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#include "efl_ui_flip.eo.legacy.h"
typedef Efl_Ui_Flip_Interaction Elm_Flip_Interaction;
#define ELM_FLIP_INTERACTION_NONE EFL_UI_FLIP_INTERACTION_NONE
#define ELM_FLIP_INTERACTION_ROTATE EFL_UI_FLIP_INTERACTION_ROTATE
#define ELM_FLIP_INTERACTION_CUBE EFL_UI_FLIP_INTERACTION_CUBE
#define ELM_FLIP_INTERACTION_PAGE EFL_UI_FLIP_INTERACTION_PAGE
typedef Efl_Ui_Flip_Mode Elm_Flip_Mode;
#define ELM_FLIP_ROTATE_Y_CENTER_AXIS EFL_UI_FLIP_ROTATE_Y_CENTER_AXIS
#define ELM_FLIP_ROTATE_X_CENTER_AXIS EFL_UI_FLIP_ROTATE_X_CENTER_AXIS
#define ELM_FLIP_ROTATE_XZ_CENTER_AXIS EFL_UI_FLIP_ROTATE_XZ_CENTER_AXIS
#define ELM_FLIP_ROTATE_YZ_CENTER_AXIS EFL_UI_FLIP_ROTATE_YZ_CENTER_AXIS
#define ELM_FLIP_CUBE_LEFT EFL_UI_FLIP_CUBE_LEFT
#define ELM_FLIP_CUBE_RIGHT EFL_UI_FLIP_CUBE_RIGHT
#define ELM_FLIP_CUBE_UP EFL_UI_FLIP_CUBE_UP
#define ELM_FLIP_CUBE_DOWN EFL_UI_FLIP_CUBE_DOWN
#define ELM_FLIP_PAGE_LEFT EFL_UI_FLIP_PAGE_LEFT
#define ELM_FLIP_PAGE_RIGHT EFL_UI_FLIP_PAGE_RIGHT
#define ELM_FLIP_PAGE_UP EFL_UI_FLIP_PAGE_UP
#define ELM_FLIP_PAGE_DOWN EFL_UI_FLIP_PAGE_DOWN
typedef enum
{
ELM_FLIP_DIRECTION_UP = 0, /** Allows interaction with the top of the widget
*/
ELM_FLIP_DIRECTION_DOWN, /** Allows interaction with the bottom of the widget
*/
ELM_FLIP_DIRECTION_LEFT, /** Allows interaction with the left portion of the
* widget */
ELM_FLIP_DIRECTION_RIGHT /** Allows interaction with the right portion of the
* widget */
} Elm_Flip_Direction;
/**
* @brief Set the amount of the flip that is sensitive to interactive flip.
*
* Set the amount of the flip that is sensitive to interactive flip, with 0
* representing no area in the flip and 1 representing the entire flip. There
* is however a consideration to be made in that the area will never be smaller
* than the finger size set (as set in your Elementary configuration), and
* dragging must always start from the opposite half of the flip (eg. right
* half of the flip when dragging to the left).
*
* @note The @c dir parameter is not actually related to the direction of the
* drag, it only refers to the area in the flip where interaction can occur
* (top, bottom, left, right).
*
* Negative values of @c hitsize will disable this hit area.
*
* See also @ref elm_flip_interaction_set.
*
* @param[in] hitsize The amount of that dimension (0.0 to 1.0) to use.
*
* @ingroup Efl_Ui_Flip
*/
EAPI void elm_flip_interaction_direction_hitsize_set(Efl_Ui_Flip *obj, Elm_Flip_Direction dir, double hitsize);
/**
* @brief Get the amount of the flip that is sensitive to interactive flip.
*
* @param[in] dir The direction to check.
*
* @return The size set for that direction.
*
* @ingroup Efl_Ui_Flip
*/
EAPI double elm_flip_interaction_direction_hitsize_get(Efl_Ui_Flip *obj, Elm_Flip_Direction dir);
/**
* @brief Set which directions of the flip respond to interactive flip
*
* By default all directions are disabled, so you may want to enable the
* desired directions for flipping if you need interactive flipping. You must
* call this function once for each direction that should be enabled.
*
* You can also set the appropriate hit area size by calling
* @ref efl_ui_flip_interaction_direction_hitsize_set. By default, a minimum
* hit area will be created on the opposite edge of the flip.
*
* @param[in] enabled If that direction is enabled or not.
*
* @ingroup Efl_Ui_Flip
*/
EOAPI void elm_flip_interaction_direction_enabled_set(Efl_Ui_Flip *obj, Elm_Flip_Direction dir, Eina_Bool enabled);
/**
* @brief Get the enabled state of that flip direction.
*
* @param[in] dir The direction to check.
*
* @return If that direction is enabled or not.
*
* @ingroup Efl_Ui_Flip
*/
EOAPI Eina_Bool elm_flip_interaction_direction_enabled_get(Efl_Ui_Flip *obj, Elm_Flip_Direction dir);
/**
* @brief Add a new flip to the parent
*
* @param parent The parent object
* @return The new object or NULL if it cannot be created
*
* @ingroup Elm_Flip
*/
EAPI Evas_Object *elm_flip_add(Evas_Object *parent);
/**
* @brief Set flip perspective
*
* @param obj The flip object
* @param foc The coordinate to set the focus on
* @param x The X coordinate
* @param y The Y coordinate
*
* @warning This function currently does nothing.
*
* @ingroup Elm_Flip
*/
EAPI void elm_flip_perspective_set(Evas_Object *obj, Evas_Coord foc, Evas_Coord x, Evas_Coord y);
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