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/**
* Add a new image to the parent.
*
* @param parent The parent object
* @return The new object or NULL if it cannot be created
*
* @see elm_image_file_set()
*
* @ingroup Elm_Image
*/
EAPI Evas_Object *elm_image_add(Evas_Object *parent);
/**
* Set the file that will be used as the image's source.
*
* @param obj The image object
* @param file The path to file that will be used as image source
* @param group The group that the image belongs to, in case it's an
* EET (including Edje case) file. This can be used as a key inside
* evas image cache if this is a normal image file not eet file.
*
* @return (@c EINA_TRUE = success, @c EINA_FALSE = error)
*
* @see elm_image_file_get()
*
* @note This function will trigger the Edje file case based on the
* extension of the @a file string (expects @c ".edj", for this
* case).
*
* @note If you use animated gif image and create multiple image objects with
* one gif image file, you should set the @p group differently for each object.
* Or image objects will share one evas image cache entry and you will get
* unwanted frames.
*
* @ingroup Elm_Image
*/
EAPI Eina_Bool elm_image_file_set(Evas_Object *obj, const char *file, const char *group);
/**
* Get the file that will be used as image.
*
* @see elm_image_file_set()
*
* @ingroup Elm_Image
*
* @param[out] file The path to file that will be used as image source
* @param[out] group The group that the image belongs to, in case it's an
EET (including Edje case) file. This can be used as a key inside
evas image cache if this is a normal image file not eet file.
*/
EAPI void elm_image_file_get(const Eo *obj, const char **file, const char **group);
/**
* Set the prescale size for the image
*
* @param obj The image object
* @param size The prescale size. This value is used for both width and
* height.
*
* This function sets a new size for pixmap representation of the given
* image. It allows the image to be loaded already in the specified size,
* reducing the memory usage and load time when loading a big image with load
* size set to a smaller size.
*
* It's equivalent to the elm_bg_load_size_set() function for bg.
*
* @note this is just a hint, the real size of the pixmap may differ
* depending on the type of image being loaded, being bigger than requested.
*
* @see elm_image_prescale_get()
* @see elm_bg_load_size_set()
*
* @ingroup Elm_Image
*/
EAPI void elm_image_prescale_set(Evas_Object *obj, int size);
/**
* Get the prescale size for the image
*
* @param obj The image object
* @return The prescale size
*
* @see elm_image_prescale_set()
*
* @ingroup Elm_Image
*/
EAPI int elm_image_prescale_get(const Evas_Object *obj);
/**
* Set the file that will be used as the image's source.
*
* @param obj The image object
* @param file The handler to an Eina_File that will be used as image source
* @param group The group that the image belongs to, in case it's an
* EET (including Edje case) file. This can be used as a key inside
* evas image cache if this is a normal image file not eet file.
*
* @return (@c EINA_TRUE = success, @c EINA_FALSE = error)
*
* @see elm_image_file_set()
*
* @note This function will trigger the Edje file case based on the
* extension of the @a file string use to create the Eina_File (expects
* @c ".edj", for this case).
*
* @note If you use animated gif image and create multiple image objects with
* one gif image file, you should set the @p group differently for each object.
* Or image objects will share one evas image cache entry and you will get
* unwanted frames.
*
* @ingroup Elm_Image
*/
EAPI Eina_Bool elm_image_mmap_set(Evas_Object *obj, const Eina_File *file, const char *group);
/**
* @brief Control the smooth effect for an image.
*
* Set the scaling algorithm to be used when scaling the image. Smooth scaling
* provides a better resulting image, but is slower.
*
* The smooth scaling should be disabled when making animations that change the
* image size, since it will be faster. Animations that don't require resizing
* of the image can keep the smooth scaling enabled (even if the image is
* already scaled, since the scaled image will be cached).
*
* @param[in] smooth @c true if smooth scaling should be used, @c false
* otherwise. Default is @c true.
*
* @ingroup Elm_Image
*/
EAPI void elm_image_smooth_set(Evas_Object *obj, Eina_Bool smooth);
/**
* @brief Get the smooth effect for an image.
*
* Get the scaling algorithm to be used when scaling the image. Smooth scaling
* provides a better resulting image, but is slower.
*
* The smooth scaling should be disabled when making animations that change the
* image size, since it will be faster. Animations that don't require resizing
* of the image can keep the smooth scaling enabled (even if the image is
* already scaled, since the scaled image will be cached).
*
* @return @c true if smooth scaling should be used, @c false otherwise.
* Default is @c true.
*
* @ingroup Elm_Image
*/
EAPI Eina_Bool elm_image_smooth_get(const Evas_Object *obj);
/**
* Start or stop an image object's animation.
*
* To actually start playing any image object's animation, if it
* supports it, one must do something like:
*
* @code
* if (elm_image_animated_available_get(img))
* {
* elm_image_animated_set(img, EINA_TRUE);
* elm_image_animated_play_set(img, EINA_TRUE);
* }
* @endcode
*
* elm_image_animated_set() will enable animation on the image, <b>but
* not start it yet</b>. This is the function one uses to start and
* stop animations on image objects.
*
* @see elm_image_animated_available_get()
* @see elm_image_animated_set()
* @see elm_image_animated_play_get()
*
* @ingroup Elm_Image
* @since 1.7
*
* @param[in] play @c EINA_TRUE to start the animation, @c EINA_FALSE
otherwise. Default is @c EINA_FALSE.
*/
EAPI void elm_image_animated_play_set(Evas_Object *obj, Eina_Bool play);
/**
* Get whether an image object is under animation or not.
*
* @return @c EINA_TRUE, if the image is being animated, @c EINA_FALSE
* otherwise.
*
* @see elm_image_animated_play_get()
*
* @ingroup Elm_Image
* @since 1.7
*/
EAPI Eina_Bool elm_image_animated_play_get(const Evas_Object *obj);
/**
*
* Set whether an image object (which supports animation) is to
* animate itself or not.
*
* An image object, even if it supports animation, will be displayed
* by default without animation. Call this function with @a animated
* set to @c EINA_TRUE to enable its animation. To start or stop the
* animation, actually, use elm_image_animated_play_set().
*
* @see elm_image_animated_get()
* @see elm_image_animated_available_get()
* @see elm_image_animated_play_set()
*
* @ingroup Elm_Image
* @since 1.7
*
* @param[in] anim @c EINA_TRUE if the object is to animate itself,
* @c EINA_FALSE otherwise. Default is @c EINA_FALSE.
*/
EAPI void elm_image_animated_set(Evas_Object *obj, Eina_Bool anim);
/**
*
* Get whether an image object has animation enabled or not.
*
* @return @c EINA_TRUE if the image has animation enabled,
* @c EINA_FALSE otherwise.
*
* @see elm_image_animated_set()
*
* @ingroup Elm_Image
* @since 1.7
*
*/
EAPI Eina_Bool elm_image_animated_get(const Evas_Object *obj);
/**
*
* Get whether an image object supports animation or not.
*
* @return @c EINA_TRUE if the image supports animation,
* @c EINA_FALSE otherwise.
*
* This function returns if this Elementary image object's internal
* image can be animated. Currently Evas only supports GIF
* animation. If the return value is @b EINA_FALSE, other
* @c elm_image_animated_xxx API calls won't work.
*
* @see elm_image_animated_set()
*
* @ingroup Elm_Image
* @since 1.7
*
*/
EAPI Eina_Bool elm_image_animated_available_get(const Evas_Object *obj);
/**
* @brief Contrtol if the image is 'editable'.
*
* This means the image is a valid drag target for drag and drop, and can be
* cut or pasted too.
*
* @param[in] set Turn on or off editability. Default is @c false.
*
* @ingroup Elm_Image
*/
EAPI void elm_image_editable_set(Evas_Object *obj, Eina_Bool set);
/**
* @brief Contrtol if the image is 'editable'.
*
* This means the image is a valid drag target for drag and drop, and can be
* cut or pasted too.
*
* @return Turn on or off editability. Default is @c false.
*
* @ingroup Elm_Image
*/
EAPI Eina_Bool elm_image_editable_get(const Evas_Object *obj);
/**
* @brief Set a location in memory to be used as an image object's source
* bitmap.
*
* This function is handy when the contents of an image file are mapped in
* memory, for example.
*
* The @c format string should be something like $"png", $"jpg", $"tga",
* $"tiff", $"bmp" etc, when provided ($NULL, on the contrary). This improves
* the loader performance as it tries the "correct" loader first, before trying
* a range of other possible loaders until one succeeds.
*
* @param[in] img The binary data that will be used as image source
* @param[in] size The size of binary data blob @c img
* @param[in] format (Optional) expected format of @c img bytes
* @param[in] key Optional indexing key of @c img to be passed to the image
* loader (eg. if @c img is a memory-mapped EET file)
*
* @return @c true = success, @c false = error
*
* @since 1.7
*
* @ingroup Elm_Image
*/
EAPI Eina_Bool elm_image_memfile_set(Evas_Object *obj, const void *img, size_t size, const char *format, const char *key);
/**
* @brief Control the scale of the object's image.
*
* @param[in] scale Object's image scale.
*
* @since 1.7
*
* @ingroup Elm_Image
*/
EAPI void elm_image_scale_set(Evas_Object *obj, double scale);
/**
* @brief Control the scale of the object's image.
*
* @return Object's image scale.
*
* @since 1.7
*
* @ingroup Elm_Image
*/
EAPI double elm_image_scale_get(const Evas_Object *obj);
/**
* @brief Control if the image fills the entire object area, when keeping the
* aspect ratio.
*
* When the image should keep its aspect ratio even if resized to another
* aspect ratio, there are two possibilities to resize it: keep the entire
* image inside the limits of height and width of the object ($fill_outside is
* @c false) or let the extra width or height go outside of the object, and the
* image will fill the entire object ($fill_outside is @c true).
*
* @note This option will have no effect if @ref elm_image_aspect_fixed_get is
* set to @c false.
*
* See also @ref Elm.Image.fill_inside.
*
* @param[in] fill_outside @c true if the object is filled outside, @c false
* otherwise. Default is @c false.
*
* @ingroup Elm_Image
*/
EAPI void elm_image_fill_outside_set(Evas_Object *obj, Eina_Bool fill_outside);
/**
* @brief Control if the image fills the entire object area, when keeping the
* aspect ratio.
*
* When the image should keep its aspect ratio even if resized to another
* aspect ratio, there are two possibilities to resize it: keep the entire
* image inside the limits of height and width of the object ($fill_outside is
* @c false) or let the extra width or height go outside of the object, and the
* image will fill the entire object ($fill_outside is @c true).
*
* @note This option will have no effect if @ref elm_image_aspect_fixed_get is
* set to @c false.
*
* See also @ref Elm.Image.fill_inside.
*
* @return @c true if the object is filled outside, @c false otherwise. Default
* is @c false.
*
* @ingroup Elm_Image
*/
EAPI Eina_Bool elm_image_fill_outside_get(const Evas_Object *obj);
/**
* @brief Enable or disable preloading of the image
*
* @param[in] disabled If true, preloading will be disabled
*
* @ingroup Elm_Image
*/
EAPI void elm_image_preload_disabled_set(Evas_Object *obj, Eina_Bool disabled);
/** Using Evas_Image_Orient enums.
*
* @since 1.14
*
* @ingroup Elm_Image
*/
typedef enum _Elm_Image_Orient_Type
{
ELM_IMAGE_ORIENT_NONE = 0 /* Evas.Image_Orient.orient_none */,
ELM_IMAGE_ORIENT_0 = 0 /* Evas.Image_Orient.orient_0 */,
ELM_IMAGE_ROTATE_90 = 1 /* Evas.Image_Orient.orient_90 */,
ELM_IMAGE_ORIENT_90 = 1 /* Evas.Image_Orient.orient_90 */,
ELM_IMAGE_ROTATE_180 = 2 /* Evas.Image_Orient.orient_180 */,
ELM_IMAGE_ORIENT_180 = 2 /* Evas.Image_Orient.orient_180 */,
ELM_IMAGE_ROTATE_270 = 3 /* Evas.Image_Orient.orient_270 */,
ELM_IMAGE_ORIENT_270 = 3 /* Evas.Image_Orient.orient_270 */,
ELM_IMAGE_FLIP_HORIZONTAL = 4 /* Evas.Image_Orient.flip_horizontal */,
ELM_IMAGE_FLIP_VERTICAL = 5 /* Evas.Image_Orient.flip_vertical */,
ELM_IMAGE_FLIP_TRANSPOSE = 6 /* Evas.Image_Orient.flip_transpose */,
ELM_IMAGE_FLIP_TRANSVERSE = 7 /* Evas.Image_Orient.flip_transverse */
} Elm_Image_Orient;
/**
* @brief Contrtol the image orientation.
*
* This function allows to rotate or flip the given image.
*
* @param[in] orient The image orientation Elm.Image.Orient Default is
* #ELM_IMAGE_ORIENT_NONE.
*
* @ingroup Elm_Image
*/
EAPI void elm_image_orient_set(Evas_Object *obj, Elm_Image_Orient orient);
/**
* @brief Contrtol the image orientation.
*
* This function allows to rotate or flip the given image.
*
* @return The image orientation Elm.Image.Orient Default is
* #ELM_IMAGE_ORIENT_NONE.
*
* @ingroup Elm_Image
*/
EAPI Elm_Image_Orient elm_image_orient_get(const Evas_Object *obj);
/**
* @brief Get the inlined image object of the image widget.
*
* This function allows one to get the underlying @c Evas_Object of type Image
* from this elementary widget. It can be useful to do things like get the
* pixel data, save the image to a file, etc.
*
* @note Be careful to not manipulate it, as it is under control of elementary.
*
* @return The inlined image object, or NULL if none exists
*
* @ingroup Elm_Image
*/
EAPI Evas_Object *elm_image_object_get(const Evas_Object *obj);
/**
* @brief Get the current size of the image.
*
* This is the real size of the image, not the size of the object.
*
* @param[out] w Pointer to store width, or NULL.
* @param[out] h Pointer to store height, or NULL.
*
* @ingroup Elm_Image
*/
EAPI void elm_image_object_size_get(const Evas_Object *obj, int *w, int *h);
/**
* @brief Control whether the object's image can be resized to a size smaller
* than the original one.
*
* @param[in] resize_down whether resizing down is allowed
*
* @since 1.7
*
* @ingroup Elm_Image
*/
EAPI void elm_image_resize_down_set(Evas_Object *obj, Eina_Bool resize_down);
/**
* @brief Control whether the object's image can be resized to a size smaller
* than the original one.
*
* @return whether resizing down is allowed
*
* @since 1.7
*
* @ingroup Elm_Image
*/
EAPI Eina_Bool elm_image_resize_down_get(const Evas_Object *obj);
/**
* @brief Control whether the object's image can be resized to a size larget
* than the original one.
*
* @param[in] resize_up whether resizing up is allowed
*
* @since 1.7
*
* @ingroup Elm_Image
*/
EAPI void elm_image_resize_up_set(Evas_Object *obj, Eina_Bool resize_up);
/**
* @brief Control whether the object's image can be resized to a size larget
* than the original one.
*
* @return whether resizing up is allowed
*
* @since 1.7
*
* @ingroup Elm_Image
*/
EAPI Eina_Bool elm_image_resize_up_get(const Evas_Object *obj);
/** Re-evaluate the object's final geometry.
*
* @since 1.7
*
* @ingroup Elm_Image
*/
EAPI void elm_image_sizing_eval(Evas_Object *obj);
/**
* @brief Control if the object is (up/down) resizable.
*
* This function limits the image resize ability. If @c size_up is set to
* @c false, the object can't have its height or width resized to a value
* higher than the original image size. Same is valid for @c size_down.
*
* @param[in] up A bool to set if the object is resizable up. Default is
* @c true.
* @param[in] down A bool to set if the object is resizable down. Default is
* @c true.
*
* @ingroup Elm_Image
*/
EAPI void elm_image_resizable_set(Evas_Object *obj, Eina_Bool up, Eina_Bool down);
/**
* @brief Control if the object is (up/down) resizable.
*
* This function limits the image resize ability. If @c size_up is set to
* @c false, the object can't have its height or width resized to a value
* higher than the original image size. Same is valid for @c size_down.
*
* @param[out] up A bool to set if the object is resizable up. Default is
* @c true.
* @param[out] down A bool to set if the object is resizable down. Default is
* @c true.
*
* @ingroup Elm_Image
*/
EAPI void elm_image_resizable_get(const Evas_Object *obj, Eina_Bool *up, Eina_Bool *down);
/**
* @brief Control scaling behaviour of this object.
*
* This function disables scaling of the elm_image widget through the function
* elm_object_scale_set(). However, this does not affect the widget size/resize
* in any way. For that effect, take a look at @ref elm_image_resizable_get and
* @ref elm_widget_scale_get
*
* @param[in] no_scale @c true if the object is not scalable, @c false
* otherwise. Default is @c false.
*
* @ingroup Elm_Image
*/
EAPI void elm_image_no_scale_set(Evas_Object *obj, Eina_Bool no_scale);
/**
* @brief Control scaling behaviour of this object.
*
* This function disables scaling of the elm_image widget through the function
* elm_object_scale_set(). However, this does not affect the widget size/resize
* in any way. For that effect, take a look at @ref elm_image_resizable_get and
* @ref elm_widget_scale_get
*
* @return @c true if the object is not scalable, @c false otherwise. Default
* is @c false.
*
* @ingroup Elm_Image
*/
EAPI Eina_Bool elm_image_no_scale_get(const Evas_Object *obj);
/**
* @brief Control if the whole image is inside the object area
* when keeping the aspect ratio.
*
* If the image should keep its aspect ratio when the object is resized to another
* aspect ratio, there are two possibilities to scale the image: keep the entire
* image inside the limits of height and width of the object ($fill_inside is
* @c true) or let the extra width or height go outside of the object, and the
* image will fill the entire object ($fill_inside is @c false).
*
* @note This option will have no effect if @ref elm_image_aspect_fixed_get is
* set to @c false.
*
* See also @ref Elm.Image.fill_outside.
*
* @param[in] fill_inside @c true if the whole image is inside the object area,
* @c false otherwise. Default is @c true.
*
* @ingroup Elm_Image
*/
EAPI void elm_image_fill_inside_set(Evas_Object *obj, Eina_Bool fill_inside);
/**
* @brief Get whether the whole image is inside the object area or not
* when keeping the aspect ratio.
*
* If the image should keep its aspect ratio when the object is resized to another
* aspect ratio, there are two possibilities to scale the image: keep the entire
* image inside the limits of height and width of the object ($fill_inside is
* @c true) or let the extra width or height go outside of the object, and the
* image will fill the entire object ($fill_inside is @c false).
*
* @note This option will have no effect if @ref elm_image_aspect_fixed_get is
* set to @c false.
*
* See also @ref Elm.Image.fill_outside.
*
* return @c true if the whole image is inside the object area,
* @c false otherwise. Default is @c true.
*
* @ingroup Elm_Image
*/
EAPI Eina_Bool elm_image_fill_inside_get(const Evas_Object *obj);
/**
* @brief Control whether the internal image's aspect ratio
* is fixed to the original image's aspect ratio
*
* @param[in] fixed @ true if the aspect ratio is fixed
*
* @ingroup Elm_Image
*/
EAPI void elm_image_aspect_fixed_set(Evas_Object *obj, Eina_Bool fixed);
/**
* @brief Get whether the internal image's aspect ratio
* is fixed to the original image's
*
* @return @ true if the aspect ratio is fixed
*
* @ingroup Elm_Image
*/
EAPI Eina_Bool elm_image_aspect_fixed_get(const Evas_Object *obj);
#include "elm_image.eo.legacy.h"
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