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authorStefan Kangas <stefan@marxist.se>2020-12-16 15:20:46 +0100
committerStefan Kangas <stefan@marxist.se>2020-12-16 15:21:39 +0100
commitd1b1a5c0e653c0cbc3d95759adf4822a60c21ed0 (patch)
treeaaeee54407a11dcd9d7716e96b1602511513e4e2 /lisp/play
parentfda9a2bbfd3adcce046c03bee72ba848c61a3e29 (diff)
downloademacs-d1b1a5c0e653c0cbc3d95759adf4822a60c21ed0.tar.gz
; * lisp/play/5x5.el: Fix my last change.
Diffstat (limited to 'lisp/play')
-rw-r--r--lisp/play/5x5.el2
1 files changed, 1 insertions, 1 deletions
diff --git a/lisp/play/5x5.el b/lisp/play/5x5.el
index 5ab1493c7a9..8538dd5d3e4 100644
--- a/lisp/play/5x5.el
+++ b/lisp/play/5x5.el
@@ -31,7 +31,7 @@
;; o The code for updating the grid needs to be re-done. At the moment it
;; simply re-draws the grid every time a move is made.
;;
-;; o Look into starting up the display with color. gamegrid.el looks
+;; o Look into improving the display with color. gamegrid.el looks
;; interesting, perhaps that is the way to go?
;;; Thanks: