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diff --git a/lispref/frames.texi b/lispref/frames.texi deleted file mode 100644 index f75b8a3b5eb..00000000000 --- a/lispref/frames.texi +++ /dev/null @@ -1,1363 +0,0 @@ -@c -*-texinfo-*- -@c This is part of the GNU Emacs Lisp Reference Manual. -@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc. -@c See the file elisp.texi for copying conditions. -@setfilename ../info/frames -@node Frames, Positions, Windows, Top -@chapter Frames -@cindex frame - - A @dfn{frame} is a rectangle on the screen that contains one or more -Emacs windows. A frame initially contains a single main window (plus -perhaps a minibuffer window), which you can subdivide vertically or -horizontally into smaller windows. - -@cindex terminal frame -@cindex X window frame - When Emacs runs on a text-only terminal, it starts with one -@dfn{terminal frame}. If you create additional ones, Emacs displays -one and only one at any given time---on the terminal screen, of course. - - When Emacs communicates directly with an X server, it does not have a -terminal frame; instead, it starts with a single @dfn{X window frame}. -It can display multiple X window frames at the same time, each in its -own X window. - -@defun framep object -This predicate returns @code{t} if @var{object} is a frame, and -@code{nil} otherwise. -@end defun - -@menu -* Creating Frames:: Creating additional frames. -* Multiple Displays:: Creating frames on other X displays. -* Frame Parameters:: Controlling frame size, position, font, etc. -* Frame Titles:: Automatic updating of frame titles. -* Deleting Frames:: Frames last until explicitly deleted. -* Finding All Frames:: How to examine all existing frames. -* Frames and Windows:: A frame contains windows; - display of text always works through windows. -* Minibuffers and Frames:: How a frame finds the minibuffer to use. -* Input Focus:: Specifying the selected frame. -* Visibility of Frames:: Frames may be visible or invisible, or icons. -* Raising and Lowering:: Raising a frame makes it hide other X windows; - lowering it makes the others hide them. -* Frame Configurations:: Saving the state of all frames. -* Mouse Tracking:: Getting events that say when the mouse moves. -* Mouse Position:: Asking where the mouse is, or moving it. -* Pop-Up Menus:: Displaying a menu for the user to select from. -* Dialog Boxes:: Displaying a box to ask yes or no. -* Pointer Shapes:: Specifying the shape of the mouse pointer. -* X Selections:: Transferring text to and from other X clients. -* Color Names:: Getting the definitions of color names. -* Resources:: Getting resource values from the server. -* Server Data:: Getting info about the X server. -@end menu - - @xref{Display}, for related information. - -@node Creating Frames -@section Creating Frames - -To create a new frame, call the function @code{make-frame}. - -@defun make-frame &optional alist -This function creates a new frame. If you are using X, it makes -an X window frame; otherwise, it makes a terminal frame. - -The argument is an alist specifying frame parameters. Any parameters -not mentioned in @var{alist} default according to the value of the -variable @code{default-frame-alist}; parameters not specified even there -default from the standard X defaults file and X resources. - -The set of possible parameters depends in principle on what kind of -window system Emacs uses to display its frames. @xref{X Frame -Parameters}, for documentation of individual parameters you can specify. -@end defun - -@defvar before-make-frame-hook -A normal hook run by @code{make-frame} before it actually creates the -frame. -@end defvar - -@defvar after-make-frame-hook -A normal hook run by @code{make-frame} after it creates the frame. -@end defvar - -@node Multiple Displays -@section Multiple Displays -@cindex multiple displays -@cindex multiple X terminals -@cindex displays, multiple - - A single Emacs can talk to more than one X Windows display. -Initially, Emacs uses just one display---the one chosen with the -@code{DISPLAY} environment variable or with the @samp{--display} option -(@pxref{Initial Options,,, emacs, The GNU Emacs Manual}). To connect to -another display, use the command @code{make-frame-on-display} or specify -the @code{display} frame parameter when you create the frame. - - Emacs treats each X server as a separate terminal, giving each one its -own selected frame and its own minibuffer windows. A few Lisp variables -have values local to the current terminal (that is, the terminal -corresponding to the currently selected frame): these are -@code{default-minibuffer-frame}, @code{defining-kbd-macro}, -@code{last-kbd-macro}, and @code{system-key-alist}. These variables are -always terminal-local and can never be buffer-local. - - A single X server can handle more than one screen. A display name -@samp{@var{host}.@var{server}.@var{screen}} has three parts; the last -part specifies the screen number for a given server. When you use two -screens belonging to one server, Emacs knows by the similarity in their -names that they share a single keyboard, and it treats them as a single -terminal. - -@deffn Command make-frame-on-display display &optional parameters -This creates a new frame on display @var{display}, taking the other -frame parameters from @var{parameters}. Aside from the @var{display} -argument, it is like @code{make-frame} (@pxref{Creating Frames}). -@end deffn - -@defun x-display-list -This returns a list that indicates which X displays Emacs has a -connection to. The elements of the list are strings, and each one is -a display name. -@end defun - -@defun x-open-connection display &optional xrm-string -This function opens a connection to the X display @var{display}. It -does not create a frame on that display, but it permits you to check -that communication can be established with that display. - -The optional argument @var{resource-string}, if not @code{nil}, is a -string of resource names and values, in the same format used in the -@file{.Xresources} file. The values you specify override the resource -values recorded in the X server itself; they apply to all Emacs frames -created on this display. Here's an example of what this string might -look like: - -@example -"*BorderWidth: 3\n*InternalBorder: 2\n" -@end example - -@xref{Resources}. -@end defun - -@defun x-close-connection display -This function closes the connection to display @var{display}. Before -you can do this, you must first delete all the frames that were open on -that display (@pxref{Deleting Frames}). -@end defun - -@node Frame Parameters -@section Frame Parameters - -A frame has many parameters that control its appearance and behavior. -Just what parameters a frame has depends on what display mechanism it -uses. - -Frame parameters exist for the sake of window systems. A terminal frame -has a few parameters, mostly for compatibility's sake; only the height, -width and @code{buffer-predicate} parameters really do something. - -@menu -* Parameter Access:: How to change a frame's parameters. -* Initial Parameters:: Specifying frame parameters when you make a frame. -* X Frame Parameters:: List of frame parameters. -* Size and Position:: Changing the size and position of a frame. -@end menu - -@node Parameter Access -@subsection Access to Frame Parameters - -These functions let you read and change the parameter values of a -frame. - -@defun frame-parameters frame -The function @code{frame-parameters} returns an alist listing all the -parameters of @var{frame} and their values. -@end defun - -@defun modify-frame-parameters frame alist -This function alters the parameters of frame @var{frame} based on the -elements of @var{alist}. Each element of @var{alist} has the form -@code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a -parameter. If you don't mention a parameter in @var{alist}, its value -doesn't change. -@end defun - -@node Initial Parameters -@subsection Initial Frame Parameters - -You can specify the parameters for the initial startup frame -by setting @code{initial-frame-alist} in your @file{.emacs} file. - -@defvar initial-frame-alist -This variable's value is an alist of parameter values used when creating -the initial X window frame. You can set this variable to specify the -appearance of the initial frame without altering subsequent frames. -Each element has the form: - -@example -(@var{parameter} . @var{value}) -@end example - -Emacs creates the initial frame before it reads your @file{~/.emacs} -file. After reading that file, Emacs checks @code{initial-frame-alist}, -and applies the parameter settings in the altered value to the already -created initial frame. - -If these settings affect the frame geometry and appearance, you'll see -the frame appear with the wrong ones and then change to the specified -ones. If that bothers you, you can specify the same geometry and -appearance with X resources; those do take affect before the frame is -created. @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}. - -X resource settings typically apply to all frames. If you want to -specify some X resources solely for the sake of the initial frame, and -you don't want them to apply to subsequent frames, here's how to achieve -this. Specify parameters in @code{default-frame-alist} to override the -X resources for subsequent frames; then, to prevent these from affecting -the initial frame, specify the same parameters in -@code{initial-frame-alist} with values that match the X resources. -@end defvar - -If these parameters specify a separate minibuffer-only frame with -@code{(minibuffer . nil)}, and you have not created one, Emacs creates -one for you. - -@defvar minibuffer-frame-alist -This variable's value is an alist of parameter values used when creating -an initial minibuffer-only frame---if such a frame is needed, according -to the parameters for the main initial frame. -@end defvar - -@defvar default-frame-alist -This is an alist specifying default values of frame parameters for all -Emacs frames---the first frame, and subsequent frames. In many cases, -you can get the same results by means of X resources. -@end defvar - -See also @code{special-display-frame-alist}, in @ref{Choosing Window}. - -If you use options that specify window appearance when you invoke Emacs, -they take effect by adding elements to @code{default-frame-alist}. One -exception is @samp{-geometry}, which adds the specified position to -@code{initial-frame-alist} instead. @xref{Command Arguments,,, emacs, -The GNU Emacs Manual}. - -@node X Frame Parameters -@subsection X Window Frame Parameters - -Just what parameters a frame has depends on what display mechanism it -uses. Here is a table of the parameters of an X window frame; of these, -@code{name}, @code{height}, @code{width}, and @code{buffer-predicate} -provide meaningful information in non-X frames. - -@table @code -@item name -The name of the frame. Most window managers display the frame's name in -the frame's border, at the top of the frame. If you don't specify a -name, and you have more than one frame, Emacs sets the frame name based -on the buffer displayed in the frame's selected window. - -If you specify the frame name explicitly when you create the frame, the -name is also used (instead of the name of the Emacs executable) when -looking up X resources for the frame. - -@item display -The display on which to open this frame. It should be a string of the -form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the -@code{DISPLAY} environment variable. - -@item left -The screen position of the left edge, in pixels, with respect to the -left edge of the screen. The value may be a positive number @var{pos}, -or a list of the form @code{(+ @var{pos})} which permits specifying a -negative @var{pos} value. - -A negative number @minus{}@var{pos}, or a list of the form @code{(- -@var{pos})}, actually specifies the position of the right edge of the -window with respect to the right edge of the screen. A positive value -of @var{pos} counts toward the left. If the parameter is a negative -integer @minus{}@var{pos} then @var{pos} is positive! - -Some window managers ignore program-specified positions. If you want to -be sure the position you specify is not ignored, specify a -non-@code{nil} value for the @code{user-position} parameter as well. - -@item top -The screen position of the top edge, in pixels, with respect to the -top edge of the screen. The value may be a positive number @var{pos}, -or a list of the form @code{(+ @var{pos})} which permits specifying a -negative @var{pos} value. - -A negative number @minus{}@var{pos}, or a list of the form @code{(- -@var{pos})}, actually specifies the position of the bottom edge of the -window with respect to the bottom edge of the screen. A positive value -of @var{pos} counts toward the top. If the parameter is a negative -integer @minus{}@var{pos} then @var{pos} is positive! - -Some window managers ignore program-specified positions. If you want to -be sure the position you specify is not ignored, specify a -non-@code{nil} value for the @code{user-position} parameter as well. - -@item icon-left -The screen position of the left edge @emph{of the frame's icon}, in -pixels, counting from the left edge of the screen. This takes effect if -and when the frame is iconified. - -@item icon-top -The screen position of the top edge @emph{of the frame's icon}, in -pixels, counting from the top edge of the screen. This takes effect if -and when the frame is iconified. - -@item user-position -When you create a frame and specify its screen position with the -@code{left} and @code{top} parameters, use this parameter to say whether -the specified position was user-specified (explicitly requested in some -way by a human user) or merely program-specified (chosen by a program). -A non-@code{nil} value says the position was user-specified. - -Window managers generally heed user-specified positions, and some heed -program-specified positions too. But many ignore program-specified -positions, placing the window in a default fashion or letting the user -place it with the mouse. Some window managers, including @code{twm}, -let the user specify whether to obey program-specified positions or -ignore them. - -When you call @code{make-frame}, you should specify a non-@code{nil} -value for this parameter if the values of the @code{left} and @code{top} -parameters represent the user's stated preference; otherwise, use -@code{nil}. - -@item height -The height of the frame contents, in characters. (To get the height in -pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.) - -@item width -The width of the frame contents, in characters. (To get the height in -pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.) - -@item window-id -The number of the X window for the frame. - -@item minibuffer -Whether this frame has its own minibuffer. The value @code{t} means -yes, @code{nil} means no, @code{only} means this frame is just a -minibuffer. If the value is a minibuffer window (in some other frame), -the new frame uses that minibuffer. - -@item buffer-predicate -The buffer-predicate function for this frame. The function -@code{other-buffer} uses this predicate (from the selected frame) to -decide which buffers it should consider, if the predicate is not -@code{nil}. It calls the predicate with one arg, a buffer, once for -each buffer; if the predicate returns a non-@code{nil} value, it -considers that buffer. - -@item font -The name of the font for displaying text in the frame. This is a -string. - -@item auto-raise -Whether selecting the frame raises it (non-@code{nil} means yes). - -@item auto-lower -Whether deselecting the frame lowers it (non-@code{nil} means yes). - -@item vertical-scroll-bars -Whether the frame has scroll bars for vertical scrolling -(non-@code{nil} means yes). - -@item horizontal-scroll-bars -Whether the frame has scroll bars for horizontal scrolling -(non-@code{nil} means yes). (Horizontal scroll bars are not currently -implemented.) - -@item scroll-bar-width -The width of the vertical scroll bar, in pixels. - -@item icon-type -The type of icon to use for this frame when it is iconified. If the -value is a string, that specifies a file containing a bitmap to use. -Any other non-@code{nil} value specifies the default bitmap icon (a -picture of a gnu); @code{nil} specifies a text icon. - -@item icon-name -The name to use in the icon for this frame, when and if the icon -appears. If this is @code{nil}, the frame's title is used. - -@item foreground-color -The color to use for the image of a character. This is a string; the X -server defines the meaningful color names. - -@item background-color -The color to use for the background of characters. - -@item mouse-color -The color for the mouse pointer. - -@item cursor-color -The color for the cursor that shows point. - -@item border-color -The color for the border of the frame. - -@item cursor-type -The way to display the cursor. The legitimate values are @code{bar}, -@code{box}, and @code{(bar . @var{width})}. The symbol @code{box} -specifies an ordinary black box overlaying the character after point; -that is the default. The symbol @code{bar} specifies a vertical bar -between characters as the cursor. @code{(bar . @var{width})} specifies -a bar @var{width} pixels wide. - -@item border-width -The width in pixels of the window border. - -@item internal-border-width -The distance in pixels between text and border. - -@item unsplittable -If non-@code{nil}, this frame's window is never split automatically. - -@item visibility -The state of visibility of the frame. There are three possibilities: -@code{nil} for invisible, @code{t} for visible, and @code{icon} for -iconified. @xref{Visibility of Frames}. - -@item menu-bar-lines -The number of lines to allocate at the top of the frame for a menu bar. -The default is 1. @xref{Menu Bar}. (In Emacs versions that use the X -toolkit, there is only one menu bar line; all that matters about the -number you specify is whether it is greater than zero.) - -@item parent-id -@c ??? Not yet working. -The X window number of the window that should be the parent of this one. -Specifying this lets you create an Emacs window inside some other -application's window. (It is not certain this will be implemented; try -it and see if it works.) -@end table - -@node Size and Position -@subsection Frame Size And Position - - You can read or change the size and position of a frame using the -frame parameters @code{left}, @code{top}, @code{height}, and -@code{width}. Whatever geometry parameters you don't specify are chosen -by the window manager in its usual fashion. - - Here are some special features for working with sizes and positions: - -@defun set-frame-position frame left top -This function sets the position of the top left corner of @var{frame} to -@var{left} and @var{top}. These arguments are measured in pixels, and -count from the top left corner of the screen. Negative parameter values -count up or rightward from the top left corner of the screen. -@end defun - -@defun frame-height &optional frame -@defunx frame-width &optional frame -These functions return the height and width of @var{frame}, measured in -characters. If you don't supply @var{frame}, they use the selected -frame. -@end defun - -@defun frame-pixel-height &optional frame -@defunx frame-pixel-width &optional frame -These functions return the height and width of @var{frame}, measured in -pixels. If you don't supply @var{frame}, they use the selected frame. -@end defun - -@defun frame-char-height &optional frame -@defunx frame-char-width &optional frame -These functions return the height and width of a character in -@var{frame}, measured in pixels. The values depend on the choice of -font. If you don't supply @var{frame}, these functions use the selected -frame. -@end defun - -@defun set-frame-size frame cols rows -This function sets the size of @var{frame}, measured in characters; -@var{cols} and @var{rows} specify the new width and height. - -To set the size based on values measured in pixels, use -@code{frame-char-height} and @code{frame-char-width} to convert -them to units of characters. -@end defun - - The old-fashioned functions @code{set-screen-height} and -@code{set-screen-width}, which were used to specify the height and width -of the screen in Emacs versions that did not support multiple frames, -are still usable. They apply to the selected frame. @xref{Screen -Size}. - -@defun x-parse-geometry geom -@cindex geometry specification -The function @code{x-parse-geometry} converts a standard X windows -geometry string to an alist that you can use as part of the argument to -@code{make-frame}. - -The alist describes which parameters were specified in @var{geom}, and -gives the values specified for them. Each element looks like -@code{(@var{parameter} . @var{value})}. The possible @var{parameter} -values are @code{left}, @code{top}, @code{width}, and @code{height}. - -For the size parameters, the value must be an integer. The position -parameter names @code{left} and @code{top} are not totally accurate, -because some values indicate the position of the right or bottom edges -instead. These are the @var{value} possibilities for the position -parameters: - -@table @asis -@item an integer -A positive integer relates the left edge or top edge of the window to -the left or top edge of the screen. A negative integer relates the -right or bottom edge of the window to the right or bottom edge of the -screen. - -@item @code{(+ @var{position})} -This specifies the position of the left or top edge of the window -relative to the left or top edge of the screen. The integer -@var{position} may be positive or negative; a negative value specifies a -position outside the screen. - -@item @code{(- @var{position})} -This specifies the position of the right or bottom edge of the window -relative to the right or bottom edge of the screen. The integer -@var{position} may be positive or negative; a negative value specifies a -position outside the screen. -@end table - -Here is an example: - -@example -(x-parse-geometry "35x70+0-0") - @result{} ((width . 35) (height . 70) - (left . 0) (top - 0)) -@end example -@end defun - -@ignore -New functions @code{set-frame-height} and @code{set-frame-width} set the -size of a specified frame. The frame is the first argument; the size is -the second. -@end ignore - -@node Frame Titles -@section Frame Titles - -Every frame has a title; most window managers display the frame title at -the top of the frame. You can specify an explicit title with the -@code{name} frame property. But normally you don't specify this -explicitly, and Emacs computes the title automatically. - -Emacs computes the frame title based on a template stored in the -variable @code{frame-title-format}. - -@defvar frame-title-format -This variable specifies how to compute a title for a frame -when you have not explicitly specified one. - -The variable's value is actually a mode line construct, just like -@code{mode-line-format}. @xref{Mode Line Data}. -@end defvar - -@defvar icon-title-format -This variable specifies how to compute the title for an iconified frame, -when you have not explicitly specified the frame title. This title -appears in the icon itself. -@end defvar - -@defvar multiple-frames -This variable is set automatically by Emacs. Its value is @code{t} when -there are two or more frames (not counting minibuffer-only frames or -invisible frames). The default value of @code{frame-title-format} uses -@code{multiple-frames} so as to put the buffer name in the frame title -only when there is more than one frame. -@end defvar - -@node Deleting Frames -@section Deleting Frames -@cindex deletion of frames - -Frames remain potentially visible until you explicitly @dfn{delete} -them. A deleted frame cannot appear on the screen, but continues to -exist as a Lisp object until there are no references to it. There is no -way to cancel the deletion of a frame aside from restoring a saved frame -configuration (@pxref{Frame Configurations}); this is similar to the -way windows behave. - -@deffn Command delete-frame &optional frame -This function deletes the frame @var{frame}. By default, @var{frame} is -the selected frame. -@end deffn - -@defun frame-live-p frame -The function @code{frame-live-p} returns non-@code{nil} if the frame -@var{frame} has not been deleted. -@end defun - - Some window managers provide a command to delete a window. These work -by sending a special message to the program that operates the window. -When Emacs gets one of these commands, it generates a -@code{delete-frame} event, whose normal definition is a command that -calls the function @code{delete-frame}. @xref{Misc Events}. - -@node Finding All Frames -@section Finding All Frames - -@defun frame-list -The function @code{frame-list} returns a list of all the frames that -have not been deleted. It is analogous to @code{buffer-list} for -buffers. The list that you get is newly created, so modifying the list -doesn't have any effect on the internals of Emacs. -@end defun - -@defun visible-frame-list -This function returns a list of just the currently visible frames. -@xref{Visibility of Frames}. (Terminal frames always count as -``visible'', even though only the selected one is actually displayed.) -@end defun - -@defun next-frame &optional frame minibuf -The function @code{next-frame} lets you cycle conveniently through all -the frames from an arbitrary starting point. It returns the ``next'' -frame after @var{frame} in the cycle. If @var{frame} is omitted or -@code{nil}, it defaults to the selected frame. - -The second argument, @var{minibuf}, says which frames to consider: - -@table @asis -@item @code{nil} -Exclude minibuffer-only frames. -@item @code{visible} -Consider all visible frames. -@item 0 -Consider all visible or iconified frames. -@item a window -Consider only the frames using that particular window as their -minibuffer. -@item anything else -Consider all frames. -@end table -@end defun - -@defun previous-frame &optional frame minibuf -Like @code{next-frame}, but cycles through all frames in the opposite -direction. -@end defun - - See also @code{next-window} and @code{previous-window}, in @ref{Cyclic -Window Ordering}. - -@node Frames and Windows -@section Frames and Windows - - Each window is part of one and only one frame; you can get the frame -with @code{window-frame}. - -@defun window-frame window -This function returns the frame that @var{window} is on. -@end defun - - All the non-minibuffer windows in a frame are arranged in a cyclic -order. The order runs from the frame's top window, which is at the -upper left corner, down and to the right, until it reaches the window at -the lower right corner (always the minibuffer window, if the frame has -one), and then it moves back to the top. - -@defun frame-top-window frame -This returns the topmost, leftmost window of frame @var{frame}. -@end defun - -At any time, exactly one window on any frame is @dfn{selected within the -frame}. The significance of this designation is that selecting the -frame also selects this window. You can get the frame's current -selected window with @code{frame-selected-window}. - -@defun frame-selected-window frame -This function returns the window on @var{frame} that is selected within -@var{frame}. -@end defun - -Conversely, selecting a window for Emacs with @code{select-window} also -makes that window selected within its frame. @xref{Selecting Windows}. - -Another function that (usually) returns one of the windows in a frame is -@code{minibuffer-window}. @xref{Minibuffer Misc}. - -@node Minibuffers and Frames -@section Minibuffers and Frames - -Normally, each frame has its own minibuffer window at the bottom, which -is used whenever that frame is selected. If the frame has a minibuffer, -you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}). - -However, you can also create a frame with no minibuffer. Such a frame -must use the minibuffer window of some other frame. When you create the -frame, you can specify explicitly the minibuffer window to use (in some -other frame). If you don't, then the minibuffer is found in the frame -which is the value of the variable @code{default-minibuffer-frame}. Its -value should be a frame that does have a minibuffer. - -If you use a minibuffer-only frame, you might want that frame to raise -when you enter the minibuffer. If so, set the variable -@code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}. - -@defvar default-minibuffer-frame -This variable specifies the frame to use for the minibuffer window, by -default. It is always local to the current terminal and cannot be -buffer-local. @xref{Multiple Displays}. -@end defvar - -@node Input Focus -@section Input Focus -@cindex input focus -@cindex selected frame - -At any time, one frame in Emacs is the @dfn{selected frame}. The selected -window always resides on the selected frame. - -@defun selected-frame -This function returns the selected frame. -@end defun - -The X server normally directs keyboard input to the X window that the -mouse is in. Some window managers use mouse clicks or keyboard events -to @dfn{shift the focus} to various X windows, overriding the normal -behavior of the server. - -Lisp programs can switch frames ``temporarily'' by calling -the function @code{select-frame}. This does not override the window -manager; rather, it escapes from the window manager's control until -that control is somehow reasserted. - -When using a text-only terminal, there is no window manager; therefore, -@code{switch-frame} is the only way to switch frames, and the effect -lasts until overridden by a subsequent call to @code{switch-frame}. -Only the selected terminal frame is actually displayed on the terminal. -Each terminal screen except for the initial one has a number, and the -number of the selected frame appears in the mode line after the word -@samp{Emacs} (@pxref{Mode Line Variables}). - -@c ??? This is not yet implemented properly. -@defun select-frame frame -This function selects frame @var{frame}, temporarily disregarding the -focus of the X server if any. The selection of @var{frame} lasts until -the next time the user does something to select a different frame, or -until the next time this function is called. -@end defun - -Emacs cooperates with the X server and the window managers by arranging -to select frames according to what the server and window manager ask -for. It does so by generating a special kind of input event, called a -@dfn{focus} event. The command loop handles a focus event by calling -@code{handle-switch-frame}. @xref{Focus Events}. - -@deffn Command handle-switch-frame frame -This function handles a focus event by selecting frame @var{frame}. - -Focus events normally do their job by invoking this command. -Don't call it for any other reason. -@end deffn - -@defun redirect-frame-focus frame focus-frame -This function redirects focus from @var{frame} to @var{focus-frame}. -This means that @var{focus-frame} will receive subsequent keystrokes -intended for @var{frame}. After such an event, the value of -@code{last-event-frame} will be @var{focus-frame}. Also, switch-frame -events specifying @var{frame} will instead select @var{focus-frame}. - -If @var{focus-frame} is @code{nil}, that cancels any existing -redirection for @var{frame}, which therefore once again receives its own -events. - -One use of focus redirection is for frames that don't have minibuffers. -These frames use minibuffers on other frames. Activating a minibuffer -on another frame redirects focus to that frame. This puts the focus on -the minibuffer's frame, where it belongs, even though the mouse remains -in the frame that activated the minibuffer. - -Selecting a frame can also change focus redirections. Selecting frame -@code{bar}, when @code{foo} had been selected, changes any redirections -pointing to @code{foo} so that they point to @code{bar} instead. This -allows focus redirection to work properly when the user switches from -one frame to another using @code{select-window}. - -This means that a frame whose focus is redirected to itself is treated -differently from a frame whose focus is not redirected. -@code{select-frame} affects the former but not the latter. - -The redirection lasts until @code{redirect-frame-focus} is called to -change it. -@end defun - -@node Visibility of Frames -@section Visibility of Frames -@cindex visible frame -@cindex invisible frame -@cindex iconified frame -@cindex frame visibility - -An X window frame may be @dfn{visible}, @dfn{invisible}, or -@dfn{iconified}. If it is visible, you can see its contents. If it is -iconified, the frame's contents do not appear on the screen, but an icon -does. If the frame is invisible, it doesn't show on the screen, not -even as an icon. - -Visibility is meaningless for terminal frames, since only the selected -one is actually displayed in any case. - -@deffn Command make-frame-visible &optional frame -This function makes frame @var{frame} visible. If you omit @var{frame}, -it makes the selected frame visible. -@end deffn - -@deffn Command make-frame-invisible &optional frame -This function makes frame @var{frame} invisible. If you omit -@var{frame}, it makes the selected frame invisible. -@end deffn - -@deffn Command iconify-frame &optional frame -This function iconifies frame @var{frame}. If you omit @var{frame}, it -iconifies the selected frame. -@end deffn - -@defun frame-visible-p frame -This returns the visibility status of frame @var{frame}. The value is -@code{t} if @var{frame} is visible, @code{nil} if it is invisible, and -@code{icon} if it is iconified. -@end defun - - The visibility status of a frame is also available as a frame -parameter. You can read or change it as such. @xref{X Frame -Parameters}. - - The user can iconify and deiconify frames with the window manager. -This happens below the level at which Emacs can exert any control, but -Emacs does provide events that you can use to keep track of such -changes. @xref{Misc Events}. - -@node Raising and Lowering -@section Raising and Lowering Frames - -The X Window System uses a desktop metaphor. Part of this metaphor is -the idea that windows are stacked in a notional third dimension -perpendicular to the screen surface, and thus ordered from ``highest'' -to ``lowest''. Where two windows overlap, the one higher up covers the -one underneath. Even a window at the bottom of the stack can be seen if -no other window overlaps it. - -@cindex raising a frame -@cindex lowering a frame -A window's place in this ordering is not fixed; in fact, users tend to -change the order frequently. @dfn{Raising} a window means moving it -``up'', to the top of the stack. @dfn{Lowering} a window means moving -it to the bottom of the stack. This motion is in the notional third -dimension only, and does not change the position of the window on the -screen. - -You can raise and lower Emacs's X windows with these functions: - -@deffn Command raise-frame frame -This function raises frame @var{frame}. -@end deffn - -@deffn Command lower-frame frame -This function lowers frame @var{frame}. -@end deffn - -@defopt minibuffer-auto-raise -If this is non-@code{nil}, activation of the minibuffer raises the frame -that the minibuffer window is in. -@end defopt - -You can also enable auto-raise (raising automatically when a frame is -selected) or auto-lower (lowering automatically when it is deselected) -for any frame using frame parameters. @xref{X Frame Parameters}. - -@node Frame Configurations -@section Frame Configurations -@cindex frame configuration - - A @dfn{frame configuration} records the current arrangement of frames, -all their properties, and the window configuration of each one. - -@defun current-frame-configuration -This function returns a frame configuration list that describes -the current arrangement of frames and their contents. -@end defun - -@defun set-frame-configuration configuration -This function restores the state of frames described in -@var{configuration}. -@end defun - -@node Mouse Tracking -@section Mouse Tracking -@cindex mouse tracking -@cindex tracking the mouse - -Sometimes it is useful to @dfn{track} the mouse, which means to display -something to indicate where the mouse is and move the indicator as the -mouse moves. For efficient mouse tracking, you need a way to wait until -the mouse actually moves. - -The convenient way to track the mouse is to ask for events to represent -mouse motion. Then you can wait for motion by waiting for an event. In -addition, you can easily handle any other sorts of events that may -occur. That is useful, because normally you don't want to track the -mouse forever---only until some other event, such as the release of a -button. - -@defspec track-mouse body@dots{} -Execute @var{body}, meanwhile generating input events for mouse motion. -The code in @var{body} can read these events with @code{read-event} or -@code{read-key-sequence}. @xref{Motion Events}, for the format of mouse -motion events. - -The value of @code{track-mouse} is that of the last form in @var{body}. -@end defspec - -The usual purpose of tracking mouse motion is to indicate on the screen -the consequences of pushing or releasing a button at the current -position. - -In many cases, you can avoid the need to track the mouse by using -the @code{mouse-face} text property (@pxref{Special Properties}). -That works at a much lower level and runs more smoothly than -Lisp-level mouse tracking. - -@ignore -@c These are not implemented yet. - -These functions change the screen appearance instantaneously. The -effect is transient, only until the next ordinary Emacs redisplay. That -is ok for mouse tracking, since it doesn't make sense for mouse tracking -to change the text, and the body of @code{track-mouse} normally reads -the events itself and does not do redisplay. - -@defun x-contour-region window beg end -This function draws lines to make a box around the text from @var{beg} -to @var{end}, in window @var{window}. -@end defun - -@defun x-uncontour-region window beg end -This function erases the lines that would make a box around the text -from @var{beg} to @var{end}, in window @var{window}. Use it to remove -a contour that you previously made by calling @code{x-contour-region}. -@end defun - -@defun x-draw-rectangle frame left top right bottom -This function draws a hollow rectangle on frame @var{frame} with the -specified edge coordinates, all measured in pixels from the inside top -left corner. It uses the cursor color, the one used for indicating the -location of point. -@end defun - -@defun x-erase-rectangle frame left top right bottom -This function erases a hollow rectangle on frame @var{frame} with the -specified edge coordinates, all measured in pixels from the inside top -left corner. Erasure means redrawing the text and background that -normally belong in the specified rectangle. -@end defun -@end ignore - -@node Mouse Position -@section Mouse Position -@cindex mouse position -@cindex position of mouse - - The functions @code{mouse-position} and @code{set-mouse-position} -give access to the current position of the mouse. - -@defun mouse-position -This function returns a description of the position of the mouse. The -value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x} -and @var{y} are integers giving the position in characters relative to -the top left corner of the inside of @var{frame}. -@end defun - -@defun set-mouse-position frame x y -This function @dfn{warps the mouse} to position @var{x}, @var{y} in -frame @var{frame}. The arguments @var{x} and @var{y} are integers, -giving the position in characters relative to the top left corner of the -inside of @var{frame}. -@end defun - -@defun mouse-pixel-position -This function is like @code{mouse-position} except that it returns -coordinates in units of pixels rather than units of characters. -@end defun - -@defun set-mouse-pixel-position frame x y -This function warps the mouse like @code{set-mouse-position} except that -@var{x} and @var{y} are in units of pixels rather than units of -characters. These coordinates are not required to be within the frame. -@end defun - -@need 3000 - -@node Pop-Up Menus -@section Pop-Up Menus - - When using X windows, a Lisp program can pop up a menu which the -user can choose from with the mouse. - -@defun x-popup-menu position menu -This function displays a pop-up menu and returns an indication of -what selection the user makes. - -The argument @var{position} specifies where on the screen to put the -menu. It can be either a mouse button event (which says to put the menu -where the user actuated the button) or a list of this form: - -@example -((@var{xoffset} @var{yoffset}) @var{window}) -@end example - -@noindent -where @var{xoffset} and @var{yoffset} are coordinates, measured in -pixels, counting from the top left corner of @var{window}'s frame. - -If @var{position} is @code{t}, it means to use the current mouse -position. If @var{position} is @code{nil}, it means to precompute the -key binding equivalents for the keymaps specified in @var{menu}, -without actually displaying or popping up the menu. - -The argument @var{menu} says what to display in the menu. It can be a -keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it -can have the following form: - -@example -(@var{title} @var{pane1} @var{pane2}...) -@end example - -@noindent -where each pane is a list of form - -@example -(@var{title} (@var{line} . @var{item})...) -@end example - -Each @var{line} should be a string, and each @var{item} should be the -value to return if that @var{line} is chosen. -@end defun - - @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu if -a prefix key with a menu keymap would do the job. If you use a menu -keymap to implement a menu, @kbd{C-h c} and @kbd{C-h a} can see the -individual items in that menu and provide help for them. If instead you -implement the menu by defining a command that calls @code{x-popup-menu}, -the help facilities cannot know what happens inside that command, so -they cannot give any help for the menu's items. - - The menu bar mechanism, which lets you switch between submenus by -moving the mouse, cannot look within the definition of a command to see -that it calls @code{x-popup-menu}. Therefore, if you try to implement a -submenu using @code{x-popup-menu}, it cannot work with the menu bar in -an integrated fashion. This is why all menu bar submenus are -implemented with menu keymaps within the parent menu, and never with -@code{x-popup-menu}. @xref{Menu Bar}, - - If you want a menu bar submenu to have contents that vary, you should -still use a menu keymap to implement it. To make the contents vary, add -a hook function to @code{menu-bar-update-hook} to update the contents of -the menu keymap as necessary. - -@node Dialog Boxes -@section Dialog Boxes -@cindex dialog boxes - - A dialog box is a variant of a pop-up menu. It looks a little -different (if Emacs uses an X toolkit), it always appears in the center -of a frame, and it has just one level and one pane. The main use of -dialog boxes is for asking questions that the user can answer with -``yes'', ``no'', and a few other alternatives. The functions -@code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the -keyboard, when called from commands invoked by mouse clicks. - -@defun x-popup-dialog position contents -This function displays a pop-up dialog box and returns an indication of -what selection the user makes. The argument @var{contents} specifies -the alternatives to offer; it has this format: - -@example -(@var{title} (@var{string} . @var{value})@dots{}) -@end example - -@noindent -which looks like the list that specifies a single pane for -@code{x-popup-menu}. - -The return value is @var{value} from the chosen alternative. - -An element of the list may be just a string instead of a cons cell -@code{(@var{string} . @var{value})}. That makes a box that cannot -be selected. - -If @code{nil} appears in the list, it separates the left-hand items from -the right-hand items; items that precede the @code{nil} appear on the -left, and items that follow the @code{nil} appear on the right. If you -don't include a @code{nil} in the list, then approximately half the -items appear on each side. - -Dialog boxes always appear in the center of a frame; the argument -@var{position} specifies which frame. The possible values are as in -@code{x-popup-menu}, but the precise coordinates don't matter; only the -frame matters. - -If your Emacs executable does not use an X toolkit, then it cannot -display a real dialog box; so instead it displays the same items in a -pop-up menu in the center of the frame. -@end defun - -@node Pointer Shapes -@section Pointer Shapes -@cindex pointer shape -@cindex mouse pointer shape - - These variables specify which shape to use for the mouse pointer in -various situations: - -@table @code -@item x-pointer-shape -@vindex x-pointer-shape -This variable specifies the pointer shape to use ordinarily in the Emacs -frame. - -@item x-sensitive-text-pointer-shape -@vindex x-sensitive-text-pointer-shape -This variable specifies the pointer shape to use when the mouse -is over mouse-sensitive text. -@end table - - These variables affect newly created frames. They do not normally -affect existing frames; however, if you set the mouse color of a frame, -that also updates its pointer shapes based on the current values of -these variables. @xref{X Frame Parameters}. - - The values you can use, to specify either of these pointer shapes, are -defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos -@key{RET} x-pointer @key{RET}} to see a list of them. - -@node X Selections -@section X Selections -@cindex selection (for X windows) - -The X server records a set of @dfn{selections} which permit transfer of -data between application programs. The various selections are -distinguished by @dfn{selection types}, represented in Emacs by -symbols. X clients including Emacs can read or set the selection for -any given type. - -@defun x-set-selection type data -This function sets a ``selection'' in the X server. It takes two -arguments: a selection type @var{type}, and the value to assign to it, -@var{data}. If @var{data} is @code{nil}, it means to clear out the -selection. Otherwise, @var{data} may be a string, a symbol, an integer -(or a cons of two integers or list of two integers), an overlay, or a -cons of two markers pointing to the same buffer. An overlay or a pair -of markers stands for text in the overlay or between the markers. - -The data may also be a vector of valid non-vector selection values. - -Each possible @var{type} has its own selection value, which changes -independently. The usual values of @var{type} are @code{PRIMARY} and -@code{SECONDARY}; these are symbols with upper-case names, in accord -with X Window System conventions. The default is @code{PRIMARY}. -@end defun - -@defun x-get-selection &optional type data-type -This function accesses selections set up by Emacs or by other X -clients. It takes two optional arguments, @var{type} and -@var{data-type}. The default for @var{type}, the selection type, is -@code{PRIMARY}. - -The @var{data-type} argument specifies the form of data conversion to -use, to convert the raw data obtained from another X client into Lisp -data. Meaningful values include @code{TEXT}, @code{STRING}, -@code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME}, -@code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER}, -@code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS}, -@code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with -upper-case names in accord with X conventions.) The default for -@var{data-type} is @code{STRING}. -@end defun - -@cindex cut buffer -The X server also has a set of numbered @dfn{cut buffers} which can -store text or other data being moved between applications. Cut buffers -are considered obsolete, but Emacs supports them for the sake of X -clients that still use them. - -@defun x-get-cut-buffer n -This function returns the contents of cut buffer number @var{n}. -@end defun - -@defun x-set-cut-buffer string -This function stores @var{string} into the first cut buffer (cut buffer -0), moving the other values down through the series of cut buffers, much -like the way successive kills in Emacs move down the kill ring. -@end defun - -@node Color Names -@section Color Names - -@defun x-color-defined-p color &optional frame -This function reports whether a color name is meaningful. It returns -@code{t} if so; otherwise, @code{nil}. The argument @var{frame} says -which frame's display to ask about; if @var{frame} is omitted or -@code{nil}, the selected frame is used. - -Note that this does not tell you whether the display you are using -really supports that color. You can ask for any defined color on any -kind of display, and you will get some result---that is how the X server -works. Here's an approximate way to test whether your display supports -the color @var{color}: - -@example -(defun x-color-supported-p (color &optional frame) - (and (x-color-defined-p color frame) - (or (x-display-color-p frame) - (member color '("black" "white")) - (and (> (x-display-planes frame) 1) - (equal color "gray"))))) -@end example -@end defun - -@defun x-color-values color &optional frame -This function returns a value that describes what @var{color} should -ideally look like. If @var{color} is defined, the value is a list of -three integers, which give the amount of red, the amount of green, and -the amount of blue. Each integer ranges in principle from 0 to 65535, -but in practice no value seems to be above 65280. If @var{color} is not -defined, the value is @code{nil}. - -@example -(x-color-values "black") - @result{} (0 0 0) -(x-color-values "white") - @result{} (65280 65280 65280) -(x-color-values "red") - @result{} (65280 0 0) -(x-color-values "pink") - @result{} (65280 49152 51968) -(x-color-values "hungry") - @result{} nil -@end example - -The color values are returned for @var{frame}'s display. If @var{frame} -is omitted or @code{nil}, the information is return for the selected -frame's display. -@end defun - -@node Resources -@section X Resources - -@defun x-get-resource attribute class &optional component subclass -The function @code{x-get-resource} retrieves a resource value from the X -Windows defaults database. - -Resources are indexed by a combination of a @dfn{key} and a @dfn{class}. -This function searches using a key of the form -@samp{@var{instance}.@var{attribute}} (where @var{instance} is the name -under which Emacs was invoked), and using @samp{Emacs.@var{class}} as -the class. - -The optional arguments @var{component} and @var{subclass} add to the key -and the class, respectively. You must specify both of them or neither. -If you specify them, the key is -@samp{@var{instance}.@var{component}.@var{attribute}}, and the class is -@samp{Emacs.@var{class}.@var{subclass}}. -@end defun - - @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}. - -@node Server Data -@section Data about the X Server - - This section describes functions you can use to get information about -the capabilities and origin of an X display that Emacs is using. Each -of these functions lets you specify the display you are interested in: -the @var{display} argument can be either a display name, or a frame -(meaning use the display that frame is on). If you omit the -@var{display} argument, or specify @code{nil}, that means to use the -selected frame's display. - -@defun x-display-screens &optional display -This function returns the number of screens associated with the display. -@end defun - -@defun x-server-version &optional display -This function returns the list of version numbers of the X server -running the display. -@end defun - -@defun x-server-vendor &optional display -This function returns the vendor that provided the X server software. -@end defun - -@defun x-display-pixel-height &optional display -This function returns the height of the screen in pixels. -@end defun - -@defun x-display-mm-height &optional display -This function returns the height of the screen in millimeters. -@end defun - -@defun x-display-pixel-width &optional display -This function returns the width of the screen in pixels. -@end defun - -@defun x-display-mm-width &optional display -This function returns the width of the screen in millimeters. -@end defun - -@defun x-display-backing-store &optional display -This function returns the backing store capability of the screen. -Values can be the symbols @code{always}, @code{when-mapped}, or -@code{not-useful}. -@end defun - -@defun x-display-save-under &optional display -This function returns non-@code{nil} if the display supports the -SaveUnder feature. -@end defun - -@defun x-display-planes &optional display -This function returns the number of planes the display supports. -@end defun - -@defun x-display-visual-class &optional display -This function returns the visual class for the screen. The value is one -of the symbols @code{static-gray}, @code{gray-scale}, -@code{static-color}, @code{pseudo-color}, @code{true-color}, and -@code{direct-color}. -@end defun - -@defun x-display-grayscale-p &optional display -This function returns @code{t} if the screen can display shades of gray. -@end defun - -@defun x-display-color-p &optional display -This function returns @code{t} if the screen is a color screen. -@end defun - -@defun x-display-color-cells &optional display -This function returns the number of color cells the screen supports. -@end defun - -@ignore -@defvar x-no-window-manager -This variable's value is is @code{t} if no X window manager is in use. -@end defvar -@end ignore - -@ignore -@item -The functions @code{x-pixel-width} and @code{x-pixel-height} return the -width and height of an X Window frame, measured in pixels. -@end ignore |