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-;;; easymenu.el --- support the easymenu interface for defining a menu.
-
-;; Copyright (C) 1994, 1996 Free Software Foundation, Inc.
-
-;; Keywords: emulations
-;; Author: rms
-
-;; This file is part of GNU Emacs.
-
-;; GNU Emacs is free software; you can redistribute it and/or modify
-;; it under the terms of the GNU General Public License as published by
-;; the Free Software Foundation; either version 2, or (at your option)
-;; any later version.
-
-;; GNU Emacs is distributed in the hope that it will be useful,
-;; but WITHOUT ANY WARRANTY; without even the implied warranty of
-;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-;; GNU General Public License for more details.
-
-;; You should have received a copy of the GNU General Public License
-;; along with GNU Emacs; see the file COPYING. If not, write to the
-;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
-;; Boston, MA 02111-1307, USA.
-
-;;; Commentary:
-
-;; This is compatible with easymenu.el by Per Abrahamsen
-;; but it is much simpler as it doesn't try to support other Emacs versions.
-;; The code was mostly derived from lmenu.el.
-
-;;; Code:
-
-;;;###autoload
-(defmacro easy-menu-define (symbol maps doc menu)
- "Define a menu bar submenu in maps MAPS, according to MENU.
-The menu keymap is stored in symbol SYMBOL, both as its value
-and as its function definition. DOC is used as the doc string for SYMBOL.
-
-The first element of MENU must be a string. It is the menu bar item name.
-The rest of the elements are menu items.
-
-A menu item is usually a vector of three elements: [NAME CALLBACK ENABLE]
-
-NAME is a string--the menu item name.
-
-CALLBACK is a command to run when the item is chosen,
-or a list to evaluate when the item is chosen.
-
-ENABLE is an expression; the item is enabled for selection
-whenever this expression's value is non-nil.
-
-Alternatively, a menu item may have the form:
-
- [ NAME CALLBACK [ KEYWORD ARG ] ... ]
-
-Where KEYWORD is one of the symbol defined below.
-
- :keys KEYS
-
-KEYS is a string; a complex keyboard equivalent to this menu item.
-This is normally not needed because keyboard equivalents are usually
-computed automatically.
-
- :active ENABLE
-
-ENABLE is an expression; the item is enabled for selection
-whenever this expression's value is non-nil.
-
- :suffix NAME
-
-NAME is a string; the name of an argument to CALLBACK.
-
- :style STYLE
-
-STYLE is a symbol describing the type of menu item. The following are
-defined:
-
-toggle: A checkbox.
- Prepend the name with '(*) ' or '( ) ' depending on if selected or not.
-radio: A radio button.
- Prepend the name with '[X] ' or '[ ] ' depending on if selected or not.
-nil: An ordinary menu item.
-
- :selected SELECTED
-
-SELECTED is an expression; the checkbox or radio button is selected
-whenever this expression's value is non-nil.
-
-A menu item can be a string. Then that string appears in the menu as
-unselectable text. A string consisting solely of hyphens is displayed
-as a solid horizontal line.
-
-A menu item can be a list. It is treated as a submenu.
-The first element should be the submenu name. That's used as the
-menu item in the top-level menu. The cdr of the submenu list
-is a list of menu items, as above."
- (` (progn
- (defvar (, symbol) nil (, doc))
- (easy-menu-do-define (quote (, symbol)) (, maps) (, doc) (, menu)))))
-
-;;;###autoload
-(defun easy-menu-do-define (symbol maps doc menu)
- ;; We can't do anything that might differ between Emacs dialects in
- ;; `easy-menu-define' in order to make byte compiled files
- ;; compatible. Therefore everything interesting is done in this
- ;; function.
- (set symbol (easy-menu-create-keymaps (car menu) (cdr menu)))
- (fset symbol (` (lambda (event) (, doc) (interactive "@e")
- (x-popup-menu event (, symbol)))))
- (mapcar (function (lambda (map)
- (define-key map (vector 'menu-bar (intern (car menu)))
- (cons (car menu) (symbol-value symbol)))))
- (if (keymapp maps) (list maps) maps)))
-
-(defvar easy-menu-item-count 0)
-
-;; Return a menu keymap corresponding to a Lucid-style menu list
-;; MENU-ITEMS, and with name MENU-NAME.
-;;;###autoload
-(defun easy-menu-create-keymaps (menu-name menu-items)
- (let ((menu (make-sparse-keymap menu-name)) old-items have-buttons)
- ;; Process items in reverse order,
- ;; since the define-key loop reverses them again.
- (setq menu-items (reverse menu-items))
- (while menu-items
- (let* ((item (car menu-items))
- (callback (if (vectorp item) (aref item 1)))
- (not-button t)
- command enabler item-string name)
- (cond ((stringp item)
- (setq command nil)
- (setq item-string (if (string-match "^-+$" item) "" item)))
- ((consp item)
- (setq command (easy-menu-create-keymaps (car item) (cdr item)))
- (setq name (setq item-string (car item))))
- ((vectorp item)
- (setq command (make-symbol (format "menu-function-%d"
- easy-menu-item-count)))
- (setq easy-menu-item-count (1+ easy-menu-item-count))
- (setq name (setq item-string (aref item 0)))
- (let ((keyword (aref item 2)))
- (if (and (symbolp keyword)
- (= ?: (aref (symbol-name keyword) 0)))
- (let ((count 2)
- style selected active keys
- arg)
- (while (> (length item) count)
- (setq keyword (aref item count))
- (setq arg (aref item (1+ count)))
- (setq count (+ 2 count))
- (cond ((eq keyword ':keys)
- (setq keys arg))
- ((eq keyword ':active)
- (setq active arg))
- ((eq keyword ':suffix)
- (setq item-string
- (concat item-string " " arg)))
- ((eq keyword ':style)
- (setq style arg))
- ((eq keyword ':selected)
- (setq selected arg))))
- (if keys
- (setq item-string
- (concat item-string " (" keys ")")))
- (if (and selected
- (or (eq style 'radio) (eq style 'toggle)))
- ;; Simulate checkboxes and radio buttons.
- (progn
- (setq item-string
- (concat
- (if (eval selected)
- (if (eq style 'radio) "(*) " "[X] ")
- (if (eq style 'radio) "( ) " "[ ] "))
- item-string))
- (put command 'menu-enable
- (list 'easy-menu-update-button
- item-string
- (if (eq style 'radio) ?* ?X)
- selected
- (or active t)))
- (setq not-button nil
- active nil
- have-buttons t)
- (while old-items ; Fix items aleady defined.
- (setcar (car old-items)
- (concat " " (car (car old-items))))
- (setq old-items (cdr old-items)))))
- (if active (put command 'menu-enable active)))
- (put command 'menu-enable keyword)))
- (if (symbolp callback)
- (fset command callback)
- (fset command (list 'lambda () '(interactive) callback)))
- (put command 'menu-alias t)))
- (if (null command)
- ;; Handle inactive strings specially--allow any number
- ;; of identical ones.
- (setcdr menu (cons (list nil item-string) (cdr menu)))
- (if (and not-button have-buttons)
- (setq item-string (concat " " item-string)))
- (setq command (cons item-string command))
- (if (not have-buttons) ; Save all items so that we can fix
- (setq old-items (cons command old-items))) ; if we have buttons.
- (if name (define-key menu (vector (intern name)) command))))
- (setq menu-items (cdr menu-items)))
- menu))
-
-(defun easy-menu-update-button (item ch selected active)
- "Used as menu-enable property to update buttons.
-A call to this function is used as the menu-enable property for buttons.
-ITEM is the item-string into wich CH or ` ' is inserted depending on if
-SELECTED is true or not. The menu entry in enabled iff ACTIVE is true."
- (let ((new (if selected ch ? ))
- (old (aref item 1)))
- (if (eq new old)
- ;; No change, just use the active value.
- active
- ;; It has changed. Update the entry.
- (aset item 1 new)
- ;; If the entry is active, make sure the menu gets updated by
- ;; returning a different value than last time to cheat the cache.
- (and active
- (random)))))
-
-(defun easy-menu-change (path name items)
- "Change menu found at PATH as item NAME to contain ITEMS.
-PATH is a list of strings for locating the menu containing NAME in the
-menu bar. ITEMS is a list of menu items, as in `easy-menu-define'.
-These items entirely replace the previous items in that map.
-
-Call this from `menu-bar-update-hook' to implement dynamic menus."
- (let ((map (key-binding (apply 'vector
- 'menu-bar
- (mapcar 'intern (append path (list name)))))))
- (if (keymapp map)
- (setcdr map (cdr (easy-menu-create-keymaps name items)))
- (error "Malformed menu in `easy-menu-change'"))))
-
-(defun easy-menu-remove (menu))
-
-(defun easy-menu-add (menu &optional map))
-
-(provide 'easymenu)
-
-;;; easymenu.el ends here