diff options
Diffstat (limited to 'src/examples/evas/evas-3d-cube-rotate.c')
-rw-r--r-- | src/examples/evas/evas-3d-cube-rotate.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/examples/evas/evas-3d-cube-rotate.c b/src/examples/evas/evas-3d-cube-rotate.c index 6ed1ad5c77..24dc10a0c9 100644 --- a/src/examples/evas/evas-3d-cube-rotate.c +++ b/src/examples/evas/evas-3d-cube-rotate.c @@ -152,10 +152,10 @@ _animate_scene(void *data) static void _camera_setup(Scene_Data *data) { - data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); + data->camera = efl_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); evas_canvas3d_camera_projection_perspective_set(data->camera, 20.0, 1.0, 2.0, 50.0); - data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + data->camera_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(data->camera_node, data->camera); evas_canvas3d_node_position_set(data->camera_node, 3.0, 3.0, 10.0); evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); @@ -166,13 +166,13 @@ _camera_setup(Scene_Data *data) static void _light_setup(Scene_Data *data) { - data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); + data->light = efl_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); - data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); + data->light_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(data->light_node, data->light); evas_canvas3d_node_position_set(data->light_node, 5.0, 5.0, 10.0); @@ -185,7 +185,7 @@ static void _mesh_setup(Scene_Data *data) { /* Setup material. */ - data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); + data->material = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); @@ -196,16 +196,16 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_material_shininess_set(data->material, 100.0); /* Setup primitive */ - data->cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); + data->cube = efl_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); evas_canvas3d_primitive_form_set(data->cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); /* Setup mesh. */ - data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); + data->mesh = efl_add(EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_from_primitive_set(data->mesh, 0, data->cube); evas_canvas3d_mesh_shader_mode_set(data->mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material); - data->mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH)); + data->mesh_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_self, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(data->root_node, data->mesh_node); evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); } @@ -213,8 +213,8 @@ _mesh_setup(Scene_Data *data) static void _scene_setup(Scene_Data *data) { - scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); - data->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE)); + scene = efl_add(EVAS_CANVAS3D_SCENE_CLASS, evas); + data->root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_self, EVAS_CANVAS3D_NODE_TYPE_NODE)); evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); evas_canvas3d_scene_background_color_set(scene, 0.0, 0.0, 0.0, 0.0); @@ -259,7 +259,7 @@ main(void) evas_object_show(background); /* Add an image object for 3D scene rendering. */ - image = eo_add(EFL_CANVAS_SCENE3D_CLASS, evas); + image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas); efl_gfx_geometry_set(image, 0, 0, WIDTH, HEIGHT); evas_object_show(image); |