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path: root/src/modules/evas/engines/software_ddraw
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* refactor buildMarcel Hollerbach2020-05-271-2/+2
* build: modules: harmonize use of package_c_argsStefan Schmidt2020-05-261-0/+1
* Revert "Fix EAPI definition by defining EFL_BUILD for each built DLL"Carsten Haitzler (Rasterman)2020-05-181-5/+1
* Fix EAPI definition by defining EFL_BUILD for each built DLLVincent Torri2020-05-181-1/+5
* build - remove evas-modules option as its rather pointlessCarsten Haitzler (Rasterman)2019-10-041-11/+9
* meson: enable and fix build of ddrag+gdi engines for evasMike Blumenkrantz2019-05-061-4/+3
* meson: make it possible to link our engines against evasMarcel Hollerbach2019-04-191-1/+1
* meson: move build definitions of software_generic to libevasMarcel Hollerbach2019-04-191-1/+1
* here comes mesonMarcel Hollerbach2018-10-021-0/+21
* Evas: remove depth usage in GDI and DirectDraw enginesVincent Torri2018-02-076-180/+31
* evas-software-ddraw: Remove need for useless free_region functionChris Michael2017-11-063-11/+1
* evas: differentiate engine from output.Cedric BAIL2017-08-251-4/+4
* evas: refactor ddraw engine to have less useless indirection function call.Cedric BAIL2017-08-251-25/+11
* evas: make the info size a parameter of the function to make it safer to roll...Cedric BAIL2017-08-251-3/+1
* evas: factorize call to info and info_free.Cedric BAIL2017-08-251-19/+7
* evas: all this function (info, setup and update) are really output related.Cedric BAIL2017-08-251-6/+6
* evas: Render_Engine_Software_Generic is actually Render_Output_Software_Generic.Cedric BAIL2017-08-251-1/+1
* evas: engine should not access Evas canvas directly.Cedric BAIL2017-08-251-2/+2
* evas: stat introducing a concept of engine and output in the backend.Cedric BAIL2017-05-121-3/+3
* evas: Remove context from some engine functionJean-Philippe Andre2016-12-161-1/+1
* evas: refactor setup stage and reduce complexity for engine.Cedric BAIL2016-12-071-40/+8
* evas: refactor initialisation and shutdown of evas_common.Cedric BAIL2016-12-051-5/+0
* evas modules - only unregister log domain if its registeredCarsten Haitzler (Rasterman)2016-11-171-1/+5
* evas_engines: Send both surface and buffer damage to outbuf_flush callbackDerek Foreman2016-10-192-2/+2
* evas_engines: Add a redraws_clear callbackDerek Foreman2016-09-081-0/+1
* evas_engines: Update remaining enges for damage_region_set callbackDerek Foreman2016-08-221-0/+1
* Eo: Finish the renaming of Eo to the EFL.Tom Hacohen2016-08-151-1/+1
* evas: refactor shutdown.Cedric BAIL2015-02-231-2/+1
* evas: refactor software engine initialisation.Cedric BAIL2015-02-201-12/+1
* evas/engines: avoid redefinition of typedef OutbufJérémy Zurcher2014-09-231-1/+0
* evas: update Windows backend to use the software generic interface.Cedric BAIL2014-07-043-13/+14
* evas: add more infrastructure to software_generic backend to be ready for GL_...Cedric BAIL2014-07-042-2/+4
* evas: make DDraw backend use more software generic.Cedric BAIL2014-07-042-226/+46
* Evas canvas eolian: Fix namespace and class name for the evas canvas.Tom Hacohen2014-06-301-1/+1
* windows: make those warning explicit about what they imply.Cedric BAIL2014-06-271-0/+1
* evas: read fullscreen flags from initialized value.Cedric BAIL2014-06-271-1/+3
* evas: fix warning in DDraw backend.Cedric BAIL2014-06-271-5/+6
* evas: silent some warning during Windows backend build.Cedric BAIL2014-06-271-4/+3
* evas: Keep sane name for public headerSebastian Dransfeld2013-06-204-4/+4
* revert the revert... damn you git!Carsten Haitzler (Rasterman)2013-05-021-1/+1
* Revert "Efl: replace eo_data_get for objects data referencing."Carsten Haitzler (Rasterman)2013-05-021-1/+1
* Efl: replace eo_data_get for objects data referencing.Daniel Zaoui2013-05-011-1/+1
* evas/engines: Introduce render modePaulo Alcantara2012-12-191-2/+6
* merge: and now EvasVincent Torri2012-11-046-0/+1430