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author | Stefan Monnier <monnier@iro.umontreal.ca> | 2001-02-04 20:57:37 +0000 |
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committer | Stefan Monnier <monnier@iro.umontreal.ca> | 2001-02-04 20:57:37 +0000 |
commit | 3bb34a0214262bb0b23f3373f0f9b4ba576a3c0b (patch) | |
tree | 0917fe7934933e067f6300600450ef3a7635dd1f /lisp/skeleton.el | |
parent | 02399da7a645b1aae59f863a43f82ee346a71797 (diff) | |
download | emacs-3bb34a0214262bb0b23f3373f0f9b4ba576a3c0b.tar.gz |
Docstring fixes.
Diffstat (limited to 'lisp/skeleton.el')
-rw-r--r-- | lisp/skeleton.el | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/lisp/skeleton.el b/lisp/skeleton.el index 0733f065262..45a43ebbe5f 100644 --- a/lisp/skeleton.el +++ b/lisp/skeleton.el @@ -261,7 +261,7 @@ If ELEMENT is a string or a character it gets inserted (see also `skeleton-transformation'). Other possibilities are: \\n go to next line and indent according to mode - _ interesting point, interregion here, point after termination + _ interesting point, interregion here > indent line (or interregion if > _) according to major mode @ add position to `skeleton-positions' & do next ELEMENT if previous moved point @@ -270,6 +270,9 @@ If ELEMENT is a string or a character it gets inserted (see also resume: skipped, continue here if quit is signaled nil skipped +After termination, point will be positioned at the first occurrence +of _ or @ or at the end of the inserted text. + Further elements can be defined via `skeleton-further-elements'. ELEMENT may itself be a SKELETON with an INTERACTOR. The user is prompted repeatedly for different inputs. The SKELETON is processed as often as the user enters a @@ -425,6 +428,7 @@ automatically, and you are prompted to fill in the variable parts."))) (or (eolp) (newline)) (indent-region (line-beginning-position) (car skeleton-regions) nil)) + ;; \n as last element only inserts \n if not at eol. ((and (null (cdr skeleton)) (eolp)) nil) (skeleton-newline-indent-rigidly (indent-to (prog1 (current-indentation) (newline)))) @@ -445,11 +449,9 @@ automatically, and you are prompted to fill in the variable parts."))) (or skeleton-point (setq skeleton-point (point))))) ((eq element '&) - (if skeleton-modified - (setq skeleton (cdr skeleton)))) + (when skeleton-modified (pop skeleton))) ((eq element '|) - (or skeleton-modified - (setq skeleton (cdr skeleton)))) + (unless skeleton-modified (pop skeleton))) ((eq element '@) (push (point) skeleton-positions) (unless skeleton-point (setq skeleton-point (point)))) |