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#ifndef EVAS_VG_PRIVATE_H_
# define EVAS_VG_PRIVATE_H_
#include <Ector.h>
typedef struct _Efl_Canvas_Vg_Node_Data Efl_Canvas_Vg_Node_Data;
typedef struct _Efl_Canvas_Vg_Container_Data Efl_Canvas_Vg_Container_Data;
typedef struct _Efl_Canvas_Vg_Gradient_Data Efl_Canvas_Vg_Gradient_Data;
typedef struct _Efl_Canvas_Vg_Interpolation Efl_Canvas_Vg_Interpolation;
typedef struct _Efl_Canvas_Vg_Object_Data Efl_Canvas_Vg_Object_Data;
typedef struct _Vg_Cache
{
Eina_Hash *vfd_hash;
Eina_Hash *vg_entry_hash;
int ref;
} Vg_Cache;
typedef struct _Vg_Cache_Entry
{
char *hash_key;
const Eina_File *file;
Eina_Stringshare *key;
int w;
int h;
Efl_VG *root;
int ref;
Vg_File_Data *vfd;
} Vg_Cache_Entry;
// holds the vg tree info set by the user
typedef struct _Vg_User_Entry
{
int w; // current surface width
int h; // current surface height
Efl_VG *root;
} Vg_User_Entry;
struct _Efl_Canvas_Vg_Object_Data
{
Efl_VG *root;
Vg_Cache_Entry *vg_entry;
Vg_User_Entry *user_entry; //holds the user set vg tree
Evas_Object_Protected_Data *obj;
Eina_Rect fill;
Eina_Rect viewbox;
unsigned int width, height;
Eina_Array cleanup;
double align_x, align_y;
Efl_Canvas_Vg_Fill_Mode fill_mode;
Eina_Bool changed : 1;
};
struct _Efl_Canvas_Vg_Node_Data
{
Eina_Matrix3 *m;
Efl_Canvas_Vg_Interpolation *intp;
Ector_Renderer *renderer;
Efl_VG *vg_obj;
Efl_Canvas_Vg_Object_Data *vd;
void (*render_pre)(Evas_Object_Protected_Data *vg_pd, Efl_VG *node,
Efl_Canvas_Vg_Node_Data *nd,
void *engine, void *output, void *contenxt, Ector_Surface *surface,
Eina_Matrix3 *ptransform, Ector_Buffer *mask, int mask_op, void *data);
void *data;
double x, y;
int r, g, b, a;
Efl_Gfx_Change_Flag flags;
Eina_Bool visibility : 1;
Eina_Bool changed : 1;
};
typedef struct _Vg_Mask
{
Evas_Object_Protected_Data *vg_pd; //Vector Object (for accessing backend engine)
Ector_Buffer *buffer; //Mask Ector Buffer
void *pixels; //Mask pixel buffer (actual data)
Eina_Rect bound; //Mask boundary
Eina_List *target; //Mask target
int option; //Mask option
} Vg_Mask;
struct _Efl_Canvas_Vg_Container_Data
{
Eina_List *children;
Eina_Hash *names;
//Masking feature.
Efl_Canvas_Vg_Node *mask_src; //Mask Source
Vg_Mask mask; //Mask source data
//Layer transparency feature. This buffer is only valid when the layer has transparency.
Ector_Buffer *blend_buffer;
void *blend_pixels;
};
struct _Efl_Canvas_Vg_Gradient_Data
{
// FIXME: Later on we should deduplicate it somehow (Using Ector ?).
Efl_Gfx_Gradient_Stop *colors;
unsigned int colors_count;
Efl_Gfx_Gradient_Spread spread;
};
struct _Efl_Canvas_Vg_Interpolation
{
Eina_Quaternion rotation;
Eina_Quaternion perspective;
Eina_Point_3D translation;
Eina_Point_3D scale;
Eina_Point_3D skew;
};
void evas_cache_vg_init(void);
void evas_cache_vg_shutdown(void);
Vg_Cache_Entry* evas_cache_vg_entry_resize(Vg_Cache_Entry *entry, int w, int h);
Vg_Cache_Entry* evas_cache_vg_entry_create(const Eina_File *file, const char *key, int w, int h);
Efl_VG* evas_cache_vg_tree_get(Vg_Cache_Entry *vg_entry);
void evas_cache_vg_entry_del(Vg_Cache_Entry *vg_entry);
Vg_File_Data * evas_cache_vg_file_open(const Eina_File *file, const char *key);
Eina_Bool evas_cache_vg_file_save(Efl_VG *root, int w, int h, const char *file, const char *key, const Efl_File_Save_Info *info);
Eina_Bool evas_cache_vg_entry_file_save(Vg_Cache_Entry *vg_entry, const char *file, const char *key, const Efl_File_Save_Info *info);
void efl_canvas_vg_node_vg_obj_set(Efl_VG *node, Efl_VG *vg_obj, Efl_Canvas_Vg_Object_Data *vd);
void efl_canvas_vg_node_change(Efl_VG *node);
void efl_canvas_vg_container_vg_obj_update(Efl_VG *obj, Efl_Canvas_Vg_Node_Data *nd);
static inline void
efl_canvas_vg_object_change(Efl_Canvas_Vg_Object_Data *vd)
{
if (!vd || vd->changed) return;
vd->changed = EINA_TRUE;
evas_object_change(vd->obj->object, vd->obj);
}
static inline Efl_Canvas_Vg_Node_Data *
_evas_vg_render_pre(Evas_Object_Protected_Data *vg_pd, Efl_VG *child,
void *engine, void *output, void *context,
Ector_Surface *surface,
Eina_Matrix3 *transform,
Ector_Buffer *mask, int mask_op)
{
if (!child) return NULL;
Efl_Canvas_Vg_Node_Data *nd = efl_data_scope_get(child, EFL_CANVAS_VG_NODE_CLASS);
if (nd) nd->render_pre(vg_pd, child, nd,
engine, output, context, surface,
transform, mask, mask_op, nd->data);
return nd;
}
#define EFL_CANVAS_VG_COMPUTE_MATRIX(Current, Parent, Nd) \
Eina_Matrix3 *Current = Nd->m; \
Eina_Matrix3 _matrix_tmp; \
\
if (Parent) \
{ \
if (Current) \
{ \
eina_matrix3_compose(Parent, Current, &_matrix_tmp); \
Current = &_matrix_tmp; \
} \
else \
{ \
eina_matrix3_identity(&_matrix_tmp); \
eina_matrix3_translate(&_matrix_tmp, -(Nd->x), -(Nd->y)); \
eina_matrix3_compose(Parent, &_matrix_tmp, &_matrix_tmp); \
eina_matrix3_translate(&_matrix_tmp, (Nd->x), (Nd->y)); \
Current = &_matrix_tmp; \
} \
}
#endif
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