(*target,*format,*stringLen,string); }; break; -case 5609: { // glBindProgramARB +case 5610: { // glBindProgramARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *program = (GLuint *) bp; bp += 4; weglBindProgramARB(*target,*program); }; break; -case 5610: { // glDeleteProgramsARB +case 5611: { // glDeleteProgramsARB int * programsLen = (int *) bp; bp += 4; GLuint * programs = (GLuint *) bp; bp += *programsLen*4 + (8-((*programsLen*4+4)%8))%8; weglDeleteProgramsARB(*programsLen,programs); }; break; -case 5611: { // glGenProgramsARB +case 5612: { // glGenProgramsARB GLsizei *n = (GLsizei *) bp; bp += 4; GLuint *programs; programs = (GLuint *) driver_alloc(sizeof(GLuint) * *n); @@ -4577,7 +4585,7 @@ case 5611: { // glGenProgramsARB driver_free(rt); driver_free(programs); }; break; -case 5612: { // glProgramEnvParameter4dARB +case 5613: { // glProgramEnvParameter4dARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLdouble *x = (GLdouble *) bp; bp += 8; @@ -4586,13 +4594,13 @@ case 5612: { // glProgramEnvParameter4dARB GLdouble *w = (GLdouble *) bp; bp += 8; weglProgramEnvParameter4dARB(*target,*index,*x,*y,*z,*w); }; break; -case 5613: { // glProgramEnvParameter4dvARB +case 5614: { // glProgramEnvParameter4dvARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLdouble * params = (GLdouble *) bp; bp += 32; weglProgramEnvParameter4dvARB(*target,*index,params); }; break; -case 5614: { // glProgramEnvParameter4fARB +case 5615: { // glProgramEnvParameter4fARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLfloat *x = (GLfloat *) bp; bp += 4; @@ -4601,13 +4609,13 @@ case 5614: { // glProgramEnvParameter4fARB GLfloat *w = (GLfloat *) bp; bp += 4; weglProgramEnvParameter4fARB(*target,*index,*x,*y,*z,*w); }; break; -case 5615: { // glProgramEnvParameter4fvARB +case 5616: { // glProgramEnvParameter4fvARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLfloat * params = (GLfloat *) bp; bp += 16; weglProgramEnvParameter4fvARB(*target,*index,params); }; break; -case 5616: { // glProgramLocalParameter4dARB +case 5617: { // glProgramLocalParameter4dARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLdouble *x = (GLdouble *) bp; bp += 8; @@ -4616,13 +4624,13 @@ case 5616: { // glProgramLocalParameter4dARB GLdouble *w = (GLdouble *) bp; bp += 8; weglProgramLocalParameter4dARB(*target,*index,*x,*y,*z,*w); }; break; -case 5617: { // glProgramLocalParameter4dvARB +case 5618: { // glProgramLocalParameter4dvARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLdouble * params = (GLdouble *) bp; bp += 32; weglProgramLocalParameter4dvARB(*target,*index,params); }; break; -case 5618: { // glProgramLocalParameter4fARB +case 5619: { // glProgramLocalParameter4fARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLfloat *x = (GLfloat *) bp; bp += 4; @@ -4631,13 +4639,13 @@ case 5618: { // glProgramLocalParameter4fARB GLfloat *w = (GLfloat *) bp; bp += 4; weglProgramLocalParameter4fARB(*target,*index,*x,*y,*z,*w); }; break; -case 5619: { // glProgramLocalParameter4fvARB +case 5620: { // glProgramLocalParameter4fvARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLfloat * params = (GLfloat *) bp; bp += 16; weglProgramLocalParameter4fvARB(*target,*index,params); }; break; -case 5620: { // glGetProgramEnvParameterdvARB +case 5621: { // glGetProgramEnvParameterdvARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLdouble params[4] = {0.0,0.0,0.0,0.0}; @@ -4653,7 +4661,7 @@ case 5620: { // glGetProgramEnvParameterdvARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5621: { // glGetProgramEnvParameterfvARB +case 5622: { // glGetProgramEnvParameterfvARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLfloat params[4] = {0.0,0.0,0.0,0.0}; @@ -4670,7 +4678,7 @@ case 5621: { // glGetProgramEnvParameterfvARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5622: { // glGetProgramLocalParameterdvARB +case 5623: { // glGetProgramLocalParameterdvARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLdouble params[4] = {0.0,0.0,0.0,0.0}; @@ -4686,7 +4694,7 @@ case 5622: { // glGetProgramLocalParameterdvARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5623: { // glGetProgramLocalParameterfvARB +case 5624: { // glGetProgramLocalParameterfvARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLfloat params[4] = {0.0,0.0,0.0,0.0}; @@ -4703,7 +4711,7 @@ case 5623: { // glGetProgramLocalParameterfvARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5624: { // glGetProgramStringARB +case 5625: { // glGetProgramStringARB GLenum *target = (GLenum *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLvoid *string = (GLvoid *) bins[0]; @@ -4714,7 +4722,7 @@ case 5624: { // glGetProgramStringARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5625: { // glGetBufferParameterivARB +case 5626: { // glGetBufferParameterivARB GLenum *target = (GLenum *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLint params[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; @@ -4742,11 +4750,11 @@ case 5625: { // glGetBufferParameterivARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5626: { // glDeleteObjectARB +case 5627: { // glDeleteObjectARB GLhandleARB obj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; weglDeleteObjectARB(obj); }; break; -case 5627: { // glGetHandleARB +case 5628: { // glGetHandleARB GLenum *pname = (GLenum *) bp; bp += 4; GLhandleARB result = weglGetHandleARB(*pname); int AP = 0; ErlDrvTermData rt[6]; @@ -4755,12 +4763,12 @@ case 5627: { // glGetHandleARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5628: { // glDetachObjectARB +case 5629: { // glDetachObjectARB GLhandleARB containerObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLhandleARB attachedObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; weglDetachObjectARB(containerObj,attachedObj); }; break; -case 5629: { // glCreateShaderObjectARB +case 5630: { // glCreateShaderObjectARB GLenum *shaderType = (GLenum *) bp; bp += 4; GLhandleARB result = weglCreateShaderObjectARB(*shaderType); int AP = 0; ErlDrvTermData rt[6]; @@ -4769,7 +4777,7 @@ case 5629: { // glCreateShaderObjectARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5630: { // glShaderSourceARB +case 5631: { // glShaderSourceARB GLhandleARB shaderObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; int * stringLen = (int *) bp; bp += 4; int * stringTotSize = (int *) bp; bp += 4; @@ -4781,11 +4789,11 @@ case 5630: { // glShaderSourceARB weglShaderSourceARB(shaderObj,*stringLen,(const GLchar **) string,NULL); driver_free(string); }; break; -case 5631: { // glCompileShaderARB +case 5632: { // glCompileShaderARB GLhandleARB shaderObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; weglCompileShaderARB(shaderObj); }; break; -case 5632: { // glCreateProgramObjectARB +case 5633: { // glCreateProgramObjectARB GLhandleARB result = weglCreateProgramObjectARB(); int AP = 0; ErlDrvTermData rt[6]; rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); @@ -4793,24 +4801,24 @@ case 5632: { // glCreateProgramObjectARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5633: { // glAttachObjectARB +case 5634: { // glAttachObjectARB GLhandleARB containerObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLhandleARB obj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; weglAttachObjectARB(containerObj,obj); }; break; -case 5634: { // glLinkProgramARB +case 5635: { // glLinkProgramARB GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; weglLinkProgramARB(programObj); }; break; -case 5635: { // glUseProgramObjectARB +case 5636: { // glUseProgramObjectARB GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; weglUseProgramObjectARB(programObj); }; break; -case 5636: { // glValidateProgramARB +case 5637: { // glValidateProgramARB GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; weglValidateProgramARB(programObj); }; break; -case 5637: { // glGetObjectParameterfvARB +case 5638: { // glGetObjectParameterfvARB GLhandleARB obj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLenum *pname = (GLenum *) bp; bp += 4; GLfloat params[1] = {0.0}; @@ -4822,7 +4830,7 @@ case 5637: { // glGetObjectParameterfvARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5638: { // glGetObjectParameterivARB +case 5639: { // glGetObjectParameterivARB GLhandleARB obj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLenum *pname = (GLenum *) bp; bp += 4; GLint params[1] = {0}; @@ -4833,7 +4841,7 @@ case 5638: { // glGetObjectParameterivARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5639: { // glGetInfoLogARB +case 5640: { // glGetInfoLogARB GLhandleARB obj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLsizei *maxLength = (GLsizei *) bp; bp += 4; GLsizei length[1] = {0}; @@ -4847,7 +4855,7 @@ case 5639: { // glGetInfoLogARB driver_send_term(port,caller,rt,AP); driver_free(infoLog); }; break; -case 5640: { // glGetAttachedObjectsARB +case 5641: { // glGetAttachedObjectsARB GLhandleARB containerObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLsizei *maxCount = (GLsizei *) bp; bp += 4; GLsizei count[1] = {0}; @@ -4865,7 +4873,7 @@ case 5640: { // glGetAttachedObjectsARB driver_free(rt); driver_free(obj); }; break; -case 5641: { // glGetUniformLocationARB +case 5642: { // glGetUniformLocationARB GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLchar *name = (GLchar *) bp; int nameLen[1] = {(int)strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8); @@ -4876,7 +4884,7 @@ case 5641: { // glGetUniformLocationARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5642: { // glGetActiveUniformARB +case 5643: { // glGetActiveUniformARB GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLuint *index = (GLuint *) bp; bp += 4; GLsizei *maxLength = (GLsizei *) bp; bp += 4; @@ -4896,7 +4904,7 @@ case 5642: { // glGetActiveUniformARB driver_send_term(port,caller,rt,AP); driver_free(name); }; break; -case 5643: { // glGetUniformfvARB +case 5644: { // glGetUniformfvARB GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLint *location = (GLint *) bp; bp += 4; GLfloat params[16] = {0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0}; @@ -4925,7 +4933,7 @@ case 5643: { // glGetUniformfvARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5644: { // glGetUniformivARB +case 5645: { // glGetUniformivARB GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLint *location = (GLint *) bp; bp += 4; GLint params[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; @@ -4953,7 +4961,7 @@ case 5644: { // glGetUniformivARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5645: { // glGetShaderSourceARB +case 5646: { // glGetShaderSourceARB GLhandleARB obj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLsizei *maxLength = (GLsizei *) bp; bp += 4; GLsizei length[1] = {0}; @@ -4967,14 +4975,14 @@ case 5645: { // glGetShaderSourceARB driver_send_term(port,caller,rt,AP); driver_free(source); }; break; -case 5646: { // glBindAttribLocationARB +case 5647: { // glBindAttribLocationARB GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLuint *index = (GLuint *) bp; bp += 4; GLchar *name = (GLchar *) bp; int nameLen[1] = {(int)strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+4)%8))%8); weglBindAttribLocationARB(programObj,*index,name); }; break; -case 5647: { // glGetActiveAttribARB +case 5648: { // glGetActiveAttribARB GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLuint *index = (GLuint *) bp; bp += 4; GLsizei *maxLength = (GLsizei *) bp; bp += 4; @@ -4994,7 +5002,7 @@ case 5647: { // glGetActiveAttribARB driver_send_term(port,caller,rt,AP); driver_free(name); }; break; -case 5648: { // glGetAttribLocationARB +case 5649: { // glGetAttribLocationARB GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLchar *name = (GLchar *) bp; int nameLen[1] = {(int)strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8); @@ -5005,7 +5013,7 @@ case 5648: { // glGetAttribLocationARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5649: { // glIsRenderbuffer +case 5650: { // glIsRenderbuffer GLuint *renderbuffer = (GLuint *) bp; bp += 4; GLboolean result = weglIsRenderbuffer(*renderbuffer); int AP = 0; ErlDrvTermData rt[6]; @@ -5014,17 +5022,17 @@ case 5649: { // glIsRenderbuffer rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5650: { // glBindRenderbuffer +case 5651: { // glBindRenderbuffer GLenum *target = (GLenum *) bp; bp += 4; GLuint *renderbuffer = (GLuint *) bp; bp += 4; weglBindRenderbuffer(*target,*renderbuffer); }; break; -case 5651: { // glDeleteRenderbuffers +case 5652: { // glDeleteRenderbuffers int * renderbuffersLen = (int *) bp; bp += 4; GLuint * renderbuffers = (GLuint *) bp; bp += *renderbuffersLen*4 + (8-((*renderbuffersLen*4+4)%8))%8; weglDeleteRenderbuffers(*renderbuffersLen,renderbuffers); }; break; -case 5652: { // glGenRenderbuffers +case 5653: { // glGenRenderbuffers GLsizei *n = (GLsizei *) bp; bp += 4; GLuint *renderbuffers; renderbuffers = (GLuint *) driver_alloc(sizeof(GLuint) * *n); @@ -5040,14 +5048,14 @@ case 5652: { // glGenRenderbuffers driver_free(rt); driver_free(renderbuffers); }; break; -case 5653: { // glRenderbufferStorage +case 5654: { // glRenderbufferStorage GLenum *target = (GLenum *) bp; bp += 4; GLenum *internalformat = (GLenum *) bp; bp += 4; GLsizei *width = (GLsizei *) bp; bp += 4; GLsizei *height = (GLsizei *) bp; bp += 4; weglRenderbufferStorage(*target,*internalformat,*width,*height); }; break; -case 5654: { // glGetRenderbufferParameteriv +case 5655: { // glGetRenderbufferParameteriv GLenum *target = (GLenum *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLint params[1] = {0}; @@ -5058,7 +5066,7 @@ case 5654: { // glGetRenderbufferParameteriv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5655: { // glIsFramebuffer +case 5656: { // glIsFramebuffer GLuint *framebuffer = (GLuint *) bp; bp += 4; GLboolean result = weglIsFramebuffer(*framebuffer); int AP = 0; ErlDrvTermData rt[6]; @@ -5067,17 +5075,17 @@ case 5655: { // glIsFramebuffer rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5656: { // glBindFramebuffer +case 5657: { // glBindFramebuffer GLenum *target = (GLenum *) bp; bp += 4; GLuint *framebuffer = (GLuint *) bp; bp += 4; weglBindFramebuffer(*target,*framebuffer); }; break; -case 5657: { // glDeleteFramebuffers +case 5658: { // glDeleteFramebuffers int * framebuffersLen = (int *) bp; bp += 4; GLuint * framebuffers = (GLuint *) bp; bp += *framebuffersLen*4 + (8-((*framebuffersLen*4+4)%8))%8; weglDeleteFramebuffers(*framebuffersLen,framebuffers); }; break; -case 5658: { // glGenFramebuffers +case 5659: { // glGenFramebuffers GLsizei *n = (GLsizei *) bp; bp += 4; GLuint *framebuffers; framebuffers = (GLuint *) driver_alloc(sizeof(GLuint) * *n); @@ -5093,7 +5101,7 @@ case 5658: { // glGenFramebuffers driver_free(rt); driver_free(framebuffers); }; break; -case 5659: { // glCheckFramebufferStatus +case 5660: { // glCheckFramebufferStatus GLenum *target = (GLenum *) bp; bp += 4; GLenum result = weglCheckFramebufferStatus(*target); int AP = 0; ErlDrvTermData rt[6]; @@ -5102,7 +5110,7 @@ case 5659: { // glCheckFramebufferStatus rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5660: { // glFramebufferTexture1D +case 5661: { // glFramebufferTexture1D GLenum *target = (GLenum *) bp; bp += 4; GLenum *attachment = (GLenum *) bp; bp += 4; GLenum *textarget = (GLenum *) bp; bp += 4; @@ -5110,7 +5118,7 @@ case 5660: { // glFramebufferTexture1D GLint *level = (GLint *) bp; bp += 4; weglFramebufferTexture1D(*target,*attachment,*textarget,*texture,*level); }; break; -case 5661: { // glFramebufferTexture2D +case 5662: { // glFramebufferTexture2D GLenum *target = (GLenum *) bp; bp += 4; GLenum *attachment = (GLenum *) bp; bp += 4; GLenum *textarget = (GLenum *) bp; bp += 4; @@ -5118,7 +5126,7 @@ case 5661: { // glFramebufferTexture2D GLint *level = (GLint *) bp; bp += 4; weglFramebufferTexture2D(*target,*attachment,*textarget,*texture,*level); }; break; -case 5662: { // glFramebufferTexture3D +case 5663: { // glFramebufferTexture3D GLenum *target = (GLenum *) bp; bp += 4; GLenum *attachment = (GLenum *) bp; bp += 4; GLenum *textarget = (GLenum *) bp; bp += 4; @@ -5127,14 +5135,14 @@ case 5662: { // glFramebufferTexture3D GLint *zoffset = (GLint *) bp; bp += 4; weglFramebufferTexture3D(*target,*attachment,*textarget,*texture,*level,*zoffset); }; break; -case 5663: { // glFramebufferRenderbuffer +case 5664: { // glFramebufferRenderbuffer GLenum *target = (GLenum *) bp; bp += 4; GLenum *attachment = (GLenum *) bp; bp += 4; GLenum *renderbuffertarget = (GLenum *) bp; bp += 4; GLuint *renderbuffer = (GLuint *) bp; bp += 4; weglFramebufferRenderbuffer(*target,*attachment,*renderbuffertarget,*renderbuffer); }; break; -case 5664: { // glGetFramebufferAttachmentParameteriv +case 5665: { // glGetFramebufferAttachmentParameteriv GLenum *target = (GLenum *) bp; bp += 4; GLenum *attachment = (GLenum *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; @@ -5146,11 +5154,11 @@ case 5664: { // glGetFramebufferAttachmentParameteriv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5665: { // glGenerateMipmap +case 5666: { // glGenerateMipmap GLenum *target = (GLenum *) bp; bp += 4; weglGenerateMipmap(*target); }; break; -case 5666: { // glBlitFramebuffer +case 5667: { // glBlitFramebuffer GLint *srcX0 = (GLint *) bp; bp += 4; GLint *srcY0 = (GLint *) bp; bp += 4; GLint *srcX1 = (GLint *) bp; bp += 4; @@ -5163,7 +5171,7 @@ case 5666: { // glBlitFramebuffer GLenum *filter = (GLenum *) bp; bp += 4; weglBlitFramebuffer(*srcX0,*srcY0,*srcX1,*srcY1,*dstX0,*dstY0,*dstX1,*dstY1,*mask,*filter); }; break; -case 5667: { // glRenderbufferStorageMultisample +case 5668: { // glRenderbufferStorageMultisample GLenum *target = (GLenum *) bp; bp += 4; GLsizei *samples = (GLsizei *) bp; bp += 4; GLenum *internalformat = (GLenum *) bp; bp += 4; @@ -5171,7 +5179,7 @@ case 5667: { // glRenderbufferStorageMultisample GLsizei *height = (GLsizei *) bp; bp += 4; weglRenderbufferStorageMultisample(*target,*samples,*internalformat,*width,*height); }; break; -case 5668: { // glFramebufferTextureLayer +case 5669: { // glFramebufferTextureLayer GLenum *target = (GLenum *) bp; bp += 4; GLenum *attachment = (GLenum *) bp; bp += 4; GLuint *texture = (GLuint *) bp; bp += 4; @@ -5179,7 +5187,7 @@ case 5668: { // glFramebufferTextureLayer GLint *layer = (GLint *) bp; bp += 4; weglFramebufferTextureLayer(*target,*attachment,*texture,*level,*layer); }; break; -case 5669: { // glFramebufferTextureFaceARB +case 5670: { // glFramebufferTextureFaceARB GLenum *target = (GLenum *) bp; bp += 4; GLenum *attachment = (GLenum *) bp; bp += 4; GLuint *texture = (GLuint *) bp; bp += 4; @@ -5187,23 +5195,23 @@ case 5669: { // glFramebufferTextureFaceARB GLenum *face = (GLenum *) bp; bp += 4; weglFramebufferTextureFaceARB(*target,*attachment,*texture,*level,*face); }; break; -case 5670: { // glFlushMappedBufferRange +case 5671: { // glFlushMappedBufferRange GLenum *target = (GLenum *) bp; bp += 4; bp += 4; GLintptr offset = (GLintptr) * (GLuint64EXT *) bp; bp += 8; GLsizeiptr length = (GLsizeiptr) * (GLuint64EXT *) bp; bp += 8; weglFlushMappedBufferRange(*target,offset,length); }; break; -case 5671: { // glBindVertexArray +case 5672: { // glBindVertexArray GLuint *array = (GLuint *) bp; bp += 4; weglBindVertexArray(*array); }; break; -case 5672: { // glDeleteVertexArrays +case 5673: { // glDeleteVertexArrays int * arraysLen = (int *) bp; bp += 4; GLuint * arrays = (GLuint *) bp; bp += *arraysLen*4 + (8-((*arraysLen*4+4)%8))%8; weglDeleteVertexArrays(*arraysLen,arrays); }; break; -case 5673: { // glGenVertexArrays +case 5674: { // glGenVertexArrays GLsizei *n = (GLsizei *) bp; bp += 4; GLuint *arrays; arrays = (GLuint *) driver_alloc(sizeof(GLuint) * *n); @@ -5219,7 +5227,7 @@ case 5673: { // glGenVertexArrays driver_free(rt); driver_free(arrays); }; break; -case 5674: { // glIsVertexArray +case 5675: { // glIsVertexArray GLuint *array = (GLuint *) bp; bp += 4; GLboolean result = weglIsVertexArray(*array); int AP = 0; ErlDrvTermData rt[6]; @@ -5228,7 +5236,7 @@ case 5674: { // glIsVertexArray rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5675: { // glGetUniformIndices +case 5676: { // glGetUniformIndices GLuint *program = (GLuint *) bp; bp += 4; int * uniformNamesLen = (int *) bp; bp += 4; int * uniformNamesTotSize = (int *) bp; bp += 4; @@ -5252,7 +5260,7 @@ case 5675: { // glGetUniformIndices driver_free(uniformIndices); driver_free(uniformNames); }; break; -case 5676: { // glGetActiveUniformsiv +case 5677: { // glGetActiveUniformsiv GLuint *program = (GLuint *) bp; bp += 4; int * uniformIndicesLen = (int *) bp; bp += 4; GLuint * uniformIndices = (GLuint *) bp; bp += *uniformIndicesLen*4 + (8-((*uniformIndicesLen*4+0)%8))%8; @@ -5271,7 +5279,7 @@ case 5676: { // glGetActiveUniformsiv driver_free(rt); driver_free(params); }; break; -case 5677: { // glGetActiveUniformName +case 5678: { // glGetActiveUniformName GLuint *program = (GLuint *) bp; bp += 4; GLuint *uniformIndex = (GLuint *) bp; bp += 4; GLsizei *bufSize = (GLsizei *) bp; bp += 4; @@ -5286,7 +5294,7 @@ case 5677: { // glGetActiveUniformName driver_send_term(port,caller,rt,AP); driver_free(uniformName); }; break; -case 5678: { // glGetUniformBlockIndex +case 5679: { // glGetUniformBlockIndex GLuint *program = (GLuint *) bp; bp += 4; GLchar *uniformBlockName = (GLchar *) bp; int uniformBlockNameLen[1] = {(int)strlen((char *)uniformBlockName)}; bp += uniformBlockNameLen[0]+1+((8-((1+uniformBlockNameLen[0]+4)%8))%8); @@ -5297,7 +5305,7 @@ case 5678: { // glGetUniformBlockIndex rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5679: { // glGetActiveUniformBlockiv +case 5680: { // glGetActiveUniformBlockiv GLuint *program = (GLuint *) bp; bp += 4; GLuint *uniformBlockIndex = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; @@ -5309,7 +5317,7 @@ case 5679: { // glGetActiveUniformBlockiv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5680: { // glGetActiveUniformBlockName +case 5681: { // glGetActiveUniformBlockName GLuint *program = (GLuint *) bp; bp += 4; GLuint *uniformBlockIndex = (GLuint *) bp; bp += 4; GLsizei *bufSize = (GLsizei *) bp; bp += 4; @@ -5324,13 +5332,13 @@ case 5680: { // glGetActiveUniformBlockName driver_send_term(port,caller,rt,AP); driver_free(uniformBlockName); }; break; -case 5681: { // glUniformBlockBinding +case 5682: { // glUniformBlockBinding GLuint *program = (GLuint *) bp; bp += 4; GLuint *uniformBlockIndex = (GLuint *) bp; bp += 4; GLuint *uniformBlockBinding = (GLuint *) bp; bp += 4; weglUniformBlockBinding(*program,*uniformBlockIndex,*uniformBlockBinding); }; break; -case 5682: { // glCopyBufferSubData +case 5683: { // glCopyBufferSubData GLenum *readTarget = (GLenum *) bp; bp += 4; GLenum *writeTarget = (GLenum *) bp; bp += 4; GLintptr readOffset = (GLintptr) * (GLuint64EXT *) bp; bp += 8; @@ -5338,7 +5346,7 @@ case 5682: { // glCopyBufferSubData GLsizeiptr size = (GLsizeiptr) * (GLuint64EXT *) bp; bp += 8; weglCopyBufferSubData(*readTarget,*writeTarget,readOffset,writeOffset,size); }; break; -case 5683: { // glDrawElementsBaseVertex +case 5684: { // glDrawElementsBaseVertex GLenum *mode = (GLenum *) bp; bp += 4; GLsizei *count = (GLsizei *) bp; bp += 4; GLenum *type = (GLenum *) bp; bp += 4; @@ -5346,7 +5354,7 @@ case 5683: { // glDrawElementsBaseVertex GLint *basevertex = (GLint *) bp; bp += 4; weglDrawElementsBaseVertex(*mode,*count,*type,indices,*basevertex); }; break; -case 5684: { // glDrawElementsBaseVertex +case 5685: { // glDrawElementsBaseVertex GLenum *mode = (GLenum *) bp; bp += 4; GLsizei *count = (GLsizei *) bp; bp += 4; GLenum *type = (GLenum *) bp; bp += 4; @@ -5354,7 +5362,7 @@ case 5684: { // glDrawElementsBaseVertex GLint *basevertex = (GLint *) bp; bp += 4; weglDrawElementsBaseVertex(*mode,*count,*type,indices,*basevertex); }; break; -case 5685: { // glDrawRangeElementsBaseVertex +case 5686: { // glDrawRangeElementsBaseVertex GLenum *mode = (GLenum *) bp; bp += 4; GLuint *start = (GLuint *) bp; bp += 4; GLuint *end = (GLuint *) bp; bp += 4; @@ -5364,7 +5372,7 @@ case 5685: { // glDrawRangeElementsBaseVertex GLint *basevertex = (GLint *) bp; bp += 4; weglDrawRangeElementsBaseVertex(*mode,*start,*end,*count,*type,indices,*basevertex); }; break; -case 5686: { // glDrawRangeElementsBaseVertex +case 5687: { // glDrawRangeElementsBaseVertex GLenum *mode = (GLenum *) bp; bp += 4; GLuint *start = (GLuint *) bp; bp += 4; GLuint *end = (GLuint *) bp; bp += 4; @@ -5374,7 +5382,7 @@ case 5686: { // glDrawRangeElementsBaseVertex GLint *basevertex = (GLint *) bp; bp += 4; weglDrawRangeElementsBaseVertex(*mode,*start,*end,*count,*type,indices,*basevertex); }; break; -case 5687: { // glDrawElementsInstancedBaseVertex +case 5688: { // glDrawElementsInstancedBaseVertex GLenum *mode = (GLenum *) bp; bp += 4; GLsizei *count = (GLsizei *) bp; bp += 4; GLenum *type = (GLenum *) bp; bp += 4; @@ -5383,7 +5391,7 @@ case 5687: { // glDrawElementsInstancedBaseVertex GLint *basevertex = (GLint *) bp; bp += 4; weglDrawElementsInstancedBaseVertex(*mode,*count,*type,indices,*primcount,*basevertex); }; break; -case 5688: { // glDrawElementsInstancedBaseVertex +case 5689: { // glDrawElementsInstancedBaseVertex GLenum *mode = (GLenum *) bp; bp += 4; GLsizei *count = (GLsizei *) bp; bp += 4; GLenum *type = (GLenum *) bp; bp += 4; @@ -5392,11 +5400,11 @@ case 5688: { // glDrawElementsInstancedBaseVertex GLint *basevertex = (GLint *) bp; bp += 4; weglDrawElementsInstancedBaseVertex(*mode,*count,*type,indices,*primcount,*basevertex); }; break; -case 5689: { // glProvokingVertex +case 5690: { // glProvokingVertex GLenum *mode = (GLenum *) bp; bp += 4; weglProvokingVertex(*mode); }; break; -case 5690: { // glFenceSync +case 5691: { // glFenceSync GLenum *condition = (GLenum *) bp; bp += 4; GLbitfield *flags = (GLbitfield *) bp; bp += 4; GLsync result = weglFenceSync(*condition,*flags); @@ -5406,7 +5414,7 @@ case 5690: { // glFenceSync rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5691: { // glIsSync +case 5692: { // glIsSync GLsync sync = (GLsync) * (GLuint64EXT *) bp; bp += 8; GLboolean result = weglIsSync(sync); int AP = 0; ErlDrvTermData rt[6]; @@ -5415,11 +5423,11 @@ case 5691: { // glIsSync rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5692: { // glDeleteSync +case 5693: { // glDeleteSync GLsync sync = (GLsync) * (GLuint64EXT *) bp; bp += 8; weglDeleteSync(sync); }; break; -case 5693: { // glClientWaitSync +case 5694: { // glClientWaitSync GLsync sync = (GLsync) * (GLuint64EXT *) bp; bp += 8; GLbitfield *flags = (GLbitfield *) bp; bp += 4; bp += 4; @@ -5431,14 +5439,14 @@ case 5693: { // glClientWaitSync rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5694: { // glWaitSync +case 5695: { // glWaitSync GLsync sync = (GLsync) * (GLuint64EXT *) bp; bp += 8; GLbitfield *flags = (GLbitfield *) bp; bp += 4; bp += 4; GLuint64 timeout = (GLuint64) * (GLuint64EXT *) bp; bp += 8; weglWaitSync(sync,*flags,timeout); }; break; -case 5695: { // glGetInteger64v +case 5696: { // glGetInteger64v GLenum *pname = (GLenum *) bp; bp += 4; GLint64 params[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; weglGetInteger64v(*pname,params); @@ -5465,7 +5473,7 @@ case 5695: { // glGetInteger64v rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5696: { // glGetSynciv +case 5697: { // glGetSynciv GLsync sync = (GLsync) * (GLuint64EXT *) bp; bp += 8; GLenum *pname = (GLenum *) bp; bp += 4; GLsizei *bufSize = (GLsizei *) bp; bp += 4; @@ -5484,7 +5492,7 @@ case 5696: { // glGetSynciv driver_free(rt); driver_free(values); }; break; -case 5697: { // glTexImage2DMultisample +case 5698: { // glTexImage2DMultisample GLenum *target = (GLenum *) bp; bp += 4; GLsizei *samples = (GLsizei *) bp; bp += 4; GLint *internalformat = (GLint *) bp; bp += 4; @@ -5493,7 +5501,7 @@ case 5697: { // glTexImage2DMultisample GLboolean *fixedsamplelocations = (GLboolean *) bp; bp += 1; weglTexImage2DMultisample(*target,*samples,*internalformat,*width,*height,*fixedsamplelocations); }; break; -case 5698: { // glTexImage3DMultisample +case 5699: { // glTexImage3DMultisample GLenum *target = (GLenum *) bp; bp += 4; GLsizei *samples = (GLsizei *) bp; bp += 4; GLint *internalformat = (GLint *) bp; bp += 4; @@ -5503,7 +5511,7 @@ case 5698: { // glTexImage3DMultisample GLboolean *fixedsamplelocations = (GLboolean *) bp; bp += 1; weglTexImage3DMultisample(*target,*samples,*internalformat,*width,*height,*depth,*fixedsamplelocations); }; break; -case 5699: { // glGetMultisamplefv +case 5700: { // glGetMultisamplefv GLenum *pname = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLfloat val[2] = {0.0,0.0}; @@ -5518,12 +5526,12 @@ case 5699: { // glGetMultisamplefv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5700: { // glSampleMaski +case 5701: { // glSampleMaski GLuint *index = (GLuint *) bp; bp += 4; GLbitfield *mask = (GLbitfield *) bp; bp += 4; weglSampleMaski(*index,*mask); }; break; -case 5701: { // glNamedStringARB +case 5702: { // glNamedStringARB GLenum *type = (GLenum *) bp; bp += 4; GLchar *name = (GLchar *) bp; int nameLen[1] = {(int)strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+4)%8))%8); @@ -5531,12 +5539,12 @@ case 5701: { // glNamedStringARB int stringLen[1] = {(int)strlen((char *)string)}; bp += stringLen[0]+1+((8-((1+stringLen[0]+0)%8))%8); weglNamedStringARB(*type,*nameLen,name,*stringLen,string); }; break; -case 5702: { // glDeleteNamedStringARB +case 5703: { // glDeleteNamedStringARB GLchar *name = (GLchar *) bp; int nameLen[1] = {(int)strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8); weglDeleteNamedStringARB(*nameLen,name); }; break; -case 5703: { // glCompileShaderIncludeARB +case 5704: { // glCompileShaderIncludeARB GLuint *shader = (GLuint *) bp; bp += 4; int * pathLen = (int *) bp; bp += 4; int * pathTotSize = (int *) bp; bp += 4; @@ -5548,7 +5556,7 @@ case 5703: { // glCompileShaderIncludeARB weglCompileShaderIncludeARB(*shader,*pathLen,(const GLchar **) path,NULL); driver_free(path); }; break; -case 5704: { // glIsNamedStringARB +case 5705: { // glIsNamedStringARB GLchar *name = (GLchar *) bp; int nameLen[1] = {(int)strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8); GLboolean result = weglIsNamedStringARB(*nameLen,name); @@ -5558,7 +5566,7 @@ case 5704: { // glIsNamedStringARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5705: { // glGetNamedStringARB +case 5706: { // glGetNamedStringARB GLchar *name = (GLchar *) bp; int nameLen[1] = {(int)strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8); GLsizei *bufSize = (GLsizei *) bp; bp += 4; @@ -5573,7 +5581,7 @@ case 5705: { // glGetNamedStringARB driver_send_term(port,caller,rt,AP); driver_free(string); }; break; -case 5706: { // glGetNamedStringivARB +case 5707: { // glGetNamedStringivARB GLchar *name = (GLchar *) bp; int nameLen[1] = {(int)strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8); GLenum *pname = (GLenum *) bp; bp += 4; @@ -5585,7 +5593,7 @@ case 5706: { // glGetNamedStringivARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5707: { // glBindFragDataLocationIndexed +case 5708: { // glBindFragDataLocationIndexed GLuint *program = (GLuint *) bp; bp += 4; GLuint *colorNumber = (GLuint *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; @@ -5593,7 +5601,7 @@ case 5707: { // glBindFragDataLocationIndexed int nameLen[1] = {(int)strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+4)%8))%8); weglBindFragDataLocationIndexed(*program,*colorNumber,*index,name); }; break; -case 5708: { // glGetFragDataIndex +case 5709: { // glGetFragDataIndex GLuint *program = (GLuint *) bp; bp += 4; GLchar *name = (GLchar *) bp; int nameLen[1] = {(int)strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+4)%8))%8); @@ -5604,7 +5612,7 @@ case 5708: { // glGetFragDataIndex rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5709: { // glGenSamplers +case 5710: { // glGenSamplers GLsizei *count = (GLsizei *) bp; bp += 4; GLuint *samplers; samplers = (GLuint *) driver_alloc(sizeof(GLuint) * *count); @@ -5620,12 +5628,12 @@ case 5709: { // glGenSamplers driver_free(rt); driver_free(samplers); }; break; -case 5710: { // glDeleteSamplers +case 5711: { // glDeleteSamplers int * samplersLen = (int *) bp; bp += 4; GLuint * samplers = (GLuint *) bp; bp += *samplersLen*4 + (8-((*samplersLen*4+4)%8))%8; weglDeleteSamplers(*samplersLen,samplers); }; break; -case 5711: { // glIsSampler +case 5712: { // glIsSampler GLuint *sampler = (GLuint *) bp; bp += 4; GLboolean result = weglIsSampler(*sampler); int AP = 0; ErlDrvTermData rt[6]; @@ -5634,52 +5642,52 @@ case 5711: { // glIsSampler rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5712: { // glBindSampler +case 5713: { // glBindSampler GLuint *unit = (GLuint *) bp; bp += 4; GLuint *sampler = (GLuint *) bp; bp += 4; weglBindSampler(*unit,*sampler); }; break; -case 5713: { // glSamplerParameteri +case 5714: { // glSamplerParameteri GLuint *sampler = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLint *param = (GLint *) bp; bp += 4; weglSamplerParameteri(*sampler,*pname,*param); }; break; -case 5714: { // glSamplerParameteriv +case 5715: { // glSamplerParameteriv GLuint *sampler = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; int * paramLen = (int *) bp; bp += 4; GLint * param = (GLint *) bp; bp += *paramLen*4 + (8-((*paramLen*4+4)%8))%8; weglSamplerParameteriv(*sampler,*pname,param); }; break; -case 5715: { // glSamplerParameterf +case 5716: { // glSamplerParameterf GLuint *sampler = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLfloat *param = (GLfloat *) bp; bp += 4; weglSamplerParameterf(*sampler,*pname,*param); }; break; -case 5716: { // glSamplerParameterfv +case 5717: { // glSamplerParameterfv GLuint *sampler = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; int * paramLen = (int *) bp; bp += 4; GLfloat * param = (GLfloat *) bp; bp += *paramLen*4 + (8-((*paramLen*4+4)%8))%8; weglSamplerParameterfv(*sampler,*pname,param); }; break; -case 5717: { // glSamplerParameterIiv +case 5718: { // glSamplerParameterIiv GLuint *sampler = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; int * paramLen = (int *) bp; bp += 4; GLint * param = (GLint *) bp; bp += *paramLen*4 + (8-((*paramLen*4+4)%8))%8; weglSamplerParameterIiv(*sampler,*pname,param); }; break; -case 5718: { // glSamplerParameterIuiv +case 5719: { // glSamplerParameterIuiv GLuint *sampler = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; int * paramLen = (int *) bp; bp += 4; GLuint * param = (GLuint *) bp; bp += *paramLen*4 + (8-((*paramLen*4+4)%8))%8; weglSamplerParameterIuiv(*sampler,*pname,param); }; break; -case 5719: { // glGetSamplerParameteriv +case 5720: { // glGetSamplerParameteriv GLuint *sampler = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLint params[4] = {0,0,0,0}; @@ -5695,7 +5703,7 @@ case 5719: { // glGetSamplerParameteriv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5720: { // glGetSamplerParameterIiv +case 5721: { // glGetSamplerParameterIiv GLuint *sampler = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLint params[4] = {0,0,0,0}; @@ -5711,7 +5719,7 @@ case 5720: { // glGetSamplerParameterIiv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5721: { // glGetSamplerParameterfv +case 5722: { // glGetSamplerParameterfv GLuint *sampler = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLfloat params[4] = {0.0,0.0,0.0,0.0}; @@ -5728,7 +5736,7 @@ case 5721: { // glGetSamplerParameterfv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5722: { // glGetSamplerParameterIuiv +case 5723: { // glGetSamplerParameterIuiv GLuint *sampler = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLuint params[4] = {0,0,0,0}; @@ -5744,12 +5752,12 @@ case 5722: { // glGetSamplerParameterIuiv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5723: { // glQueryCounter +case 5724: { // glQueryCounter GLuint *id = (GLuint *) bp; bp += 4; GLenum *target = (GLenum *) bp; bp += 4; weglQueryCounter(*id,*target); }; break; -case 5724: { // glGetQueryObjecti64v +case 5725: { // glGetQueryObjecti64v GLuint *id = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLint64 params[1] = {0}; @@ -5760,7 +5768,7 @@ case 5724: { // glGetQueryObjecti64v rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5725: { // glGetQueryObjectui64v +case 5726: { // glGetQueryObjectui64v GLuint *id = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLuint64 params[1] = {0}; @@ -5771,42 +5779,42 @@ case 5725: { // glGetQueryObjectui64v rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5726: { // glDrawArraysIndirect +case 5727: { // glDrawArraysIndirect GLenum *mode = (GLenum *) bp; bp += 4; GLvoid *indirect = (GLvoid *) (ErlDrvSInt) * (int *) bp; bp += 4; weglDrawArraysIndirect(*mode,indirect); }; break; -case 5727: { // glDrawArraysIndirect +case 5728: { // glDrawArraysIndirect GLenum *mode = (GLenum *) bp; bp += 4; GLvoid *indirect = (GLvoid *) bins[0]; weglDrawArraysIndirect(*mode,indirect); }; break; -case 5728: { // glDrawElementsIndirect +case 5729: { // glDrawElementsIndirect GLenum *mode = (GLenum *) bp; bp += 4; GLenum *type = (GLenum *) bp; bp += 4; GLvoid *indirect = (GLvoid *) (ErlDrvSInt) * (int *) bp; bp += 4; weglDrawElementsIndirect(*mode,*type,indirect); }; break; -case 5729: { // glDrawElementsIndirect +case 5730: { // glDrawElementsIndirect GLenum *mode = (GLenum *) bp; bp += 4; GLenum *type = (GLenum *) bp; bp += 4; GLvoid *indirect = (GLvoid *) bins[0]; weglDrawElementsIndirect(*mode,*type,indirect); }; break; -case 5730: { // glUniform1d +case 5731: { // glUniform1d GLint *location = (GLint *) bp; bp += 4; bp += 4; GLdouble *x = (GLdouble *) bp; bp += 8; weglUniform1d(*location,*x); }; break; -case 5731: { // glUniform2d +case 5732: { // glUniform2d GLint *location = (GLint *) bp; bp += 4; bp += 4; GLdouble *x = (GLdouble *) bp; bp += 8; GLdouble *y = (GLdouble *) bp; bp += 8; weglUniform2d(*location,*x,*y); }; break; -case 5732: { // glUniform3d +case 5733: { // glUniform3d GLint *location = (GLint *) bp; bp += 4; bp += 4; GLdouble *x = (GLdouble *) bp; bp += 8; @@ -5814,7 +5822,7 @@ case 5732: { // glUniform3d GLdouble *z = (GLdouble *) bp; bp += 8; weglUniform3d(*location,*x,*y,*z); }; break; -case 5733: { // glUniform4d +case 5734: { // glUniform4d GLint *location = (GLint *) bp; bp += 4; bp += 4; GLdouble *x = (GLdouble *) bp; bp += 8; @@ -5823,35 +5831,35 @@ case 5733: { // glUniform4d GLdouble *w = (GLdouble *) bp; bp += 8; weglUniform4d(*location,*x,*y,*z,*w); }; break; -case 5734: { // glUniform1dv +case 5735: { // glUniform1dv GLint *location = (GLint *) bp; bp += 4; bp += 4; int * valueLen = (int *) bp; bp += 8; GLdouble * value = (GLdouble *) bp; bp += *valueLen*8 + (8-((*valueLen*8+0)%8))%8; weglUniform1dv(*location,*valueLen,value); }; break; -case 5735: { // glUniform2dv +case 5736: { // glUniform2dv GLint *location = (GLint *) bp; bp += 4; bp += 4; int *valueLen = (int *) bp; bp += 8; GLdouble * value = (GLdouble *) bp; bp += *valueLen*16; weglUniform2dv(*location,*valueLen,value); }; break; -case 5736: { // glUniform3dv +case 5737: { // glUniform3dv GLint *location = (GLint *) bp; bp += 4; bp += 4; int *valueLen = (int *) bp; bp += 8; GLdouble * value = (GLdouble *) bp; bp += *valueLen*24; weglUniform3dv(*location,*valueLen,value); }; break; -case 5737: { // glUniform4dv +case 5738: { // glUniform4dv GLint *location = (GLint *) bp; bp += 4; bp += 4; int *valueLen = (int *) bp; bp += 8; GLdouble * value = (GLdouble *) bp; bp += *valueLen*32; weglUniform4dv(*location,*valueLen,value); }; break; -case 5738: { // glUniformMatrix2dv +case 5739: { // glUniformMatrix2dv GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; bp += 3; @@ -5859,7 +5867,7 @@ case 5738: { // glUniformMatrix2dv GLdouble * value = (GLdouble *) bp; bp += *valueLen*32; weglUniformMatrix2dv(*location,*valueLen,*transpose,value); }; break; -case 5739: { // glUniformMatrix3dv +case 5740: { // glUniformMatrix3dv GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; bp += 3; @@ -5867,7 +5875,7 @@ case 5739: { // glUniformMatrix3dv GLdouble * value = (GLdouble *) bp; bp += *valueLen*72; weglUniformMatrix3dv(*location,*valueLen,*transpose,value); }; break; -case 5740: { // glUniformMatrix4dv +case 5741: { // glUniformMatrix4dv GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; bp += 3; @@ -5875,7 +5883,7 @@ case 5740: { // glUniformMatrix4dv GLdouble * value = (GLdouble *) bp; bp += *valueLen*128; weglUniformMatrix4dv(*location,*valueLen,*transpose,value); }; break; -case 5741: { // glUniformMatrix2x3dv +case 5742: { // glUniformMatrix2x3dv GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; bp += 3; @@ -5883,7 +5891,7 @@ case 5741: { // glUniformMatrix2x3dv GLdouble * value = (GLdouble *) bp; bp += *valueLen*48; weglUniformMatrix2x3dv(*location,*valueLen,*transpose,value); }; break; -case 5742: { // glUniformMatrix2x4dv +case 5743: { // glUniformMatrix2x4dv GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; bp += 3; @@ -5891,7 +5899,7 @@ case 5742: { // glUniformMatrix2x4dv GLdouble * value = (GLdouble *) bp; bp += *valueLen*64; weglUniformMatrix2x4dv(*location,*valueLen,*transpose,value); }; break; -case 5743: { // glUniformMatrix3x2dv +case 5744: { // glUniformMatrix3x2dv GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; bp += 3; @@ -5899,7 +5907,7 @@ case 5743: { // glUniformMatrix3x2dv GLdouble * value = (GLdouble *) bp; bp += *valueLen*48; weglUniformMatrix3x2dv(*location,*valueLen,*transpose,value); }; break; -case 5744: { // glUniformMatrix3x4dv +case 5745: { // glUniformMatrix3x4dv GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; bp += 3; @@ -5907,7 +5915,7 @@ case 5744: { // glUniformMatrix3x4dv GLdouble * value = (GLdouble *) bp; bp += *valueLen*96; weglUniformMatrix3x4dv(*location,*valueLen,*transpose,value); }; break; -case 5745: { // glUniformMatrix4x2dv +case 5746: { // glUniformMatrix4x2dv GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; bp += 3; @@ -5915,7 +5923,7 @@ case 5745: { // glUniformMatrix4x2dv GLdouble * value = (GLdouble *) bp; bp += *valueLen*64; weglUniformMatrix4x2dv(*location,*valueLen,*transpose,value); }; break; -case 5746: { // glUniformMatrix4x3dv +case 5747: { // glUniformMatrix4x3dv GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; bp += 3; @@ -5923,7 +5931,7 @@ case 5746: { // glUniformMatrix4x3dv GLdouble * value = (GLdouble *) bp; bp += *valueLen*96; weglUniformMatrix4x3dv(*location,*valueLen,*transpose,value); }; break; -case 5747: { // glGetUniformdv +case 5748: { // glGetUniformdv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLdouble params[16] = {0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0}; @@ -5951,7 +5959,7 @@ case 5747: { // glGetUniformdv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5748: { // glGetSubroutineUniformLocation +case 5749: { // glGetSubroutineUniformLocation GLuint *program = (GLuint *) bp; bp += 4; GLenum *shadertype = (GLenum *) bp; bp += 4; GLchar *name = (GLchar *) bp; @@ -5963,7 +5971,7 @@ case 5748: { // glGetSubroutineUniformLocation rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5749: { // glGetSubroutineIndex +case 5750: { // glGetSubroutineIndex GLuint *program = (GLuint *) bp; bp += 4; GLenum *shadertype = (GLenum *) bp; bp += 4; GLchar *name = (GLchar *) bp; @@ -5975,7 +5983,7 @@ case 5749: { // glGetSubroutineIndex rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5750: { // glGetActiveSubroutineUniformName +case 5751: { // glGetActiveSubroutineUniformName GLuint *program = (GLuint *) bp; bp += 4; GLenum *shadertype = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; @@ -5991,7 +5999,7 @@ case 5750: { // glGetActiveSubroutineUniformName driver_send_term(port,caller,rt,AP); driver_free(name); }; break; -case 5751: { // glGetActiveSubroutineName +case 5752: { // glGetActiveSubroutineName GLuint *program = (GLuint *) bp; bp += 4; GLenum *shadertype = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; @@ -6007,13 +6015,13 @@ case 5751: { // glGetActiveSubroutineName driver_send_term(port,caller,rt,AP); driver_free(name); }; break; -case 5752: { // glUniformSubroutinesuiv +case 5753: { // glUniformSubroutinesuiv GLenum *shadertype = (GLenum *) bp; bp += 4; int * indicesLen = (int *) bp; bp += 4; GLuint * indices = (GLuint *) bp; bp += *indicesLen*4 + (8-((*indicesLen*4+0)%8))%8; weglUniformSubroutinesuiv(*shadertype,*indicesLen,indices); }; break; -case 5753: { // glGetUniformSubroutineuiv +case 5754: { // glGetUniformSubroutineuiv GLenum *shadertype = (GLenum *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLuint params[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; @@ -6041,7 +6049,7 @@ case 5753: { // glGetUniformSubroutineuiv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5754: { // glGetProgramStageiv +case 5755: { // glGetProgramStageiv GLuint *program = (GLuint *) bp; bp += 4; GLenum *shadertype = (GLenum *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; @@ -6053,28 +6061,28 @@ case 5754: { // glGetProgramStageiv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5755: { // glPatchParameteri +case 5756: { // glPatchParameteri GLenum *pname = (GLenum *) bp; bp += 4; GLint *value = (GLint *) bp; bp += 4; weglPatchParameteri(*pname,*value); }; break; -case 5756: { // glPatchParameterfv +case 5757: { // glPatchParameterfv GLenum *pname = (GLenum *) bp; bp += 4; int * valuesLen = (int *) bp; bp += 4; GLfloat * values = (GLfloat *) bp; bp += *valuesLen*4 + (8-((*valuesLen*4+0)%8))%8; weglPatchParameterfv(*pname,values); }; break; -case 5757: { // glBindTransformFeedback +case 5758: { // glBindTransformFeedback GLenum *target = (GLenum *) bp; bp += 4; GLuint *id = (GLuint *) bp; bp += 4; weglBindTransformFeedback(*target,*id); }; break; -case 5758: { // glDeleteTransformFeedbacks +case 5759: { // glDeleteTransformFeedbacks int * idsLen = (int *) bp; bp += 4; GLuint * ids = (GLuint *) bp; bp += *idsLen*4 + (8-((*idsLen*4+4)%8))%8; weglDeleteTransformFeedbacks(*idsLen,ids); }; break; -case 5759: { // glGenTransformFeedbacks +case 5760: { // glGenTransformFeedbacks GLsizei *n = (GLsizei *) bp; bp += 4; GLuint *ids; ids = (GLuint *) driver_alloc(sizeof(GLuint) * *n); @@ -6090,7 +6098,7 @@ case 5759: { // glGenTransformFeedbacks driver_free(rt); driver_free(ids); }; break; -case 5760: { // glIsTransformFeedback +case 5761: { // glIsTransformFeedback GLuint *id = (GLuint *) bp; bp += 4; GLboolean result = weglIsTransformFeedback(*id); int AP = 0; ErlDrvTermData rt[6]; @@ -6099,35 +6107,35 @@ case 5760: { // glIsTransformFeedback rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5761: { // glPauseTransformFeedback +case 5762: { // glPauseTransformFeedback weglPauseTransformFeedback(); }; break; -case 5762: { // glResumeTransformFeedback +case 5763: { // glResumeTransformFeedback weglResumeTransformFeedback(); }; break; -case 5763: { // glDrawTransformFeedback +case 5764: { // glDrawTransformFeedback GLenum *mode = (GLenum *) bp; bp += 4; GLuint *id = (GLuint *) bp; bp += 4; weglDrawTransformFeedback(*mode,*id); }; break; -case 5764: { // glDrawTransformFeedbackStream +case 5765: { // glDrawTransformFeedbackStream GLenum *mode = (GLenum *) bp; bp += 4; GLuint *id = (GLuint *) bp; bp += 4; GLuint *stream = (GLuint *) bp; bp += 4; weglDrawTransformFeedbackStream(*mode,*id,*stream); }; break; -case 5765: { // glBeginQueryIndexed +case 5766: { // glBeginQueryIndexed GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLuint *id = (GLuint *) bp; bp += 4; weglBeginQueryIndexed(*target,*index,*id); }; break; -case 5766: { // glEndQueryIndexed +case 5767: { // glEndQueryIndexed GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; weglEndQueryIndexed(*target,*index); }; break; -case 5767: { // glGetQueryIndexediv +case 5768: { // glGetQueryIndexediv GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; @@ -6139,10 +6147,10 @@ case 5767: { // glGetQueryIndexediv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5768: { // glReleaseShaderCompiler +case 5769: { // glReleaseShaderCompiler weglReleaseShaderCompiler(); }; break; -case 5769: { // glShaderBinary +case 5770: { // glShaderBinary int * shadersLen = (int *) bp; bp += 4; GLuint * shaders = (GLuint *) bp; bp += *shadersLen*4 + (8-((*shadersLen*4+4)%8))%8; GLenum *binaryformat = (GLenum *) bp; bp += 4; @@ -6150,7 +6158,7 @@ case 5769: { // glShaderBinary GLsizei binary_size = bins_sz[0]; weglShaderBinary(*shadersLen,shaders,*binaryformat,binary,binary_size); }; break; -case 5770: { // glGetShaderPrecisionFormat +case 5771: { // glGetShaderPrecisionFormat GLenum *shadertype = (GLenum *) bp; bp += 4; GLenum *precisiontype = (GLenum *) bp; bp += 4; GLint range[2] = {0,0}; @@ -6167,16 +6175,16 @@ case 5770: { // glGetShaderPrecisionFormat rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5771: { // glDepthRangef +case 5772: { // glDepthRangef GLclampf *n = (GLclampf *) bp; bp += 4; GLclampf *f = (GLclampf *) bp; bp += 4; weglDepthRangef(*n,*f); }; break; -case 5772: { // glClearDepthf +case 5773: { // glClearDepthf GLclampf *d = (GLclampf *) bp; bp += 4; weglClearDepthf(*d); }; break; -case 5773: { // glGetProgramBinary +case 5774: { // glGetProgramBinary GLuint *program = (GLuint *) bp; bp += 4; GLsizei *bufSize = (GLsizei *) bp; bp += 4; GLsizei length[1] = {0}; @@ -6192,31 +6200,31 @@ case 5773: { // glGetProgramBinary driver_send_term(port,caller,rt,AP); driver_free_binary(binary); }; break; -case 5774: { // glProgramBinary +case 5775: { // glProgramBinary GLuint *program = (GLuint *) bp; bp += 4; GLenum *binaryFormat = (GLenum *) bp; bp += 4; GLvoid *binary = (GLvoid *) bins[0]; GLsizei binary_size = bins_sz[0]; weglProgramBinary(*program,*binaryFormat,binary,binary_size); }; break; -case 5775: { // glProgramParameteri +case 5776: { // glProgramParameteri GLuint *program = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLint *value = (GLint *) bp; bp += 4; weglProgramParameteri(*program,*pname,*value); }; break; -case 5776: { // glUseProgramStages +case 5777: { // glUseProgramStages GLuint *pipeline = (GLuint *) bp; bp += 4; GLbitfield *stages = (GLbitfield *) bp; bp += 4; GLuint *program = (GLuint *) bp; bp += 4; weglUseProgramStages(*pipeline,*stages,*program); }; break; -case 5777: { // glActiveShaderProgram +case 5778: { // glActiveShaderProgram GLuint *pipeline = (GLuint *) bp; bp += 4; GLuint *program = (GLuint *) bp; bp += 4; weglActiveShaderProgram(*pipeline,*program); }; break; -case 5778: { // glCreateShaderProgramv +case 5779: { // glCreateShaderProgramv GLenum *type = (GLenum *) bp; bp += 4; int * stringsLen = (int *) bp; bp += 4; int * stringsTotSize = (int *) bp; bp += 4; @@ -6233,16 +6241,16 @@ case 5778: { // glCreateShaderProgramv driver_send_term(port,caller,rt,AP); driver_free(strings); }; break; -case 5779: { // glBindProgramPipeline +case 5780: { // glBindProgramPipeline GLuint *pipeline = (GLuint *) bp; bp += 4; weglBindProgramPipeline(*pipeline); }; break; -case 5780: { // glDeleteProgramPipelines +case 5781: { // glDeleteProgramPipelines int * pipelinesLen = (int *) bp; bp += 4; GLuint * pipelines = (GLuint *) bp; bp += *pipelinesLen*4 + (8-((*pipelinesLen*4+4)%8))%8; weglDeleteProgramPipelines(*pipelinesLen,pipelines); }; break; -case 5781: { // glGenProgramPipelines +case 5782: { // glGenProgramPipelines GLsizei *n = (GLsizei *) bp; bp += 4; GLuint *pipelines; pipelines = (GLuint *) driver_alloc(sizeof(GLuint) * *n); @@ -6258,7 +6266,7 @@ case 5781: { // glGenProgramPipelines driver_free(rt); driver_free(pipelines); }; break; -case 5782: { // glIsProgramPipeline +case 5783: { // glIsProgramPipeline GLuint *pipeline = (GLuint *) bp; bp += 4; GLboolean result = weglIsProgramPipeline(*pipeline); int AP = 0; ErlDrvTermData rt[6]; @@ -6267,7 +6275,7 @@ case 5782: { // glIsProgramPipeline rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5783: { // glGetProgramPipelineiv +case 5784: { // glGetProgramPipelineiv GLuint *pipeline = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLint params[1] = {0}; @@ -6278,115 +6286,115 @@ case 5783: { // glGetProgramPipelineiv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5784: { // glProgramUniform1i +case 5785: { // glProgramUniform1i GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLint *v0 = (GLint *) bp; bp += 4; weglProgramUniform1i(*program,*location,*v0); }; break; -case 5785: { // glProgramUniform1iv +case 5786: { // glProgramUniform1iv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; int * valueLen = (int *) bp; bp += 4; GLint * value = (GLint *) bp; bp += *valueLen*4 + (8-((*valueLen*4+4)%8))%8; weglProgramUniform1iv(*program,*location,*valueLen,value); }; break; -case 5786: { // glProgramUniform1f +case 5787: { // glProgramUniform1f GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLfloat *v0 = (GLfloat *) bp; bp += 4; weglProgramUniform1f(*program,*location,*v0); }; break; -case 5787: { // glProgramUniform1fv +case 5788: { // glProgramUniform1fv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; int * valueLen = (int *) bp; bp += 4; GLfloat * value = (GLfloat *) bp; bp += *valueLen*4 + (8-((*valueLen*4+4)%8))%8; weglProgramUniform1fv(*program,*location,*valueLen,value); }; break; -case 5788: { // glProgramUniform1d +case 5789: { // glProgramUniform1d GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLdouble *v0 = (GLdouble *) bp; bp += 8; weglProgramUniform1d(*program,*location,*v0); }; break; -case 5789: { // glProgramUniform1dv +case 5790: { // glProgramUniform1dv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; int * valueLen = (int *) bp; bp += 8; GLdouble * value = (GLdouble *) bp; bp += *valueLen*8 + (8-((*valueLen*8+0)%8))%8; weglProgramUniform1dv(*program,*location,*valueLen,value); }; break; -case 5790: { // glProgramUniform1ui +case 5791: { // glProgramUniform1ui GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLuint *v0 = (GLuint *) bp; bp += 4; weglProgramUniform1ui(*program,*location,*v0); }; break; -case 5791: { // glProgramUniform1uiv +case 5792: { // glProgramUniform1uiv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; int * valueLen = (int *) bp; bp += 4; GLuint * value = (GLuint *) bp; bp += *valueLen*4 + (8-((*valueLen*4+4)%8))%8; weglProgramUniform1uiv(*program,*location,*valueLen,value); }; break; -case 5792: { // glProgramUniform2i +case 5793: { // glProgramUniform2i GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLint *v0 = (GLint *) bp; bp += 4; GLint *v1 = (GLint *) bp; bp += 4; weglProgramUniform2i(*program,*location,*v0,*v1); }; break; -case 5793: { // glProgramUniform2iv +case 5794: { // glProgramUniform2iv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLint * value = (GLint *) bp; bp += *valueLen*8; weglProgramUniform2iv(*program,*location,*valueLen,value); }; break; -case 5794: { // glProgramUniform2f +case 5795: { // glProgramUniform2f GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLfloat *v0 = (GLfloat *) bp; bp += 4; GLfloat *v1 = (GLfloat *) bp; bp += 4; weglProgramUniform2f(*program,*location,*v0,*v1); }; break; -case 5795: { // glProgramUniform2fv +case 5796: { // glProgramUniform2fv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLfloat * value = (GLfloat *) bp; bp += *valueLen*8; weglProgramUniform2fv(*program,*location,*valueLen,value); }; break; -case 5796: { // glProgramUniform2d +case 5797: { // glProgramUniform2d GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLdouble *v0 = (GLdouble *) bp; bp += 8; GLdouble *v1 = (GLdouble *) bp; bp += 8; weglProgramUniform2d(*program,*location,*v0,*v1); }; break; -case 5797: { // glProgramUniform2dv +case 5798: { // glProgramUniform2dv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 8; GLdouble * value = (GLdouble *) bp; bp += *valueLen*16; weglProgramUniform2dv(*program,*location,*valueLen,value); }; break; -case 5798: { // glProgramUniform2ui +case 5799: { // glProgramUniform2ui GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLuint *v0 = (GLuint *) bp; bp += 4; GLuint *v1 = (GLuint *) bp; bp += 4; weglProgramUniform2ui(*program,*location,*v0,*v1); }; break; -case 5799: { // glProgramUniform2uiv +case 5800: { // glProgramUniform2uiv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLuint * value = (GLuint *) bp; bp += *valueLen*8; weglProgramUniform2uiv(*program,*location,*valueLen,value); }; break; -case 5800: { // glProgramUniform3i +case 5801: { // glProgramUniform3i GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLint *v0 = (GLint *) bp; bp += 4; @@ -6394,14 +6402,14 @@ case 5800: { // glProgramUniform3i GLint *v2 = (GLint *) bp; bp += 4; weglProgramUniform3i(*program,*location,*v0,*v1,*v2); }; break; -case 5801: { // glProgramUniform3iv +case 5802: { // glProgramUniform3iv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLint * value = (GLint *) bp; bp += *valueLen*12; weglProgramUniform3iv(*program,*location,*valueLen,value); }; break; -case 5802: { // glProgramUniform3f +case 5803: { // glProgramUniform3f GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLfloat *v0 = (GLfloat *) bp; bp += 4; @@ -6409,14 +6417,14 @@ case 5802: { // glProgramUniform3f GLfloat *v2 = (GLfloat *) bp; bp += 4; weglProgramUniform3f(*program,*location,*v0,*v1,*v2); }; break; -case 5803: { // glProgramUniform3fv +case 5804: { // glProgramUniform3fv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLfloat * value = (GLfloat *) bp; bp += *valueLen*12; weglProgramUniform3fv(*program,*location,*valueLen,value); }; break; -case 5804: { // glProgramUniform3d +case 5805: { // glProgramUniform3d GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLdouble *v0 = (GLdouble *) bp; bp += 8; @@ -6424,14 +6432,14 @@ case 5804: { // glProgramUniform3d GLdouble *v2 = (GLdouble *) bp; bp += 8; weglProgramUniform3d(*program,*location,*v0,*v1,*v2); }; break; -case 5805: { // glProgramUniform3dv +case 5806: { // glProgramUniform3dv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 8; GLdouble * value = (GLdouble *) bp; bp += *valueLen*24; weglProgramUniform3dv(*program,*location,*valueLen,value); }; break; -case 5806: { // glProgramUniform3ui +case 5807: { // glProgramUniform3ui GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLuint *v0 = (GLuint *) bp; bp += 4; @@ -6439,14 +6447,14 @@ case 5806: { // glProgramUniform3ui GLuint *v2 = (GLuint *) bp; bp += 4; weglProgramUniform3ui(*program,*location,*v0,*v1,*v2); }; break; -case 5807: { // glProgramUniform3uiv +case 5808: { // glProgramUniform3uiv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLuint * value = (GLuint *) bp; bp += *valueLen*12; weglProgramUniform3uiv(*program,*location,*valueLen,value); }; break; -case 5808: { // glProgramUniform4i +case 5809: { // glProgramUniform4i GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLint *v0 = (GLint *) bp; bp += 4; @@ -6455,14 +6463,14 @@ case 5808: { // glProgramUniform4i GLint *v3 = (GLint *) bp; bp += 4; weglProgramUniform4i(*program,*location,*v0,*v1,*v2,*v3); }; break; -case 5809: { // glProgramUniform4iv +case 5810: { // glProgramUniform4iv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLint * value = (GLint *) bp; bp += *valueLen*16; weglProgramUniform4iv(*program,*location,*valueLen,value); }; break; -case 5810: { // glProgramUniform4f +case 5811: { // glProgramUniform4f GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLfloat *v0 = (GLfloat *) bp; bp += 4; @@ -6471,14 +6479,14 @@ case 5810: { // glProgramUniform4f GLfloat *v3 = (GLfloat *) bp; bp += 4; weglProgramUniform4f(*program,*location,*v0,*v1,*v2,*v3); }; break; -case 5811: { // glProgramUniform4fv +case 5812: { // glProgramUniform4fv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLfloat * value = (GLfloat *) bp; bp += *valueLen*16; weglProgramUniform4fv(*program,*location,*valueLen,value); }; break; -case 5812: { // glProgramUniform4d +case 5813: { // glProgramUniform4d GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLdouble *v0 = (GLdouble *) bp; bp += 8; @@ -6487,14 +6495,14 @@ case 5812: { // glProgramUniform4d GLdouble *v3 = (GLdouble *) bp; bp += 8; weglProgramUniform4d(*program,*location,*v0,*v1,*v2,*v3); }; break; -case 5813: { // glProgramUniform4dv +case 5814: { // glProgramUniform4dv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 8; GLdouble * value = (GLdouble *) bp; bp += *valueLen*32; weglProgramUniform4dv(*program,*location,*valueLen,value); }; break; -case 5814: { // glProgramUniform4ui +case 5815: { // glProgramUniform4ui GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLuint *v0 = (GLuint *) bp; bp += 4; @@ -6503,14 +6511,14 @@ case 5814: { // glProgramUniform4ui GLuint *v3 = (GLuint *) bp; bp += 4; weglProgramUniform4ui(*program,*location,*v0,*v1,*v2,*v3); }; break; -case 5815: { // glProgramUniform4uiv +case 5816: { // glProgramUniform4uiv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLuint * value = (GLuint *) bp; bp += *valueLen*16; weglProgramUniform4uiv(*program,*location,*valueLen,value); }; break; -case 5816: { // glProgramUniformMatrix2fv +case 5817: { // glProgramUniformMatrix2fv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; @@ -6519,7 +6527,7 @@ case 5816: { // glProgramUniformMatrix2fv GLfloat * value = (GLfloat *) bp; bp += *valueLen*16; weglProgramUniformMatrix2fv(*program,*location,*valueLen,*transpose,value); }; break; -case 5817: { // glProgramUniformMatrix3fv +case 5818: { // glProgramUniformMatrix3fv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; @@ -6528,7 +6536,7 @@ case 5817: { // glProgramUniformMatrix3fv GLfloat * value = (GLfloat *) bp; bp += *valueLen*36; weglProgramUniformMatrix3fv(*program,*location,*valueLen,*transpose,value); }; break; -case 5818: { // glProgramUniformMatrix4fv +case 5819: { // glProgramUniformMatrix4fv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; @@ -6537,7 +6545,7 @@ case 5818: { // glProgramUniformMatrix4fv GLfloat * value = (GLfloat *) bp; bp += *valueLen*64; weglProgramUniformMatrix4fv(*program,*location,*valueLen,*transpose,value); }; break; -case 5819: { // glProgramUniformMatrix2dv +case 5820: { // glProgramUniformMatrix2dv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; @@ -6546,7 +6554,7 @@ case 5819: { // glProgramUniformMatrix2dv GLdouble * value = (GLdouble *) bp; bp += *valueLen*32; weglProgramUniformMatrix2dv(*program,*location,*valueLen,*transpose,value); }; break; -case 5820: { // glProgramUniformMatrix3dv +case 5821: { // glProgramUniformMatrix3dv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; @@ -6555,7 +6563,7 @@ case 5820: { // glProgramUniformMatrix3dv GLdouble * value = (GLdouble *) bp; bp += *valueLen*72; weglProgramUniformMatrix3dv(*program,*location,*valueLen,*transpose,value); }; break; -case 5821: { // glProgramUniformMatrix4dv +case 5822: { // glProgramUniformMatrix4dv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; @@ -6564,7 +6572,7 @@ case 5821: { // glProgramUniformMatrix4dv GLdouble * value = (GLdouble *) bp; bp += *valueLen*128; weglProgramUniformMatrix4dv(*program,*location,*valueLen,*transpose,value); }; break; -case 5822: { // glProgramUniformMatrix2x3fv +case 5823: { // glProgramUniformMatrix2x3fv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; @@ -6573,7 +6581,7 @@ case 5822: { // glProgramUniformMatrix2x3fv GLfloat * value = (GLfloat *) bp; bp += *valueLen*24; weglProgramUniformMatrix2x3fv(*program,*location,*valueLen,*transpose,value); }; break; -case 5823: { // glProgramUniformMatrix3x2fv +case 5824: { // glProgramUniformMatrix3x2fv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; @@ -6582,7 +6590,7 @@ case 5823: { // glProgramUniformMatrix3x2fv GLfloat * value = (GLfloat *) bp; bp += *valueLen*24; weglProgramUniformMatrix3x2fv(*program,*location,*valueLen,*transpose,value); }; break; -case 5824: { // glProgramUniformMatrix2x4fv +case 5825: { // glProgramUniformMatrix2x4fv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; @@ -6591,7 +6599,7 @@ case 5824: { // glProgramUniformMatrix2x4fv GLfloat * value = (GLfloat *) bp; bp += *valueLen*32; weglProgramUniformMatrix2x4fv(*program,*location,*valueLen,*transpose,value); }; break; -case 5825: { // glProgramUniformMatrix4x2fv +case 5826: { // glProgramUniformMatrix4x2fv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; @@ -6600,7 +6608,7 @@ case 5825: { // glProgramUniformMatrix4x2fv GLfloat * value = (GLfloat *) bp; bp += *valueLen*32; weglProgramUniformMatrix4x2fv(*program,*location,*valueLen,*transpose,value); }; break; -case 5826: { // glProgramUniformMatrix3x4fv +case 5827: { // glProgramUniformMatrix3x4fv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; @@ -6609,7 +6617,7 @@ case 5826: { // glProgramUniformMatrix3x4fv GLfloat * value = (GLfloat *) bp; bp += *valueLen*48; weglProgramUniformMatrix3x4fv(*program,*location,*valueLen,*transpose,value); }; break; -case 5827: { // glProgramUniformMatrix4x3fv +case 5828: { // glProgramUniformMatrix4x3fv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; @@ -6618,7 +6626,7 @@ case 5827: { // glProgramUniformMatrix4x3fv GLfloat * value = (GLfloat *) bp; bp += *valueLen*48; weglProgramUniformMatrix4x3fv(*program,*location,*valueLen,*transpose,value); }; break; -case 5828: { // glProgramUniformMatrix2x3dv +case 5829: { // glProgramUniformMatrix2x3dv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; @@ -6627,7 +6635,7 @@ case 5828: { // glProgramUniformMatrix2x3dv GLdouble * value = (GLdouble *) bp; bp += *valueLen*48; weglProgramUniformMatrix2x3dv(*program,*location,*valueLen,*transpose,value); }; break; -case 5829: { // glProgramUniformMatrix3x2dv +case 5830: { // glProgramUniformMatrix3x2dv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; @@ -6636,7 +6644,7 @@ case 5829: { // glProgramUniformMatrix3x2dv GLdouble * value = (GLdouble *) bp; bp += *valueLen*48; weglProgramUniformMatrix3x2dv(*program,*location,*valueLen,*transpose,value); }; break; -case 5830: { // glProgramUniformMatrix2x4dv +case 5831: { // glProgramUniformMatrix2x4dv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; @@ -6645,7 +6653,7 @@ case 5830: { // glProgramUniformMatrix2x4dv GLdouble * value = (GLdouble *) bp; bp += *valueLen*64; weglProgramUniformMatrix2x4dv(*program,*location,*valueLen,*transpose,value); }; break; -case 5831: { // glProgramUniformMatrix4x2dv +case 5832: { // glProgramUniformMatrix4x2dv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; @@ -6654,7 +6662,7 @@ case 5831: { // glProgramUniformMatrix4x2dv GLdouble * value = (GLdouble *) bp; bp += *valueLen*64; weglProgramUniformMatrix4x2dv(*program,*location,*valueLen,*transpose,value); }; break; -case 5832: { // glProgramUniformMatrix3x4dv +case 5833: { // glProgramUniformMatrix3x4dv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; @@ -6663,7 +6671,7 @@ case 5832: { // glProgramUniformMatrix3x4dv GLdouble * value = (GLdouble *) bp; bp += *valueLen*96; weglProgramUniformMatrix3x4dv(*program,*location,*valueLen,*transpose,value); }; break; -case 5833: { // glProgramUniformMatrix4x3dv +case 5834: { // glProgramUniformMatrix4x3dv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLboolean *transpose = (GLboolean *) bp; bp += 1; @@ -6672,11 +6680,11 @@ case 5833: { // glProgramUniformMatrix4x3dv GLdouble * value = (GLdouble *) bp; bp += *valueLen*96; weglProgramUniformMatrix4x3dv(*program,*location,*valueLen,*transpose,value); }; break; -case 5834: { // glValidateProgramPipeline +case 5835: { // glValidateProgramPipeline GLuint *pipeline = (GLuint *) bp; bp += 4; weglValidateProgramPipeline(*pipeline); }; break; -case 5835: { // glGetProgramPipelineInfoLog +case 5836: { // glGetProgramPipelineInfoLog GLuint *pipeline = (GLuint *) bp; bp += 4; GLsizei *bufSize = (GLsizei *) bp; bp += 4; GLsizei length[1] = {0}; @@ -6690,31 +6698,31 @@ case 5835: { // glGetProgramPipelineInfoLog driver_send_term(port,caller,rt,AP); driver_free(infoLog); }; break; -case 5836: { // glVertexAttribL1dv +case 5837: { // glVertexAttribL1dv GLuint *index = (GLuint *) bp; bp += 4; bp += 4; GLdouble *v = (GLdouble *) bp; bp += 8; weglVertexAttribL1dv(*index,v); }; break; -case 5837: { // glVertexAttribL2dv +case 5838: { // glVertexAttribL2dv GLuint *index = (GLuint *) bp; bp += 4; bp += 4; GLdouble *v = (GLdouble *) bp; bp += 8; weglVertexAttribL2dv(*index,v); }; break; -case 5838: { // glVertexAttribL3dv +case 5839: { // glVertexAttribL3dv GLuint *index = (GLuint *) bp; bp += 4; bp += 4; GLdouble *v = (GLdouble *) bp; bp += 8; weglVertexAttribL3dv(*index,v); }; break; -case 5839: { // glVertexAttribL4dv +case 5840: { // glVertexAttribL4dv GLuint *index = (GLuint *) bp; bp += 4; bp += 4; GLdouble *v = (GLdouble *) bp; bp += 8; weglVertexAttribL4dv(*index,v); }; break; -case 5840: { // glVertexAttribLPointer +case 5841: { // glVertexAttribLPointer GLuint *index = (GLuint *) bp; bp += 4; GLint *size = (GLint *) bp; bp += 4; GLenum *type = (GLenum *) bp; bp += 4; @@ -6722,7 +6730,7 @@ case 5840: { // glVertexAttribLPointer GLvoid *pointer = (GLvoid *) (ErlDrvSInt) * (int *) bp; bp += 4; weglVertexAttribLPointer(*index,*size,*type,*stride,pointer); }; break; -case 5841: { // glVertexAttribLPointer +case 5842: { // glVertexAttribLPointer GLuint *index = (GLuint *) bp; bp += 4; GLint *size = (GLint *) bp; bp += 4; GLenum *type = (GLenum *) bp; bp += 4; @@ -6730,7 +6738,7 @@ case 5841: { // glVertexAttribLPointer GLvoid *pointer = (GLvoid *) bins[0]; weglVertexAttribLPointer(*index,*size,*type,*stride,pointer); }; break; -case 5842: { // glGetVertexAttribLdv +case 5843: { // glGetVertexAttribLdv GLuint *index = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLdouble params[4] = {0.0,0.0,0.0,0.0}; @@ -6746,13 +6754,13 @@ case 5842: { // glGetVertexAttribLdv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5843: { // glViewportArrayv +case 5844: { // glViewportArrayv GLuint *first = (GLuint *) bp; bp += 4; int *vLen = (int *) bp; bp += 4; GLfloat * v = (GLfloat *) bp; bp += *vLen*16; weglViewportArrayv(*first,*vLen,v); }; break; -case 5844: { // glViewportIndexedf +case 5845: { // glViewportIndexedf GLuint *index = (GLuint *) bp; bp += 4; GLfloat *x = (GLfloat *) bp; bp += 4; GLfloat *y = (GLfloat *) bp; bp += 4; @@ -6760,18 +6768,18 @@ case 5844: { // glViewportIndexedf GLfloat *h = (GLfloat *) bp; bp += 4; weglViewportIndexedf(*index,*x,*y,*w,*h); }; break; -case 5845: { // glViewportIndexedfv +case 5846: { // glViewportIndexedfv GLuint *index = (GLuint *) bp; bp += 4; GLfloat * v = (GLfloat *) bp; bp += 16; weglViewportIndexedfv(*index,v); }; break; -case 5846: { // glScissorArrayv +case 5847: { // glScissorArrayv GLuint *first = (GLuint *) bp; bp += 4; int *vLen = (int *) bp; bp += 4; GLint * v = (GLint *) bp; bp += *vLen*16; weglScissorArrayv(*first,*vLen,v); }; break; -case 5847: { // glScissorIndexed +case 5848: { // glScissorIndexed GLuint *index = (GLuint *) bp; bp += 4; GLint *left = (GLint *) bp; bp += 4; GLint *bottom = (GLint *) bp; bp += 4; @@ -6779,26 +6787,26 @@ case 5847: { // glScissorIndexed GLsizei *height = (GLsizei *) bp; bp += 4; weglScissorIndexed(*index,*left,*bottom,*width,*height); }; break; -case 5848: { // glScissorIndexedv +case 5849: { // glScissorIndexedv GLuint *index = (GLuint *) bp; bp += 4; GLint * v = (GLint *) bp; bp += 16; weglScissorIndexedv(*index,v); }; break; -case 5849: { // glDepthRangeArrayv +case 5850: { // glDepthRangeArrayv GLuint *first = (GLuint *) bp; bp += 4; bp += 4; int *vLen = (int *) bp; bp += 8; GLclampd * v = (GLclampd *) bp; bp += *vLen*16; weglDepthRangeArrayv(*first,*vLen,v); }; break; -case 5850: { // glDepthRangeIndexed +case 5851: { // glDepthRangeIndexed GLuint *index = (GLuint *) bp; bp += 4; bp += 4; GLclampd *n = (GLclampd *) bp; bp += 8; GLclampd *f = (GLclampd *) bp; bp += 8; weglDepthRangeIndexed(*index,*n,*f); }; break; -case 5851: { // glGetFloati_v +case 5852: { // glGetFloati_v GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLfloat data[16] = {0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0}; @@ -6827,7 +6835,7 @@ case 5851: { // glGetFloati_v rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5852: { // glGetDoublei_v +case 5853: { // glGetDoublei_v GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLdouble data[16] = {0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0}; @@ -6855,7 +6863,7 @@ case 5852: { // glGetDoublei_v rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5853: { // glDebugMessageControlARB +case 5854: { // glDebugMessageControlARB GLenum *source = (GLenum *) bp; bp += 4; GLenum *type = (GLenum *) bp; bp += 4; GLenum *severity = (GLenum *) bp; bp += 4; @@ -6864,7 +6872,7 @@ case 5853: { // glDebugMessageControlARB GLboolean *enabled = (GLboolean *) bp; bp += 1; weglDebugMessageControlARB(*source,*type,*severity,*idsLen,ids,*enabled); }; break; -case 5854: { // glDebugMessageInsertARB +case 5855: { // glDebugMessageInsertARB GLenum *source = (GLenum *) bp; bp += 4; GLenum *type = (GLenum *) bp; bp += 4; GLuint *id = (GLuint *) bp; bp += 4; @@ -6873,7 +6881,7 @@ case 5854: { // glDebugMessageInsertARB int bufLen[1] = {(int)strlen((char *)buf)}; bp += bufLen[0]+1+((8-((1+bufLen[0]+0)%8))%8); weglDebugMessageInsertARB(*source,*type,*id,*severity,*bufLen,buf); }; break; -case 5855: { // glGetDebugMessageLogARB +case 5856: { // glGetDebugMessageLogARB GLuint *count = (GLuint *) bp; bp += 4; GLsizei *bufsize = (GLsizei *) bp; bp += 4; GLenum *sources; @@ -6920,7 +6928,7 @@ case 5855: { // glGetDebugMessageLogARB driver_free(types); driver_free(sources); }; break; -case 5856: { // glGetGraphicsResetStatusARB +case 5857: { // glGetGraphicsResetStatusARB GLenum result = weglGetGraphicsResetStatusARB(); int AP = 0; ErlDrvTermData rt[6]; rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); @@ -6928,7 +6936,7 @@ case 5856: { // glGetGraphicsResetStatusARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5857: { // glDrawArraysInstancedBaseInstance +case 5858: { // glDrawArraysInstancedBaseInstance GLenum *mode = (GLenum *) bp; bp += 4; GLint *first = (GLint *) bp; bp += 4; GLsizei *count = (GLsizei *) bp; bp += 4; @@ -6936,7 +6944,7 @@ case 5857: { // glDrawArraysInstancedBaseInstance GLuint *baseinstance = (GLuint *) bp; bp += 4; weglDrawArraysInstancedBaseInstance(*mode,*first,*count,*primcount,*baseinstance); }; break; -case 5858: { // glDrawElementsInstancedBaseInstance +case 5859: { // glDrawElementsInstancedBaseInstance GLenum *mode = (GLenum *) bp; bp += 4; GLsizei *count = (GLsizei *) bp; bp += 4; GLenum *type = (GLenum *) bp; bp += 4; @@ -6945,7 +6953,7 @@ case 5858: { // glDrawElementsInstancedBaseInstance GLuint *baseinstance = (GLuint *) bp; bp += 4; weglDrawElementsInstancedBaseInstance(*mode,*count,*type,indices,*primcount,*baseinstance); }; break; -case 5859: { // glDrawElementsInstancedBaseInstance +case 5860: { // glDrawElementsInstancedBaseInstance GLenum *mode = (GLenum *) bp; bp += 4; GLsizei *count = (GLsizei *) bp; bp += 4; GLenum *type = (GLenum *) bp; bp += 4; @@ -6954,7 +6962,7 @@ case 5859: { // glDrawElementsInstancedBaseInstance GLuint *baseinstance = (GLuint *) bp; bp += 4; weglDrawElementsInstancedBaseInstance(*mode,*count,*type,indices,*primcount,*baseinstance); }; break; -case 5860: { // glDrawElementsInstancedBaseVertexBaseInstance +case 5861: { // glDrawElementsInstancedBaseVertexBaseInstance GLenum *mode = (GLenum *) bp; bp += 4; GLsizei *count = (GLsizei *) bp; bp += 4; GLenum *type = (GLenum *) bp; bp += 4; @@ -6964,7 +6972,7 @@ case 5860: { // glDrawElementsInstancedBaseVertexBaseInstance GLuint *baseinstance = (GLuint *) bp; bp += 4; weglDrawElementsInstancedBaseVertexBaseInstance(*mode,*count,*type,indices,*primcount,*basevertex,*baseinstance); }; break; -case 5861: { // glDrawElementsInstancedBaseVertexBaseInstance +case 5862: { // glDrawElementsInstancedBaseVertexBaseInstance GLenum *mode = (GLenum *) bp; bp += 4; GLsizei *count = (GLsizei *) bp; bp += 4; GLenum *type = (GLenum *) bp; bp += 4; @@ -6974,20 +6982,20 @@ case 5861: { // glDrawElementsInstancedBaseVertexBaseInstance GLuint *baseinstance = (GLuint *) bp; bp += 4; weglDrawElementsInstancedBaseVertexBaseInstance(*mode,*count,*type,indices,*primcount,*basevertex,*baseinstance); }; break; -case 5862: { // glDrawTransformFeedbackInstanced +case 5863: { // glDrawTransformFeedbackInstanced GLenum *mode = (GLenum *) bp; bp += 4; GLuint *id = (GLuint *) bp; bp += 4; GLsizei *primcount = (GLsizei *) bp; bp += 4; weglDrawTransformFeedbackInstanced(*mode,*id,*primcount); }; break; -case 5863: { // glDrawTransformFeedbackStreamInstanced +case 5864: { // glDrawTransformFeedbackStreamInstanced GLenum *mode = (GLenum *) bp; bp += 4; GLuint *id = (GLuint *) bp; bp += 4; GLuint *stream = (GLuint *) bp; bp += 4; GLsizei *primcount = (GLsizei *) bp; bp += 4; weglDrawTransformFeedbackStreamInstanced(*mode,*id,*stream,*primcount); }; break; -case 5864: { // glGetInternalformativ +case 5865: { // glGetInternalformativ GLenum *target = (GLenum *) bp; bp += 4; GLenum *internalformat = (GLenum *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; @@ -7006,7 +7014,7 @@ case 5864: { // glGetInternalformativ driver_free(rt); driver_free(params); }; break; -case 5865: { // glBindImageTexture +case 5866: { // glBindImageTexture GLuint *unit = (GLuint *) bp; bp += 4; GLuint *texture = (GLuint *) bp; bp += 4; GLint *level = (GLint *) bp; bp += 4; @@ -7017,18 +7025,18 @@ case 5865: { // glBindImageTexture GLenum *format = (GLenum *) bp; bp += 4; weglBindImageTexture(*unit,*texture,*level,*layered,*layer,*access,*format); }; break; -case 5866: { // glMemoryBarrier +case 5867: { // glMemoryBarrier GLbitfield *barriers = (GLbitfield *) bp; bp += 4; weglMemoryBarrier(*barriers); }; break; -case 5867: { // glTexStorage1D +case 5868: { // glTexStorage1D GLenum *target = (GLenum *) bp; bp += 4; GLsizei *levels = (GLsizei *) bp; bp += 4; GLenum *internalformat = (GLenum *) bp; bp += 4; GLsizei *width = (GLsizei *) bp; bp += 4; weglTexStorage1D(*target,*levels,*internalformat,*width); }; break; -case 5868: { // glTexStorage2D +case 5869: { // glTexStorage2D GLenum *target = (GLenum *) bp; bp += 4; GLsizei *levels = (GLsizei *) bp; bp += 4; GLenum *internalformat = (GLenum *) bp; bp += 4; @@ -7036,7 +7044,7 @@ case 5868: { // glTexStorage2D GLsizei *height = (GLsizei *) bp; bp += 4; weglTexStorage2D(*target,*levels,*internalformat,*width,*height); }; break; -case 5869: { // glTexStorage3D +case 5870: { // glTexStorage3D GLenum *target = (GLenum *) bp; bp += 4; GLsizei *levels = (GLsizei *) bp; bp += 4; GLenum *internalformat = (GLenum *) bp; bp += 4; @@ -7045,12 +7053,12 @@ case 5869: { // glTexStorage3D GLsizei *depth = (GLsizei *) bp; bp += 4; weglTexStorage3D(*target,*levels,*internalformat,*width,*height,*depth); }; break; -case 5870: { // glDepthBoundsEXT +case 5871: { // glDepthBoundsEXT GLclampd *zmin = (GLclampd *) bp; bp += 8; GLclampd *zmax = (GLclampd *) bp; bp += 8; weglDepthBoundsEXT(*zmin,*zmax); }; break; -case 5871: { // glStencilClearTagEXT +case 5872: { // glStencilClearTagEXT GLsizei *stencilTagBits = (GLsizei *) bp; bp += 4; GLuint *stencilClearTag = (GLuint *) bp; bp += 4; weglStencilClearTagEXT(*stencilTagBits,*stencilClearTag); diff --git a/lib/wx/src/gen/gl.erl b/lib/wx/src/gen/gl.erl index 3780cca651..96d7de948b 100644 --- a/lib/wx/src/gen/gl.erl +++ b/lib/wx/src/gen/gl.erl @@ -9654,11 +9654,17 @@ blendFuncSeparate(SfactorRGB,DfactorRGB,SfactorAlpha,DfactorAlpha) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiDrawArrays.xml">external</a> documentation. --spec multiDrawArrays(Mode, First, Count) -> 'ok' when Mode :: enum(),First :: [integer()],Count :: [integer()]. -multiDrawArrays(Mode,First,Count) -> +-spec multiDrawArrays(Mode, First, Count) -> 'ok' when Mode :: enum(),First :: [integer()]|mem(),Count :: [integer()]|mem(). +multiDrawArrays(Mode,First,Count) when is_list(First), is_list(Count) -> cast(5395, <<Mode:?GLenum,(length(First)):?GLuint, (<< <<C:?GLint>> || C <- First>>)/binary,0:(((length(First)) rem 2)*32),(length(Count)):?GLuint, - (<< <<C:?GLsizei>> || C <- Count>>)/binary,0:(((1+length(Count)) rem 2)*32)>>). + (<< <<C:?GLsizei>> || C <- Count>>)/binary,0:(((1+length(Count)) rem 2)*32)>>); +multiDrawArrays(Mode,First,Count) -> + send_bin(First), + FirstLen = byte_size(if is_binary(First) -> First; is_tuple(First) -> element(2, First) end) div 4, + send_bin(Count), + CountLen = byte_size(if is_binary(Count) -> Count; is_tuple(Count) -> element(2, Count) end) div 4, + cast(5396, <<Mode:?GLenum,FirstLen:?GLint,CountLen:?GLsizei>>). %% @doc Specify point parameters %% @@ -9675,26 +9681,26 @@ multiDrawArrays(Mode,First,Count) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml">external</a> documentation. -spec pointParameterf(Pname, Param) -> 'ok' when Pname :: enum(),Param :: float(). pointParameterf(Pname,Param) -> - cast(5396, <<Pname:?GLenum,Param:?GLfloat>>). + cast(5397, <<Pname:?GLenum,Param:?GLfloat>>). %% @doc %% See {@link pointParameterf/2} -spec pointParameterfv(Pname, Params) -> 'ok' when Pname :: enum(),Params :: tuple(). pointParameterfv(Pname,Params) -> - cast(5397, <<Pname:?GLenum,(size(Params)):?GLuint, + cast(5398, <<Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>). %% @doc %% See {@link pointParameterf/2} -spec pointParameteri(Pname, Param) -> 'ok' when Pname :: enum(),Param :: integer(). pointParameteri(Pname,Param) -> - cast(5398, <<Pname:?GLenum,Param:?GLint>>). + cast(5399, <<Pname:?GLenum,Param:?GLint>>). %% @doc %% See {@link pointParameterf/2} -spec pointParameteriv(Pname, Params) -> 'ok' when Pname :: enum(),Params :: tuple(). pointParameteriv(Pname,Params) -> - cast(5399, <<Pname:?GLenum,(size(Params)):?GLuint, + cast(5400, <<Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>). %% @doc Set the current fog coordinates @@ -9706,7 +9712,7 @@ pointParameteriv(Pname,Params) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFogCoord.xml">external</a> documentation. -spec fogCoordf(Coord) -> 'ok' when Coord :: float(). fogCoordf(Coord) -> - cast(5400, <<Coord:?GLfloat>>). + cast(5401, <<Coord:?GLfloat>>). %% @equiv fogCoordf(Coord) -spec fogCoordfv(Coord) -> 'ok' when Coord :: {Coord :: float()}. @@ -9716,7 +9722,7 @@ fogCoordfv({Coord}) -> fogCoordf(Coord). %% See {@link fogCoordf/1} -spec fogCoordd(Coord) -> 'ok' when Coord :: float(). fogCoordd(Coord) -> - cast(5401, <<Coord:?GLdouble>>). + cast(5402, <<Coord:?GLdouble>>). %% @equiv fogCoordd(Coord) -spec fogCoorddv(Coord) -> 'ok' when Coord :: {Coord :: float()}. @@ -9747,10 +9753,10 @@ fogCoorddv({Coord}) -> fogCoordd(Coord). %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFogCoordPointer.xml">external</a> documentation. -spec fogCoordPointer(Type, Stride, Pointer) -> 'ok' when Type :: enum(),Stride :: integer(),Pointer :: offset()|mem(). fogCoordPointer(Type,Stride,Pointer) when is_integer(Pointer) -> - cast(5402, <<Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); + cast(5403, <<Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); fogCoordPointer(Type,Stride,Pointer) -> send_bin(Pointer), - cast(5403, <<Type:?GLenum,Stride:?GLsizei>>). + cast(5404, <<Type:?GLenum,Stride:?GLsizei>>). %% @doc Set the current secondary color %% @@ -9784,7 +9790,7 @@ fogCoordPointer(Type,Stride,Pointer) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation. -spec secondaryColor3b(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(). secondaryColor3b(Red,Green,Blue) -> - cast(5404, <<Red:?GLbyte,Green:?GLbyte,Blue:?GLbyte>>). + cast(5405, <<Red:?GLbyte,Green:?GLbyte,Blue:?GLbyte>>). %% @equiv secondaryColor3b(Red,Green,Blue) -spec secondaryColor3bv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. @@ -9794,7 +9800,7 @@ secondaryColor3bv({Red,Green,Blue}) -> secondaryColor3b(Red,Green,Blue). %% See {@link secondaryColor3b/3} -spec secondaryColor3d(Red, Green, Blue) -> 'ok' when Red :: float(),Green :: float(),Blue :: float(). secondaryColor3d(Red,Green,Blue) -> - cast(5405, <<Red:?GLdouble,Green:?GLdouble,Blue:?GLdouble>>). + cast(5406, <<Red:?GLdouble,Green:?GLdouble,Blue:?GLdouble>>). %% @equiv secondaryColor3d(Red,Green,Blue) -spec secondaryColor3dv(V) -> 'ok' when V :: {Red :: float(),Green :: float(),Blue :: float()}. @@ -9804,7 +9810,7 @@ secondaryColor3dv({Red,Green,Blue}) -> secondaryColor3d(Red,Green,Blue). %% See {@link secondaryColor3b/3} -spec secondaryColor3f(Red, Green, Blue) -> 'ok' when Red :: float(),Green :: float(),Blue :: float(). secondaryColor3f(Red,Green,Blue) -> - cast(5406, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat>>). + cast(5407, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat>>). %% @equiv secondaryColor3f(Red,Green,Blue) -spec secondaryColor3fv(V) -> 'ok' when V :: {Red :: float(),Green :: float(),Blue :: float()}. @@ -9814,7 +9820,7 @@ secondaryColor3fv({Red,Green,Blue}) -> secondaryColor3f(Red,Green,Blue). %% See {@link secondaryColor3b/3} -spec secondaryColor3i(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(). secondaryColor3i(Red,Green,Blue) -> - cast(5407, <<Red:?GLint,Green:?GLint,Blue:?GLint>>). + cast(5408, <<Red:?GLint,Green:?GLint,Blue:?GLint>>). %% @equiv secondaryColor3i(Red,Green,Blue) -spec secondaryColor3iv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. @@ -9824,7 +9830,7 @@ secondaryColor3iv({Red,Green,Blue}) -> secondaryColor3i(Red,Green,Blue). %% See {@link secondaryColor3b/3} -spec secondaryColor3s(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(). secondaryColor3s(Red,Green,Blue) -> - cast(5408, <<Red:?GLshort,Green:?GLshort,Blue:?GLshort>>). + cast(5409, <<Red:?GLshort,Green:?GLshort,Blue:?GLshort>>). %% @equiv secondaryColor3s(Red,Green,Blue) -spec secondaryColor3sv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. @@ -9834,7 +9840,7 @@ secondaryColor3sv({Red,Green,Blue}) -> secondaryColor3s(Red,Green,Blue). %% See {@link secondaryColor3b/3} -spec secondaryColor3ub(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(). secondaryColor3ub(Red,Green,Blue) -> - cast(5409, <<Red:?GLubyte,Green:?GLubyte,Blue:?GLubyte>>). + cast(5410, <<Red:?GLubyte,Green:?GLubyte,Blue:?GLubyte>>). %% @equiv secondaryColor3ub(Red,Green,Blue) -spec secondaryColor3ubv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. @@ -9844,7 +9850,7 @@ secondaryColor3ubv({Red,Green,Blue}) -> secondaryColor3ub(Red,Green,Blue). %% See {@link secondaryColor3b/3} -spec secondaryColor3ui(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(). secondaryColor3ui(Red,Green,Blue) -> - cast(5410, <<Red:?GLuint,Green:?GLuint,Blue:?GLuint>>). + cast(5411, <<Red:?GLuint,Green:?GLuint,Blue:?GLuint>>). %% @equiv secondaryColor3ui(Red,Green,Blue) -spec secondaryColor3uiv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. @@ -9854,7 +9860,7 @@ secondaryColor3uiv({Red,Green,Blue}) -> secondaryColor3ui(Red,Green,Blue). %% See {@link secondaryColor3b/3} -spec secondaryColor3us(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(). secondaryColor3us(Red,Green,Blue) -> - cast(5411, <<Red:?GLushort,Green:?GLushort,Blue:?GLushort>>). + cast(5412, <<Red:?GLushort,Green:?GLushort,Blue:?GLushort>>). %% @equiv secondaryColor3us(Red,Green,Blue) -spec secondaryColor3usv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. @@ -9887,10 +9893,10 @@ secondaryColor3usv({Red,Green,Blue}) -> secondaryColor3us(Red,Green,Blue). %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColorPointer.xml">external</a> documentation. -spec secondaryColorPointer(Size, Type, Stride, Pointer) -> 'ok' when Size :: integer(),Type :: enum(),Stride :: integer(),Pointer :: offset()|mem(). secondaryColorPointer(Size,Type,Stride,Pointer) when is_integer(Pointer) -> - cast(5412, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); + cast(5413, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); secondaryColorPointer(Size,Type,Stride,Pointer) -> send_bin(Pointer), - cast(5413, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). + cast(5414, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). %% @doc Specify the raster position in window coordinates for pixel operations %% @@ -9933,7 +9939,7 @@ secondaryColorPointer(Size,Type,Stride,Pointer) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation. -spec windowPos2d(X, Y) -> 'ok' when X :: float(),Y :: float(). windowPos2d(X,Y) -> - cast(5414, <<X:?GLdouble,Y:?GLdouble>>). + cast(5415, <<X:?GLdouble,Y:?GLdouble>>). %% @equiv windowPos2d(X,Y) -spec windowPos2dv(V) -> 'ok' when V :: {X :: float(),Y :: float()}. @@ -9943,7 +9949,7 @@ windowPos2dv({X,Y}) -> windowPos2d(X,Y). %% See {@link windowPos2d/2} -spec windowPos2f(X, Y) -> 'ok' when X :: float(),Y :: float(). windowPos2f(X,Y) -> - cast(5415, <<X:?GLfloat,Y:?GLfloat>>). + cast(5416, <<X:?GLfloat,Y:?GLfloat>>). %% @equiv windowPos2f(X,Y) -spec windowPos2fv(V) -> 'ok' when V :: {X :: float(),Y :: float()}. @@ -9953,7 +9959,7 @@ windowPos2fv({X,Y}) -> windowPos2f(X,Y). %% See {@link windowPos2d/2} -spec windowPos2i(X, Y) -> 'ok' when X :: integer(),Y :: integer(). windowPos2i(X,Y) -> - cast(5416, <<X:?GLint,Y:?GLint>>). + cast(5417, <<X:?GLint,Y:?GLint>>). %% @equiv windowPos2i(X,Y) -spec windowPos2iv(V) -> 'ok' when V :: {X :: integer(),Y :: integer()}. @@ -9963,7 +9969,7 @@ windowPos2iv({X,Y}) -> windowPos2i(X,Y). %% See {@link windowPos2d/2} -spec windowPos2s(X, Y) -> 'ok' when X :: integer(),Y :: integer(). windowPos2s(X,Y) -> - cast(5417, <<X:?GLshort,Y:?GLshort>>). + cast(5418, <<X:?GLshort,Y:?GLshort>>). %% @equiv windowPos2s(X,Y) -spec windowPos2sv(V) -> 'ok' when V :: {X :: integer(),Y :: integer()}. @@ -9973,7 +9979,7 @@ windowPos2sv({X,Y}) -> windowPos2s(X,Y). %% See {@link windowPos2d/2} -spec windowPos3d(X, Y, Z) -> 'ok' when X :: float(),Y :: float(),Z :: float(). windowPos3d(X,Y,Z) -> - cast(5418, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). + cast(5419, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @equiv windowPos3d(X,Y,Z) -spec windowPos3dv(V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float()}. @@ -9983,7 +9989,7 @@ windowPos3dv({X,Y,Z}) -> windowPos3d(X,Y,Z). %% See {@link windowPos2d/2} -spec windowPos3f(X, Y, Z) -> 'ok' when X :: float(),Y :: float(),Z :: float(). windowPos3f(X,Y,Z) -> - cast(5419, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). + cast(5420, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). %% @equiv windowPos3f(X,Y,Z) -spec windowPos3fv(V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float()}. @@ -9993,7 +9999,7 @@ windowPos3fv({X,Y,Z}) -> windowPos3f(X,Y,Z). %% See {@link windowPos2d/2} -spec windowPos3i(X, Y, Z) -> 'ok' when X :: integer(),Y :: integer(),Z :: integer(). windowPos3i(X,Y,Z) -> - cast(5420, <<X:?GLint,Y:?GLint,Z:?GLint>>). + cast(5421, <<X:?GLint,Y:?GLint,Z:?GLint>>). %% @equiv windowPos3i(X,Y,Z) -spec windowPos3iv(V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer()}. @@ -10003,7 +10009,7 @@ windowPos3iv({X,Y,Z}) -> windowPos3i(X,Y,Z). %% See {@link windowPos2d/2} -spec windowPos3s(X, Y, Z) -> 'ok' when X :: integer(),Y :: integer(),Z :: integer(). windowPos3s(X,Y,Z) -> - cast(5421, <<X:?GLshort,Y:?GLshort,Z:?GLshort>>). + cast(5422, <<X:?GLshort,Y:?GLshort,Z:?GLshort>>). %% @equiv windowPos3s(X,Y,Z) -spec windowPos3sv(V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer()}. @@ -10024,7 +10030,7 @@ windowPos3sv({X,Y,Z}) -> windowPos3s(X,Y,Z). %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenQueries.xml">external</a> documentation. -spec genQueries(N) -> [integer()] when N :: integer(). genQueries(N) -> - call(5422, <<N:?GLsizei>>). + call(5423, <<N:?GLsizei>>). %% @doc Delete named query objects %% @@ -10038,7 +10044,7 @@ genQueries(N) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteQueries.xml">external</a> documentation. -spec deleteQueries(Ids) -> 'ok' when Ids :: [integer()]. deleteQueries(Ids) -> - cast(5423, <<(length(Ids)):?GLuint, + cast(5424, <<(length(Ids)):?GLuint, (<< <<C:?GLuint>> || C <- Ids>>)/binary,0:(((1+length(Ids)) rem 2)*32)>>). %% @doc Determine if a name corresponds to a query object @@ -10053,7 +10059,7 @@ deleteQueries(Ids) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsQuery.xml">external</a> documentation. -spec isQuery(Id) -> 0|1 when Id :: integer(). isQuery(Id) -> - call(5424, <<Id:?GLuint>>). + call(5425, <<Id:?GLuint>>). %% @doc Delimit the boundaries of a query object %% @@ -10120,20 +10126,20 @@ isQuery(Id) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginQuery.xml">external</a> documentation. -spec beginQuery(Target, Id) -> 'ok' when Target :: enum(),Id :: integer(). beginQuery(Target,Id) -> - cast(5425, <<Target:?GLenum,Id:?GLuint>>). + cast(5426, <<Target:?GLenum,Id:?GLuint>>). %% @doc %% See {@link beginQuery/2} -spec endQuery(Target) -> 'ok' when Target :: enum(). endQuery(Target) -> - cast(5426, <<Target:?GLenum>>). + cast(5427, <<Target:?GLenum>>). %% @doc glGetQuery %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQuery.xml">external</a> documentation. -spec getQueryiv(Target, Pname) -> integer() when Target :: enum(),Pname :: enum(). getQueryiv(Target,Pname) -> - call(5427, <<Target:?GLenum,Pname:?GLenum>>). + call(5428, <<Target:?GLenum,Pname:?GLenum>>). %% @doc Return parameters of a query object %% @@ -10153,13 +10159,13 @@ getQueryiv(Target,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryObject.xml">external</a> documentation. -spec getQueryObjectiv(Id, Pname) -> integer() when Id :: integer(),Pname :: enum(). getQueryObjectiv(Id,Pname) -> - call(5428, <<Id:?GLuint,Pname:?GLenum>>). + call(5429, <<Id:?GLuint,Pname:?GLenum>>). %% @doc %% See {@link getQueryObjectiv/2} -spec getQueryObjectuiv(Id, Pname) -> integer() when Id :: integer(),Pname :: enum(). getQueryObjectuiv(Id,Pname) -> - call(5429, <<Id:?GLuint,Pname:?GLenum>>). + call(5430, <<Id:?GLuint,Pname:?GLenum>>). %% @doc Bind a named buffer object %% @@ -10242,7 +10248,7 @@ getQueryObjectuiv(Id,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml">external</a> documentation. -spec bindBuffer(Target, Buffer) -> 'ok' when Target :: enum(),Buffer :: integer(). bindBuffer(Target,Buffer) -> - cast(5430, <<Target:?GLenum,Buffer:?GLuint>>). + cast(5431, <<Target:?GLenum,Buffer:?GLuint>>). %% @doc Delete named buffer objects %% @@ -10257,7 +10263,7 @@ bindBuffer(Target,Buffer) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteBuffers.xml">external</a> documentation. -spec deleteBuffers(Buffers) -> 'ok' when Buffers :: [integer()]. deleteBuffers(Buffers) -> - cast(5431, <<(length(Buffers)):?GLuint, + cast(5432, <<(length(Buffers)):?GLuint, (<< <<C:?GLuint>> || C <- Buffers>>)/binary,0:(((1+length(Buffers)) rem 2)*32)>>). %% @doc Generate buffer object names @@ -10276,7 +10282,7 @@ deleteBuffers(Buffers) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenBuffers.xml">external</a> documentation. -spec genBuffers(N) -> [integer()] when N :: integer(). genBuffers(N) -> - call(5432, <<N:?GLsizei>>). + call(5433, <<N:?GLsizei>>). %% @doc Determine if a name corresponds to a buffer object %% @@ -10291,7 +10297,7 @@ genBuffers(N) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsBuffer.xml">external</a> documentation. -spec isBuffer(Buffer) -> 0|1 when Buffer :: integer(). isBuffer(Buffer) -> - call(5433, <<Buffer:?GLuint>>). + call(5434, <<Buffer:?GLuint>>). %% @doc Creates and initializes a buffer object's data store %% @@ -10329,10 +10335,10 @@ isBuffer(Buffer) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBufferData.xml">external</a> documentation. -spec bufferData(Target, Size, Data, Usage) -> 'ok' when Target :: enum(),Size :: integer(),Data :: offset()|mem(),Usage :: enum(). bufferData(Target,Size,Data,Usage) when is_integer(Data) -> - cast(5434, <<Target:?GLenum,0:32,Size:?GLsizeiptr,Data:?GLuint,Usage:?GLenum>>); + cast(5435, <<Target:?GLenum,0:32,Size:?GLsizeiptr,Data:?GLuint,Usage:?GLenum>>); bufferData(Target,Size,Data,Usage) -> send_bin(Data), - cast(5435, <<Target:?GLenum,0:32,Size:?GLsizeiptr,Usage:?GLenum>>). + cast(5436, <<Target:?GLenum,0:32,Size:?GLsizeiptr,Usage:?GLenum>>). %% @doc Updates a subset of a buffer object's data store %% @@ -10345,10 +10351,10 @@ bufferData(Target,Size,Data,Usage) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBufferSubData.xml">external</a> documentation. -spec bufferSubData(Target, Offset, Size, Data) -> 'ok' when Target :: enum(),Offset :: integer(),Size :: integer(),Data :: offset()|mem(). bufferSubData(Target,Offset,Size,Data) when is_integer(Data) -> - cast(5436, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr,Data:?GLuint>>); + cast(5437, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr,Data:?GLuint>>); bufferSubData(Target,Offset,Size,Data) -> send_bin(Data), - cast(5437, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>). + cast(5438, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>). %% @doc Returns a subset of a buffer object's data store %% @@ -10362,7 +10368,7 @@ bufferSubData(Target,Offset,Size,Data) -> -spec getBufferSubData(Target, Offset, Size, Data) -> 'ok' when Target :: enum(),Offset :: integer(),Size :: integer(),Data :: mem(). getBufferSubData(Target,Offset,Size,Data) -> send_bin(Data), - call(5438, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>). + call(5439, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>). %% @doc Return parameters of a buffer object %% @@ -10386,7 +10392,7 @@ getBufferSubData(Target,Offset,Size,Data) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBufferParameteriv.xml">external</a> documentation. -spec getBufferParameteriv(Target, Pname) -> integer() when Target :: enum(),Pname :: enum(). getBufferParameteriv(Target,Pname) -> - call(5439, <<Target:?GLenum,Pname:?GLenum>>). + call(5440, <<Target:?GLenum,Pname:?GLenum>>). %% @doc Set the RGB blend equation and the alpha blend equation separately %% @@ -10428,7 +10434,7 @@ getBufferParameteriv(Target,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquationSeparate.xml">external</a> documentation. -spec blendEquationSeparate(ModeRGB, ModeAlpha) -> 'ok' when ModeRGB :: enum(),ModeAlpha :: enum(). blendEquationSeparate(ModeRGB,ModeAlpha) -> - cast(5440, <<ModeRGB:?GLenum,ModeAlpha:?GLenum>>). + cast(5441, <<ModeRGB:?GLenum,ModeAlpha:?GLenum>>). %% @doc Specifies a list of color buffers to be drawn into %% @@ -10468,7 +10474,7 @@ blendEquationSeparate(ModeRGB,ModeAlpha) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawBuffers.xml">external</a> documentation. -spec drawBuffers(Bufs) -> 'ok' when Bufs :: [enum()]. drawBuffers(Bufs) -> - cast(5441, <<(length(Bufs)):?GLuint, + cast(5442, <<(length(Bufs)):?GLuint, (<< <<C:?GLenum>> || C <- Bufs>>)/binary,0:(((1+length(Bufs)) rem 2)*32)>>). %% @doc Set front and/or back stencil test actions @@ -10530,7 +10536,7 @@ drawBuffers(Bufs) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilOpSeparate.xml">external</a> documentation. -spec stencilOpSeparate(Face, Sfail, Dpfail, Dppass) -> 'ok' when Face :: enum(),Sfail :: enum(),Dpfail :: enum(),Dppass :: enum(). stencilOpSeparate(Face,Sfail,Dpfail,Dppass) -> - cast(5442, <<Face:?GLenum,Sfail:?GLenum,Dpfail:?GLenum,Dppass:?GLenum>>). + cast(5443, <<Face:?GLenum,Sfail:?GLenum,Dpfail:?GLenum,Dppass:?GLenum>>). %% @doc Set front and/or back function and reference value for stencil testing %% @@ -10593,7 +10599,7 @@ stencilOpSeparate(Face,Sfail,Dpfail,Dppass) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilFuncSeparate.xml">external</a> documentation. -spec stencilFuncSeparate(Face, Func, Ref, Mask) -> 'ok' when Face :: enum(),Func :: enum(),Ref :: integer(),Mask :: integer(). stencilFuncSeparate(Face,Func,Ref,Mask) -> - cast(5443, <<Face:?GLenum,Func:?GLenum,Ref:?GLint,Mask:?GLuint>>). + cast(5444, <<Face:?GLenum,Func:?GLenum,Ref:?GLint,Mask:?GLuint>>). %% @doc Control the front and/or back writing of individual bits in the stencil planes %% @@ -10611,7 +10617,7 @@ stencilFuncSeparate(Face,Func,Ref,Mask) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilMaskSeparate.xml">external</a> documentation. -spec stencilMaskSeparate(Face, Mask) -> 'ok' when Face :: enum(),Mask :: integer(). stencilMaskSeparate(Face,Mask) -> - cast(5444, <<Face:?GLenum,Mask:?GLuint>>). + cast(5445, <<Face:?GLenum,Mask:?GLuint>>). %% @doc Attaches a shader object to a program object %% @@ -10635,7 +10641,7 @@ stencilMaskSeparate(Face,Mask) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAttachShader.xml">external</a> documentation. -spec attachShader(Program, Shader) -> 'ok' when Program :: integer(),Shader :: integer(). attachShader(Program,Shader) -> - cast(5445, <<Program:?GLuint,Shader:?GLuint>>). + cast(5446, <<Program:?GLuint,Shader:?GLuint>>). %% @doc Associates a generic vertex attribute index with a named attribute variable %% @@ -10672,7 +10678,7 @@ attachShader(Program,Shader) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindAttribLocation.xml">external</a> documentation. -spec bindAttribLocation(Program, Index, Name) -> 'ok' when Program :: integer(),Index :: integer(),Name :: string(). bindAttribLocation(Program,Index,Name) -> - cast(5446, <<Program:?GLuint,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + cast(5447, <<Program:?GLuint,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @doc Compiles a shader object %% @@ -10692,7 +10698,7 @@ bindAttribLocation(Program,Index,Name) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompileShader.xml">external</a> documentation. -spec compileShader(Shader) -> 'ok' when Shader :: integer(). compileShader(Shader) -> - cast(5447, <<Shader:?GLuint>>). + cast(5448, <<Shader:?GLuint>>). %% @doc Creates a program object %% @@ -10715,7 +10721,7 @@ compileShader(Shader) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateProgram.xml">external</a> documentation. -spec createProgram() -> integer(). createProgram() -> - call(5448, <<>>). + call(5449, <<>>). %% @doc Creates a shader object %% @@ -10738,7 +10744,7 @@ createProgram() -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateShader.xml">external</a> documentation. -spec createShader(Type) -> integer() when Type :: enum(). createShader(Type) -> - call(5449, <<Type:?GLenum>>). + call(5450, <<Type:?GLenum>>). %% @doc Deletes a program object %% @@ -10759,7 +10765,7 @@ createShader(Type) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgram.xml">external</a> documentation. -spec deleteProgram(Program) -> 'ok' when Program :: integer(). deleteProgram(Program) -> - cast(5450, <<Program:?GLuint>>). + cast(5451, <<Program:?GLuint>>). %% @doc Deletes a shader object %% @@ -10778,7 +10784,7 @@ deleteProgram(Program) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteShader.xml">external</a> documentation. -spec deleteShader(Shader) -> 'ok' when Shader :: integer(). deleteShader(Shader) -> - cast(5451, <<Shader:?GLuint>>). + cast(5452, <<Shader:?GLuint>>). %% @doc Detaches a shader object from a program object to which it is attached %% @@ -10793,7 +10799,7 @@ deleteShader(Shader) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDetachShader.xml">external</a> documentation. -spec detachShader(Program, Shader) -> 'ok' when Program :: integer(),Shader :: integer(). detachShader(Program,Shader) -> - cast(5452, <<Program:?GLuint,Shader:?GLuint>>). + cast(5453, <<Program:?GLuint,Shader:?GLuint>>). %% @doc Enable or disable a generic vertex attribute array %% @@ -10808,13 +10814,13 @@ detachShader(Program,Shader) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnableVertexAttribArray.xml">external</a> documentation. -spec disableVertexAttribArray(Index) -> 'ok' when Index :: integer(). disableVertexAttribArray(Index) -> - cast(5453, <<Index:?GLuint>>). + cast(5454, <<Index:?GLuint>>). %% @doc %% See {@link disableVertexAttribArray/1} -spec enableVertexAttribArray(Index) -> 'ok' when Index :: integer(). enableVertexAttribArray(Index) -> - cast(5454, <<Index:?GLuint>>). + cast(5455, <<Index:?GLuint>>). %% @doc Returns information about an active attribute variable for the specified program object %% @@ -10872,7 +10878,7 @@ enableVertexAttribArray(Index) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveAttrib.xml">external</a> documentation. -spec getActiveAttrib(Program, Index, BufSize) -> {Size :: integer(),Type :: enum(),Name :: string()} when Program :: integer(),Index :: integer(),BufSize :: integer(). getActiveAttrib(Program,Index,BufSize) -> - call(5455, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>). + call(5456, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>). %% @doc Returns information about an active uniform variable for the specified program object %% @@ -11019,7 +11025,7 @@ getActiveAttrib(Program,Index,BufSize) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniform.xml">external</a> documentation. -spec getActiveUniform(Program, Index, BufSize) -> {Size :: integer(),Type :: enum(),Name :: string()} when Program :: integer(),Index :: integer(),BufSize :: integer(). getActiveUniform(Program,Index,BufSize) -> - call(5456, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>). + call(5457, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>). %% @doc Returns the handles of the shader objects attached to a program object %% @@ -11039,7 +11045,7 @@ getActiveUniform(Program,Index,BufSize) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttachedShaders.xml">external</a> documentation. -spec getAttachedShaders(Program, MaxCount) -> [integer()] when Program :: integer(),MaxCount :: integer(). getAttachedShaders(Program,MaxCount) -> - call(5457, <<Program:?GLuint,MaxCount:?GLsizei>>). + call(5458, <<Program:?GLuint,MaxCount:?GLsizei>>). %% @doc Returns the location of an attribute variable %% @@ -11063,7 +11069,7 @@ getAttachedShaders(Program,MaxCount) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttribLocation.xml">external</a> documentation. -spec getAttribLocation(Program, Name) -> integer() when Program :: integer(),Name :: string(). getAttribLocation(Program,Name) -> - call(5458, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). + call(5459, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). %% @doc Returns a parameter from a program object %% @@ -11134,7 +11140,7 @@ getAttribLocation(Program,Name) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgram.xml">external</a> documentation. -spec getProgramiv(Program, Pname) -> integer() when Program :: integer(),Pname :: enum(). getProgramiv(Program,Pname) -> - call(5459, <<Program:?GLuint,Pname:?GLenum>>). + call(5460, <<Program:?GLuint,Pname:?GLenum>>). %% @doc Returns the information log for a program object %% @@ -11159,7 +11165,7 @@ getProgramiv(Program,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramInfoLog.xml">external</a> documentation. -spec getProgramInfoLog(Program, BufSize) -> string() when Program :: integer(),BufSize :: integer(). getProgramInfoLog(Program,BufSize) -> - call(5460, <<Program:?GLuint,BufSize:?GLsizei>>). + call(5461, <<Program:?GLuint,BufSize:?GLsizei>>). %% @doc Returns a parameter from a shader object %% @@ -11190,7 +11196,7 @@ getProgramInfoLog(Program,BufSize) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShader.xml">external</a> documentation. -spec getShaderiv(Shader, Pname) -> integer() when Shader :: integer(),Pname :: enum(). getShaderiv(Shader,Pname) -> - call(5461, <<Shader:?GLuint,Pname:?GLenum>>). + call(5462, <<Shader:?GLuint,Pname:?GLenum>>). %% @doc Returns the information log for a shader object %% @@ -11213,7 +11219,7 @@ getShaderiv(Shader,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderInfoLog.xml">external</a> documentation. -spec getShaderInfoLog(Shader, BufSize) -> string() when Shader :: integer(),BufSize :: integer(). getShaderInfoLog(Shader,BufSize) -> - call(5462, <<Shader:?GLuint,BufSize:?GLsizei>>). + call(5463, <<Shader:?GLuint,BufSize:?GLsizei>>). %% @doc Returns the source code string from a shader object %% @@ -11233,7 +11239,7 @@ getShaderInfoLog(Shader,BufSize) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderSource.xml">external</a> documentation. -spec getShaderSource(Shader, BufSize) -> string() when Shader :: integer(),BufSize :: integer(). getShaderSource(Shader,BufSize) -> - call(5463, <<Shader:?GLuint,BufSize:?GLsizei>>). + call(5464, <<Shader:?GLuint,BufSize:?GLsizei>>). %% @doc Returns the location of a uniform variable %% @@ -11266,7 +11272,7 @@ getShaderSource(Shader,BufSize) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformLocation.xml">external</a> documentation. -spec getUniformLocation(Program, Name) -> integer() when Program :: integer(),Name :: string(). getUniformLocation(Program,Name) -> - call(5464, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). + call(5465, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). %% @doc Returns the value of a uniform variable %% @@ -11292,13 +11298,13 @@ getUniformLocation(Program,Name) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniform.xml">external</a> documentation. -spec getUniformfv(Program, Location) -> matrix() when Program :: integer(),Location :: integer(). getUniformfv(Program,Location) -> - call(5465, <<Program:?GLuint,Location:?GLint>>). + call(5466, <<Program:?GLuint,Location:?GLint>>). %% @doc %% See {@link getUniformfv/2} -spec getUniformiv(Program, Location) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()} when Program :: integer(),Location :: integer(). getUniformiv(Program,Location) -> - call(5466, <<Program:?GLuint,Location:?GLint>>). + call(5467, <<Program:?GLuint,Location:?GLint>>). %% @doc Return a generic vertex attribute parameter %% @@ -11365,19 +11371,19 @@ getUniformiv(Program,Location) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttrib.xml">external</a> documentation. -spec getVertexAttribdv(Index, Pname) -> {float(),float(),float(),float()} when Index :: integer(),Pname :: enum(). getVertexAttribdv(Index,Pname) -> - call(5467, <<Index:?GLuint,Pname:?GLenum>>). + call(5468, <<Index:?GLuint,Pname:?GLenum>>). %% @doc %% See {@link getVertexAttribdv/2} -spec getVertexAttribfv(Index, Pname) -> {float(),float(),float(),float()} when Index :: integer(),Pname :: enum(). getVertexAttribfv(Index,Pname) -> - call(5468, <<Index:?GLuint,Pname:?GLenum>>). + call(5469, <<Index:?GLuint,Pname:?GLenum>>). %% @doc %% See {@link getVertexAttribdv/2} -spec getVertexAttribiv(Index, Pname) -> {integer(),integer(),integer(),integer()} when Index :: integer(),Pname :: enum(). getVertexAttribiv(Index,Pname) -> - call(5469, <<Index:?GLuint,Pname:?GLenum>>). + call(5470, <<Index:?GLuint,Pname:?GLenum>>). %% @doc Determines if a name corresponds to a program object %% @@ -11389,7 +11395,7 @@ getVertexAttribiv(Index,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsProgram.xml">external</a> documentation. -spec isProgram(Program) -> 0|1 when Program :: integer(). isProgram(Program) -> - call(5470, <<Program:?GLuint>>). + call(5471, <<Program:?GLuint>>). %% @doc Determines if a name corresponds to a shader object %% @@ -11401,7 +11407,7 @@ isProgram(Program) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsShader.xml">external</a> documentation. -spec isShader(Shader) -> 0|1 when Shader :: integer(). isShader(Shader) -> - call(5471, <<Shader:?GLuint>>). + call(5472, <<Shader:?GLuint>>). %% @doc Links a program object %% @@ -11521,7 +11527,7 @@ isShader(Shader) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLinkProgram.xml">external</a> documentation. -spec linkProgram(Program) -> 'ok' when Program :: integer(). linkProgram(Program) -> - cast(5472, <<Program:?GLuint>>). + cast(5473, <<Program:?GLuint>>). %% @doc Replaces the source code in a shader object %% @@ -11540,7 +11546,7 @@ linkProgram(Program) -> -spec shaderSource(Shader, String) -> 'ok' when Shader :: integer(),String :: iolist(). shaderSource(Shader,String) -> StringTemp = list_to_binary([[Str|[0]] || Str <- String ]), - cast(5473, <<Shader:?GLuint,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+0) rem 8)) rem 8)>>). + cast(5474, <<Shader:?GLuint,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+0) rem 8)) rem 8)>>). %% @doc Installs a program object as part of current rendering state %% @@ -11581,7 +11587,7 @@ shaderSource(Shader,String) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgram.xml">external</a> documentation. -spec useProgram(Program) -> 'ok' when Program :: integer(). useProgram(Program) -> - cast(5474, <<Program:?GLuint>>). + cast(5475, <<Program:?GLuint>>). %% @doc Specify the value of a uniform variable for the current program object %% @@ -11649,125 +11655,125 @@ useProgram(Program) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. -spec uniform1f(Location, V0) -> 'ok' when Location :: integer(),V0 :: float(). uniform1f(Location,V0) -> - cast(5475, <<Location:?GLint,V0:?GLfloat>>). + cast(5476, <<Location:?GLint,V0:?GLfloat>>). %% @doc %% See {@link uniform1f/2} -spec uniform2f(Location, V0, V1) -> 'ok' when Location :: integer(),V0 :: float(),V1 :: float(). uniform2f(Location,V0,V1) -> - cast(5476, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat>>). + cast(5477, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat>>). %% @doc %% See {@link uniform1f/2} -spec uniform3f(Location, V0, V1, V2) -> 'ok' when Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(). uniform3f(Location,V0,V1,V2) -> - cast(5477, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat>>). + cast(5478, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat>>). %% @doc %% See {@link uniform1f/2} -spec uniform4f(Location, V0, V1, V2, V3) -> 'ok' when Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(),V3 :: float(). uniform4f(Location,V0,V1,V2,V3) -> - cast(5478, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>>). + cast(5479, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>>). %% @doc %% See {@link uniform1f/2} -spec uniform1i(Location, V0) -> 'ok' when Location :: integer(),V0 :: integer(). uniform1i(Location,V0) -> - cast(5479, <<Location:?GLint,V0:?GLint>>). + cast(5480, <<Location:?GLint,V0:?GLint>>). %% @doc %% See {@link uniform1f/2} -spec uniform2i(Location, V0, V1) -> 'ok' when Location :: integer(),V0 :: integer(),V1 :: integer(). uniform2i(Location,V0,V1) -> - cast(5480, <<Location:?GLint,V0:?GLint,V1:?GLint>>). + cast(5481, <<Location:?GLint,V0:?GLint,V1:?GLint>>). %% @doc %% See {@link uniform1f/2} -spec uniform3i(Location, V0, V1, V2) -> 'ok' when Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(). uniform3i(Location,V0,V1,V2) -> - cast(5481, <<Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint>>). + cast(5482, <<Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint>>). %% @doc %% See {@link uniform1f/2} -spec uniform4i(Location, V0, V1, V2, V3) -> 'ok' when Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(),V3 :: integer(). uniform4i(Location,V0,V1,V2,V3) -> - cast(5482, <<Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint,V3:?GLint>>). + cast(5483, <<Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint,V3:?GLint>>). %% @doc %% See {@link uniform1f/2} -spec uniform1fv(Location, Value) -> 'ok' when Location :: integer(),Value :: [float()]. uniform1fv(Location,Value) -> - cast(5483, <<Location:?GLint,(length(Value)):?GLuint, + cast(5484, <<Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLfloat>> || C <- Value>>)/binary,0:(((length(Value)) rem 2)*32)>>). %% @doc %% See {@link uniform1f/2} -spec uniform2fv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{float(),float()}]. uniform2fv(Location,Value) -> - cast(5484, <<Location:?GLint,(length(Value)):?GLuint, + cast(5485, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat>> || {V1,V2} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniform3fv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{float(),float(),float()}]. uniform3fv(Location,Value) -> - cast(5485, <<Location:?GLint,(length(Value)):?GLuint, + cast(5486, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>> || {V1,V2,V3} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniform4fv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{float(),float(),float(),float()}]. uniform4fv(Location,Value) -> - cast(5486, <<Location:?GLint,(length(Value)):?GLuint, + cast(5487, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniform1iv(Location, Value) -> 'ok' when Location :: integer(),Value :: [integer()]. uniform1iv(Location,Value) -> - cast(5487, <<Location:?GLint,(length(Value)):?GLuint, + cast(5488, <<Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLint>> || C <- Value>>)/binary,0:(((length(Value)) rem 2)*32)>>). %% @doc %% See {@link uniform1f/2} -spec uniform2iv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{integer(),integer()}]. uniform2iv(Location,Value) -> - cast(5488, <<Location:?GLint,(length(Value)):?GLuint, + cast(5489, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLint,V2:?GLint>> || {V1,V2} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniform3iv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{integer(),integer(),integer()}]. uniform3iv(Location,Value) -> - cast(5489, <<Location:?GLint,(length(Value)):?GLuint, + cast(5490, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLint,V2:?GLint,V3:?GLint>> || {V1,V2,V3} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniform4iv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{integer(),integer(),integer(),integer()}]. uniform4iv(Location,Value) -> - cast(5490, <<Location:?GLint,(length(Value)):?GLuint, + cast(5491, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix2fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float()}]. uniformMatrix2fv(Location,Transpose,Value) -> - cast(5491, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5492, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix3fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix3fv(Location,Transpose,Value) -> - cast(5492, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5493, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix4fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix4fv(Location,Transpose,Value) -> - cast(5493, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5494, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat,V13:?GLfloat,V14:?GLfloat,V15:?GLfloat,V16:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>). %% @doc Validates a program object @@ -11795,7 +11801,7 @@ uniformMatrix4fv(Location,Transpose,Value) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgram.xml">external</a> documentation. -spec validateProgram(Program) -> 'ok' when Program :: integer(). validateProgram(Program) -> - cast(5494, <<Program:?GLuint>>). + cast(5495, <<Program:?GLuint>>). %% @doc Specifies the value of a generic vertex attribute %% @@ -11870,7 +11876,7 @@ validateProgram(Program) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. -spec vertexAttrib1d(Index, X) -> 'ok' when Index :: integer(),X :: float(). vertexAttrib1d(Index,X) -> - cast(5495, <<Index:?GLuint,0:32,X:?GLdouble>>). + cast(5496, <<Index:?GLuint,0:32,X:?GLdouble>>). %% @equiv vertexAttrib1d(Index,X) -spec vertexAttrib1dv(Index :: integer(),V) -> 'ok' when V :: {X :: float()}. @@ -11880,7 +11886,7 @@ vertexAttrib1dv(Index,{X}) -> vertexAttrib1d(Index,X). %% See {@link vertexAttrib1d/2} -spec vertexAttrib1f(Index, X) -> 'ok' when Index :: integer(),X :: float(). vertexAttrib1f(Index,X) -> - cast(5496, <<Index:?GLuint,X:?GLfloat>>). + cast(5497, <<Index:?GLuint,X:?GLfloat>>). %% @equiv vertexAttrib1f(Index,X) -spec vertexAttrib1fv(Index :: integer(),V) -> 'ok' when V :: {X :: float()}. @@ -11890,7 +11896,7 @@ vertexAttrib1fv(Index,{X}) -> vertexAttrib1f(Index,X). %% See {@link vertexAttrib1d/2} -spec vertexAttrib1s(Index, X) -> 'ok' when Index :: integer(),X :: integer(). vertexAttrib1s(Index,X) -> - cast(5497, <<Index:?GLuint,X:?GLshort>>). + cast(5498, <<Index:?GLuint,X:?GLshort>>). %% @equiv vertexAttrib1s(Index,X) -spec vertexAttrib1sv(Index :: integer(),V) -> 'ok' when V :: {X :: integer()}. @@ -11900,7 +11906,7 @@ vertexAttrib1sv(Index,{X}) -> vertexAttrib1s(Index,X). %% See {@link vertexAttrib1d/2} -spec vertexAttrib2d(Index, X, Y) -> 'ok' when Index :: integer(),X :: float(),Y :: float(). vertexAttrib2d(Index,X,Y) -> - cast(5498, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble>>). + cast(5499, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble>>). %% @equiv vertexAttrib2d(Index,X,Y) -spec vertexAttrib2dv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float()}. @@ -11910,7 +11916,7 @@ vertexAttrib2dv(Index,{X,Y}) -> vertexAttrib2d(Index,X,Y). %% See {@link vertexAttrib1d/2} -spec vertexAttrib2f(Index, X, Y) -> 'ok' when Index :: integer(),X :: float(),Y :: float(). vertexAttrib2f(Index,X,Y) -> - cast(5499, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat>>). + cast(5500, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat>>). %% @equiv vertexAttrib2f(Index,X,Y) -spec vertexAttrib2fv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float()}. @@ -11920,7 +11926,7 @@ vertexAttrib2fv(Index,{X,Y}) -> vertexAttrib2f(Index,X,Y). %% See {@link vertexAttrib1d/2} -spec vertexAttrib2s(Index, X, Y) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(). vertexAttrib2s(Index,X,Y) -> - cast(5500, <<Index:?GLuint,X:?GLshort,Y:?GLshort>>). + cast(5501, <<Index:?GLuint,X:?GLshort,Y:?GLshort>>). %% @equiv vertexAttrib2s(Index,X,Y) -spec vertexAttrib2sv(Index :: integer(),V) -> 'ok' when V :: {X :: integer(),Y :: integer()}. @@ -11930,7 +11936,7 @@ vertexAttrib2sv(Index,{X,Y}) -> vertexAttrib2s(Index,X,Y). %% See {@link vertexAttrib1d/2} -spec vertexAttrib3d(Index, X, Y, Z) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),Z :: float(). vertexAttrib3d(Index,X,Y,Z) -> - cast(5501, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). + cast(5502, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @equiv vertexAttrib3d(Index,X,Y,Z) -spec vertexAttrib3dv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float()}. @@ -11940,7 +11946,7 @@ vertexAttrib3dv(Index,{X,Y,Z}) -> vertexAttrib3d(Index,X,Y,Z). %% See {@link vertexAttrib1d/2} -spec vertexAttrib3f(Index, X, Y, Z) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),Z :: float(). vertexAttrib3f(Index,X,Y,Z) -> - cast(5502, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). + cast(5503, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). %% @equiv vertexAttrib3f(Index,X,Y,Z) -spec vertexAttrib3fv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float()}. @@ -11950,7 +11956,7 @@ vertexAttrib3fv(Index,{X,Y,Z}) -> vertexAttrib3f(Index,X,Y,Z). %% See {@link vertexAttrib1d/2} -spec vertexAttrib3s(Index, X, Y, Z) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(). vertexAttrib3s(Index,X,Y,Z) -> - cast(5503, <<Index:?GLuint,X:?GLshort,Y:?GLshort,Z:?GLshort>>). + cast(5504, <<Index:?GLuint,X:?GLshort,Y:?GLshort,Z:?GLshort>>). %% @equiv vertexAttrib3s(Index,X,Y,Z) -spec vertexAttrib3sv(Index :: integer(),V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer()}. @@ -11960,25 +11966,25 @@ vertexAttrib3sv(Index,{X,Y,Z}) -> vertexAttrib3s(Index,X,Y,Z). %% See {@link vertexAttrib1d/2} -spec vertexAttrib4Nbv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4Nbv(Index,{V1,V2,V3,V4}) -> - cast(5504, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). + cast(5505, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttrib4Niv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4Niv(Index,{V1,V2,V3,V4}) -> - cast(5505, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). + cast(5506, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttrib4Nsv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4Nsv(Index,{V1,V2,V3,V4}) -> - cast(5506, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>). + cast(5507, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttrib4Nub(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(),W :: integer(). vertexAttrib4Nub(Index,X,Y,Z,W) -> - cast(5507, <<Index:?GLuint,X:?GLubyte,Y:?GLubyte,Z:?GLubyte,W:?GLubyte>>). + cast(5508, <<Index:?GLuint,X:?GLubyte,Y:?GLubyte,Z:?GLubyte,W:?GLubyte>>). %% @equiv vertexAttrib4Nub(Index,X,Y,Z,W) -spec vertexAttrib4Nubv(Index :: integer(),V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer(),W :: integer()}. @@ -11988,25 +11994,25 @@ vertexAttrib4Nubv(Index,{X,Y,Z,W}) -> vertexAttrib4Nub(Index,X,Y,Z,W). %% See {@link vertexAttrib1d/2} -spec vertexAttrib4Nuiv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4Nuiv(Index,{V1,V2,V3,V4}) -> - cast(5508, <<Index:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>>). + cast(5509, <<Index:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttrib4Nusv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4Nusv(Index,{V1,V2,V3,V4}) -> - cast(5509, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). + cast(5510, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttrib4bv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4bv(Index,{V1,V2,V3,V4}) -> - cast(5510, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). + cast(5511, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttrib4d(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). vertexAttrib4d(Index,X,Y,Z,W) -> - cast(5511, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). + cast(5512, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @equiv vertexAttrib4d(Index,X,Y,Z,W) -spec vertexAttrib4dv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float(),W :: float()}. @@ -12016,7 +12022,7 @@ vertexAttrib4dv(Index,{X,Y,Z,W}) -> vertexAttrib4d(Index,X,Y,Z,W). %% See {@link vertexAttrib1d/2} -spec vertexAttrib4f(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). vertexAttrib4f(Index,X,Y,Z,W) -> - cast(5512, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). + cast(5513, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). %% @equiv vertexAttrib4f(Index,X,Y,Z,W) -spec vertexAttrib4fv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float(),W :: float()}. @@ -12026,13 +12032,13 @@ vertexAttrib4fv(Index,{X,Y,Z,W}) -> vertexAttrib4f(Index,X,Y,Z,W). %% See {@link vertexAttrib1d/2} -spec vertexAttrib4iv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4iv(Index,{V1,V2,V3,V4}) -> - cast(5513, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). + cast(5514, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttrib4s(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(),W :: integer(). vertexAttrib4s(Index,X,Y,Z,W) -> - cast(5514, <<Index:?GLuint,X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>). + cast(5515, <<Index:?GLuint,X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>). %% @equiv vertexAttrib4s(Index,X,Y,Z,W) -spec vertexAttrib4sv(Index :: integer(),V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer(),W :: integer()}. @@ -12042,19 +12048,19 @@ vertexAttrib4sv(Index,{X,Y,Z,W}) -> vertexAttrib4s(Index,X,Y,Z,W). %% See {@link vertexAttrib1d/2} -spec vertexAttrib4ubv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4ubv(Index,{V1,V2,V3,V4}) -> - cast(5515, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>). + cast(5516, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttrib4uiv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4uiv(Index,{V1,V2,V3,V4}) -> - cast(5516, <<Index:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>>). + cast(5517, <<Index:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttrib4usv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4usv(Index,{V1,V2,V3,V4}) -> - cast(5517, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). + cast(5518, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). %% @doc Define an array of generic vertex attribute data %% @@ -12098,51 +12104,51 @@ vertexAttrib4usv(Index,{V1,V2,V3,V4}) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribPointer.xml">external</a> documentation. -spec vertexAttribPointer(Index, Size, Type, Normalized, Stride, Pointer) -> 'ok' when Index :: integer(),Size :: integer(),Type :: enum(),Normalized :: 0|1,Stride :: integer(),Pointer :: offset()|mem(). vertexAttribPointer(Index,Size,Type,Normalized,Stride,Pointer) when is_integer(Pointer) -> - cast(5518, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Normalized:?GLboolean,0:24,Stride:?GLsizei,Pointer:?GLuint>>); + cast(5519, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Normalized:?GLboolean,0:24,Stride:?GLsizei,Pointer:?GLuint>>); vertexAttribPointer(Index,Size,Type,Normalized,Stride,Pointer) -> send_bin(Pointer), - cast(5519, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Normalized:?GLboolean,0:24,Stride:?GLsizei>>). + cast(5520, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Normalized:?GLboolean,0:24,Stride:?GLsizei>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix2x3fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. uniformMatrix2x3fv(Location,Transpose,Value) -> - cast(5520, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5521, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix3x2fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. uniformMatrix3x2fv(Location,Transpose,Value) -> - cast(5521, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5522, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix2x4fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix2x4fv(Location,Transpose,Value) -> - cast(5522, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5523, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix4x2fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix4x2fv(Location,Transpose,Value) -> - cast(5523, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5524, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix3x4fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix3x4fv(Location,Transpose,Value) -> - cast(5524, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5525, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix4x3fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix4x3fv(Location,Transpose,Value) -> - cast(5525, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5526, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). %% @doc glColorMaski @@ -12150,39 +12156,39 @@ uniformMatrix4x3fv(Location,Transpose,Value) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorMaski.xml">external</a> documentation. -spec colorMaski(Index, R, G, B, A) -> 'ok' when Index :: integer(),R :: 0|1,G :: 0|1,B :: 0|1,A :: 0|1. colorMaski(Index,R,G,B,A) -> - cast(5526, <<Index:?GLuint,R:?GLboolean,G:?GLboolean,B:?GLboolean,A:?GLboolean>>). + cast(5527, <<Index:?GLuint,R:?GLboolean,G:?GLboolean,B:?GLboolean,A:?GLboolean>>). %% @doc %% See {@link getBooleanv/1} -spec getBooleani_v(Target, Index) -> [0|1] when Target :: enum(),Index :: integer(). getBooleani_v(Target,Index) -> - call(5527, <<Target:?GLenum,Index:?GLuint>>). + call(5528, <<Target:?GLenum,Index:?GLuint>>). %% @doc %% See {@link getBooleanv/1} -spec getIntegeri_v(Target, Index) -> [integer()] when Target :: enum(),Index :: integer(). getIntegeri_v(Target,Index) -> - call(5528, <<Target:?GLenum,Index:?GLuint>>). + call(5529, <<Target:?GLenum,Index:?GLuint>>). %% @doc %% See {@link enable/1} -spec enablei(Target, Index) -> 'ok' when Target :: enum(),Index :: integer(). enablei(Target,Index) -> - cast(5529, <<Target:?GLenum,Index:?GLuint>>). + cast(5530, <<Target:?GLenum,Index:?GLuint>>). %% @doc glEnablei %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnablei.xml">external</a> documentation. -spec disablei(Target, Index) -> 'ok' when Target :: enum(),Index :: integer(). disablei(Target,Index) -> - cast(5530, <<Target:?GLenum,Index:?GLuint>>). + cast(5531, <<Target:?GLenum,Index:?GLuint>>). %% @doc glIsEnabledi %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsEnabledi.xml">external</a> documentation. -spec isEnabledi(Target, Index) -> 0|1 when Target :: enum(),Index :: integer(). isEnabledi(Target,Index) -> - call(5531, <<Target:?GLenum,Index:?GLuint>>). + call(5532, <<Target:?GLenum,Index:?GLuint>>). %% @doc Start transform feedback operation %% @@ -12210,13 +12216,13 @@ isEnabledi(Target,Index) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginTransformFeedback.xml">external</a> documentation. -spec beginTransformFeedback(PrimitiveMode) -> 'ok' when PrimitiveMode :: enum(). beginTransformFeedback(PrimitiveMode) -> - cast(5532, <<PrimitiveMode:?GLenum>>). + cast(5533, <<PrimitiveMode:?GLenum>>). %% @doc %% See {@link beginTransformFeedback/1} -spec endTransformFeedback() -> 'ok'. endTransformFeedback() -> - cast(5533, <<>>). + cast(5534, <<>>). %% @doc Bind a range within a buffer object to an indexed buffer target %% @@ -12235,7 +12241,7 @@ endTransformFeedback() -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindBufferRange.xml">external</a> documentation. -spec bindBufferRange(Target, Index, Buffer, Offset, Size) -> 'ok' when Target :: enum(),Index :: integer(),Buffer :: integer(),Offset :: integer(),Size :: integer(). bindBufferRange(Target,Index,Buffer,Offset,Size) -> - cast(5534, <<Target:?GLenum,Index:?GLuint,Buffer:?GLuint,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>). + cast(5535, <<Target:?GLenum,Index:?GLuint,Buffer:?GLuint,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>). %% @doc Bind a buffer object to an indexed buffer target %% @@ -12250,7 +12256,7 @@ bindBufferRange(Target,Index,Buffer,Offset,Size) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindBufferBase.xml">external</a> documentation. -spec bindBufferBase(Target, Index, Buffer) -> 'ok' when Target :: enum(),Index :: integer(),Buffer :: integer(). bindBufferBase(Target,Index,Buffer) -> - cast(5535, <<Target:?GLenum,Index:?GLuint,Buffer:?GLuint>>). + cast(5536, <<Target:?GLenum,Index:?GLuint,Buffer:?GLuint>>). %% @doc Specify values to record in transform feedback buffers %% @@ -12289,7 +12295,7 @@ bindBufferBase(Target,Index,Buffer) -> -spec transformFeedbackVaryings(Program, Varyings, BufferMode) -> 'ok' when Program :: integer(),Varyings :: iolist(),BufferMode :: enum(). transformFeedbackVaryings(Program,Varyings,BufferMode) -> VaryingsTemp = list_to_binary([[Str|[0]] || Str <- Varyings ]), - cast(5536, <<Program:?GLuint,(length(Varyings)):?GLuint,(size(VaryingsTemp)):?GLuint,(VaryingsTemp)/binary,0:((8-((size(VaryingsTemp)+0) rem 8)) rem 8),BufferMode:?GLenum>>). + cast(5537, <<Program:?GLuint,(length(Varyings)):?GLuint,(size(VaryingsTemp)):?GLuint,(VaryingsTemp)/binary,0:((8-((size(VaryingsTemp)+0) rem 8)) rem 8),BufferMode:?GLenum>>). %% @doc Retrieve information about varying variables selected for transform feedback %% @@ -12322,7 +12328,7 @@ transformFeedbackVaryings(Program,Varyings,BufferMode) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTransformFeedbackVarying.xml">external</a> documentation. -spec getTransformFeedbackVarying(Program, Index, BufSize) -> {Size :: integer(),Type :: enum(),Name :: string()} when Program :: integer(),Index :: integer(),BufSize :: integer(). getTransformFeedbackVarying(Program,Index,BufSize) -> - call(5537, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>). + call(5538, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>). %% @doc specify whether data read via %% @@ -12337,7 +12343,7 @@ getTransformFeedbackVarying(Program,Index,BufSize) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClampColor.xml">external</a> documentation. -spec clampColor(Target, Clamp) -> 'ok' when Target :: enum(),Clamp :: enum(). clampColor(Target,Clamp) -> - cast(5538, <<Target:?GLenum,Clamp:?GLenum>>). + cast(5539, <<Target:?GLenum,Clamp:?GLenum>>). %% @doc Start conditional rendering %% @@ -12369,84 +12375,84 @@ clampColor(Target,Clamp) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginConditionalRender.xml">external</a> documentation. -spec beginConditionalRender(Id, Mode) -> 'ok' when Id :: integer(),Mode :: enum(). beginConditionalRender(Id,Mode) -> - cast(5539, <<Id:?GLuint,Mode:?GLenum>>). + cast(5540, <<Id:?GLuint,Mode:?GLenum>>). %% @doc %% See {@link beginConditionalRender/2} -spec endConditionalRender() -> 'ok'. endConditionalRender() -> - cast(5540, <<>>). + cast(5541, <<>>). %% @doc glVertexAttribIPointer %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribIPointer.xml">external</a> documentation. -spec vertexAttribIPointer(Index, Size, Type, Stride, Pointer) -> 'ok' when Index :: integer(),Size :: integer(),Type :: enum(),Stride :: integer(),Pointer :: offset()|mem(). vertexAttribIPointer(Index,Size,Type,Stride,Pointer) when is_integer(Pointer) -> - cast(5541, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); + cast(5542, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); vertexAttribIPointer(Index,Size,Type,Stride,Pointer) -> send_bin(Pointer), - cast(5542, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). + cast(5543, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). %% @doc %% See {@link getVertexAttribdv/2} -spec getVertexAttribIiv(Index, Pname) -> {integer(),integer(),integer(),integer()} when Index :: integer(),Pname :: enum(). getVertexAttribIiv(Index,Pname) -> - call(5543, <<Index:?GLuint,Pname:?GLenum>>). + call(5544, <<Index:?GLuint,Pname:?GLenum>>). %% @doc glGetVertexAttribI %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttribI.xml">external</a> documentation. -spec getVertexAttribIuiv(Index, Pname) -> {integer(),integer(),integer(),integer()} when Index :: integer(),Pname :: enum(). getVertexAttribIuiv(Index,Pname) -> - call(5544, <<Index:?GLuint,Pname:?GLenum>>). + call(5545, <<Index:?GLuint,Pname:?GLenum>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttribI1i(Index, X) -> 'ok' when Index :: integer(),X :: integer(). vertexAttribI1i(Index,X) -> - cast(5545, <<Index:?GLuint,X:?GLint>>). + cast(5546, <<Index:?GLuint,X:?GLint>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttribI2i(Index, X, Y) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(). vertexAttribI2i(Index,X,Y) -> - cast(5546, <<Index:?GLuint,X:?GLint,Y:?GLint>>). + cast(5547, <<Index:?GLuint,X:?GLint,Y:?GLint>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttribI3i(Index, X, Y, Z) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(). vertexAttribI3i(Index,X,Y,Z) -> - cast(5547, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint>>). + cast(5548, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttribI4i(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(),W :: integer(). vertexAttribI4i(Index,X,Y,Z,W) -> - cast(5548, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>). + cast(5549, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttribI1ui(Index, X) -> 'ok' when Index :: integer(),X :: integer(). vertexAttribI1ui(Index,X) -> - cast(5549, <<Index:?GLuint,X:?GLuint>>). + cast(5550, <<Index:?GLuint,X:?GLuint>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttribI2ui(Index, X, Y) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(). vertexAttribI2ui(Index,X,Y) -> - cast(5550, <<Index:?GLuint,X:?GLuint,Y:?GLuint>>). + cast(5551, <<Index:?GLuint,X:?GLuint,Y:?GLuint>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttribI3ui(Index, X, Y, Z) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(). vertexAttribI3ui(Index,X,Y,Z) -> - cast(5551, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint>>). + cast(5552, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttribI4ui(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(),W :: integer(). vertexAttribI4ui(Index,X,Y,Z,W) -> - cast(5552, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint,W:?GLuint>>). + cast(5553, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint,W:?GLuint>>). %% @equiv vertexAttribI1i(Index,X) -spec vertexAttribI1iv(Index :: integer(),V) -> 'ok' when V :: {X :: integer()}. @@ -12484,31 +12490,31 @@ vertexAttribI4uiv(Index,{X,Y,Z,W}) -> vertexAttribI4ui(Index,X,Y,Z,W). %% See {@link vertexAttrib1d/2} -spec vertexAttribI4bv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttribI4bv(Index,{V1,V2,V3,V4}) -> - cast(5553, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). + cast(5554, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttribI4sv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttribI4sv(Index,{V1,V2,V3,V4}) -> - cast(5554, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>). + cast(5555, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttribI4ubv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttribI4ubv(Index,{V1,V2,V3,V4}) -> - cast(5555, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>). + cast(5556, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttribI4usv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttribI4usv(Index,{V1,V2,V3,V4}) -> - cast(5556, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). + cast(5557, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). %% @doc %% See {@link getUniformfv/2} -spec getUniformuiv(Program, Location) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()} when Program :: integer(),Location :: integer(). getUniformuiv(Program,Location) -> - call(5557, <<Program:?GLuint,Location:?GLint>>). + call(5558, <<Program:?GLuint,Location:?GLint>>). %% @doc Bind a user-defined varying out variable to a fragment shader color number %% @@ -12535,7 +12541,7 @@ getUniformuiv(Program,Location) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFragDataLocation.xml">external</a> documentation. -spec bindFragDataLocation(Program, Color, Name) -> 'ok' when Program :: integer(),Color :: integer(),Name :: string(). bindFragDataLocation(Program,Color,Name) -> - cast(5558, <<Program:?GLuint,Color:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + cast(5559, <<Program:?GLuint,Color:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @doc Query the bindings of color numbers to user-defined varying out variables %% @@ -12548,65 +12554,65 @@ bindFragDataLocation(Program,Color,Name) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFragDataLocation.xml">external</a> documentation. -spec getFragDataLocation(Program, Name) -> integer() when Program :: integer(),Name :: string(). getFragDataLocation(Program,Name) -> - call(5559, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). + call(5560, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). %% @doc %% See {@link uniform1f/2} -spec uniform1ui(Location, V0) -> 'ok' when Location :: integer(),V0 :: integer(). uniform1ui(Location,V0) -> - cast(5560, <<Location:?GLint,V0:?GLuint>>). + cast(5561, <<Location:?GLint,V0:?GLuint>>). %% @doc %% See {@link uniform1f/2} -spec uniform2ui(Location, V0, V1) -> 'ok' when Location :: integer(),V0 :: integer(),V1 :: integer(). uniform2ui(Location,V0,V1) -> - cast(5561, <<Location:?GLint,V0:?GLuint,V1:?GLuint>>). + cast(5562, <<Location:?GLint,V0:?GLuint,V1:?GLuint>>). %% @doc %% See {@link uniform1f/2} -spec uniform3ui(Location, V0, V1, V2) -> 'ok' when Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(). uniform3ui(Location,V0,V1,V2) -> - cast(5562, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>). + cast(5563, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>). %% @doc %% See {@link uniform1f/2} -spec uniform4ui(Location, V0, V1, V2, V3) -> 'ok' when Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(),V3 :: integer(). uniform4ui(Location,V0,V1,V2,V3) -> - cast(5563, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>). + cast(5564, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>). %% @doc %% See {@link uniform1f/2} -spec uniform1uiv(Location, Value) -> 'ok' when Location :: integer(),Value :: [integer()]. uniform1uiv(Location,Value) -> - cast(5564, <<Location:?GLint,(length(Value)):?GLuint, + cast(5565, <<Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLuint>> || C <- Value>>)/binary,0:(((length(Value)) rem 2)*32)>>). %% @doc %% See {@link uniform1f/2} -spec uniform2uiv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{integer(),integer()}]. uniform2uiv(Location,Value) -> - cast(5565, <<Location:?GLint,(length(Value)):?GLuint, + cast(5566, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint>> || {V1,V2} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniform3uiv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{integer(),integer(),integer()}]. uniform3uiv(Location,Value) -> - cast(5566, <<Location:?GLint,(length(Value)):?GLuint, + cast(5567, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint>> || {V1,V2,V3} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniform4uiv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{integer(),integer(),integer(),integer()}]. uniform4uiv(Location,Value) -> - cast(5567, <<Location:?GLint,(length(Value)):?GLuint, + cast(5568, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link texParameterf/3} -spec texParameterIiv(Target, Pname, Params) -> 'ok' when Target :: enum(),Pname :: enum(),Params :: tuple(). texParameterIiv(Target,Pname,Params) -> - cast(5568, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, + cast(5569, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @doc glTexParameterI @@ -12614,21 +12620,21 @@ texParameterIiv(Target,Pname,Params) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameterI.xml">external</a> documentation. -spec texParameterIuiv(Target, Pname, Params) -> 'ok' when Target :: enum(),Pname :: enum(),Params :: tuple(). texParameterIuiv(Target,Pname,Params) -> - cast(5569, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, + cast(5570, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLuint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @doc %% See {@link getTexParameterfv/2} -spec getTexParameterIiv(Target, Pname) -> {integer(),integer(),integer(),integer()} when Target :: enum(),Pname :: enum(). getTexParameterIiv(Target,Pname) -> - call(5570, <<Target:?GLenum,Pname:?GLenum>>). + call(5571, <<Target:?GLenum,Pname:?GLenum>>). %% @doc glGetTexParameterI %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexParameterI.xml">external</a> documentation. -spec getTexParameterIuiv(Target, Pname) -> {integer(),integer(),integer(),integer()} when Target :: enum(),Pname :: enum(). getTexParameterIuiv(Target,Pname) -> - call(5571, <<Target:?GLenum,Pname:?GLenum>>). + call(5572, <<Target:?GLenum,Pname:?GLenum>>). %% @doc Clear individual buffers of the currently bound draw framebuffer %% @@ -12661,21 +12667,21 @@ getTexParameterIuiv(Target,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBuffer.xml">external</a> documentation. -spec clearBufferiv(Buffer, Drawbuffer, Value) -> 'ok' when Buffer :: enum(),Drawbuffer :: integer(),Value :: tuple(). clearBufferiv(Buffer,Drawbuffer,Value) -> - cast(5572, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, + cast(5573, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>). %% @doc %% See {@link clearBufferiv/3} -spec clearBufferuiv(Buffer, Drawbuffer, Value) -> 'ok' when Buffer :: enum(),Drawbuffer :: integer(),Value :: tuple(). clearBufferuiv(Buffer,Drawbuffer,Value) -> - cast(5573, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, + cast(5574, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, (<< <<C:?GLuint>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>). %% @doc %% See {@link clearBufferiv/3} -spec clearBufferfv(Buffer, Drawbuffer, Value) -> 'ok' when Buffer :: enum(),Drawbuffer :: integer(),Value :: tuple(). clearBufferfv(Buffer,Drawbuffer,Value) -> - cast(5574, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, + cast(5575, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>). %% @doc glClearBufferfi @@ -12683,30 +12689,30 @@ clearBufferfv(Buffer,Drawbuffer,Value) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBufferfi.xml">external</a> documentation. -spec clearBufferfi(Buffer, Drawbuffer, Depth, Stencil) -> 'ok' when Buffer :: enum(),Drawbuffer :: integer(),Depth :: float(),Stencil :: integer(). clearBufferfi(Buffer,Drawbuffer,Depth,Stencil) -> - cast(5575, <<Buffer:?GLenum,Drawbuffer:?GLint,Depth:?GLfloat,Stencil:?GLint>>). + cast(5576, <<Buffer:?GLenum,Drawbuffer:?GLint,Depth:?GLfloat,Stencil:?GLint>>). %% @doc %% See {@link getString/1} -spec getStringi(Name, Index) -> string() when Name :: enum(),Index :: integer(). getStringi(Name,Index) -> - call(5576, <<Name:?GLenum,Index:?GLuint>>). + call(5577, <<Name:?GLenum,Index:?GLuint>>). %% @doc glDrawArraysInstance %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArraysInstance.xml">external</a> documentation. -spec drawArraysInstanced(Mode, First, Count, Primcount) -> 'ok' when Mode :: enum(),First :: integer(),Count :: integer(),Primcount :: integer(). drawArraysInstanced(Mode,First,Count,Primcount) -> - cast(5577, <<Mode:?GLenum,First:?GLint,Count:?GLsizei,Primcount:?GLsizei>>). + cast(5578, <<Mode:?GLenum,First:?GLint,Count:?GLsizei,Primcount:?GLsizei>>). %% @doc glDrawElementsInstance %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsInstance.xml">external</a> documentation. -spec drawElementsInstanced(Mode, Count, Type, Indices, Primcount) -> 'ok' when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Primcount :: integer(). drawElementsInstanced(Mode,Count,Type,Indices,Primcount) when is_integer(Indices) -> - cast(5578, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei>>); + cast(5579, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei>>); drawElementsInstanced(Mode,Count,Type,Indices,Primcount) -> send_bin(Indices), - cast(5579, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei>>). + cast(5580, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei>>). %% @doc Attach the storage for a buffer object to the active buffer texture %% @@ -12774,7 +12780,7 @@ drawElementsInstanced(Mode,Count,Type,Indices,Primcount) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexBuffer.xml">external</a> documentation. -spec texBuffer(Target, Internalformat, Buffer) -> 'ok' when Target :: enum(),Internalformat :: enum(),Buffer :: integer(). texBuffer(Target,Internalformat,Buffer) -> - cast(5580, <<Target:?GLenum,Internalformat:?GLenum,Buffer:?GLuint>>). + cast(5581, <<Target:?GLenum,Internalformat:?GLenum,Buffer:?GLuint>>). %% @doc Specify the primitive restart index %% @@ -12796,20 +12802,20 @@ texBuffer(Target,Internalformat,Buffer) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPrimitiveRestartIndex.xml">external</a> documentation. -spec primitiveRestartIndex(Index) -> 'ok' when Index :: integer(). primitiveRestartIndex(Index) -> - cast(5581, <<Index:?GLuint>>). + cast(5582, <<Index:?GLuint>>). %% @doc %% See {@link getBooleanv/1} -spec getInteger64i_v(Target, Index) -> [integer()] when Target :: enum(),Index :: integer(). getInteger64i_v(Target,Index) -> - call(5582, <<Target:?GLenum,Index:?GLuint>>). + call(5583, <<Target:?GLenum,Index:?GLuint>>). %% @doc glGetBufferParameteri64v %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBufferParameteri64v.xml">external</a> documentation. -spec getBufferParameteri64v(Target, Pname) -> [integer()] when Target :: enum(),Pname :: enum(). getBufferParameteri64v(Target,Pname) -> - call(5583, <<Target:?GLenum,Pname:?GLenum>>). + call(5584, <<Target:?GLenum,Pname:?GLenum>>). %% @doc Attach a level of a texture object as a logical buffer to the currently bound framebuffer object %% @@ -12866,7 +12872,7 @@ getBufferParameteri64v(Target,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture.xml">external</a> documentation. -spec framebufferTexture(Target, Attachment, Texture, Level) -> 'ok' when Target :: enum(),Attachment :: enum(),Texture :: integer(),Level :: integer(). framebufferTexture(Target,Attachment,Texture,Level) -> - cast(5584, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint>>). + cast(5585, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint>>). %% @doc Modify the rate at which generic vertex attributes advance during instanced rendering %% @@ -12882,7 +12888,7 @@ framebufferTexture(Target,Attachment,Texture,Level) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribDivisor.xml">external</a> documentation. -spec vertexAttribDivisor(Index, Divisor) -> 'ok' when Index :: integer(),Divisor :: integer(). vertexAttribDivisor(Index,Divisor) -> - cast(5585, <<Index:?GLuint,Divisor:?GLuint>>). + cast(5586, <<Index:?GLuint,Divisor:?GLuint>>). %% @doc Specifies minimum rate at which sample shaing takes place %% @@ -12903,75 +12909,75 @@ vertexAttribDivisor(Index,Divisor) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMinSampleShading.xml">external</a> documentation. -spec minSampleShading(Value) -> 'ok' when Value :: clamp(). minSampleShading(Value) -> - cast(5586, <<Value:?GLclampf>>). + cast(5587, <<Value:?GLclampf>>). %% @doc %% See {@link blendEquation/1} -spec blendEquationi(Buf, Mode) -> 'ok' when Buf :: integer(),Mode :: enum(). blendEquationi(Buf,Mode) -> - cast(5587, <<Buf:?GLuint,Mode:?GLenum>>). + cast(5588, <<Buf:?GLuint,Mode:?GLenum>>). %% @doc %% See {@link blendEquationSeparate/2} -spec blendEquationSeparatei(Buf, ModeRGB, ModeAlpha) -> 'ok' when Buf :: integer(),ModeRGB :: enum(),ModeAlpha :: enum(). blendEquationSeparatei(Buf,ModeRGB,ModeAlpha) -> - cast(5588, <<Buf:?GLuint,ModeRGB:?GLenum,ModeAlpha:?GLenum>>). + cast(5589, <<Buf:?GLuint,ModeRGB:?GLenum,ModeAlpha:?GLenum>>). %% @doc glBlendFunci %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendFunci.xml">external</a> documentation. -spec blendFunci(Buf, Src, Dst) -> 'ok' when Buf :: integer(),Src :: enum(),Dst :: enum(). blendFunci(Buf,Src,Dst) -> - cast(5589, <<Buf:?GLuint,Src:?GLenum,Dst:?GLenum>>). + cast(5590, <<Buf:?GLuint,Src:?GLenum,Dst:?GLenum>>). %% @doc %% See {@link blendFuncSeparate/4} -spec blendFuncSeparatei(Buf, SrcRGB, DstRGB, SrcAlpha, DstAlpha) -> 'ok' when Buf :: integer(),SrcRGB :: enum(),DstRGB :: enum(),SrcAlpha :: enum(),DstAlpha :: enum(). blendFuncSeparatei(Buf,SrcRGB,DstRGB,SrcAlpha,DstAlpha) -> - cast(5590, <<Buf:?GLuint,SrcRGB:?GLenum,DstRGB:?GLenum,SrcAlpha:?GLenum,DstAlpha:?GLenum>>). + cast(5591, <<Buf:?GLuint,SrcRGB:?GLenum,DstRGB:?GLenum,SrcAlpha:?GLenum,DstAlpha:?GLenum>>). %% @doc glLoadTransposeMatrixARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrixARB.xml">external</a> documentation. -spec loadTransposeMatrixfARB(M) -> 'ok' when M :: matrix(). loadTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> - cast(5591, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); + cast(5592, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); loadTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> - cast(5591, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). + cast(5592, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). %% @doc glLoadTransposeMatrixARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrixARB.xml">external</a> documentation. -spec loadTransposeMatrixdARB(M) -> 'ok' when M :: matrix(). loadTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> - cast(5592, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); + cast(5593, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); loadTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> - cast(5592, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). + cast(5593, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). %% @doc glMultTransposeMatrixARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrixARB.xml">external</a> documentation. -spec multTransposeMatrixfARB(M) -> 'ok' when M :: matrix(). multTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> - cast(5593, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); + cast(5594, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); multTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> - cast(5593, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). + cast(5594, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). %% @doc glMultTransposeMatrixARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrixARB.xml">external</a> documentation. -spec multTransposeMatrixdARB(M) -> 'ok' when M :: matrix(). multTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> - cast(5594, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); + cast(5595, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); multTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> - cast(5594, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). + cast(5595, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). %% @doc glWeightARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. -spec weightbvARB(Weights) -> 'ok' when Weights :: [integer()]. weightbvARB(Weights) -> - cast(5595, <<(length(Weights)):?GLuint, + cast(5596, <<(length(Weights)):?GLuint, (<< <<C:?GLbyte>> || C <- Weights>>)/binary,0:((8-((length(Weights)+ 4) rem 8)) rem 8)>>). %% @doc glWeightARB @@ -12979,7 +12985,7 @@ weightbvARB(Weights) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. -spec weightsvARB(Weights) -> 'ok' when Weights :: [integer()]. weightsvARB(Weights) -> - cast(5596, <<(length(Weights)):?GLuint, + cast(5597, <<(length(Weights)):?GLuint, (<< <<C:?GLshort>> || C <- Weights>>)/binary,0:((8-((length(Weights)*2+ 4) rem 8)) rem 8)>>). %% @doc glWeightARB @@ -12987,7 +12993,7 @@ weightsvARB(Weights) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. -spec weightivARB(Weights) -> 'ok' when Weights :: [integer()]. weightivARB(Weights) -> - cast(5597, <<(length(Weights)):?GLuint, + cast(5598, <<(length(Weights)):?GLuint, (<< <<C:?GLint>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>). %% @doc glWeightARB @@ -12995,7 +13001,7 @@ weightivARB(Weights) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. -spec weightfvARB(Weights) -> 'ok' when Weights :: [float()]. weightfvARB(Weights) -> - cast(5598, <<(length(Weights)):?GLuint, + cast(5599, <<(length(Weights)):?GLuint, (<< <<C:?GLfloat>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>). %% @doc glWeightARB @@ -13003,7 +13009,7 @@ weightfvARB(Weights) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. -spec weightdvARB(Weights) -> 'ok' when Weights :: [float()]. weightdvARB(Weights) -> - cast(5599, <<(length(Weights)):?GLuint,0:32, + cast(5600, <<(length(Weights)):?GLuint,0:32, (<< <<C:?GLdouble>> || C <- Weights>>)/binary>>). %% @doc glWeightARB @@ -13011,7 +13017,7 @@ weightdvARB(Weights) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. -spec weightubvARB(Weights) -> 'ok' when Weights :: [integer()]. weightubvARB(Weights) -> - cast(5600, <<(length(Weights)):?GLuint, + cast(5601, <<(length(Weights)):?GLuint, (<< <<C:?GLubyte>> || C <- Weights>>)/binary,0:((8-((length(Weights)+ 4) rem 8)) rem 8)>>). %% @doc glWeightARB @@ -13019,7 +13025,7 @@ weightubvARB(Weights) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. -spec weightusvARB(Weights) -> 'ok' when Weights :: [integer()]. weightusvARB(Weights) -> - cast(5601, <<(length(Weights)):?GLuint, + cast(5602, <<(length(Weights)):?GLuint, (<< <<C:?GLushort>> || C <- Weights>>)/binary,0:((8-((length(Weights)*2+ 4) rem 8)) rem 8)>>). %% @doc glWeightARB @@ -13027,7 +13033,7 @@ weightusvARB(Weights) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. -spec weightuivARB(Weights) -> 'ok' when Weights :: [integer()]. weightuivARB(Weights) -> - cast(5602, <<(length(Weights)):?GLuint, + cast(5603, <<(length(Weights)):?GLuint, (<< <<C:?GLuint>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>). %% @doc glVertexBlenARB @@ -13035,21 +13041,21 @@ weightuivARB(Weights) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexBlenARB.xml">external</a> documentation. -spec vertexBlendARB(Count) -> 'ok' when Count :: integer(). vertexBlendARB(Count) -> - cast(5603, <<Count:?GLint>>). + cast(5604, <<Count:?GLint>>). %% @doc glCurrentPaletteMatrixARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCurrentPaletteMatrixARB.xml">external</a> documentation. -spec currentPaletteMatrixARB(Index) -> 'ok' when Index :: integer(). currentPaletteMatrixARB(Index) -> - cast(5604, <<Index:?GLint>>). + cast(5605, <<Index:?GLint>>). %% @doc glMatrixIndexARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation. -spec matrixIndexubvARB(Indices) -> 'ok' when Indices :: [integer()]. matrixIndexubvARB(Indices) -> - cast(5605, <<(length(Indices)):?GLuint, + cast(5606, <<(length(Indices)):?GLuint, (<< <<C:?GLubyte>> || C <- Indices>>)/binary,0:((8-((length(Indices)+ 4) rem 8)) rem 8)>>). %% @doc glMatrixIndexARB @@ -13057,7 +13063,7 @@ matrixIndexubvARB(Indices) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation. -spec matrixIndexusvARB(Indices) -> 'ok' when Indices :: [integer()]. matrixIndexusvARB(Indices) -> - cast(5606, <<(length(Indices)):?GLuint, + cast(5607, <<(length(Indices)):?GLuint, (<< <<C:?GLushort>> || C <- Indices>>)/binary,0:((8-((length(Indices)*2+ 4) rem 8)) rem 8)>>). %% @doc glMatrixIndexARB @@ -13065,7 +13071,7 @@ matrixIndexusvARB(Indices) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation. -spec matrixIndexuivARB(Indices) -> 'ok' when Indices :: [integer()]. matrixIndexuivARB(Indices) -> - cast(5607, <<(length(Indices)):?GLuint, + cast(5608, <<(length(Indices)):?GLuint, (<< <<C:?GLuint>> || C <- Indices>>)/binary,0:(((1+length(Indices)) rem 2)*32)>>). %% @doc glProgramStringARB @@ -13073,21 +13079,21 @@ matrixIndexuivARB(Indices) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramStringARB.xml">external</a> documentation. -spec programStringARB(Target, Format, String) -> 'ok' when Target :: enum(),Format :: enum(),String :: string(). programStringARB(Target,Format,String) -> - cast(5608, <<Target:?GLenum,Format:?GLenum,(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>). + cast(5609, <<Target:?GLenum,Format:?GLenum,(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>). %% @doc glBindProgramARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindProgramARB.xml">external</a> documentation. -spec bindProgramARB(Target, Program) -> 'ok' when Target :: enum(),Program :: integer(). bindProgramARB(Target,Program) -> - cast(5609, <<Target:?GLenum,Program:?GLuint>>). + cast(5610, <<Target:?GLenum,Program:?GLuint>>). %% @doc glDeleteProgramsARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgramsARB.xml">external</a> documentation. -spec deleteProgramsARB(Programs) -> 'ok' when Programs :: [integer()]. deleteProgramsARB(Programs) -> - cast(5610, <<(length(Programs)):?GLuint, + cast(5611, <<(length(Programs)):?GLuint, (<< <<C:?GLuint>> || C <- Programs>>)/binary,0:(((1+length(Programs)) rem 2)*32)>>). %% @doc glGenProgramsARB @@ -13095,91 +13101,91 @@ deleteProgramsARB(Programs) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenProgramsARB.xml">external</a> documentation. -spec genProgramsARB(N) -> [integer()] when N :: integer(). genProgramsARB(N) -> - call(5611, <<N:?GLsizei>>). + call(5612, <<N:?GLsizei>>). %% @doc glProgramEnvParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation. -spec programEnvParameter4dARB(Target, Index, X, Y, Z, W) -> 'ok' when Target :: enum(),Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). programEnvParameter4dARB(Target,Index,X,Y,Z,W) -> - cast(5612, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). + cast(5613, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @doc glProgramEnvParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation. -spec programEnvParameter4dvARB(Target, Index, Params) -> 'ok' when Target :: enum(),Index :: integer(),Params :: {float(),float(),float(),float()}. programEnvParameter4dvARB(Target,Index,{P1,P2,P3,P4}) -> - cast(5613, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>). + cast(5614, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>). %% @doc glProgramEnvParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation. -spec programEnvParameter4fARB(Target, Index, X, Y, Z, W) -> 'ok' when Target :: enum(),Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). programEnvParameter4fARB(Target,Index,X,Y,Z,W) -> - cast(5614, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). + cast(5615, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). %% @doc glProgramEnvParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation. -spec programEnvParameter4fvARB(Target, Index, Params) -> 'ok' when Target :: enum(),Index :: integer(),Params :: {float(),float(),float(),float()}. programEnvParameter4fvARB(Target,Index,{P1,P2,P3,P4}) -> - cast(5615, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>). + cast(5616, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>). %% @doc glProgramLocalParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation. -spec programLocalParameter4dARB(Target, Index, X, Y, Z, W) -> 'ok' when Target :: enum(),Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). programLocalParameter4dARB(Target,Index,X,Y,Z,W) -> - cast(5616, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). + cast(5617, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @doc glProgramLocalParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation. -spec programLocalParameter4dvARB(Target, Index, Params) -> 'ok' when Target :: enum(),Index :: integer(),Params :: {float(),float(),float(),float()}. programLocalParameter4dvARB(Target,Index,{P1,P2,P3,P4}) -> - cast(5617, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>). + cast(5618, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>). %% @doc glProgramLocalParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation. -spec programLocalParameter4fARB(Target, Index, X, Y, Z, W) -> 'ok' when Target :: enum(),Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). programLocalParameter4fARB(Target,Index,X,Y,Z,W) -> - cast(5618, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). + cast(5619, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). %% @doc glProgramLocalParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation. -spec programLocalParameter4fvARB(Target, Index, Params) -> 'ok' when Target :: enum(),Index :: integer(),Params :: {float(),float(),float(),float()}. programLocalParameter4fvARB(Target,Index,{P1,P2,P3,P4}) -> - cast(5619, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>). + cast(5620, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>). %% @doc glGetProgramEnvParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramEnvParameterARB.xml">external</a> documentation. -spec getProgramEnvParameterdvARB(Target, Index) -> {float(),float(),float(),float()} when Target :: enum(),Index :: integer(). getProgramEnvParameterdvARB(Target,Index) -> - call(5620, <<Target:?GLenum,Index:?GLuint>>). + call(5621, <<Target:?GLenum,Index:?GLuint>>). %% @doc glGetProgramEnvParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramEnvParameterARB.xml">external</a> documentation. -spec getProgramEnvParameterfvARB(Target, Index) -> {float(),float(),float(),float()} when Target :: enum(),Index :: integer(). getProgramEnvParameterfvARB(Target,Index) -> - call(5621, <<Target:?GLenum,Index:?GLuint>>). + call(5622, <<Target:?GLenum,Index:?GLuint>>). %% @doc glGetProgramLocalParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramLocalParameterARB.xml">external</a> documentation. -spec getProgramLocalParameterdvARB(Target, Index) -> {float(),float(),float(),float()} when Target :: enum(),Index :: integer(). getProgramLocalParameterdvARB(Target,Index) -> - call(5622, <<Target:?GLenum,Index:?GLuint>>). + call(5623, <<Target:?GLenum,Index:?GLuint>>). %% @doc glGetProgramLocalParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramLocalParameterARB.xml">external</a> documentation. -spec getProgramLocalParameterfvARB(Target, Index) -> {float(),float(),float(),float()} when Target :: enum(),Index :: integer(). getProgramLocalParameterfvARB(Target,Index) -> - call(5623, <<Target:?GLenum,Index:?GLuint>>). + call(5624, <<Target:?GLenum,Index:?GLuint>>). %% @doc glGetProgramStringARB %% @@ -13187,42 +13193,42 @@ getProgramLocalParameterfvARB(Target,Index) -> -spec getProgramStringARB(Target, Pname, String) -> 'ok' when Target :: enum(),Pname :: enum(),String :: mem(). getProgramStringARB(Target,Pname,String) -> send_bin(String), - call(5624, <<Target:?GLenum,Pname:?GLenum>>). + call(5625, <<Target:?GLenum,Pname:?GLenum>>). %% @doc glGetBufferParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBufferParameterARB.xml">external</a> documentation. -spec getBufferParameterivARB(Target, Pname) -> [integer()] when Target :: enum(),Pname :: enum(). getBufferParameterivARB(Target,Pname) -> - call(5625, <<Target:?GLenum,Pname:?GLenum>>). + call(5626, <<Target:?GLenum,Pname:?GLenum>>). %% @doc glDeleteObjectARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteObjectARB.xml">external</a> documentation. -spec deleteObjectARB(Obj) -> 'ok' when Obj :: integer(). deleteObjectARB(Obj) -> - cast(5626, <<Obj:?GLhandleARB>>). + cast(5627, <<Obj:?GLhandleARB>>). %% @doc glGetHandleARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetHandleARB.xml">external</a> documentation. -spec getHandleARB(Pname) -> integer() when Pname :: enum(). getHandleARB(Pname) -> - call(5627, <<Pname:?GLenum>>). + call(5628, <<Pname:?GLenum>>). %% @doc glDetachObjectARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDetachObjectARB.xml">external</a> documentation. -spec detachObjectARB(ContainerObj, AttachedObj) -> 'ok' when ContainerObj :: integer(),AttachedObj :: integer(). detachObjectARB(ContainerObj,AttachedObj) -> - cast(5628, <<ContainerObj:?GLhandleARB,AttachedObj:?GLhandleARB>>). + cast(5629, <<ContainerObj:?GLhandleARB,AttachedObj:?GLhandleARB>>). %% @doc glCreateShaderObjectARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateShaderObjectARB.xml">external</a> documentation. -spec createShaderObjectARB(ShaderType) -> integer() when ShaderType :: enum(). createShaderObjectARB(ShaderType) -> - call(5629, <<ShaderType:?GLenum>>). + call(5630, <<ShaderType:?GLenum>>). %% @doc glShaderSourceARB %% @@ -13230,133 +13236,133 @@ createShaderObjectARB(ShaderType) -> -spec shaderSourceARB(ShaderObj, String) -> 'ok' when ShaderObj :: integer(),String :: iolist(). shaderSourceARB(ShaderObj,String) -> StringTemp = list_to_binary([[Str|[0]] || Str <- String ]), - cast(5630, <<ShaderObj:?GLhandleARB,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+4) rem 8)) rem 8)>>). + cast(5631, <<ShaderObj:?GLhandleARB,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+4) rem 8)) rem 8)>>). %% @doc glCompileShaderARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompileShaderARB.xml">external</a> documentation. -spec compileShaderARB(ShaderObj) -> 'ok' when ShaderObj :: integer(). compileShaderARB(ShaderObj) -> - cast(5631, <<ShaderObj:?GLhandleARB>>). + cast(5632, <<ShaderObj:?GLhandleARB>>). %% @doc glCreateProgramObjectARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateProgramObjectARB.xml">external</a> documentation. -spec createProgramObjectARB() -> integer(). createProgramObjectARB() -> - call(5632, <<>>). + call(5633, <<>>). %% @doc glAttachObjectARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAttachObjectARB.xml">external</a> documentation. -spec attachObjectARB(ContainerObj, Obj) -> 'ok' when ContainerObj :: integer(),Obj :: integer(). attachObjectARB(ContainerObj,Obj) -> - cast(5633, <<ContainerObj:?GLhandleARB,Obj:?GLhandleARB>>). + cast(5634, <<ContainerObj:?GLhandleARB,Obj:?GLhandleARB>>). %% @doc glLinkProgramARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLinkProgramARB.xml">external</a> documentation. -spec linkProgramARB(ProgramObj) -> 'ok' when ProgramObj :: integer(). linkProgramARB(ProgramObj) -> - cast(5634, <<ProgramObj:?GLhandleARB>>). + cast(5635, <<ProgramObj:?GLhandleARB>>). %% @doc glUseProgramObjectARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgramObjectARB.xml">external</a> documentation. -spec useProgramObjectARB(ProgramObj) -> 'ok' when ProgramObj :: integer(). useProgramObjectARB(ProgramObj) -> - cast(5635, <<ProgramObj:?GLhandleARB>>). + cast(5636, <<ProgramObj:?GLhandleARB>>). %% @doc glValidateProgramARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgramARB.xml">external</a> documentation. -spec validateProgramARB(ProgramObj) -> 'ok' when ProgramObj :: integer(). validateProgramARB(ProgramObj) -> - cast(5636, <<ProgramObj:?GLhandleARB>>). + cast(5637, <<ProgramObj:?GLhandleARB>>). %% @doc glGetObjectParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetObjectParameterARB.xml">external</a> documentation. -spec getObjectParameterfvARB(Obj, Pname) -> float() when Obj :: integer(),Pname :: enum(). getObjectParameterfvARB(Obj,Pname) -> - call(5637, <<Obj:?GLhandleARB,Pname:?GLenum>>). + call(5638, <<Obj:?GLhandleARB,Pname:?GLenum>>). %% @doc glGetObjectParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetObjectParameterARB.xml">external</a> documentation. -spec getObjectParameterivARB(Obj, Pname) -> integer() when Obj :: integer(),Pname :: enum(). getObjectParameterivARB(Obj,Pname) -> - call(5638, <<Obj:?GLhandleARB,Pname:?GLenum>>). + call(5639, <<Obj:?GLhandleARB,Pname:?GLenum>>). %% @doc glGetInfoLogARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetInfoLogARB.xml">external</a> documentation. -spec getInfoLogARB(Obj, MaxLength) -> string() when Obj :: integer(),MaxLength :: integer(). getInfoLogARB(Obj,MaxLength) -> - call(5639, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>). + call(5640, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>). %% @doc glGetAttachedObjectsARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttachedObjectsARB.xml">external</a> documentation. -spec getAttachedObjectsARB(ContainerObj, MaxCount) -> [integer()] when ContainerObj :: integer(),MaxCount :: integer(). getAttachedObjectsARB(ContainerObj,MaxCount) -> - call(5640, <<ContainerObj:?GLhandleARB,MaxCount:?GLsizei>>). + call(5641, <<ContainerObj:?GLhandleARB,MaxCount:?GLsizei>>). %% @doc glGetUniformLocationARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformLocationARB.xml">external</a> documentation. -spec getUniformLocationARB(ProgramObj, Name) -> integer() when ProgramObj :: integer(),Name :: string(). getUniformLocationARB(ProgramObj,Name) -> - call(5641, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + call(5642, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @doc glGetActiveUniformARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformARB.xml">external</a> documentation. -spec getActiveUniformARB(ProgramObj, Index, MaxLength) -> {Size :: integer(),Type :: enum(),Name :: string()} when ProgramObj :: integer(),Index :: integer(),MaxLength :: integer(). getActiveUniformARB(ProgramObj,Index,MaxLength) -> - call(5642, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>). + call(5643, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>). %% @doc glGetUniformARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformARB.xml">external</a> documentation. -spec getUniformfvARB(ProgramObj, Location) -> matrix() when ProgramObj :: integer(),Location :: integer(). getUniformfvARB(ProgramObj,Location) -> - call(5643, <<ProgramObj:?GLhandleARB,Location:?GLint>>). + call(5644, <<ProgramObj:?GLhandleARB,Location:?GLint>>). %% @doc glGetUniformARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformARB.xml">external</a> documentation. -spec getUniformivARB(ProgramObj, Location) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()} when ProgramObj :: integer(),Location :: integer(). getUniformivARB(ProgramObj,Location) -> - call(5644, <<ProgramObj:?GLhandleARB,Location:?GLint>>). + call(5645, <<ProgramObj:?GLhandleARB,Location:?GLint>>). %% @doc glGetShaderSourceARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderSourceARB.xml">external</a> documentation. -spec getShaderSourceARB(Obj, MaxLength) -> string() when Obj :: integer(),MaxLength :: integer(). getShaderSourceARB(Obj,MaxLength) -> - call(5645, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>). + call(5646, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>). %% @doc glBindAttribLocationARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindAttribLocationARB.xml">external</a> documentation. -spec bindAttribLocationARB(ProgramObj, Index, Name) -> 'ok' when ProgramObj :: integer(),Index :: integer(),Name :: string(). bindAttribLocationARB(ProgramObj,Index,Name) -> - cast(5646, <<ProgramObj:?GLhandleARB,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). + cast(5647, <<ProgramObj:?GLhandleARB,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). %% @doc glGetActiveAttribARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveAttribARB.xml">external</a> documentation. -spec getActiveAttribARB(ProgramObj, Index, MaxLength) -> {Size :: integer(),Type :: enum(),Name :: string()} when ProgramObj :: integer(),Index :: integer(),MaxLength :: integer(). getActiveAttribARB(ProgramObj,Index,MaxLength) -> - call(5647, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>). + call(5648, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>). %% @doc glGetAttribLocationARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttribLocationARB.xml">external</a> documentation. -spec getAttribLocationARB(ProgramObj, Name) -> integer() when ProgramObj :: integer(),Name :: string(). getAttribLocationARB(ProgramObj,Name) -> - call(5648, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + call(5649, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @doc Determine if a name corresponds to a renderbuffer object %% @@ -13371,7 +13377,7 @@ getAttribLocationARB(ProgramObj,Name) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsRenderbuffer.xml">external</a> documentation. -spec isRenderbuffer(Renderbuffer) -> 0|1 when Renderbuffer :: integer(). isRenderbuffer(Renderbuffer) -> - call(5649, <<Renderbuffer:?GLuint>>). + call(5650, <<Renderbuffer:?GLuint>>). %% @doc Bind a renderbuffer to a renderbuffer target %% @@ -13384,7 +13390,7 @@ isRenderbuffer(Renderbuffer) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindRenderbuffer.xml">external</a> documentation. -spec bindRenderbuffer(Target, Renderbuffer) -> 'ok' when Target :: enum(),Renderbuffer :: integer(). bindRenderbuffer(Target,Renderbuffer) -> - cast(5650, <<Target:?GLenum,Renderbuffer:?GLuint>>). + cast(5651, <<Target:?GLenum,Renderbuffer:?GLuint>>). %% @doc Delete renderbuffer objects %% @@ -13406,7 +13412,7 @@ bindRenderbuffer(Target,Renderbuffer) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteRenderbuffers.xml">external</a> documentation. -spec deleteRenderbuffers(Renderbuffers) -> 'ok' when Renderbuffers :: [integer()]. deleteRenderbuffers(Renderbuffers) -> - cast(5651, <<(length(Renderbuffers)):?GLuint, + cast(5652, <<(length(Renderbuffers)):?GLuint, (<< <<C:?GLuint>> || C <- Renderbuffers>>)/binary,0:(((1+length(Renderbuffers)) rem 2)*32)>>). %% @doc Generate renderbuffer object names @@ -13425,7 +13431,7 @@ deleteRenderbuffers(Renderbuffers) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenRenderbuffers.xml">external</a> documentation. -spec genRenderbuffers(N) -> [integer()] when N :: integer(). genRenderbuffers(N) -> - call(5652, <<N:?GLsizei>>). + call(5653, <<N:?GLsizei>>). %% @doc Establish data storage, format and dimensions of a renderbuffer object's image %% @@ -13446,7 +13452,7 @@ genRenderbuffers(N) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRenderbufferStorage.xml">external</a> documentation. -spec renderbufferStorage(Target, Internalformat, Width, Height) -> 'ok' when Target :: enum(),Internalformat :: enum(),Width :: integer(),Height :: integer(). renderbufferStorage(Target,Internalformat,Width,Height) -> - cast(5653, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). + cast(5654, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). %% @doc Retrieve information about a bound renderbuffer object %% @@ -13474,7 +13480,7 @@ renderbufferStorage(Target,Internalformat,Width,Height) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetRenderbufferParameter.xml">external</a> documentation. -spec getRenderbufferParameteriv(Target, Pname) -> integer() when Target :: enum(),Pname :: enum(). getRenderbufferParameteriv(Target,Pname) -> - call(5654, <<Target:?GLenum,Pname:?GLenum>>). + call(5655, <<Target:?GLenum,Pname:?GLenum>>). %% @doc Determine if a name corresponds to a framebuffer object %% @@ -13488,7 +13494,7 @@ getRenderbufferParameteriv(Target,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsFramebuffer.xml">external</a> documentation. -spec isFramebuffer(Framebuffer) -> 0|1 when Framebuffer :: integer(). isFramebuffer(Framebuffer) -> - call(5655, <<Framebuffer:?GLuint>>). + call(5656, <<Framebuffer:?GLuint>>). %% @doc Bind a framebuffer to a framebuffer target %% @@ -13506,7 +13512,7 @@ isFramebuffer(Framebuffer) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFramebuffer.xml">external</a> documentation. -spec bindFramebuffer(Target, Framebuffer) -> 'ok' when Target :: enum(),Framebuffer :: integer(). bindFramebuffer(Target,Framebuffer) -> - cast(5656, <<Target:?GLenum,Framebuffer:?GLuint>>). + cast(5657, <<Target:?GLenum,Framebuffer:?GLuint>>). %% @doc Delete framebuffer objects %% @@ -13521,7 +13527,7 @@ bindFramebuffer(Target,Framebuffer) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteFramebuffers.xml">external</a> documentation. -spec deleteFramebuffers(Framebuffers) -> 'ok' when Framebuffers :: [integer()]. deleteFramebuffers(Framebuffers) -> - cast(5657, <<(length(Framebuffers)):?GLuint, + cast(5658, <<(length(Framebuffers)):?GLuint, (<< <<C:?GLuint>> || C <- Framebuffers>>)/binary,0:(((1+length(Framebuffers)) rem 2)*32)>>). %% @doc Generate framebuffer object names @@ -13540,7 +13546,7 @@ deleteFramebuffers(Framebuffers) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenFramebuffers.xml">external</a> documentation. -spec genFramebuffers(N) -> [integer()] when N :: integer(). genFramebuffers(N) -> - call(5658, <<N:?GLsizei>>). + call(5659, <<N:?GLsizei>>). %% @doc Check the completeness status of a framebuffer %% @@ -13591,25 +13597,25 @@ genFramebuffers(N) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCheckFramebufferStatus.xml">external</a> documentation. -spec checkFramebufferStatus(Target) -> enum() when Target :: enum(). checkFramebufferStatus(Target) -> - call(5659, <<Target:?GLenum>>). + call(5660, <<Target:?GLenum>>). %% @doc %% See {@link framebufferTexture/4} -spec framebufferTexture1D(Target, Attachment, Textarget, Texture, Level) -> 'ok' when Target :: enum(),Attachment :: enum(),Textarget :: enum(),Texture :: integer(),Level :: integer(). framebufferTexture1D(Target,Attachment,Textarget,Texture,Level) -> - cast(5660, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>). + cast(5661, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>). %% @doc %% See {@link framebufferTexture/4} -spec framebufferTexture2D(Target, Attachment, Textarget, Texture, Level) -> 'ok' when Target :: enum(),Attachment :: enum(),Textarget :: enum(),Texture :: integer(),Level :: integer(). framebufferTexture2D(Target,Attachment,Textarget,Texture,Level) -> - cast(5661, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>). + cast(5662, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>). %% @doc %% See {@link framebufferTexture/4} -spec framebufferTexture3D(Target, Attachment, Textarget, Texture, Level, Zoffset) -> 'ok' when Target :: enum(),Attachment :: enum(),Textarget :: enum(),Texture :: integer(),Level :: integer(),Zoffset :: integer(). framebufferTexture3D(Target,Attachment,Textarget,Texture,Level,Zoffset) -> - cast(5662, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint,Zoffset:?GLint>>). + cast(5663, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint,Zoffset:?GLint>>). %% @doc Attach a renderbuffer as a logical buffer to the currently bound framebuffer object %% @@ -13641,7 +13647,7 @@ framebufferTexture3D(Target,Attachment,Textarget,Texture,Level,Zoffset) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferRenderbuffer.xml">external</a> documentation. -spec framebufferRenderbuffer(Target, Attachment, Renderbuffertarget, Renderbuffer) -> 'ok' when Target :: enum(),Attachment :: enum(),Renderbuffertarget :: enum(),Renderbuffer :: integer(). framebufferRenderbuffer(Target,Attachment,Renderbuffertarget,Renderbuffer) -> - cast(5663, <<Target:?GLenum,Attachment:?GLenum,Renderbuffertarget:?GLenum,Renderbuffer:?GLuint>>). + cast(5664, <<Target:?GLenum,Attachment:?GLenum,Renderbuffertarget:?GLenum,Renderbuffer:?GLuint>>). %% @doc Retrieve information about attachments of a bound framebuffer object %% @@ -13737,7 +13743,7 @@ framebufferRenderbuffer(Target,Attachment,Renderbuffertarget,Renderbuffer) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFramebufferAttachmentParameter.xml">external</a> documentation. -spec getFramebufferAttachmentParameteriv(Target, Attachment, Pname) -> integer() when Target :: enum(),Attachment :: enum(),Pname :: enum(). getFramebufferAttachmentParameteriv(Target,Attachment,Pname) -> - call(5664, <<Target:?GLenum,Attachment:?GLenum,Pname:?GLenum>>). + call(5665, <<Target:?GLenum,Attachment:?GLenum,Pname:?GLenum>>). %% @doc Generate mipmaps for a specified texture target %% @@ -13757,7 +13763,7 @@ getFramebufferAttachmentParameteriv(Target,Attachment,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenerateMipmap.xml">external</a> documentation. -spec generateMipmap(Target) -> 'ok' when Target :: enum(). generateMipmap(Target) -> - cast(5665, <<Target:?GLenum>>). + cast(5666, <<Target:?GLenum>>). %% @doc Copy a block of pixels from the read framebuffer to the draw framebuffer %% @@ -13799,7 +13805,7 @@ generateMipmap(Target) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlitFramebuffer.xml">external</a> documentation. -spec blitFramebuffer(SrcX0, SrcY0, SrcX1, SrcY1, DstX0, DstY0, DstX1, DstY1, Mask, Filter) -> 'ok' when SrcX0 :: integer(),SrcY0 :: integer(),SrcX1 :: integer(),SrcY1 :: integer(),DstX0 :: integer(),DstY0 :: integer(),DstX1 :: integer(),DstY1 :: integer(),Mask :: integer(),Filter :: enum(). blitFramebuffer(SrcX0,SrcY0,SrcX1,SrcY1,DstX0,DstY0,DstX1,DstY1,Mask,Filter) -> - cast(5666, <<SrcX0:?GLint,SrcY0:?GLint,SrcX1:?GLint,SrcY1:?GLint,DstX0:?GLint,DstY0:?GLint,DstX1:?GLint,DstY1:?GLint,Mask:?GLbitfield,Filter:?GLenum>>). + cast(5667, <<SrcX0:?GLint,SrcY0:?GLint,SrcX1:?GLint,SrcY1:?GLint,DstX0:?GLint,DstY0:?GLint,DstX1:?GLint,DstY1:?GLint,Mask:?GLbitfield,Filter:?GLenum>>). %% @doc Establish data storage, format, dimensions and sample count of a renderbuffer object's image %% @@ -13823,19 +13829,19 @@ blitFramebuffer(SrcX0,SrcY0,SrcX1,SrcY1,DstX0,DstY0,DstX1,DstY1,Mask,Filter) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRenderbufferStorageMultisample.xml">external</a> documentation. -spec renderbufferStorageMultisample(Target, Samples, Internalformat, Width, Height) -> 'ok' when Target :: enum(),Samples :: integer(),Internalformat :: enum(),Width :: integer(),Height :: integer(). renderbufferStorageMultisample(Target,Samples,Internalformat,Width,Height) -> - cast(5667, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). + cast(5668, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). %% @doc %% See {@link framebufferTexture/4} -spec framebufferTextureLayer(Target, Attachment, Texture, Level, Layer) -> 'ok' when Target :: enum(),Attachment :: enum(),Texture :: integer(),Level :: integer(),Layer :: integer(). framebufferTextureLayer(Target,Attachment,Texture,Level,Layer) -> - cast(5668, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Layer:?GLint>>). + cast(5669, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Layer:?GLint>>). %% @doc %% See {@link framebufferTexture/4} -spec framebufferTextureFaceARB(Target, Attachment, Texture, Level, Face) -> 'ok' when Target :: enum(),Attachment :: enum(),Texture :: integer(),Level :: integer(),Face :: enum(). framebufferTextureFaceARB(Target,Attachment,Texture,Level,Face) -> - cast(5669, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Face:?GLenum>>). + cast(5670, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Face:?GLenum>>). %% @doc Indicate modifications to a range of a mapped buffer %% @@ -13849,7 +13855,7 @@ framebufferTextureFaceARB(Target,Attachment,Texture,Level,Face) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFlushMappedBufferRange.xml">external</a> documentation. -spec flushMappedBufferRange(Target, Offset, Length) -> 'ok' when Target :: enum(),Offset :: integer(),Length :: integer(). flushMappedBufferRange(Target,Offset,Length) -> - cast(5670, <<Target:?GLenum,0:32,Offset:?GLintptr,Length:?GLsizeiptr>>). + cast(5671, <<Target:?GLenum,0:32,Offset:?GLintptr,Length:?GLsizeiptr>>). %% @doc Bind a vertex array object %% @@ -13864,7 +13870,7 @@ flushMappedBufferRange(Target,Offset,Length) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindVertexArray.xml">external</a> documentation. -spec bindVertexArray(Array) -> 'ok' when Array :: integer(). bindVertexArray(Array) -> - cast(5671, <<Array:?GLuint>>). + cast(5672, <<Array:?GLuint>>). %% @doc Delete vertex array objects %% @@ -13877,7 +13883,7 @@ bindVertexArray(Array) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteVertexArrays.xml">external</a> documentation. -spec deleteVertexArrays(Arrays) -> 'ok' when Arrays :: [integer()]. deleteVertexArrays(Arrays) -> - cast(5672, <<(length(Arrays)):?GLuint, + cast(5673, <<(length(Arrays)):?GLuint, (<< <<C:?GLuint>> || C <- Arrays>>)/binary,0:(((1+length(Arrays)) rem 2)*32)>>). %% @doc Generate vertex array object names @@ -13896,7 +13902,7 @@ deleteVertexArrays(Arrays) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenVertexArrays.xml">external</a> documentation. -spec genVertexArrays(N) -> [integer()] when N :: integer(). genVertexArrays(N) -> - call(5673, <<N:?GLsizei>>). + call(5674, <<N:?GLsizei>>). %% @doc Determine if a name corresponds to a vertex array object %% @@ -13910,7 +13916,7 @@ genVertexArrays(N) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsVertexArray.xml">external</a> documentation. -spec isVertexArray(Array) -> 0|1 when Array :: integer(). isVertexArray(Array) -> - call(5674, <<Array:?GLuint>>). + call(5675, <<Array:?GLuint>>). %% @doc Retrieve the index of a named uniform block %% @@ -13938,14 +13944,14 @@ isVertexArray(Array) -> -spec getUniformIndices(Program, UniformNames) -> [integer()] when Program :: integer(),UniformNames :: iolist(). getUniformIndices(Program,UniformNames) -> UniformNamesTemp = list_to_binary([[Str|[0]] || Str <- UniformNames ]), - call(5675, <<Program:?GLuint,(length(UniformNames)):?GLuint,(size(UniformNamesTemp)):?GLuint,(UniformNamesTemp)/binary,0:((8-((size(UniformNamesTemp)+0) rem 8)) rem 8)>>). + call(5676, <<Program:?GLuint,(length(UniformNames)):?GLuint,(size(UniformNamesTemp)):?GLuint,(UniformNamesTemp)/binary,0:((8-((size(UniformNamesTemp)+0) rem 8)) rem 8)>>). %% @doc glGetActiveUniforms %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniforms.xml">external</a> documentation. -spec getActiveUniformsiv(Program, UniformIndices, Pname) -> [integer()] when Program :: integer(),UniformIndices :: [integer()],Pname :: enum(). getActiveUniformsiv(Program,UniformIndices,Pname) -> - call(5676, <<Program:?GLuint,(length(UniformIndices)):?GLuint, + call(5677, <<Program:?GLuint,(length(UniformIndices)):?GLuint, (<< <<C:?GLuint>> || C <- UniformIndices>>)/binary,0:(((length(UniformIndices)) rem 2)*32),Pname:?GLenum>>). %% @doc Query the name of an active uniform @@ -13975,7 +13981,7 @@ getActiveUniformsiv(Program,UniformIndices,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformName.xml">external</a> documentation. -spec getActiveUniformName(Program, UniformIndex, BufSize) -> string() when Program :: integer(),UniformIndex :: integer(),BufSize :: integer(). getActiveUniformName(Program,UniformIndex,BufSize) -> - call(5677, <<Program:?GLuint,UniformIndex:?GLuint,BufSize:?GLsizei>>). + call(5678, <<Program:?GLuint,UniformIndex:?GLuint,BufSize:?GLsizei>>). %% @doc Retrieve the index of a named uniform block %% @@ -13999,7 +14005,7 @@ getActiveUniformName(Program,UniformIndex,BufSize) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformBlockIndex.xml">external</a> documentation. -spec getUniformBlockIndex(Program, UniformBlockName) -> integer() when Program :: integer(),UniformBlockName :: string(). getUniformBlockIndex(Program,UniformBlockName) -> - call(5678, <<Program:?GLuint,(list_to_binary([UniformBlockName|[0]]))/binary,0:((8-((length(UniformBlockName)+ 5) rem 8)) rem 8)>>). + call(5679, <<Program:?GLuint,(list_to_binary([UniformBlockName|[0]]))/binary,0:((8-((length(UniformBlockName)+ 5) rem 8)) rem 8)>>). %% @doc Query information about an active uniform block %% @@ -14052,7 +14058,7 @@ getUniformBlockIndex(Program,UniformBlockName) -> -spec getActiveUniformBlockiv(Program, UniformBlockIndex, Pname, Params) -> 'ok' when Program :: integer(),UniformBlockIndex :: integer(),Pname :: enum(),Params :: mem(). getActiveUniformBlockiv(Program,UniformBlockIndex,Pname,Params) -> send_bin(Params), - call(5679, <<Program:?GLuint,UniformBlockIndex:?GLuint,Pname:?GLenum>>). + call(5680, <<Program:?GLuint,UniformBlockIndex:?GLuint,Pname:?GLenum>>). %% @doc Retrieve the name of an active uniform block %% @@ -14081,7 +14087,7 @@ getActiveUniformBlockiv(Program,UniformBlockIndex,Pname,Params) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformBlockName.xml">external</a> documentation. -spec getActiveUniformBlockName(Program, UniformBlockIndex, BufSize) -> string() when Program :: integer(),UniformBlockIndex :: integer(),BufSize :: integer(). getActiveUniformBlockName(Program,UniformBlockIndex,BufSize) -> - call(5680, <<Program:?GLuint,UniformBlockIndex:?GLuint,BufSize:?GLsizei>>). + call(5681, <<Program:?GLuint,UniformBlockIndex:?GLuint,BufSize:?GLsizei>>). %% @doc Assign a binding point to an active uniform block %% @@ -14101,7 +14107,7 @@ getActiveUniformBlockName(Program,UniformBlockIndex,BufSize) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformBlockBinding.xml">external</a> documentation. -spec uniformBlockBinding(Program, UniformBlockIndex, UniformBlockBinding) -> 'ok' when Program :: integer(),UniformBlockIndex :: integer(),UniformBlockBinding :: integer(). uniformBlockBinding(Program,UniformBlockIndex,UniformBlockBinding) -> - cast(5681, <<Program:?GLuint,UniformBlockIndex:?GLuint,UniformBlockBinding:?GLuint>>). + cast(5682, <<Program:?GLuint,UniformBlockIndex:?GLuint,UniformBlockBinding:?GLuint>>). %% @doc Copy part of the data store of a buffer object to the data store of another buffer object %% @@ -14127,7 +14133,7 @@ uniformBlockBinding(Program,UniformBlockIndex,UniformBlockBinding) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyBufferSubData.xml">external</a> documentation. -spec copyBufferSubData(ReadTarget, WriteTarget, ReadOffset, WriteOffset, Size) -> 'ok' when ReadTarget :: enum(),WriteTarget :: enum(),ReadOffset :: integer(),WriteOffset :: integer(),Size :: integer(). copyBufferSubData(ReadTarget,WriteTarget,ReadOffset,WriteOffset,Size) -> - cast(5682, <<ReadTarget:?GLenum,WriteTarget:?GLenum,ReadOffset:?GLintptr,WriteOffset:?GLintptr,Size:?GLsizeiptr>>). + cast(5683, <<ReadTarget:?GLenum,WriteTarget:?GLenum,ReadOffset:?GLintptr,WriteOffset:?GLintptr,Size:?GLsizeiptr>>). %% @doc Render primitives from array data with a per-element offset %% @@ -14141,10 +14147,10 @@ copyBufferSubData(ReadTarget,WriteTarget,ReadOffset,WriteOffset,Size) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsBaseVertex.xml">external</a> documentation. -spec drawElementsBaseVertex(Mode, Count, Type, Indices, Basevertex) -> 'ok' when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Basevertex :: integer(). drawElementsBaseVertex(Mode,Count,Type,Indices,Basevertex) when is_integer(Indices) -> - cast(5683, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Basevertex:?GLint>>); + cast(5684, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Basevertex:?GLint>>); drawElementsBaseVertex(Mode,Count,Type,Indices,Basevertex) -> send_bin(Indices), - cast(5684, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Basevertex:?GLint>>). + cast(5685, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Basevertex:?GLint>>). %% @doc Render primitives from array data with a per-element offset %% @@ -14163,10 +14169,10 @@ drawElementsBaseVertex(Mode,Count,Type,Indices,Basevertex) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawRangeElementsBaseVertex.xml">external</a> documentation. -spec drawRangeElementsBaseVertex(Mode, Start, End, Count, Type, Indices, Basevertex) -> 'ok' when Mode :: enum(),Start :: integer(),End :: integer(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Basevertex :: integer(). drawRangeElementsBaseVertex(Mode,Start,End,Count,Type,Indices,Basevertex) when is_integer(Indices) -> - cast(5685, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Basevertex:?GLint>>); + cast(5686, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Basevertex:?GLint>>); drawRangeElementsBaseVertex(Mode,Start,End,Count,Type,Indices,Basevertex) -> send_bin(Indices), - cast(5686, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Basevertex:?GLint>>). + cast(5687, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Basevertex:?GLint>>). %% @doc Render multiple instances of a set of primitives from array data with a per-element offset %% @@ -14180,10 +14186,10 @@ drawRangeElementsBaseVertex(Mode,Start,End,Count,Type,Indices,Basevertex) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsInstancedBaseVertex.xml">external</a> documentation. -spec drawElementsInstancedBaseVertex(Mode, Count, Type, Indices, Primcount, Basevertex) -> 'ok' when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Primcount :: integer(),Basevertex :: integer(). drawElementsInstancedBaseVertex(Mode,Count,Type,Indices,Primcount,Basevertex) when is_integer(Indices) -> - cast(5687, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Basevertex:?GLint>>); + cast(5688, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Basevertex:?GLint>>); drawElementsInstancedBaseVertex(Mode,Count,Type,Indices,Primcount,Basevertex) -> send_bin(Indices), - cast(5688, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei,Basevertex:?GLint>>). + cast(5689, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei,Basevertex:?GLint>>). %% @doc Specifiy the vertex to be used as the source of data for flat shaded varyings %% @@ -14217,7 +14223,7 @@ drawElementsInstancedBaseVertex(Mode,Count,Type,Indices,Primcount,Basevertex) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProvokingVertex.xml">external</a> documentation. -spec provokingVertex(Mode) -> 'ok' when Mode :: enum(). provokingVertex(Mode) -> - cast(5689, <<Mode:?GLenum>>). + cast(5690, <<Mode:?GLenum>>). %% @doc Create a new sync object and insert it into the GL command stream %% @@ -14241,7 +14247,7 @@ provokingVertex(Mode) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFenceSync.xml">external</a> documentation. -spec fenceSync(Condition, Flags) -> integer() when Condition :: enum(),Flags :: integer(). fenceSync(Condition,Flags) -> - call(5690, <<Condition:?GLenum,Flags:?GLbitfield>>). + call(5691, <<Condition:?GLenum,Flags:?GLbitfield>>). %% @doc Determine if a name corresponds to a sync object %% @@ -14252,7 +14258,7 @@ fenceSync(Condition,Flags) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsSync.xml">external</a> documentation. -spec isSync(Sync) -> 0|1 when Sync :: integer(). isSync(Sync) -> - call(5691, <<Sync:?GLsync>>). + call(5692, <<Sync:?GLsync>>). %% @doc Delete a sync object %% @@ -14269,7 +14275,7 @@ isSync(Sync) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteSync.xml">external</a> documentation. -spec deleteSync(Sync) -> 'ok' when Sync :: integer(). deleteSync(Sync) -> - cast(5692, <<Sync:?GLsync>>). + cast(5693, <<Sync:?GLsync>>). %% @doc Block and wait for a sync object to become signaled %% @@ -14295,7 +14301,7 @@ deleteSync(Sync) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClientWaitSync.xml">external</a> documentation. -spec clientWaitSync(Sync, Flags, Timeout) -> enum() when Sync :: integer(),Flags :: integer(),Timeout :: integer(). clientWaitSync(Sync,Flags,Timeout) -> - call(5693, <<Sync:?GLsync,Flags:?GLbitfield,0:32,Timeout:?GLuint64>>). + call(5694, <<Sync:?GLsync,Flags:?GLbitfield,0:32,Timeout:?GLuint64>>). %% @doc Instruct the GL server to block until the specified sync object becomes signaled %% @@ -14317,13 +14323,13 @@ clientWaitSync(Sync,Flags,Timeout) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWaitSync.xml">external</a> documentation. -spec waitSync(Sync, Flags, Timeout) -> 'ok' when Sync :: integer(),Flags :: integer(),Timeout :: integer(). waitSync(Sync,Flags,Timeout) -> - cast(5694, <<Sync:?GLsync,Flags:?GLbitfield,0:32,Timeout:?GLuint64>>). + cast(5695, <<Sync:?GLsync,Flags:?GLbitfield,0:32,Timeout:?GLuint64>>). %% @doc %% See {@link getBooleanv/1} -spec getInteger64v(Pname) -> [integer()] when Pname :: enum(). getInteger64v(Pname) -> - call(5695, <<Pname:?GLenum>>). + call(5696, <<Pname:?GLenum>>). %% @doc Query the properties of a sync object %% @@ -14358,7 +14364,7 @@ getInteger64v(Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSync.xml">external</a> documentation. -spec getSynciv(Sync, Pname, BufSize) -> [integer()] when Sync :: integer(),Pname :: enum(),BufSize :: integer(). getSynciv(Sync,Pname,BufSize) -> - call(5696, <<Sync:?GLsync,Pname:?GLenum,BufSize:?GLsizei>>). + call(5697, <<Sync:?GLsync,Pname:?GLenum,BufSize:?GLsizei>>). %% @doc Establish the data storage, format, dimensions, and number of samples of a multisample texture's image %% @@ -14386,7 +14392,7 @@ getSynciv(Sync,Pname,BufSize) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage2DMultisample.xml">external</a> documentation. -spec texImage2DMultisample(Target, Samples, Internalformat, Width, Height, Fixedsamplelocations) -> 'ok' when Target :: enum(),Samples :: integer(),Internalformat :: integer(),Width :: integer(),Height :: integer(),Fixedsamplelocations :: 0|1. texImage2DMultisample(Target,Samples,Internalformat,Width,Height,Fixedsamplelocations) -> - cast(5697, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Fixedsamplelocations:?GLboolean>>). + cast(5698, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Fixedsamplelocations:?GLboolean>>). %% @doc Establish the data storage, format, dimensions, and number of samples of a multisample texture's image %% @@ -14414,7 +14420,7 @@ texImage2DMultisample(Target,Samples,Internalformat,Width,Height,Fixedsampleloca %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage3DMultisample.xml">external</a> documentation. -spec texImage3DMultisample(Target, Samples, Internalformat, Width, Height, Depth, Fixedsamplelocations) -> 'ok' when Target :: enum(),Samples :: integer(),Internalformat :: integer(),Width :: integer(),Height :: integer(),Depth :: integer(),Fixedsamplelocations :: 0|1. texImage3DMultisample(Target,Samples,Internalformat,Width,Height,Depth,Fixedsamplelocations) -> - cast(5698, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Fixedsamplelocations:?GLboolean>>). + cast(5699, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Fixedsamplelocations:?GLboolean>>). %% @doc Retrieve the location of a sample %% @@ -14432,7 +14438,7 @@ texImage3DMultisample(Target,Samples,Internalformat,Width,Height,Depth,Fixedsamp %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMultisample.xml">external</a> documentation. -spec getMultisamplefv(Pname, Index) -> {float(),float()} when Pname :: enum(),Index :: integer(). getMultisamplefv(Pname,Index) -> - call(5699, <<Pname:?GLenum,Index:?GLuint>>). + call(5700, <<Pname:?GLenum,Index:?GLuint>>). %% @doc Set the value of a sub-word of the sample mask %% @@ -14447,21 +14453,21 @@ getMultisamplefv(Pname,Index) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSampleMaski.xml">external</a> documentation. -spec sampleMaski(Index, Mask) -> 'ok' when Index :: integer(),Mask :: integer(). sampleMaski(Index,Mask) -> - cast(5700, <<Index:?GLuint,Mask:?GLbitfield>>). + cast(5701, <<Index:?GLuint,Mask:?GLbitfield>>). %% @doc glNamedStringARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNamedStringARB.xml">external</a> documentation. -spec namedStringARB(Type, Name, String) -> 'ok' when Type :: enum(),Name :: string(),String :: string(). namedStringARB(Type,Name,String) -> - cast(5701, <<Type:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8),(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>). + cast(5702, <<Type:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8),(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>). %% @doc glDeleteNamedStringARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteNamedStringARB.xml">external</a> documentation. -spec deleteNamedStringARB(Name) -> 'ok' when Name :: string(). deleteNamedStringARB(Name) -> - cast(5702, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + cast(5703, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @doc glCompileShaderIncludeARB %% @@ -14469,35 +14475,35 @@ deleteNamedStringARB(Name) -> -spec compileShaderIncludeARB(Shader, Path) -> 'ok' when Shader :: integer(),Path :: iolist(). compileShaderIncludeARB(Shader,Path) -> PathTemp = list_to_binary([[Str|[0]] || Str <- Path ]), - cast(5703, <<Shader:?GLuint,(length(Path)):?GLuint,(size(PathTemp)):?GLuint,(PathTemp)/binary,0:((8-((size(PathTemp)+0) rem 8)) rem 8)>>). + cast(5704, <<Shader:?GLuint,(length(Path)):?GLuint,(size(PathTemp)):?GLuint,(PathTemp)/binary,0:((8-((size(PathTemp)+0) rem 8)) rem 8)>>). %% @doc glIsNamedStringARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsNamedStringARB.xml">external</a> documentation. -spec isNamedStringARB(Name) -> 0|1 when Name :: string(). isNamedStringARB(Name) -> - call(5704, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + call(5705, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @doc glGetNamedStringARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetNamedStringARB.xml">external</a> documentation. -spec getNamedStringARB(Name, BufSize) -> string() when Name :: string(),BufSize :: integer(). getNamedStringARB(Name,BufSize) -> - call(5705, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8),BufSize:?GLsizei>>). + call(5706, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8),BufSize:?GLsizei>>). %% @doc glGetNamedStringARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetNamedStringARB.xml">external</a> documentation. -spec getNamedStringivARB(Name, Pname) -> integer() when Name :: string(),Pname :: enum(). getNamedStringivARB(Name,Pname) -> - call(5706, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8),Pname:?GLenum>>). + call(5707, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8),Pname:?GLenum>>). %% @doc glBindFragDataLocationIndexe %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFragDataLocationIndexe.xml">external</a> documentation. -spec bindFragDataLocationIndexed(Program, ColorNumber, Index, Name) -> 'ok' when Program :: integer(),ColorNumber :: integer(),Index :: integer(),Name :: string(). bindFragDataLocationIndexed(Program,ColorNumber,Index,Name) -> - cast(5707, <<Program:?GLuint,ColorNumber:?GLuint,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). + cast(5708, <<Program:?GLuint,ColorNumber:?GLuint,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). %% @doc Query the bindings of color indices to user-defined varying out variables %% @@ -14508,7 +14514,7 @@ bindFragDataLocationIndexed(Program,ColorNumber,Index,Name) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFragDataIndex.xml">external</a> documentation. -spec getFragDataIndex(Program, Name) -> integer() when Program :: integer(),Name :: string(). getFragDataIndex(Program,Name) -> - call(5708, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). + call(5709, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). %% @doc Generate sampler object names %% @@ -14526,7 +14532,7 @@ getFragDataIndex(Program,Name) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenSamplers.xml">external</a> documentation. -spec genSamplers(Count) -> [integer()] when Count :: integer(). genSamplers(Count) -> - call(5709, <<Count:?GLsizei>>). + call(5710, <<Count:?GLsizei>>). %% @doc Delete named sampler objects %% @@ -14539,7 +14545,7 @@ genSamplers(Count) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteSamplers.xml">external</a> documentation. -spec deleteSamplers(Samplers) -> 'ok' when Samplers :: [integer()]. deleteSamplers(Samplers) -> - cast(5710, <<(length(Samplers)):?GLuint, + cast(5711, <<(length(Samplers)):?GLuint, (<< <<C:?GLuint>> || C <- Samplers>>)/binary,0:(((1+length(Samplers)) rem 2)*32)>>). %% @doc Determine if a name corresponds to a sampler object @@ -14553,7 +14559,7 @@ deleteSamplers(Samplers) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsSampler.xml">external</a> documentation. -spec isSampler(Sampler) -> 0|1 when Sampler :: integer(). isSampler(Sampler) -> - call(5711, <<Sampler:?GLuint>>). + call(5712, <<Sampler:?GLuint>>). %% @doc Bind a named sampler to a texturing target %% @@ -14570,7 +14576,7 @@ isSampler(Sampler) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindSampler.xml">external</a> documentation. -spec bindSampler(Unit, Sampler) -> 'ok' when Unit :: integer(),Sampler :: integer(). bindSampler(Unit,Sampler) -> - cast(5712, <<Unit:?GLuint,Sampler:?GLuint>>). + cast(5713, <<Unit:?GLuint,Sampler:?GLuint>>). %% @doc Set sampler parameters %% @@ -14716,33 +14722,33 @@ bindSampler(Unit,Sampler) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameter.xml">external</a> documentation. -spec samplerParameteri(Sampler, Pname, Param) -> 'ok' when Sampler :: integer(),Pname :: enum(),Param :: integer(). samplerParameteri(Sampler,Pname,Param) -> - cast(5713, <<Sampler:?GLuint,Pname:?GLenum,Param:?GLint>>). + cast(5714, <<Sampler:?GLuint,Pname:?GLenum,Param:?GLint>>). %% @doc %% See {@link samplerParameteri/3} -spec samplerParameteriv(Sampler, Pname, Param) -> 'ok' when Sampler :: integer(),Pname :: enum(),Param :: [integer()]. samplerParameteriv(Sampler,Pname,Param) -> - cast(5714, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, + cast(5715, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, (<< <<C:?GLint>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>). %% @doc %% See {@link samplerParameteri/3} -spec samplerParameterf(Sampler, Pname, Param) -> 'ok' when Sampler :: integer(),Pname :: enum(),Param :: float(). samplerParameterf(Sampler,Pname,Param) -> - cast(5715, <<Sampler:?GLuint,Pname:?GLenum,Param:?GLfloat>>). + cast(5716, <<Sampler:?GLuint,Pname:?GLenum,Param:?GLfloat>>). %% @doc %% See {@link samplerParameteri/3} -spec samplerParameterfv(Sampler, Pname, Param) -> 'ok' when Sampler :: integer(),Pname :: enum(),Param :: [float()]. samplerParameterfv(Sampler,Pname,Param) -> - cast(5716, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, + cast(5717, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, (<< <<C:?GLfloat>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>). %% @doc %% See {@link samplerParameteri/3} -spec samplerParameterIiv(Sampler, Pname, Param) -> 'ok' when Sampler :: integer(),Pname :: enum(),Param :: [integer()]. samplerParameterIiv(Sampler,Pname,Param) -> - cast(5717, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, + cast(5718, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, (<< <<C:?GLint>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>). %% @doc glSamplerParameterI @@ -14750,7 +14756,7 @@ samplerParameterIiv(Sampler,Pname,Param) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameterI.xml">external</a> documentation. -spec samplerParameterIuiv(Sampler, Pname, Param) -> 'ok' when Sampler :: integer(),Pname :: enum(),Param :: [integer()]. samplerParameterIuiv(Sampler,Pname,Param) -> - cast(5718, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, + cast(5719, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, (<< <<C:?GLuint>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>). %% @doc Return sampler parameter values @@ -14798,26 +14804,26 @@ samplerParameterIuiv(Sampler,Pname,Param) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSamplerParameter.xml">external</a> documentation. -spec getSamplerParameteriv(Sampler, Pname) -> [integer()] when Sampler :: integer(),Pname :: enum(). getSamplerParameteriv(Sampler,Pname) -> - call(5719, <<Sampler:?GLuint,Pname:?GLenum>>). + call(5720, <<Sampler:?GLuint,Pname:?GLenum>>). %% @doc %% See {@link getSamplerParameteriv/2} -spec getSamplerParameterIiv(Sampler, Pname) -> [integer()] when Sampler :: integer(),Pname :: enum(). getSamplerParameterIiv(Sampler,Pname) -> - call(5720, <<Sampler:?GLuint,Pname:?GLenum>>). + call(5721, <<Sampler:?GLuint,Pname:?GLenum>>). %% @doc %% See {@link getSamplerParameteriv/2} -spec getSamplerParameterfv(Sampler, Pname) -> [float()] when Sampler :: integer(),Pname :: enum(). getSamplerParameterfv(Sampler,Pname) -> - call(5721, <<Sampler:?GLuint,Pname:?GLenum>>). + call(5722, <<Sampler:?GLuint,Pname:?GLenum>>). %% @doc glGetSamplerParameterI %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSamplerParameterI.xml">external</a> documentation. -spec getSamplerParameterIuiv(Sampler, Pname) -> [integer()] when Sampler :: integer(),Pname :: enum(). getSamplerParameterIuiv(Sampler,Pname) -> - call(5722, <<Sampler:?GLuint,Pname:?GLenum>>). + call(5723, <<Sampler:?GLuint,Pname:?GLenum>>). %% @doc Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed. %% @@ -14832,21 +14838,21 @@ getSamplerParameterIuiv(Sampler,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glQueryCounter.xml">external</a> documentation. -spec queryCounter(Id, Target) -> 'ok' when Id :: integer(),Target :: enum(). queryCounter(Id,Target) -> - cast(5723, <<Id:?GLuint,Target:?GLenum>>). + cast(5724, <<Id:?GLuint,Target:?GLenum>>). %% @doc glGetQueryObjecti64v %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryObjecti64v.xml">external</a> documentation. -spec getQueryObjecti64v(Id, Pname) -> integer() when Id :: integer(),Pname :: enum(). getQueryObjecti64v(Id,Pname) -> - call(5724, <<Id:?GLuint,Pname:?GLenum>>). + call(5725, <<Id:?GLuint,Pname:?GLenum>>). %% @doc glGetQueryObjectui64v %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryObjectui64v.xml">external</a> documentation. -spec getQueryObjectui64v(Id, Pname) -> integer() when Id :: integer(),Pname :: enum(). getQueryObjectui64v(Id,Pname) -> - call(5725, <<Id:?GLuint,Pname:?GLenum>>). + call(5726, <<Id:?GLuint,Pname:?GLenum>>). %% @doc Render primitives from array data, taking parameters from memory %% @@ -14876,10 +14882,10 @@ getQueryObjectui64v(Id,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArraysIndirect.xml">external</a> documentation. -spec drawArraysIndirect(Mode, Indirect) -> 'ok' when Mode :: enum(),Indirect :: offset()|mem(). drawArraysIndirect(Mode,Indirect) when is_integer(Indirect) -> - cast(5726, <<Mode:?GLenum,Indirect:?GLuint>>); + cast(5727, <<Mode:?GLenum,Indirect:?GLuint>>); drawArraysIndirect(Mode,Indirect) -> send_bin(Indirect), - cast(5727, <<Mode:?GLenum>>). + cast(5728, <<Mode:?GLenum>>). %% @doc Render indexed primitives from array data, taking parameters from memory %% @@ -14916,131 +14922,131 @@ drawArraysIndirect(Mode,Indirect) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsIndirect.xml">external</a> documentation. -spec drawElementsIndirect(Mode, Type, Indirect) -> 'ok' when Mode :: enum(),Type :: enum(),Indirect :: offset()|mem(). drawElementsIndirect(Mode,Type,Indirect) when is_integer(Indirect) -> - cast(5728, <<Mode:?GLenum,Type:?GLenum,Indirect:?GLuint>>); + cast(5729, <<Mode:?GLenum,Type:?GLenum,Indirect:?GLuint>>); drawElementsIndirect(Mode,Type,Indirect) -> send_bin(Indirect), - cast(5729, <<Mode:?GLenum,Type:?GLenum>>). + cast(5730, <<Mode:?GLenum,Type:?GLenum>>). %% @doc %% See {@link uniform1f/2} -spec uniform1d(Location, X) -> 'ok' when Location :: integer(),X :: float(). uniform1d(Location,X) -> - cast(5730, <<Location:?GLint,0:32,X:?GLdouble>>). + cast(5731, <<Location:?GLint,0:32,X:?GLdouble>>). %% @doc %% See {@link uniform1f/2} -spec uniform2d(Location, X, Y) -> 'ok' when Location :: integer(),X :: float(),Y :: float(). uniform2d(Location,X,Y) -> - cast(5731, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble>>). + cast(5732, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble>>). %% @doc %% See {@link uniform1f/2} -spec uniform3d(Location, X, Y, Z) -> 'ok' when Location :: integer(),X :: float(),Y :: float(),Z :: float(). uniform3d(Location,X,Y,Z) -> - cast(5732, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). + cast(5733, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @doc %% See {@link uniform1f/2} -spec uniform4d(Location, X, Y, Z, W) -> 'ok' when Location :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). uniform4d(Location,X,Y,Z,W) -> - cast(5733, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). + cast(5734, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @doc %% See {@link uniform1f/2} -spec uniform1dv(Location, Value) -> 'ok' when Location :: integer(),Value :: [float()]. uniform1dv(Location,Value) -> - cast(5734, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, + cast(5735, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, (<< <<C:?GLdouble>> || C <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniform2dv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{float(),float()}]. uniform2dv(Location,Value) -> - cast(5735, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, + cast(5736, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble>> || {V1,V2} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniform3dv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{float(),float(),float()}]. uniform3dv(Location,Value) -> - cast(5736, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, + cast(5737, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>> || {V1,V2,V3} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniform4dv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{float(),float(),float(),float()}]. uniform4dv(Location,Value) -> - cast(5737, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, + cast(5738, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix2dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float()}]. uniformMatrix2dv(Location,Transpose,Value) -> - cast(5738, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + cast(5739, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix3dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix3dv(Location,Transpose,Value) -> - cast(5739, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + cast(5740, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix4dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix4dv(Location,Transpose,Value) -> - cast(5740, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + cast(5741, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble,V13:?GLdouble,V14:?GLdouble,V15:?GLdouble,V16:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix2x3dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. uniformMatrix2x3dv(Location,Transpose,Value) -> - cast(5741, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + cast(5742, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix2x4dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix2x4dv(Location,Transpose,Value) -> - cast(5742, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + cast(5743, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix3x2dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. uniformMatrix3x2dv(Location,Transpose,Value) -> - cast(5743, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + cast(5744, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix3x4dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix3x4dv(Location,Transpose,Value) -> - cast(5744, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + cast(5745, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix4x2dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix4x2dv(Location,Transpose,Value) -> - cast(5745, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + cast(5746, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix4x3dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix4x3dv(Location,Transpose,Value) -> - cast(5746, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + cast(5747, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). %% @doc %% See {@link getUniformfv/2} -spec getUniformdv(Program, Location) -> matrix() when Program :: integer(),Location :: integer(). getUniformdv(Program,Location) -> - call(5747, <<Program:?GLuint,Location:?GLint>>). + call(5748, <<Program:?GLuint,Location:?GLint>>). %% @doc Retrieve the location of a subroutine uniform of a given shader stage within a program %% @@ -15059,7 +15065,7 @@ getUniformdv(Program,Location) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSubroutineUniformLocation.xml">external</a> documentation. -spec getSubroutineUniformLocation(Program, Shadertype, Name) -> integer() when Program :: integer(),Shadertype :: enum(),Name :: string(). getSubroutineUniformLocation(Program,Shadertype,Name) -> - call(5748, <<Program:?GLuint,Shadertype:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + call(5749, <<Program:?GLuint,Shadertype:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @doc Retrieve the index of a subroutine uniform of a given shader stage within a program %% @@ -15079,7 +15085,7 @@ getSubroutineUniformLocation(Program,Shadertype,Name) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSubroutineIndex.xml">external</a> documentation. -spec getSubroutineIndex(Program, Shadertype, Name) -> integer() when Program :: integer(),Shadertype :: enum(),Name :: string(). getSubroutineIndex(Program,Shadertype,Name) -> - call(5749, <<Program:?GLuint,Shadertype:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + call(5750, <<Program:?GLuint,Shadertype:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @doc Query the name of an active shader subroutine uniform %% @@ -15100,7 +15106,7 @@ getSubroutineIndex(Program,Shadertype,Name) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveSubroutineUniformName.xml">external</a> documentation. -spec getActiveSubroutineUniformName(Program, Shadertype, Index, Bufsize) -> string() when Program :: integer(),Shadertype :: enum(),Index :: integer(),Bufsize :: integer(). getActiveSubroutineUniformName(Program,Shadertype,Index,Bufsize) -> - call(5750, <<Program:?GLuint,Shadertype:?GLenum,Index:?GLuint,Bufsize:?GLsizei>>). + call(5751, <<Program:?GLuint,Shadertype:?GLenum,Index:?GLuint,Bufsize:?GLsizei>>). %% @doc Query the name of an active shader subroutine %% @@ -15118,7 +15124,7 @@ getActiveSubroutineUniformName(Program,Shadertype,Index,Bufsize) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveSubroutineName.xml">external</a> documentation. -spec getActiveSubroutineName(Program, Shadertype, Index, Bufsize) -> string() when Program :: integer(),Shadertype :: enum(),Index :: integer(),Bufsize :: integer(). getActiveSubroutineName(Program,Shadertype,Index,Bufsize) -> - call(5751, <<Program:?GLuint,Shadertype:?GLenum,Index:?GLuint,Bufsize:?GLsizei>>). + call(5752, <<Program:?GLuint,Shadertype:?GLenum,Index:?GLuint,Bufsize:?GLsizei>>). %% @doc Load active subroutine uniforms %% @@ -15132,7 +15138,7 @@ getActiveSubroutineName(Program,Shadertype,Index,Bufsize) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformSubroutines.xml">external</a> documentation. -spec uniformSubroutinesuiv(Shadertype, Indices) -> 'ok' when Shadertype :: enum(),Indices :: [integer()]. uniformSubroutinesuiv(Shadertype,Indices) -> - cast(5752, <<Shadertype:?GLenum,(length(Indices)):?GLuint, + cast(5753, <<Shadertype:?GLenum,(length(Indices)):?GLuint, (<< <<C:?GLuint>> || C <- Indices>>)/binary,0:(((length(Indices)) rem 2)*32)>>). %% @doc Retrieve the value of a subroutine uniform of a given shader stage of the current program @@ -15146,7 +15152,7 @@ uniformSubroutinesuiv(Shadertype,Indices) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformSubroutine.xml">external</a> documentation. -spec getUniformSubroutineuiv(Shadertype, Location) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()} when Shadertype :: enum(),Location :: integer(). getUniformSubroutineuiv(Shadertype,Location) -> - call(5753, <<Shadertype:?GLenum,Location:?GLint>>). + call(5754, <<Shadertype:?GLenum,Location:?GLint>>). %% @doc Retrieve properties of a program object corresponding to a specified shader stage %% @@ -15178,7 +15184,7 @@ getUniformSubroutineuiv(Shadertype,Location) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramStage.xml">external</a> documentation. -spec getProgramStageiv(Program, Shadertype, Pname) -> integer() when Program :: integer(),Shadertype :: enum(),Pname :: enum(). getProgramStageiv(Program,Shadertype,Pname) -> - call(5754, <<Program:?GLuint,Shadertype:?GLenum,Pname:?GLenum>>). + call(5755, <<Program:?GLuint,Shadertype:?GLenum,Pname:?GLenum>>). %% @doc Specifies the parameters for patch primitives %% @@ -15205,13 +15211,13 @@ getProgramStageiv(Program,Shadertype,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPatchParameter.xml">external</a> documentation. -spec patchParameteri(Pname, Value) -> 'ok' when Pname :: enum(),Value :: integer(). patchParameteri(Pname,Value) -> - cast(5755, <<Pname:?GLenum,Value:?GLint>>). + cast(5756, <<Pname:?GLenum,Value:?GLint>>). %% @doc %% See {@link patchParameteri/2} -spec patchParameterfv(Pname, Values) -> 'ok' when Pname :: enum(),Values :: [float()]. patchParameterfv(Pname,Values) -> - cast(5756, <<Pname:?GLenum,(length(Values)):?GLuint, + cast(5757, <<Pname:?GLenum,(length(Values)):?GLuint, (<< <<C:?GLfloat>> || C <- Values>>)/binary,0:(((length(Values)) rem 2)*32)>>). %% @doc Bind a transform feedback object @@ -15235,7 +15241,7 @@ patchParameterfv(Pname,Values) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindTransformFeedback.xml">external</a> documentation. -spec bindTransformFeedback(Target, Id) -> 'ok' when Target :: enum(),Id :: integer(). bindTransformFeedback(Target,Id) -> - cast(5757, <<Target:?GLenum,Id:?GLuint>>). + cast(5758, <<Target:?GLenum,Id:?GLuint>>). %% @doc Delete transform feedback objects %% @@ -15248,7 +15254,7 @@ bindTransformFeedback(Target,Id) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteTransformFeedbacks.xml">external</a> documentation. -spec deleteTransformFeedbacks(Ids) -> 'ok' when Ids :: [integer()]. deleteTransformFeedbacks(Ids) -> - cast(5758, <<(length(Ids)):?GLuint, + cast(5759, <<(length(Ids)):?GLuint, (<< <<C:?GLuint>> || C <- Ids>>)/binary,0:(((1+length(Ids)) rem 2)*32)>>). %% @doc Reserve transform feedback object names @@ -15260,7 +15266,7 @@ deleteTransformFeedbacks(Ids) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenTransformFeedbacks.xml">external</a> documentation. -spec genTransformFeedbacks(N) -> [integer()] when N :: integer(). genTransformFeedbacks(N) -> - call(5759, <<N:?GLsizei>>). + call(5760, <<N:?GLsizei>>). %% @doc Determine if a name corresponds to a transform feedback object %% @@ -15275,7 +15281,7 @@ genTransformFeedbacks(N) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsTransformFeedback.xml">external</a> documentation. -spec isTransformFeedback(Id) -> 0|1 when Id :: integer(). isTransformFeedback(Id) -> - call(5760, <<Id:?GLuint>>). + call(5761, <<Id:?GLuint>>). %% @doc Pause transform feedback operations %% @@ -15288,7 +15294,7 @@ isTransformFeedback(Id) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPauseTransformFeedback.xml">external</a> documentation. -spec pauseTransformFeedback() -> 'ok'. pauseTransformFeedback() -> - cast(5761, <<>>). + cast(5762, <<>>). %% @doc Resume transform feedback operations %% @@ -15301,7 +15307,7 @@ pauseTransformFeedback() -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glResumeTransformFeedback.xml">external</a> documentation. -spec resumeTransformFeedback() -> 'ok'. resumeTransformFeedback() -> - cast(5762, <<>>). + cast(5763, <<>>). %% @doc Render primitives using a count derived from a transform feedback object %% @@ -15315,7 +15321,7 @@ resumeTransformFeedback() -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawTransformFeedback.xml">external</a> documentation. -spec drawTransformFeedback(Mode, Id) -> 'ok' when Mode :: enum(),Id :: integer(). drawTransformFeedback(Mode,Id) -> - cast(5763, <<Mode:?GLenum,Id:?GLuint>>). + cast(5764, <<Mode:?GLenum,Id:?GLuint>>). %% @doc Render primitives using a count derived from a specifed stream of a transform feedback object %% @@ -15333,14 +15339,14 @@ drawTransformFeedback(Mode,Id) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawTransformFeedbackStream.xml">external</a> documentation. -spec drawTransformFeedbackStream(Mode, Id, Stream) -> 'ok' when Mode :: enum(),Id :: integer(),Stream :: integer(). drawTransformFeedbackStream(Mode,Id,Stream) -> - cast(5764, <<Mode:?GLenum,Id:?GLuint,Stream:?GLuint>>). + cast(5765, <<Mode:?GLenum,Id:?GLuint,Stream:?GLuint>>). %% @doc glBeginQueryIndexe %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginQueryIndexe.xml">external</a> documentation. -spec beginQueryIndexed(Target, Index, Id) -> 'ok' when Target :: enum(),Index :: integer(),Id :: integer(). beginQueryIndexed(Target,Index,Id) -> - cast(5765, <<Target:?GLenum,Index:?GLuint,Id:?GLuint>>). + cast(5766, <<Target:?GLenum,Index:?GLuint,Id:?GLuint>>). %% @doc Delimit the boundaries of a query object on an indexed target %% @@ -15417,7 +15423,7 @@ beginQueryIndexed(Target,Index,Id) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginQueryIndexed.xml">external</a> documentation. -spec endQueryIndexed(Target, Index) -> 'ok' when Target :: enum(),Index :: integer(). endQueryIndexed(Target,Index) -> - cast(5766, <<Target:?GLenum,Index:?GLuint>>). + cast(5767, <<Target:?GLenum,Index:?GLuint>>). %% @doc Return parameters of an indexed query object target %% @@ -15435,7 +15441,7 @@ endQueryIndexed(Target,Index) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryIndexed.xml">external</a> documentation. -spec getQueryIndexediv(Target, Index, Pname) -> integer() when Target :: enum(),Index :: integer(),Pname :: enum(). getQueryIndexediv(Target,Index,Pname) -> - call(5767, <<Target:?GLenum,Index:?GLuint,Pname:?GLenum>>). + call(5768, <<Target:?GLenum,Index:?GLuint,Pname:?GLenum>>). %% @doc Release resources consumed by the implementation's shader compiler %% @@ -15447,7 +15453,7 @@ getQueryIndexediv(Target,Index,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glReleaseShaderCompiler.xml">external</a> documentation. -spec releaseShaderCompiler() -> 'ok'. releaseShaderCompiler() -> - cast(5768, <<>>). + cast(5769, <<>>). %% @doc Load pre-compiled shader binaries %% @@ -15470,7 +15476,7 @@ releaseShaderCompiler() -> -spec shaderBinary(Shaders, Binaryformat, Binary) -> 'ok' when Shaders :: [integer()],Binaryformat :: enum(),Binary :: binary(). shaderBinary(Shaders,Binaryformat,Binary) -> send_bin(Binary), - cast(5769, <<(length(Shaders)):?GLuint, + cast(5770, <<(length(Shaders)):?GLuint, (<< <<C:?GLuint>> || C <- Shaders>>)/binary,0:(((1+length(Shaders)) rem 2)*32),Binaryformat:?GLenum>>). %% @doc Retrieve the range and precision for numeric formats supported by the shader compiler @@ -15496,20 +15502,20 @@ shaderBinary(Shaders,Binaryformat,Binary) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderPrecisionFormat.xml">external</a> documentation. -spec getShaderPrecisionFormat(Shadertype, Precisiontype) -> {Range :: {integer(),integer()},Precision :: integer()} when Shadertype :: enum(),Precisiontype :: enum(). getShaderPrecisionFormat(Shadertype,Precisiontype) -> - call(5770, <<Shadertype:?GLenum,Precisiontype:?GLenum>>). + call(5771, <<Shadertype:?GLenum,Precisiontype:?GLenum>>). %% @doc %% See {@link depthRange/2} -spec depthRangef(N, F) -> 'ok' when N :: clamp(),F :: clamp(). depthRangef(N,F) -> - cast(5771, <<N:?GLclampf,F:?GLclampf>>). + cast(5772, <<N:?GLclampf,F:?GLclampf>>). %% @doc glClearDepthf %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearDepthf.xml">external</a> documentation. -spec clearDepthf(D) -> 'ok' when D :: clamp(). clearDepthf(D) -> - cast(5772, <<D:?GLclampf>>). + cast(5773, <<D:?GLclampf>>). %% @doc Return a binary representation of a program object's compiled and linked executable source %% @@ -15530,7 +15536,7 @@ clearDepthf(D) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramBinary.xml">external</a> documentation. -spec getProgramBinary(Program, BufSize) -> {BinaryFormat :: enum(),Binary :: binary()} when Program :: integer(),BufSize :: integer(). getProgramBinary(Program,BufSize) -> - call(5773, <<Program:?GLuint,BufSize:?GLsizei>>). + call(5774, <<Program:?GLuint,BufSize:?GLsizei>>). %% @doc Load a program object with a program binary %% @@ -15558,7 +15564,7 @@ getProgramBinary(Program,BufSize) -> -spec programBinary(Program, BinaryFormat, Binary) -> 'ok' when Program :: integer(),BinaryFormat :: enum(),Binary :: binary(). programBinary(Program,BinaryFormat,Binary) -> send_bin(Binary), - cast(5774, <<Program:?GLuint,BinaryFormat:?GLenum>>). + cast(5775, <<Program:?GLuint,BinaryFormat:?GLenum>>). %% @doc Specify a parameter for a program object %% @@ -15583,7 +15589,7 @@ programBinary(Program,BinaryFormat,Binary) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramParameter.xml">external</a> documentation. -spec programParameteri(Program, Pname, Value) -> 'ok' when Program :: integer(),Pname :: enum(),Value :: integer(). programParameteri(Program,Pname,Value) -> - cast(5775, <<Program:?GLuint,Pname:?GLenum,Value:?GLint>>). + cast(5776, <<Program:?GLuint,Pname:?GLenum,Value:?GLint>>). %% @doc Bind stages of a program object to a program pipeline %% @@ -15608,7 +15614,7 @@ programParameteri(Program,Pname,Value) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgramStages.xml">external</a> documentation. -spec useProgramStages(Pipeline, Stages, Program) -> 'ok' when Pipeline :: integer(),Stages :: integer(),Program :: integer(). useProgramStages(Pipeline,Stages,Program) -> - cast(5776, <<Pipeline:?GLuint,Stages:?GLbitfield,Program:?GLuint>>). + cast(5777, <<Pipeline:?GLuint,Stages:?GLbitfield,Program:?GLuint>>). %% @doc Set the active program object for a program pipeline object %% @@ -15620,7 +15626,7 @@ useProgramStages(Pipeline,Stages,Program) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glActiveShaderProgram.xml">external</a> documentation. -spec activeShaderProgram(Pipeline, Program) -> 'ok' when Pipeline :: integer(),Program :: integer(). activeShaderProgram(Pipeline,Program) -> - cast(5777, <<Pipeline:?GLuint,Program:?GLuint>>). + cast(5778, <<Pipeline:?GLuint,Program:?GLuint>>). %% @doc glCreateShaderProgramv %% @@ -15628,7 +15634,7 @@ activeShaderProgram(Pipeline,Program) -> -spec createShaderProgramv(Type, Strings) -> integer() when Type :: enum(),Strings :: iolist(). createShaderProgramv(Type,Strings) -> StringsTemp = list_to_binary([[Str|[0]] || Str <- Strings ]), - call(5778, <<Type:?GLenum,(length(Strings)):?GLuint,(size(StringsTemp)):?GLuint,(StringsTemp)/binary,0:((8-((size(StringsTemp)+0) rem 8)) rem 8)>>). + call(5779, <<Type:?GLenum,(length(Strings)):?GLuint,(size(StringsTemp)):?GLuint,(StringsTemp)/binary,0:((8-((size(StringsTemp)+0) rem 8)) rem 8)>>). %% @doc Bind a program pipeline to the current context %% @@ -15650,7 +15656,7 @@ createShaderProgramv(Type,Strings) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindProgramPipeline.xml">external</a> documentation. -spec bindProgramPipeline(Pipeline) -> 'ok' when Pipeline :: integer(). bindProgramPipeline(Pipeline) -> - cast(5779, <<Pipeline:?GLuint>>). + cast(5780, <<Pipeline:?GLuint>>). %% @doc Delete program pipeline objects %% @@ -15664,7 +15670,7 @@ bindProgramPipeline(Pipeline) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgramPipelines.xml">external</a> documentation. -spec deleteProgramPipelines(Pipelines) -> 'ok' when Pipelines :: [integer()]. deleteProgramPipelines(Pipelines) -> - cast(5780, <<(length(Pipelines)):?GLuint, + cast(5781, <<(length(Pipelines)):?GLuint, (<< <<C:?GLuint>> || C <- Pipelines>>)/binary,0:(((1+length(Pipelines)) rem 2)*32)>>). %% @doc Reserve program pipeline object names @@ -15676,7 +15682,7 @@ deleteProgramPipelines(Pipelines) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenProgramPipelines.xml">external</a> documentation. -spec genProgramPipelines(N) -> [integer()] when N :: integer(). genProgramPipelines(N) -> - call(5781, <<N:?GLsizei>>). + call(5782, <<N:?GLsizei>>). %% @doc Determine if a name corresponds to a program pipeline object %% @@ -15691,7 +15697,7 @@ genProgramPipelines(N) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsProgramPipeline.xml">external</a> documentation. -spec isProgramPipeline(Pipeline) -> 0|1 when Pipeline :: integer(). isProgramPipeline(Pipeline) -> - call(5782, <<Pipeline:?GLuint>>). + call(5783, <<Pipeline:?GLuint>>). %% @doc Retrieve properties of a program pipeline object %% @@ -15729,7 +15735,7 @@ isProgramPipeline(Pipeline) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramPipeline.xml">external</a> documentation. -spec getProgramPipelineiv(Pipeline, Pname) -> integer() when Pipeline :: integer(),Pname :: enum(). getProgramPipelineiv(Pipeline,Pname) -> - call(5783, <<Pipeline:?GLuint,Pname:?GLenum>>). + call(5784, <<Pipeline:?GLuint,Pname:?GLenum>>). %% @doc Specify the value of a uniform variable for a specified program object %% @@ -15796,334 +15802,334 @@ getProgramPipelineiv(Pipeline,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. -spec programUniform1i(Program, Location, V0) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(). programUniform1i(Program,Location,V0) -> - cast(5784, <<Program:?GLuint,Location:?GLint,V0:?GLint>>). + cast(5785, <<Program:?GLuint,Location:?GLint,V0:?GLint>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform1iv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [integer()]. programUniform1iv(Program,Location,Value) -> - cast(5785, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + cast(5786, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLint>> || C <- Value>>)/binary,0:(((1+length(Value)) rem 2)*32)>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform1f(Program, Location, V0) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(). programUniform1f(Program,Location,V0) -> - cast(5786, <<Program:?GLuint,Location:?GLint,V0:?GLfloat>>). + cast(5787, <<Program:?GLuint,Location:?GLint,V0:?GLfloat>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform1fv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [float()]. programUniform1fv(Program,Location,Value) -> - cast(5787, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + cast(5788, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLfloat>> || C <- Value>>)/binary,0:(((1+length(Value)) rem 2)*32)>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform1d(Program, Location, V0) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(). programUniform1d(Program,Location,V0) -> - cast(5788, <<Program:?GLuint,Location:?GLint,V0:?GLdouble>>). + cast(5789, <<Program:?GLuint,Location:?GLint,V0:?GLdouble>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform1dv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [float()]. programUniform1dv(Program,Location,Value) -> - cast(5789, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, + cast(5790, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, (<< <<C:?GLdouble>> || C <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform1ui(Program, Location, V0) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(). programUniform1ui(Program,Location,V0) -> - cast(5790, <<Program:?GLuint,Location:?GLint,V0:?GLuint>>). + cast(5791, <<Program:?GLuint,Location:?GLint,V0:?GLuint>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform1uiv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [integer()]. programUniform1uiv(Program,Location,Value) -> - cast(5791, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + cast(5792, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLuint>> || C <- Value>>)/binary,0:(((1+length(Value)) rem 2)*32)>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform2i(Program, Location, V0, V1) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(). programUniform2i(Program,Location,V0,V1) -> - cast(5792, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint>>). + cast(5793, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform2iv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{integer(),integer()}]. programUniform2iv(Program,Location,Value) -> - cast(5793, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + cast(5794, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLint,V2:?GLint>> || {V1,V2} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform2f(Program, Location, V0, V1) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(). programUniform2f(Program,Location,V0,V1) -> - cast(5794, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat>>). + cast(5795, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform2fv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{float(),float()}]. programUniform2fv(Program,Location,Value) -> - cast(5795, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + cast(5796, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat>> || {V1,V2} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform2d(Program, Location, V0, V1) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(). programUniform2d(Program,Location,V0,V1) -> - cast(5796, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble>>). + cast(5797, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform2dv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{float(),float()}]. programUniform2dv(Program,Location,Value) -> - cast(5797, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, + cast(5798, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble>> || {V1,V2} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform2ui(Program, Location, V0, V1) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(). programUniform2ui(Program,Location,V0,V1) -> - cast(5798, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint>>). + cast(5799, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform2uiv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{integer(),integer()}]. programUniform2uiv(Program,Location,Value) -> - cast(5799, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + cast(5800, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint>> || {V1,V2} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform3i(Program, Location, V0, V1, V2) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(). programUniform3i(Program,Location,V0,V1,V2) -> - cast(5800, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint>>). + cast(5801, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform3iv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{integer(),integer(),integer()}]. programUniform3iv(Program,Location,Value) -> - cast(5801, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + cast(5802, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLint,V2:?GLint,V3:?GLint>> || {V1,V2,V3} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform3f(Program, Location, V0, V1, V2) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(). programUniform3f(Program,Location,V0,V1,V2) -> - cast(5802, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat>>). + cast(5803, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform3fv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{float(),float(),float()}]. programUniform3fv(Program,Location,Value) -> - cast(5803, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + cast(5804, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>> || {V1,V2,V3} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform3d(Program, Location, V0, V1, V2) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(). programUniform3d(Program,Location,V0,V1,V2) -> - cast(5804, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble,V2:?GLdouble>>). + cast(5805, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble,V2:?GLdouble>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform3dv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{float(),float(),float()}]. programUniform3dv(Program,Location,Value) -> - cast(5805, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, + cast(5806, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>> || {V1,V2,V3} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform3ui(Program, Location, V0, V1, V2) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(). programUniform3ui(Program,Location,V0,V1,V2) -> - cast(5806, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>). + cast(5807, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform3uiv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{integer(),integer(),integer()}]. programUniform3uiv(Program,Location,Value) -> - cast(5807, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + cast(5808, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint>> || {V1,V2,V3} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform4i(Program, Location, V0, V1, V2, V3) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(),V3 :: integer(). programUniform4i(Program,Location,V0,V1,V2,V3) -> - cast(5808, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint,V3:?GLint>>). + cast(5809, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint,V3:?GLint>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform4iv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{integer(),integer(),integer(),integer()}]. programUniform4iv(Program,Location,Value) -> - cast(5809, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + cast(5810, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform4f(Program, Location, V0, V1, V2, V3) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(),V3 :: float(). programUniform4f(Program,Location,V0,V1,V2,V3) -> - cast(5810, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>>). + cast(5811, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform4fv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{float(),float(),float(),float()}]. programUniform4fv(Program,Location,Value) -> - cast(5811, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + cast(5812, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform4d(Program, Location, V0, V1, V2, V3) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(),V3 :: float(). programUniform4d(Program,Location,V0,V1,V2,V3) -> - cast(5812, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>>). + cast(5813, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform4dv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{float(),float(),float(),float()}]. programUniform4dv(Program,Location,Value) -> - cast(5813, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, + cast(5814, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform4ui(Program, Location, V0, V1, V2, V3) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(),V3 :: integer(). programUniform4ui(Program,Location,V0,V1,V2,V3) -> - cast(5814, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>). + cast(5815, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform4uiv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{integer(),integer(),integer(),integer()}]. programUniform4uiv(Program,Location,Value) -> - cast(5815, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + cast(5816, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix2fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float()}]. programUniformMatrix2fv(Program,Location,Transpose,Value) -> - cast(5816, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5817, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix3fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix3fv(Program,Location,Transpose,Value) -> - cast(5817, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5818, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix4fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix4fv(Program,Location,Transpose,Value) -> - cast(5818, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5819, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat,V13:?GLfloat,V14:?GLfloat,V15:?GLfloat,V16:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix2dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float()}]. programUniformMatrix2dv(Program,Location,Transpose,Value) -> - cast(5819, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + cast(5820, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix3dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix3dv(Program,Location,Transpose,Value) -> - cast(5820, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + cast(5821, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix4dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix4dv(Program,Location,Transpose,Value) -> - cast(5821, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + cast(5822, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble,V13:?GLdouble,V14:?GLdouble,V15:?GLdouble,V16:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix2x3fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. programUniformMatrix2x3fv(Program,Location,Transpose,Value) -> - cast(5822, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5823, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix3x2fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. programUniformMatrix3x2fv(Program,Location,Transpose,Value) -> - cast(5823, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5824, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix2x4fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix2x4fv(Program,Location,Transpose,Value) -> - cast(5824, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5825, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix4x2fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix4x2fv(Program,Location,Transpose,Value) -> - cast(5825, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5826, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix3x4fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix3x4fv(Program,Location,Transpose,Value) -> - cast(5826, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5827, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix4x3fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix4x3fv(Program,Location,Transpose,Value) -> - cast(5827, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5828, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix2x3dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. programUniformMatrix2x3dv(Program,Location,Transpose,Value) -> - cast(5828, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + cast(5829, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix3x2dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. programUniformMatrix3x2dv(Program,Location,Transpose,Value) -> - cast(5829, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + cast(5830, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix2x4dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix2x4dv(Program,Location,Transpose,Value) -> - cast(5830, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + cast(5831, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix4x2dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix4x2dv(Program,Location,Transpose,Value) -> - cast(5831, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + cast(5832, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix3x4dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix3x4dv(Program,Location,Transpose,Value) -> - cast(5832, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + cast(5833, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix4x3dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix4x3dv(Program,Location,Transpose,Value) -> - cast(5833, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + cast(5834, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). %% @doc Validate a program pipeline object against current GL state @@ -16144,7 +16150,7 @@ programUniformMatrix4x3dv(Program,Location,Transpose,Value) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgramPipeline.xml">external</a> documentation. -spec validateProgramPipeline(Pipeline) -> 'ok' when Pipeline :: integer(). validateProgramPipeline(Pipeline) -> - cast(5834, <<Pipeline:?GLuint>>). + cast(5835, <<Pipeline:?GLuint>>). %% @doc Retrieve the info log string from a program pipeline object %% @@ -16161,35 +16167,35 @@ validateProgramPipeline(Pipeline) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramPipelineInfoLog.xml">external</a> documentation. -spec getProgramPipelineInfoLog(Pipeline, BufSize) -> string() when Pipeline :: integer(),BufSize :: integer(). getProgramPipelineInfoLog(Pipeline,BufSize) -> - call(5835, <<Pipeline:?GLuint,BufSize:?GLsizei>>). + call(5836, <<Pipeline:?GLuint,BufSize:?GLsizei>>). %% @doc glVertexAttribL %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation. -spec vertexAttribL1d(Index, X) -> 'ok' when Index :: integer(),X :: float(). vertexAttribL1d(Index,X) -> - cast(5836, <<Index:?GLuint,0:32,X:?GLdouble>>). + cast(5837, <<Index:?GLuint,0:32,X:?GLdouble>>). %% @doc glVertexAttribL %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation. -spec vertexAttribL2d(Index, X, Y) -> 'ok' when Index :: integer(),X :: float(),Y :: float(). vertexAttribL2d(Index,X,Y) -> - cast(5837, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble>>). + cast(5838, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble>>). %% @doc glVertexAttribL %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation. -spec vertexAttribL3d(Index, X, Y, Z) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),Z :: float(). vertexAttribL3d(Index,X,Y,Z) -> - cast(5838, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). + cast(5839, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @doc glVertexAttribL %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation. -spec vertexAttribL4d(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). vertexAttribL4d(Index,X,Y,Z,W) -> - cast(5839, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). + cast(5840, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @equiv vertexAttribL1d(Index,X) -spec vertexAttribL1dv(Index :: integer(),V) -> 'ok' when V :: {X :: float()}. @@ -16212,24 +16218,24 @@ vertexAttribL4dv(Index,{X,Y,Z,W}) -> vertexAttribL4d(Index,X,Y,Z,W). %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribLPointer.xml">external</a> documentation. -spec vertexAttribLPointer(Index, Size, Type, Stride, Pointer) -> 'ok' when Index :: integer(),Size :: integer(),Type :: enum(),Stride :: integer(),Pointer :: offset()|mem(). vertexAttribLPointer(Index,Size,Type,Stride,Pointer) when is_integer(Pointer) -> - cast(5840, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); + cast(5841, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); vertexAttribLPointer(Index,Size,Type,Stride,Pointer) -> send_bin(Pointer), - cast(5841, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). + cast(5842, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). %% @doc glGetVertexAttribL %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttribL.xml">external</a> documentation. -spec getVertexAttribLdv(Index, Pname) -> {float(),float(),float(),float()} when Index :: integer(),Pname :: enum(). getVertexAttribLdv(Index,Pname) -> - call(5842, <<Index:?GLuint,Pname:?GLenum>>). + call(5843, <<Index:?GLuint,Pname:?GLenum>>). %% @doc glViewportArrayv %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glViewportArrayv.xml">external</a> documentation. -spec viewportArrayv(First, V) -> 'ok' when First :: integer(),V :: [{float(),float(),float(),float()}]. viewportArrayv(First,V) -> - cast(5843, <<First:?GLuint,(length(V)):?GLuint, + cast(5844, <<First:?GLuint,(length(V)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- V>>)/binary>>). %% @doc Set a specified viewport @@ -16269,20 +16275,20 @@ viewportArrayv(First,V) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glViewportIndexed.xml">external</a> documentation. -spec viewportIndexedf(Index, X, Y, W, H) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),W :: float(),H :: float(). viewportIndexedf(Index,X,Y,W,H) -> - cast(5844, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,W:?GLfloat,H:?GLfloat>>). + cast(5845, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,W:?GLfloat,H:?GLfloat>>). %% @doc %% See {@link viewportIndexedf/5} -spec viewportIndexedfv(Index, V) -> 'ok' when Index :: integer(),V :: {float(),float(),float(),float()}. viewportIndexedfv(Index,{V1,V2,V3,V4}) -> - cast(5845, <<Index:?GLuint,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>>). + cast(5846, <<Index:?GLuint,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>>). %% @doc glScissorArrayv %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissorArrayv.xml">external</a> documentation. -spec scissorArrayv(First, V) -> 'ok' when First :: integer(),V :: [{integer(),integer(),integer(),integer()}]. scissorArrayv(First,V) -> - cast(5846, <<First:?GLuint,(length(V)):?GLuint, + cast(5847, <<First:?GLuint,(length(V)):?GLuint, (<< <<V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>> || {V1,V2,V3,V4} <- V>>)/binary>>). %% @doc glScissorIndexe @@ -16290,21 +16296,21 @@ scissorArrayv(First,V) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissorIndexe.xml">external</a> documentation. -spec scissorIndexed(Index, Left, Bottom, Width, Height) -> 'ok' when Index :: integer(),Left :: integer(),Bottom :: integer(),Width :: integer(),Height :: integer(). scissorIndexed(Index,Left,Bottom,Width,Height) -> - cast(5847, <<Index:?GLuint,Left:?GLint,Bottom:?GLint,Width:?GLsizei,Height:?GLsizei>>). + cast(5848, <<Index:?GLuint,Left:?GLint,Bottom:?GLint,Width:?GLsizei,Height:?GLsizei>>). %% @doc glScissorIndexe %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissorIndexe.xml">external</a> documentation. -spec scissorIndexedv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. scissorIndexedv(Index,{V1,V2,V3,V4}) -> - cast(5848, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). + cast(5849, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). %% @doc glDepthRangeArrayv %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthRangeArrayv.xml">external</a> documentation. -spec depthRangeArrayv(First, V) -> 'ok' when First :: integer(),V :: [{clamp(),clamp()}]. depthRangeArrayv(First,V) -> - cast(5849, <<First:?GLuint,0:32,(length(V)):?GLuint,0:32, + cast(5850, <<First:?GLuint,0:32,(length(V)):?GLuint,0:32, (<< <<V1:?GLclampd,V2:?GLclampd>> || {V1,V2} <- V>>)/binary>>). %% @doc glDepthRangeIndexe @@ -16312,26 +16318,26 @@ depthRangeArrayv(First,V) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthRangeIndexe.xml">external</a> documentation. -spec depthRangeIndexed(Index, N, F) -> 'ok' when Index :: integer(),N :: clamp(),F :: clamp(). depthRangeIndexed(Index,N,F) -> - cast(5850, <<Index:?GLuint,0:32,N:?GLclampd,F:?GLclampd>>). + cast(5851, <<Index:?GLuint,0:32,N:?GLclampd,F:?GLclampd>>). %% @doc %% See {@link getBooleanv/1} -spec getFloati_v(Target, Index) -> [float()] when Target :: enum(),Index :: integer(). getFloati_v(Target,Index) -> - call(5851, <<Target:?GLenum,Index:?GLuint>>). + call(5852, <<Target:?GLenum,Index:?GLuint>>). %% @doc %% See {@link getBooleanv/1} -spec getDoublei_v(Target, Index) -> [float()] when Target :: enum(),Index :: integer(). getDoublei_v(Target,Index) -> - call(5852, <<Target:?GLenum,Index:?GLuint>>). + call(5853, <<Target:?GLenum,Index:?GLuint>>). %% @doc glDebugMessageControlARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDebugMessageControlARB.xml">external</a> documentation. -spec debugMessageControlARB(Source, Type, Severity, Ids, Enabled) -> 'ok' when Source :: enum(),Type :: enum(),Severity :: enum(),Ids :: [integer()],Enabled :: 0|1. debugMessageControlARB(Source,Type,Severity,Ids,Enabled) -> - cast(5853, <<Source:?GLenum,Type:?GLenum,Severity:?GLenum,(length(Ids)):?GLuint, + cast(5854, <<Source:?GLenum,Type:?GLenum,Severity:?GLenum,(length(Ids)):?GLuint, (<< <<C:?GLuint>> || C <- Ids>>)/binary,0:(((length(Ids)) rem 2)*32),Enabled:?GLboolean>>). %% @doc glDebugMessageInsertARB @@ -16339,21 +16345,21 @@ debugMessageControlARB(Source,Type,Severity,Ids,Enabled) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDebugMessageInsertARB.xml">external</a> documentation. -spec debugMessageInsertARB(Source, Type, Id, Severity, Buf) -> 'ok' when Source :: enum(),Type :: enum(),Id :: integer(),Severity :: enum(),Buf :: string(). debugMessageInsertARB(Source,Type,Id,Severity,Buf) -> - cast(5854, <<Source:?GLenum,Type:?GLenum,Id:?GLuint,Severity:?GLenum,(list_to_binary([Buf|[0]]))/binary,0:((8-((length(Buf)+ 1) rem 8)) rem 8)>>). + cast(5855, <<Source:?GLenum,Type:?GLenum,Id:?GLuint,Severity:?GLenum,(list_to_binary([Buf|[0]]))/binary,0:((8-((length(Buf)+ 1) rem 8)) rem 8)>>). %% @doc glGetDebugMessageLogARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetDebugMessageLogARB.xml">external</a> documentation. -spec getDebugMessageLogARB(Count, Bufsize) -> {integer(),Sources :: [enum()],Types :: [enum()],Ids :: [integer()],Severities :: [enum()],MessageLog :: [string()]} when Count :: integer(),Bufsize :: integer(). getDebugMessageLogARB(Count,Bufsize) -> - call(5855, <<Count:?GLuint,Bufsize:?GLsizei>>). + call(5856, <<Count:?GLuint,Bufsize:?GLsizei>>). %% @doc glGetGraphicsResetStatusARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetGraphicsResetStatusARB.xml">external</a> documentation. -spec getGraphicsResetStatusARB() -> enum(). getGraphicsResetStatusARB() -> - call(5856, <<>>). + call(5857, <<>>). %% @doc Draw multiple instances of a range of elements with offset applied to instanced attributes %% @@ -16376,7 +16382,7 @@ getGraphicsResetStatusARB() -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArraysInstancedBaseInstance.xml">external</a> documentation. -spec drawArraysInstancedBaseInstance(Mode, First, Count, Primcount, Baseinstance) -> 'ok' when Mode :: enum(),First :: integer(),Count :: integer(),Primcount :: integer(),Baseinstance :: integer(). drawArraysInstancedBaseInstance(Mode,First,Count,Primcount,Baseinstance) -> - cast(5857, <<Mode:?GLenum,First:?GLint,Count:?GLsizei,Primcount:?GLsizei,Baseinstance:?GLuint>>). + cast(5858, <<Mode:?GLenum,First:?GLint,Count:?GLsizei,Primcount:?GLsizei,Baseinstance:?GLuint>>). %% @doc Draw multiple instances of a set of elements with offset applied to instanced attributes %% @@ -16399,10 +16405,10 @@ drawArraysInstancedBaseInstance(Mode,First,Count,Primcount,Baseinstance) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsInstancedBaseInstance.xml">external</a> documentation. -spec drawElementsInstancedBaseInstance(Mode, Count, Type, Indices, Primcount, Baseinstance) -> 'ok' when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Primcount :: integer(),Baseinstance :: integer(). drawElementsInstancedBaseInstance(Mode,Count,Type,Indices,Primcount,Baseinstance) when is_integer(Indices) -> - cast(5858, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Baseinstance:?GLuint>>); + cast(5859, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Baseinstance:?GLuint>>); drawElementsInstancedBaseInstance(Mode,Count,Type,Indices,Primcount,Baseinstance) -> send_bin(Indices), - cast(5859, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei,Baseinstance:?GLuint>>). + cast(5860, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei,Baseinstance:?GLuint>>). %% @doc Render multiple instances of a set of primitives from array data with a per-element offset %% @@ -16423,31 +16429,31 @@ drawElementsInstancedBaseInstance(Mode,Count,Type,Indices,Primcount,Baseinstance %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsInstancedBaseVertexBaseInstance.xml">external</a> documentation. -spec drawElementsInstancedBaseVertexBaseInstance(Mode, Count, Type, Indices, Primcount, Basevertex, Baseinstance) -> 'ok' when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Primcount :: integer(),Basevertex :: integer(),Baseinstance :: integer(). drawElementsInstancedBaseVertexBaseInstance(Mode,Count,Type,Indices,Primcount,Basevertex,Baseinstance) when is_integer(Indices) -> - cast(5860, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Basevertex:?GLint,Baseinstance:?GLuint>>); + cast(5861, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Basevertex:?GLint,Baseinstance:?GLuint>>); drawElementsInstancedBaseVertexBaseInstance(Mode,Count,Type,Indices,Primcount,Basevertex,Baseinstance) -> send_bin(Indices), - cast(5861, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei,Basevertex:?GLint,Baseinstance:?GLuint>>). + cast(5862, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei,Basevertex:?GLint,Baseinstance:?GLuint>>). %% @doc glDrawTransformFeedbackInstance %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawTransformFeedbackInstance.xml">external</a> documentation. -spec drawTransformFeedbackInstanced(Mode, Id, Primcount) -> 'ok' when Mode :: enum(),Id :: integer(),Primcount :: integer(). drawTransformFeedbackInstanced(Mode,Id,Primcount) -> - cast(5862, <<Mode:?GLenum,Id:?GLuint,Primcount:?GLsizei>>). + cast(5863, <<Mode:?GLenum,Id:?GLuint,Primcount:?GLsizei>>). %% @doc glDrawTransformFeedbackStreamInstance %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawTransformFeedbackStreamInstance.xml">external</a> documentation. -spec drawTransformFeedbackStreamInstanced(Mode, Id, Stream, Primcount) -> 'ok' when Mode :: enum(),Id :: integer(),Stream :: integer(),Primcount :: integer(). drawTransformFeedbackStreamInstanced(Mode,Id,Stream,Primcount) -> - cast(5863, <<Mode:?GLenum,Id:?GLuint,Stream:?GLuint,Primcount:?GLsizei>>). + cast(5864, <<Mode:?GLenum,Id:?GLuint,Stream:?GLuint,Primcount:?GLsizei>>). %% @doc glGetInternalformat %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetInternalformat.xml">external</a> documentation. -spec getInternalformativ(Target, Internalformat, Pname, BufSize) -> [integer()] when Target :: enum(),Internalformat :: enum(),Pname :: enum(),BufSize :: integer(). getInternalformativ(Target,Internalformat,Pname,BufSize) -> - call(5864, <<Target:?GLenum,Internalformat:?GLenum,Pname:?GLenum,BufSize:?GLsizei>>). + call(5865, <<Target:?GLenum,Internalformat:?GLenum,Pname:?GLenum,BufSize:?GLsizei>>). %% @doc Bind a level of a texture to an image unit %% @@ -16509,7 +16515,7 @@ getInternalformativ(Target,Internalformat,Pname,BufSize) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindImageTexture.xml">external</a> documentation. -spec bindImageTexture(Unit, Texture, Level, Layered, Layer, Access, Format) -> 'ok' when Unit :: integer(),Texture :: integer(),Level :: integer(),Layered :: 0|1,Layer :: integer(),Access :: enum(),Format :: enum(). bindImageTexture(Unit,Texture,Level,Layered,Layer,Access,Format) -> - cast(5865, <<Unit:?GLuint,Texture:?GLuint,Level:?GLint,Layered:?GLboolean,0:24,Layer:?GLint,Access:?GLenum,Format:?GLenum>>). + cast(5866, <<Unit:?GLuint,Texture:?GLuint,Level:?GLint,Layered:?GLboolean,0:24,Layer:?GLint,Access:?GLenum,Format:?GLenum>>). %% @doc Defines a barrier ordering memory transactions %% @@ -16636,7 +16642,7 @@ bindImageTexture(Unit,Texture,Level,Layered,Layer,Access,Format) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMemoryBarrier.xml">external</a> documentation. -spec memoryBarrier(Barriers) -> 'ok' when Barriers :: integer(). memoryBarrier(Barriers) -> - cast(5866, <<Barriers:?GLbitfield>>). + cast(5867, <<Barriers:?GLbitfield>>). %% @doc Simultaneously specify storage for all levels of a one-dimensional texture %% @@ -16669,7 +16675,7 @@ memoryBarrier(Barriers) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexStorage1D.xml">external</a> documentation. -spec texStorage1D(Target, Levels, Internalformat, Width) -> 'ok' when Target :: enum(),Levels :: integer(),Internalformat :: enum(),Width :: integer(). texStorage1D(Target,Levels,Internalformat,Width) -> - cast(5867, <<Target:?GLenum,Levels:?GLsizei,Internalformat:?GLenum,Width:?GLsizei>>). + cast(5868, <<Target:?GLenum,Levels:?GLsizei,Internalformat:?GLenum,Width:?GLsizei>>). %% @doc Simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture %% @@ -16714,7 +16720,7 @@ texStorage1D(Target,Levels,Internalformat,Width) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexStorage2D.xml">external</a> documentation. -spec texStorage2D(Target, Levels, Internalformat, Width, Height) -> 'ok' when Target :: enum(),Levels :: integer(),Internalformat :: enum(),Width :: integer(),Height :: integer(). texStorage2D(Target,Levels,Internalformat,Width,Height) -> - cast(5868, <<Target:?GLenum,Levels:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). + cast(5869, <<Target:?GLenum,Levels:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). %% @doc Simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture %% @@ -16757,19 +16763,19 @@ texStorage2D(Target,Levels,Internalformat,Width,Height) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexStorage3D.xml">external</a> documentation. -spec texStorage3D(Target, Levels, Internalformat, Width, Height, Depth) -> 'ok' when Target :: enum(),Levels :: integer(),Internalformat :: enum(),Width :: integer(),Height :: integer(),Depth :: integer(). texStorage3D(Target,Levels,Internalformat,Width,Height,Depth) -> - cast(5869, <<Target:?GLenum,Levels:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei>>). + cast(5870, <<Target:?GLenum,Levels:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei>>). %% @doc glDepthBoundsEXT %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthBoundsEXT.xml">external</a> documentation. -spec depthBoundsEXT(Zmin, Zmax) -> 'ok' when Zmin :: clamp(),Zmax :: clamp(). depthBoundsEXT(Zmin,Zmax) -> - cast(5870, <<Zmin:?GLclampd,Zmax:?GLclampd>>). + cast(5871, <<Zmin:?GLclampd,Zmax:?GLclampd>>). %% @doc glStencilClearTagEXT %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilClearTagEXT.xml">external</a> documentation. -spec stencilClearTagEXT(StencilTagBits, StencilClearTag) -> 'ok' when StencilTagBits :: integer(),StencilClearTag :: integer(). stencilClearTagEXT(StencilTagBits,StencilClearTag) -> - cast(5871, <<StencilTagBits:?GLsizei,StencilClearTag:?GLuint>>). + cast(5872, <<StencilTagBits:?GLsizei,StencilClearTag:?GLuint>>). |