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-@c -*-texinfo-*-
-@c This is part of the GNU Emacs Lisp Reference Manual.
-@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
-@c See the file elisp.texi for copying conditions.
-@setfilename ../info/frames
-@node Frames, Positions, Windows, Top
-@chapter Frames
-@cindex frame
-
- A @dfn{frame} is a rectangle on the screen that contains one or more
-Emacs windows. A frame initially contains a single main window (plus
-perhaps a minibuffer window), which you can subdivide vertically or
-horizontally into smaller windows.
-
-@cindex terminal frame
-@cindex X window frame
- When Emacs runs on a text-only terminal, it starts with one
-@dfn{terminal frame}. If you create additional ones, Emacs displays
-one and only one at any given time---on the terminal screen, of course.
-
- When Emacs communicates directly with an X server, it does not have a
-terminal frame; instead, it starts with a single @dfn{X window frame}.
-It can display multiple X window frames at the same time, each in its
-own X window.
-
-@defun framep object
-This predicate returns @code{t} if @var{object} is a frame, and
-@code{nil} otherwise.
-@end defun
-
-@menu
-* Creating Frames:: Creating additional frames.
-* Multiple Displays:: Creating frames on other X displays.
-* Frame Parameters:: Controlling frame size, position, font, etc.
-* Frame Titles:: Automatic updating of frame titles.
-* Deleting Frames:: Frames last until explicitly deleted.
-* Finding All Frames:: How to examine all existing frames.
-* Frames and Windows:: A frame contains windows;
- display of text always works through windows.
-* Minibuffers and Frames:: How a frame finds the minibuffer to use.
-* Input Focus:: Specifying the selected frame.
-* Visibility of Frames:: Frames may be visible or invisible, or icons.
-* Raising and Lowering:: Raising a frame makes it hide other X windows;
- lowering it makes the others hide them.
-* Frame Configurations:: Saving the state of all frames.
-* Mouse Tracking:: Getting events that say when the mouse moves.
-* Mouse Position:: Asking where the mouse is, or moving it.
-* Pop-Up Menus:: Displaying a menu for the user to select from.
-* Dialog Boxes:: Displaying a box to ask yes or no.
-* Pointer Shapes:: Specifying the shape of the mouse pointer.
-* X Selections:: Transferring text to and from other X clients.
-* Color Names:: Getting the definitions of color names.
-* Resources:: Getting resource values from the server.
-* Server Data:: Getting info about the X server.
-@end menu
-
- @xref{Display}, for related information.
-
-@node Creating Frames
-@section Creating Frames
-
-To create a new frame, call the function @code{make-frame}.
-
-@defun make-frame &optional alist
-This function creates a new frame. If you are using X, it makes
-an X window frame; otherwise, it makes a terminal frame.
-
-The argument is an alist specifying frame parameters. Any parameters
-not mentioned in @var{alist} default according to the value of the
-variable @code{default-frame-alist}; parameters not specified even there
-default from the standard X defaults file and X resources.
-
-The set of possible parameters depends in principle on what kind of
-window system Emacs uses to display its frames. @xref{X Frame
-Parameters}, for documentation of individual parameters you can specify.
-@end defun
-
-@defvar before-make-frame-hook
-A normal hook run by @code{make-frame} before it actually creates the
-frame.
-@end defvar
-
-@defvar after-make-frame-hook
-A normal hook run by @code{make-frame} after it creates the frame.
-@end defvar
-
-@node Multiple Displays
-@section Multiple Displays
-@cindex multiple displays
-@cindex multiple X terminals
-@cindex displays, multiple
-
- A single Emacs can talk to more than one X Windows display.
-Initially, Emacs uses just one display---the one chosen with the
-@code{DISPLAY} environment variable or with the @samp{--display} option
-(@pxref{Initial Options,,, emacs, The GNU Emacs Manual}). To connect to
-another display, use the command @code{make-frame-on-display} or specify
-the @code{display} frame parameter when you create the frame.
-
- Emacs treats each X server as a separate terminal, giving each one its
-own selected frame and its own minibuffer windows. A few Lisp variables
-have values local to the current terminal (that is, the terminal
-corresponding to the currently selected frame): these are
-@code{default-minibuffer-frame}, @code{defining-kbd-macro},
-@code{last-kbd-macro}, and @code{system-key-alist}. These variables are
-always terminal-local and can never be buffer-local.
-
- A single X server can handle more than one screen. A display name
-@samp{@var{host}.@var{server}.@var{screen}} has three parts; the last
-part specifies the screen number for a given server. When you use two
-screens belonging to one server, Emacs knows by the similarity in their
-names that they share a single keyboard, and it treats them as a single
-terminal.
-
-@deffn Command make-frame-on-display display &optional parameters
-This creates a new frame on display @var{display}, taking the other
-frame parameters from @var{parameters}. Aside from the @var{display}
-argument, it is like @code{make-frame} (@pxref{Creating Frames}).
-@end deffn
-
-@defun x-display-list
-This returns a list that indicates which X displays Emacs has a
-connection to. The elements of the list are strings, and each one is
-a display name.
-@end defun
-
-@defun x-open-connection display &optional xrm-string
-This function opens a connection to the X display @var{display}. It
-does not create a frame on that display, but it permits you to check
-that communication can be established with that display.
-
-The optional argument @var{resource-string}, if not @code{nil}, is a
-string of resource names and values, in the same format used in the
-@file{.Xresources} file. The values you specify override the resource
-values recorded in the X server itself; they apply to all Emacs frames
-created on this display. Here's an example of what this string might
-look like:
-
-@example
-"*BorderWidth: 3\n*InternalBorder: 2\n"
-@end example
-
-@xref{Resources}.
-@end defun
-
-@defun x-close-connection display
-This function closes the connection to display @var{display}. Before
-you can do this, you must first delete all the frames that were open on
-that display (@pxref{Deleting Frames}).
-@end defun
-
-@node Frame Parameters
-@section Frame Parameters
-
-A frame has many parameters that control its appearance and behavior.
-Just what parameters a frame has depends on what display mechanism it
-uses.
-
-Frame parameters exist for the sake of window systems. A terminal frame
-has a few parameters, mostly for compatibility's sake; only the height,
-width and @code{buffer-predicate} parameters really do something.
-
-@menu
-* Parameter Access:: How to change a frame's parameters.
-* Initial Parameters:: Specifying frame parameters when you make a frame.
-* X Frame Parameters:: List of frame parameters.
-* Size and Position:: Changing the size and position of a frame.
-@end menu
-
-@node Parameter Access
-@subsection Access to Frame Parameters
-
-These functions let you read and change the parameter values of a
-frame.
-
-@defun frame-parameters frame
-The function @code{frame-parameters} returns an alist listing all the
-parameters of @var{frame} and their values.
-@end defun
-
-@defun modify-frame-parameters frame alist
-This function alters the parameters of frame @var{frame} based on the
-elements of @var{alist}. Each element of @var{alist} has the form
-@code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
-parameter. If you don't mention a parameter in @var{alist}, its value
-doesn't change.
-@end defun
-
-@node Initial Parameters
-@subsection Initial Frame Parameters
-
-You can specify the parameters for the initial startup frame
-by setting @code{initial-frame-alist} in your @file{.emacs} file.
-
-@defvar initial-frame-alist
-This variable's value is an alist of parameter values used when creating
-the initial X window frame. You can set this variable to specify the
-appearance of the initial frame without altering subsequent frames.
-Each element has the form:
-
-@example
-(@var{parameter} . @var{value})
-@end example
-
-Emacs creates the initial frame before it reads your @file{~/.emacs}
-file. After reading that file, Emacs checks @code{initial-frame-alist},
-and applies the parameter settings in the altered value to the already
-created initial frame.
-
-If these settings affect the frame geometry and appearance, you'll see
-the frame appear with the wrong ones and then change to the specified
-ones. If that bothers you, you can specify the same geometry and
-appearance with X resources; those do take affect before the frame is
-created. @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}.
-
-X resource settings typically apply to all frames. If you want to
-specify some X resources solely for the sake of the initial frame, and
-you don't want them to apply to subsequent frames, here's how to achieve
-this. Specify parameters in @code{default-frame-alist} to override the
-X resources for subsequent frames; then, to prevent these from affecting
-the initial frame, specify the same parameters in
-@code{initial-frame-alist} with values that match the X resources.
-@end defvar
-
-If these parameters specify a separate minibuffer-only frame with
-@code{(minibuffer . nil)}, and you have not created one, Emacs creates
-one for you.
-
-@defvar minibuffer-frame-alist
-This variable's value is an alist of parameter values used when creating
-an initial minibuffer-only frame---if such a frame is needed, according
-to the parameters for the main initial frame.
-@end defvar
-
-@defvar default-frame-alist
-This is an alist specifying default values of frame parameters for all
-Emacs frames---the first frame, and subsequent frames. In many cases,
-you can get the same results by means of X resources.
-@end defvar
-
-See also @code{special-display-frame-alist}, in @ref{Choosing Window}.
-
-If you use options that specify window appearance when you invoke Emacs,
-they take effect by adding elements to @code{default-frame-alist}. One
-exception is @samp{-geometry}, which adds the specified position to
-@code{initial-frame-alist} instead. @xref{Command Arguments,,, emacs,
-The GNU Emacs Manual}.
-
-@node X Frame Parameters
-@subsection X Window Frame Parameters
-
-Just what parameters a frame has depends on what display mechanism it
-uses. Here is a table of the parameters of an X window frame; of these,
-@code{name}, @code{height}, @code{width}, and @code{buffer-predicate}
-provide meaningful information in non-X frames.
-
-@table @code
-@item name
-The name of the frame. Most window managers display the frame's name in
-the frame's border, at the top of the frame. If you don't specify a
-name, and you have more than one frame, Emacs sets the frame name based
-on the buffer displayed in the frame's selected window.
-
-If you specify the frame name explicitly when you create the frame, the
-name is also used (instead of the name of the Emacs executable) when
-looking up X resources for the frame.
-
-@item display
-The display on which to open this frame. It should be a string of the
-form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
-@code{DISPLAY} environment variable.
-
-@item left
-The screen position of the left edge, in pixels, with respect to the
-left edge of the screen. The value may be a positive number @var{pos},
-or a list of the form @code{(+ @var{pos})} which permits specifying a
-negative @var{pos} value.
-
-A negative number @minus{}@var{pos}, or a list of the form @code{(-
-@var{pos})}, actually specifies the position of the right edge of the
-window with respect to the right edge of the screen. A positive value
-of @var{pos} counts toward the left. If the parameter is a negative
-integer @minus{}@var{pos} then @var{pos} is positive!
-
-Some window managers ignore program-specified positions. If you want to
-be sure the position you specify is not ignored, specify a
-non-@code{nil} value for the @code{user-position} parameter as well.
-
-@item top
-The screen position of the top edge, in pixels, with respect to the
-top edge of the screen. The value may be a positive number @var{pos},
-or a list of the form @code{(+ @var{pos})} which permits specifying a
-negative @var{pos} value.
-
-A negative number @minus{}@var{pos}, or a list of the form @code{(-
-@var{pos})}, actually specifies the position of the bottom edge of the
-window with respect to the bottom edge of the screen. A positive value
-of @var{pos} counts toward the top. If the parameter is a negative
-integer @minus{}@var{pos} then @var{pos} is positive!
-
-Some window managers ignore program-specified positions. If you want to
-be sure the position you specify is not ignored, specify a
-non-@code{nil} value for the @code{user-position} parameter as well.
-
-@item icon-left
-The screen position of the left edge @emph{of the frame's icon}, in
-pixels, counting from the left edge of the screen. This takes effect if
-and when the frame is iconified.
-
-@item icon-top
-The screen position of the top edge @emph{of the frame's icon}, in
-pixels, counting from the top edge of the screen. This takes effect if
-and when the frame is iconified.
-
-@item user-position
-When you create a frame and specify its screen position with the
-@code{left} and @code{top} parameters, use this parameter to say whether
-the specified position was user-specified (explicitly requested in some
-way by a human user) or merely program-specified (chosen by a program).
-A non-@code{nil} value says the position was user-specified.
-
-Window managers generally heed user-specified positions, and some heed
-program-specified positions too. But many ignore program-specified
-positions, placing the window in a default fashion or letting the user
-place it with the mouse. Some window managers, including @code{twm},
-let the user specify whether to obey program-specified positions or
-ignore them.
-
-When you call @code{make-frame}, you should specify a non-@code{nil}
-value for this parameter if the values of the @code{left} and @code{top}
-parameters represent the user's stated preference; otherwise, use
-@code{nil}.
-
-@item height
-The height of the frame contents, in characters. (To get the height in
-pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
-
-@item width
-The width of the frame contents, in characters. (To get the height in
-pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
-
-@item window-id
-The number of the X window for the frame.
-
-@item minibuffer
-Whether this frame has its own minibuffer. The value @code{t} means
-yes, @code{nil} means no, @code{only} means this frame is just a
-minibuffer. If the value is a minibuffer window (in some other frame),
-the new frame uses that minibuffer.
-
-@item buffer-predicate
-The buffer-predicate function for this frame. The function
-@code{other-buffer} uses this predicate (from the selected frame) to
-decide which buffers it should consider, if the predicate is not
-@code{nil}. It calls the predicate with one arg, a buffer, once for
-each buffer; if the predicate returns a non-@code{nil} value, it
-considers that buffer.
-
-@item font
-The name of the font for displaying text in the frame. This is a
-string.
-
-@item auto-raise
-Whether selecting the frame raises it (non-@code{nil} means yes).
-
-@item auto-lower
-Whether deselecting the frame lowers it (non-@code{nil} means yes).
-
-@item vertical-scroll-bars
-Whether the frame has scroll bars for vertical scrolling
-(non-@code{nil} means yes).
-
-@item horizontal-scroll-bars
-Whether the frame has scroll bars for horizontal scrolling
-(non-@code{nil} means yes). (Horizontal scroll bars are not currently
-implemented.)
-
-@item scroll-bar-width
-The width of the vertical scroll bar, in pixels.
-
-@item icon-type
-The type of icon to use for this frame when it is iconified. If the
-value is a string, that specifies a file containing a bitmap to use.
-Any other non-@code{nil} value specifies the default bitmap icon (a
-picture of a gnu); @code{nil} specifies a text icon.
-
-@item icon-name
-The name to use in the icon for this frame, when and if the icon
-appears. If this is @code{nil}, the frame's title is used.
-
-@item foreground-color
-The color to use for the image of a character. This is a string; the X
-server defines the meaningful color names.
-
-@item background-color
-The color to use for the background of characters.
-
-@item mouse-color
-The color for the mouse pointer.
-
-@item cursor-color
-The color for the cursor that shows point.
-
-@item border-color
-The color for the border of the frame.
-
-@item cursor-type
-The way to display the cursor. The legitimate values are @code{bar},
-@code{box}, and @code{(bar . @var{width})}. The symbol @code{box}
-specifies an ordinary black box overlaying the character after point;
-that is the default. The symbol @code{bar} specifies a vertical bar
-between characters as the cursor. @code{(bar . @var{width})} specifies
-a bar @var{width} pixels wide.
-
-@item border-width
-The width in pixels of the window border.
-
-@item internal-border-width
-The distance in pixels between text and border.
-
-@item unsplittable
-If non-@code{nil}, this frame's window is never split automatically.
-
-@item visibility
-The state of visibility of the frame. There are three possibilities:
-@code{nil} for invisible, @code{t} for visible, and @code{icon} for
-iconified. @xref{Visibility of Frames}.
-
-@item menu-bar-lines
-The number of lines to allocate at the top of the frame for a menu bar.
-The default is 1. @xref{Menu Bar}. (In Emacs versions that use the X
-toolkit, there is only one menu bar line; all that matters about the
-number you specify is whether it is greater than zero.)
-
-@item parent-id
-@c ??? Not yet working.
-The X window number of the window that should be the parent of this one.
-Specifying this lets you create an Emacs window inside some other
-application's window. (It is not certain this will be implemented; try
-it and see if it works.)
-@end table
-
-@node Size and Position
-@subsection Frame Size And Position
-
- You can read or change the size and position of a frame using the
-frame parameters @code{left}, @code{top}, @code{height}, and
-@code{width}. Whatever geometry parameters you don't specify are chosen
-by the window manager in its usual fashion.
-
- Here are some special features for working with sizes and positions:
-
-@defun set-frame-position frame left top
-This function sets the position of the top left corner of @var{frame} to
-@var{left} and @var{top}. These arguments are measured in pixels, and
-count from the top left corner of the screen. Negative parameter values
-count up or rightward from the top left corner of the screen.
-@end defun
-
-@defun frame-height &optional frame
-@defunx frame-width &optional frame
-These functions return the height and width of @var{frame}, measured in
-characters. If you don't supply @var{frame}, they use the selected
-frame.
-@end defun
-
-@defun frame-pixel-height &optional frame
-@defunx frame-pixel-width &optional frame
-These functions return the height and width of @var{frame}, measured in
-pixels. If you don't supply @var{frame}, they use the selected frame.
-@end defun
-
-@defun frame-char-height &optional frame
-@defunx frame-char-width &optional frame
-These functions return the height and width of a character in
-@var{frame}, measured in pixels. The values depend on the choice of
-font. If you don't supply @var{frame}, these functions use the selected
-frame.
-@end defun
-
-@defun set-frame-size frame cols rows
-This function sets the size of @var{frame}, measured in characters;
-@var{cols} and @var{rows} specify the new width and height.
-
-To set the size based on values measured in pixels, use
-@code{frame-char-height} and @code{frame-char-width} to convert
-them to units of characters.
-@end defun
-
- The old-fashioned functions @code{set-screen-height} and
-@code{set-screen-width}, which were used to specify the height and width
-of the screen in Emacs versions that did not support multiple frames,
-are still usable. They apply to the selected frame. @xref{Screen
-Size}.
-
-@defun x-parse-geometry geom
-@cindex geometry specification
-The function @code{x-parse-geometry} converts a standard X windows
-geometry string to an alist that you can use as part of the argument to
-@code{make-frame}.
-
-The alist describes which parameters were specified in @var{geom}, and
-gives the values specified for them. Each element looks like
-@code{(@var{parameter} . @var{value})}. The possible @var{parameter}
-values are @code{left}, @code{top}, @code{width}, and @code{height}.
-
-For the size parameters, the value must be an integer. The position
-parameter names @code{left} and @code{top} are not totally accurate,
-because some values indicate the position of the right or bottom edges
-instead. These are the @var{value} possibilities for the position
-parameters:
-
-@table @asis
-@item an integer
-A positive integer relates the left edge or top edge of the window to
-the left or top edge of the screen. A negative integer relates the
-right or bottom edge of the window to the right or bottom edge of the
-screen.
-
-@item @code{(+ @var{position})}
-This specifies the position of the left or top edge of the window
-relative to the left or top edge of the screen. The integer
-@var{position} may be positive or negative; a negative value specifies a
-position outside the screen.
-
-@item @code{(- @var{position})}
-This specifies the position of the right or bottom edge of the window
-relative to the right or bottom edge of the screen. The integer
-@var{position} may be positive or negative; a negative value specifies a
-position outside the screen.
-@end table
-
-Here is an example:
-
-@example
-(x-parse-geometry "35x70+0-0")
- @result{} ((width . 35) (height . 70)
- (left . 0) (top - 0))
-@end example
-@end defun
-
-@ignore
-New functions @code{set-frame-height} and @code{set-frame-width} set the
-size of a specified frame. The frame is the first argument; the size is
-the second.
-@end ignore
-
-@node Frame Titles
-@section Frame Titles
-
-Every frame has a title; most window managers display the frame title at
-the top of the frame. You can specify an explicit title with the
-@code{name} frame property. But normally you don't specify this
-explicitly, and Emacs computes the title automatically.
-
-Emacs computes the frame title based on a template stored in the
-variable @code{frame-title-format}.
-
-@defvar frame-title-format
-This variable specifies how to compute a title for a frame
-when you have not explicitly specified one.
-
-The variable's value is actually a mode line construct, just like
-@code{mode-line-format}. @xref{Mode Line Data}.
-@end defvar
-
-@defvar icon-title-format
-This variable specifies how to compute the title for an iconified frame,
-when you have not explicitly specified the frame title. This title
-appears in the icon itself.
-@end defvar
-
-@defvar multiple-frames
-This variable is set automatically by Emacs. Its value is @code{t} when
-there are two or more frames (not counting minibuffer-only frames or
-invisible frames). The default value of @code{frame-title-format} uses
-@code{multiple-frames} so as to put the buffer name in the frame title
-only when there is more than one frame.
-@end defvar
-
-@node Deleting Frames
-@section Deleting Frames
-@cindex deletion of frames
-
-Frames remain potentially visible until you explicitly @dfn{delete}
-them. A deleted frame cannot appear on the screen, but continues to
-exist as a Lisp object until there are no references to it. There is no
-way to cancel the deletion of a frame aside from restoring a saved frame
-configuration (@pxref{Frame Configurations}); this is similar to the
-way windows behave.
-
-@deffn Command delete-frame &optional frame
-This function deletes the frame @var{frame}. By default, @var{frame} is
-the selected frame.
-@end deffn
-
-@defun frame-live-p frame
-The function @code{frame-live-p} returns non-@code{nil} if the frame
-@var{frame} has not been deleted.
-@end defun
-
- Some window managers provide a command to delete a window. These work
-by sending a special message to the program that operates the window.
-When Emacs gets one of these commands, it generates a
-@code{delete-frame} event, whose normal definition is a command that
-calls the function @code{delete-frame}. @xref{Misc Events}.
-
-@node Finding All Frames
-@section Finding All Frames
-
-@defun frame-list
-The function @code{frame-list} returns a list of all the frames that
-have not been deleted. It is analogous to @code{buffer-list} for
-buffers. The list that you get is newly created, so modifying the list
-doesn't have any effect on the internals of Emacs.
-@end defun
-
-@defun visible-frame-list
-This function returns a list of just the currently visible frames.
-@xref{Visibility of Frames}. (Terminal frames always count as
-``visible'', even though only the selected one is actually displayed.)
-@end defun
-
-@defun next-frame &optional frame minibuf
-The function @code{next-frame} lets you cycle conveniently through all
-the frames from an arbitrary starting point. It returns the ``next''
-frame after @var{frame} in the cycle. If @var{frame} is omitted or
-@code{nil}, it defaults to the selected frame.
-
-The second argument, @var{minibuf}, says which frames to consider:
-
-@table @asis
-@item @code{nil}
-Exclude minibuffer-only frames.
-@item @code{visible}
-Consider all visible frames.
-@item 0
-Consider all visible or iconified frames.
-@item a window
-Consider only the frames using that particular window as their
-minibuffer.
-@item anything else
-Consider all frames.
-@end table
-@end defun
-
-@defun previous-frame &optional frame minibuf
-Like @code{next-frame}, but cycles through all frames in the opposite
-direction.
-@end defun
-
- See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
-Window Ordering}.
-
-@node Frames and Windows
-@section Frames and Windows
-
- Each window is part of one and only one frame; you can get the frame
-with @code{window-frame}.
-
-@defun window-frame window
-This function returns the frame that @var{window} is on.
-@end defun
-
- All the non-minibuffer windows in a frame are arranged in a cyclic
-order. The order runs from the frame's top window, which is at the
-upper left corner, down and to the right, until it reaches the window at
-the lower right corner (always the minibuffer window, if the frame has
-one), and then it moves back to the top.
-
-@defun frame-top-window frame
-This returns the topmost, leftmost window of frame @var{frame}.
-@end defun
-
-At any time, exactly one window on any frame is @dfn{selected within the
-frame}. The significance of this designation is that selecting the
-frame also selects this window. You can get the frame's current
-selected window with @code{frame-selected-window}.
-
-@defun frame-selected-window frame
-This function returns the window on @var{frame} that is selected within
-@var{frame}.
-@end defun
-
-Conversely, selecting a window for Emacs with @code{select-window} also
-makes that window selected within its frame. @xref{Selecting Windows}.
-
-Another function that (usually) returns one of the windows in a frame is
-@code{minibuffer-window}. @xref{Minibuffer Misc}.
-
-@node Minibuffers and Frames
-@section Minibuffers and Frames
-
-Normally, each frame has its own minibuffer window at the bottom, which
-is used whenever that frame is selected. If the frame has a minibuffer,
-you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}).
-
-However, you can also create a frame with no minibuffer. Such a frame
-must use the minibuffer window of some other frame. When you create the
-frame, you can specify explicitly the minibuffer window to use (in some
-other frame). If you don't, then the minibuffer is found in the frame
-which is the value of the variable @code{default-minibuffer-frame}. Its
-value should be a frame that does have a minibuffer.
-
-If you use a minibuffer-only frame, you might want that frame to raise
-when you enter the minibuffer. If so, set the variable
-@code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
-
-@defvar default-minibuffer-frame
-This variable specifies the frame to use for the minibuffer window, by
-default. It is always local to the current terminal and cannot be
-buffer-local. @xref{Multiple Displays}.
-@end defvar
-
-@node Input Focus
-@section Input Focus
-@cindex input focus
-@cindex selected frame
-
-At any time, one frame in Emacs is the @dfn{selected frame}. The selected
-window always resides on the selected frame.
-
-@defun selected-frame
-This function returns the selected frame.
-@end defun
-
-The X server normally directs keyboard input to the X window that the
-mouse is in. Some window managers use mouse clicks or keyboard events
-to @dfn{shift the focus} to various X windows, overriding the normal
-behavior of the server.
-
-Lisp programs can switch frames ``temporarily'' by calling
-the function @code{select-frame}. This does not override the window
-manager; rather, it escapes from the window manager's control until
-that control is somehow reasserted.
-
-When using a text-only terminal, there is no window manager; therefore,
-@code{switch-frame} is the only way to switch frames, and the effect
-lasts until overridden by a subsequent call to @code{switch-frame}.
-Only the selected terminal frame is actually displayed on the terminal.
-Each terminal screen except for the initial one has a number, and the
-number of the selected frame appears in the mode line after the word
-@samp{Emacs} (@pxref{Mode Line Variables}).
-
-@c ??? This is not yet implemented properly.
-@defun select-frame frame
-This function selects frame @var{frame}, temporarily disregarding the
-focus of the X server if any. The selection of @var{frame} lasts until
-the next time the user does something to select a different frame, or
-until the next time this function is called.
-@end defun
-
-Emacs cooperates with the X server and the window managers by arranging
-to select frames according to what the server and window manager ask
-for. It does so by generating a special kind of input event, called a
-@dfn{focus} event. The command loop handles a focus event by calling
-@code{handle-switch-frame}. @xref{Focus Events}.
-
-@deffn Command handle-switch-frame frame
-This function handles a focus event by selecting frame @var{frame}.
-
-Focus events normally do their job by invoking this command.
-Don't call it for any other reason.
-@end deffn
-
-@defun redirect-frame-focus frame focus-frame
-This function redirects focus from @var{frame} to @var{focus-frame}.
-This means that @var{focus-frame} will receive subsequent keystrokes
-intended for @var{frame}. After such an event, the value of
-@code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
-events specifying @var{frame} will instead select @var{focus-frame}.
-
-If @var{focus-frame} is @code{nil}, that cancels any existing
-redirection for @var{frame}, which therefore once again receives its own
-events.
-
-One use of focus redirection is for frames that don't have minibuffers.
-These frames use minibuffers on other frames. Activating a minibuffer
-on another frame redirects focus to that frame. This puts the focus on
-the minibuffer's frame, where it belongs, even though the mouse remains
-in the frame that activated the minibuffer.
-
-Selecting a frame can also change focus redirections. Selecting frame
-@code{bar}, when @code{foo} had been selected, changes any redirections
-pointing to @code{foo} so that they point to @code{bar} instead. This
-allows focus redirection to work properly when the user switches from
-one frame to another using @code{select-window}.
-
-This means that a frame whose focus is redirected to itself is treated
-differently from a frame whose focus is not redirected.
-@code{select-frame} affects the former but not the latter.
-
-The redirection lasts until @code{redirect-frame-focus} is called to
-change it.
-@end defun
-
-@node Visibility of Frames
-@section Visibility of Frames
-@cindex visible frame
-@cindex invisible frame
-@cindex iconified frame
-@cindex frame visibility
-
-An X window frame may be @dfn{visible}, @dfn{invisible}, or
-@dfn{iconified}. If it is visible, you can see its contents. If it is
-iconified, the frame's contents do not appear on the screen, but an icon
-does. If the frame is invisible, it doesn't show on the screen, not
-even as an icon.
-
-Visibility is meaningless for terminal frames, since only the selected
-one is actually displayed in any case.
-
-@deffn Command make-frame-visible &optional frame
-This function makes frame @var{frame} visible. If you omit @var{frame},
-it makes the selected frame visible.
-@end deffn
-
-@deffn Command make-frame-invisible &optional frame
-This function makes frame @var{frame} invisible. If you omit
-@var{frame}, it makes the selected frame invisible.
-@end deffn
-
-@deffn Command iconify-frame &optional frame
-This function iconifies frame @var{frame}. If you omit @var{frame}, it
-iconifies the selected frame.
-@end deffn
-
-@defun frame-visible-p frame
-This returns the visibility status of frame @var{frame}. The value is
-@code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
-@code{icon} if it is iconified.
-@end defun
-
- The visibility status of a frame is also available as a frame
-parameter. You can read or change it as such. @xref{X Frame
-Parameters}.
-
- The user can iconify and deiconify frames with the window manager.
-This happens below the level at which Emacs can exert any control, but
-Emacs does provide events that you can use to keep track of such
-changes. @xref{Misc Events}.
-
-@node Raising and Lowering
-@section Raising and Lowering Frames
-
-The X Window System uses a desktop metaphor. Part of this metaphor is
-the idea that windows are stacked in a notional third dimension
-perpendicular to the screen surface, and thus ordered from ``highest''
-to ``lowest''. Where two windows overlap, the one higher up covers the
-one underneath. Even a window at the bottom of the stack can be seen if
-no other window overlaps it.
-
-@cindex raising a frame
-@cindex lowering a frame
-A window's place in this ordering is not fixed; in fact, users tend to
-change the order frequently. @dfn{Raising} a window means moving it
-``up'', to the top of the stack. @dfn{Lowering} a window means moving
-it to the bottom of the stack. This motion is in the notional third
-dimension only, and does not change the position of the window on the
-screen.
-
-You can raise and lower Emacs's X windows with these functions:
-
-@deffn Command raise-frame frame
-This function raises frame @var{frame}.
-@end deffn
-
-@deffn Command lower-frame frame
-This function lowers frame @var{frame}.
-@end deffn
-
-@defopt minibuffer-auto-raise
-If this is non-@code{nil}, activation of the minibuffer raises the frame
-that the minibuffer window is in.
-@end defopt
-
-You can also enable auto-raise (raising automatically when a frame is
-selected) or auto-lower (lowering automatically when it is deselected)
-for any frame using frame parameters. @xref{X Frame Parameters}.
-
-@node Frame Configurations
-@section Frame Configurations
-@cindex frame configuration
-
- A @dfn{frame configuration} records the current arrangement of frames,
-all their properties, and the window configuration of each one.
-
-@defun current-frame-configuration
-This function returns a frame configuration list that describes
-the current arrangement of frames and their contents.
-@end defun
-
-@defun set-frame-configuration configuration
-This function restores the state of frames described in
-@var{configuration}.
-@end defun
-
-@node Mouse Tracking
-@section Mouse Tracking
-@cindex mouse tracking
-@cindex tracking the mouse
-
-Sometimes it is useful to @dfn{track} the mouse, which means to display
-something to indicate where the mouse is and move the indicator as the
-mouse moves. For efficient mouse tracking, you need a way to wait until
-the mouse actually moves.
-
-The convenient way to track the mouse is to ask for events to represent
-mouse motion. Then you can wait for motion by waiting for an event. In
-addition, you can easily handle any other sorts of events that may
-occur. That is useful, because normally you don't want to track the
-mouse forever---only until some other event, such as the release of a
-button.
-
-@defspec track-mouse body@dots{}
-Execute @var{body}, meanwhile generating input events for mouse motion.
-The code in @var{body} can read these events with @code{read-event} or
-@code{read-key-sequence}. @xref{Motion Events}, for the format of mouse
-motion events.
-
-The value of @code{track-mouse} is that of the last form in @var{body}.
-@end defspec
-
-The usual purpose of tracking mouse motion is to indicate on the screen
-the consequences of pushing or releasing a button at the current
-position.
-
-In many cases, you can avoid the need to track the mouse by using
-the @code{mouse-face} text property (@pxref{Special Properties}).
-That works at a much lower level and runs more smoothly than
-Lisp-level mouse tracking.
-
-@ignore
-@c These are not implemented yet.
-
-These functions change the screen appearance instantaneously. The
-effect is transient, only until the next ordinary Emacs redisplay. That
-is ok for mouse tracking, since it doesn't make sense for mouse tracking
-to change the text, and the body of @code{track-mouse} normally reads
-the events itself and does not do redisplay.
-
-@defun x-contour-region window beg end
-This function draws lines to make a box around the text from @var{beg}
-to @var{end}, in window @var{window}.
-@end defun
-
-@defun x-uncontour-region window beg end
-This function erases the lines that would make a box around the text
-from @var{beg} to @var{end}, in window @var{window}. Use it to remove
-a contour that you previously made by calling @code{x-contour-region}.
-@end defun
-
-@defun x-draw-rectangle frame left top right bottom
-This function draws a hollow rectangle on frame @var{frame} with the
-specified edge coordinates, all measured in pixels from the inside top
-left corner. It uses the cursor color, the one used for indicating the
-location of point.
-@end defun
-
-@defun x-erase-rectangle frame left top right bottom
-This function erases a hollow rectangle on frame @var{frame} with the
-specified edge coordinates, all measured in pixels from the inside top
-left corner. Erasure means redrawing the text and background that
-normally belong in the specified rectangle.
-@end defun
-@end ignore
-
-@node Mouse Position
-@section Mouse Position
-@cindex mouse position
-@cindex position of mouse
-
- The functions @code{mouse-position} and @code{set-mouse-position}
-give access to the current position of the mouse.
-
-@defun mouse-position
-This function returns a description of the position of the mouse. The
-value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
-and @var{y} are integers giving the position in characters relative to
-the top left corner of the inside of @var{frame}.
-@end defun
-
-@defun set-mouse-position frame x y
-This function @dfn{warps the mouse} to position @var{x}, @var{y} in
-frame @var{frame}. The arguments @var{x} and @var{y} are integers,
-giving the position in characters relative to the top left corner of the
-inside of @var{frame}.
-@end defun
-
-@defun mouse-pixel-position
-This function is like @code{mouse-position} except that it returns
-coordinates in units of pixels rather than units of characters.
-@end defun
-
-@defun set-mouse-pixel-position frame x y
-This function warps the mouse like @code{set-mouse-position} except that
-@var{x} and @var{y} are in units of pixels rather than units of
-characters. These coordinates are not required to be within the frame.
-@end defun
-
-@need 3000
-
-@node Pop-Up Menus
-@section Pop-Up Menus
-
- When using X windows, a Lisp program can pop up a menu which the
-user can choose from with the mouse.
-
-@defun x-popup-menu position menu
-This function displays a pop-up menu and returns an indication of
-what selection the user makes.
-
-The argument @var{position} specifies where on the screen to put the
-menu. It can be either a mouse button event (which says to put the menu
-where the user actuated the button) or a list of this form:
-
-@example
-((@var{xoffset} @var{yoffset}) @var{window})
-@end example
-
-@noindent
-where @var{xoffset} and @var{yoffset} are coordinates, measured in
-pixels, counting from the top left corner of @var{window}'s frame.
-
-If @var{position} is @code{t}, it means to use the current mouse
-position. If @var{position} is @code{nil}, it means to precompute the
-key binding equivalents for the keymaps specified in @var{menu},
-without actually displaying or popping up the menu.
-
-The argument @var{menu} says what to display in the menu. It can be a
-keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it
-can have the following form:
-
-@example
-(@var{title} @var{pane1} @var{pane2}...)
-@end example
-
-@noindent
-where each pane is a list of form
-
-@example
-(@var{title} (@var{line} . @var{item})...)
-@end example
-
-Each @var{line} should be a string, and each @var{item} should be the
-value to return if that @var{line} is chosen.
-@end defun
-
- @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu if
-a prefix key with a menu keymap would do the job. If you use a menu
-keymap to implement a menu, @kbd{C-h c} and @kbd{C-h a} can see the
-individual items in that menu and provide help for them. If instead you
-implement the menu by defining a command that calls @code{x-popup-menu},
-the help facilities cannot know what happens inside that command, so
-they cannot give any help for the menu's items.
-
- The menu bar mechanism, which lets you switch between submenus by
-moving the mouse, cannot look within the definition of a command to see
-that it calls @code{x-popup-menu}. Therefore, if you try to implement a
-submenu using @code{x-popup-menu}, it cannot work with the menu bar in
-an integrated fashion. This is why all menu bar submenus are
-implemented with menu keymaps within the parent menu, and never with
-@code{x-popup-menu}. @xref{Menu Bar},
-
- If you want a menu bar submenu to have contents that vary, you should
-still use a menu keymap to implement it. To make the contents vary, add
-a hook function to @code{menu-bar-update-hook} to update the contents of
-the menu keymap as necessary.
-
-@node Dialog Boxes
-@section Dialog Boxes
-@cindex dialog boxes
-
- A dialog box is a variant of a pop-up menu. It looks a little
-different (if Emacs uses an X toolkit), it always appears in the center
-of a frame, and it has just one level and one pane. The main use of
-dialog boxes is for asking questions that the user can answer with
-``yes'', ``no'', and a few other alternatives. The functions
-@code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
-keyboard, when called from commands invoked by mouse clicks.
-
-@defun x-popup-dialog position contents
-This function displays a pop-up dialog box and returns an indication of
-what selection the user makes. The argument @var{contents} specifies
-the alternatives to offer; it has this format:
-
-@example
-(@var{title} (@var{string} . @var{value})@dots{})
-@end example
-
-@noindent
-which looks like the list that specifies a single pane for
-@code{x-popup-menu}.
-
-The return value is @var{value} from the chosen alternative.
-
-An element of the list may be just a string instead of a cons cell
-@code{(@var{string} . @var{value})}. That makes a box that cannot
-be selected.
-
-If @code{nil} appears in the list, it separates the left-hand items from
-the right-hand items; items that precede the @code{nil} appear on the
-left, and items that follow the @code{nil} appear on the right. If you
-don't include a @code{nil} in the list, then approximately half the
-items appear on each side.
-
-Dialog boxes always appear in the center of a frame; the argument
-@var{position} specifies which frame. The possible values are as in
-@code{x-popup-menu}, but the precise coordinates don't matter; only the
-frame matters.
-
-If your Emacs executable does not use an X toolkit, then it cannot
-display a real dialog box; so instead it displays the same items in a
-pop-up menu in the center of the frame.
-@end defun
-
-@node Pointer Shapes
-@section Pointer Shapes
-@cindex pointer shape
-@cindex mouse pointer shape
-
- These variables specify which shape to use for the mouse pointer in
-various situations:
-
-@table @code
-@item x-pointer-shape
-@vindex x-pointer-shape
-This variable specifies the pointer shape to use ordinarily in the Emacs
-frame.
-
-@item x-sensitive-text-pointer-shape
-@vindex x-sensitive-text-pointer-shape
-This variable specifies the pointer shape to use when the mouse
-is over mouse-sensitive text.
-@end table
-
- These variables affect newly created frames. They do not normally
-affect existing frames; however, if you set the mouse color of a frame,
-that also updates its pointer shapes based on the current values of
-these variables. @xref{X Frame Parameters}.
-
- The values you can use, to specify either of these pointer shapes, are
-defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
-@key{RET} x-pointer @key{RET}} to see a list of them.
-
-@node X Selections
-@section X Selections
-@cindex selection (for X windows)
-
-The X server records a set of @dfn{selections} which permit transfer of
-data between application programs. The various selections are
-distinguished by @dfn{selection types}, represented in Emacs by
-symbols. X clients including Emacs can read or set the selection for
-any given type.
-
-@defun x-set-selection type data
-This function sets a ``selection'' in the X server. It takes two
-arguments: a selection type @var{type}, and the value to assign to it,
-@var{data}. If @var{data} is @code{nil}, it means to clear out the
-selection. Otherwise, @var{data} may be a string, a symbol, an integer
-(or a cons of two integers or list of two integers), an overlay, or a
-cons of two markers pointing to the same buffer. An overlay or a pair
-of markers stands for text in the overlay or between the markers.
-
-The data may also be a vector of valid non-vector selection values.
-
-Each possible @var{type} has its own selection value, which changes
-independently. The usual values of @var{type} are @code{PRIMARY} and
-@code{SECONDARY}; these are symbols with upper-case names, in accord
-with X Window System conventions. The default is @code{PRIMARY}.
-@end defun
-
-@defun x-get-selection &optional type data-type
-This function accesses selections set up by Emacs or by other X
-clients. It takes two optional arguments, @var{type} and
-@var{data-type}. The default for @var{type}, the selection type, is
-@code{PRIMARY}.
-
-The @var{data-type} argument specifies the form of data conversion to
-use, to convert the raw data obtained from another X client into Lisp
-data. Meaningful values include @code{TEXT}, @code{STRING},
-@code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME},
-@code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER},
-@code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS},
-@code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with
-upper-case names in accord with X conventions.) The default for
-@var{data-type} is @code{STRING}.
-@end defun
-
-@cindex cut buffer
-The X server also has a set of numbered @dfn{cut buffers} which can
-store text or other data being moved between applications. Cut buffers
-are considered obsolete, but Emacs supports them for the sake of X
-clients that still use them.
-
-@defun x-get-cut-buffer n
-This function returns the contents of cut buffer number @var{n}.
-@end defun
-
-@defun x-set-cut-buffer string
-This function stores @var{string} into the first cut buffer (cut buffer
-0), moving the other values down through the series of cut buffers, much
-like the way successive kills in Emacs move down the kill ring.
-@end defun
-
-@node Color Names
-@section Color Names
-
-@defun x-color-defined-p color &optional frame
-This function reports whether a color name is meaningful. It returns
-@code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
-which frame's display to ask about; if @var{frame} is omitted or
-@code{nil}, the selected frame is used.
-
-Note that this does not tell you whether the display you are using
-really supports that color. You can ask for any defined color on any
-kind of display, and you will get some result---that is how the X server
-works. Here's an approximate way to test whether your display supports
-the color @var{color}:
-
-@example
-(defun x-color-supported-p (color &optional frame)
- (and (x-color-defined-p color frame)
- (or (x-display-color-p frame)
- (member color '("black" "white"))
- (and (> (x-display-planes frame) 1)
- (equal color "gray")))))
-@end example
-@end defun
-
-@defun x-color-values color &optional frame
-This function returns a value that describes what @var{color} should
-ideally look like. If @var{color} is defined, the value is a list of
-three integers, which give the amount of red, the amount of green, and
-the amount of blue. Each integer ranges in principle from 0 to 65535,
-but in practice no value seems to be above 65280. If @var{color} is not
-defined, the value is @code{nil}.
-
-@example
-(x-color-values "black")
- @result{} (0 0 0)
-(x-color-values "white")
- @result{} (65280 65280 65280)
-(x-color-values "red")
- @result{} (65280 0 0)
-(x-color-values "pink")
- @result{} (65280 49152 51968)
-(x-color-values "hungry")
- @result{} nil
-@end example
-
-The color values are returned for @var{frame}'s display. If @var{frame}
-is omitted or @code{nil}, the information is return for the selected
-frame's display.
-@end defun
-
-@node Resources
-@section X Resources
-
-@defun x-get-resource attribute class &optional component subclass
-The function @code{x-get-resource} retrieves a resource value from the X
-Windows defaults database.
-
-Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
-This function searches using a key of the form
-@samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
-under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
-the class.
-
-The optional arguments @var{component} and @var{subclass} add to the key
-and the class, respectively. You must specify both of them or neither.
-If you specify them, the key is
-@samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
-@samp{Emacs.@var{class}.@var{subclass}}.
-@end defun
-
- @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}.
-
-@node Server Data
-@section Data about the X Server
-
- This section describes functions you can use to get information about
-the capabilities and origin of an X display that Emacs is using. Each
-of these functions lets you specify the display you are interested in:
-the @var{display} argument can be either a display name, or a frame
-(meaning use the display that frame is on). If you omit the
-@var{display} argument, or specify @code{nil}, that means to use the
-selected frame's display.
-
-@defun x-display-screens &optional display
-This function returns the number of screens associated with the display.
-@end defun
-
-@defun x-server-version &optional display
-This function returns the list of version numbers of the X server
-running the display.
-@end defun
-
-@defun x-server-vendor &optional display
-This function returns the vendor that provided the X server software.
-@end defun
-
-@defun x-display-pixel-height &optional display
-This function returns the height of the screen in pixels.
-@end defun
-
-@defun x-display-mm-height &optional display
-This function returns the height of the screen in millimeters.
-@end defun
-
-@defun x-display-pixel-width &optional display
-This function returns the width of the screen in pixels.
-@end defun
-
-@defun x-display-mm-width &optional display
-This function returns the width of the screen in millimeters.
-@end defun
-
-@defun x-display-backing-store &optional display
-This function returns the backing store capability of the screen.
-Values can be the symbols @code{always}, @code{when-mapped}, or
-@code{not-useful}.
-@end defun
-
-@defun x-display-save-under &optional display
-This function returns non-@code{nil} if the display supports the
-SaveUnder feature.
-@end defun
-
-@defun x-display-planes &optional display
-This function returns the number of planes the display supports.
-@end defun
-
-@defun x-display-visual-class &optional display
-This function returns the visual class for the screen. The value is one
-of the symbols @code{static-gray}, @code{gray-scale},
-@code{static-color}, @code{pseudo-color}, @code{true-color}, and
-@code{direct-color}.
-@end defun
-
-@defun x-display-grayscale-p &optional display
-This function returns @code{t} if the screen can display shades of gray.
-@end defun
-
-@defun x-display-color-p &optional display
-This function returns @code{t} if the screen is a color screen.
-@end defun
-
-@defun x-display-color-cells &optional display
-This function returns the number of color cells the screen supports.
-@end defun
-
-@ignore
-@defvar x-no-window-manager
-This variable's value is is @code{t} if no X window manager is in use.
-@end defvar
-@end ignore
-
-@ignore
-@item
-The functions @code{x-pixel-width} and @code{x-pixel-height} return the
-width and height of an X Window frame, measured in pixels.
-@end ignore