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author | Stefan Kangas <stefan@marxist.se> | 2020-12-16 15:20:46 +0100 |
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committer | Stefan Kangas <stefan@marxist.se> | 2020-12-16 15:21:39 +0100 |
commit | d1b1a5c0e653c0cbc3d95759adf4822a60c21ed0 (patch) | |
tree | aaeee54407a11dcd9d7716e96b1602511513e4e2 /lisp/play | |
parent | fda9a2bbfd3adcce046c03bee72ba848c61a3e29 (diff) | |
download | emacs-d1b1a5c0e653c0cbc3d95759adf4822a60c21ed0.tar.gz |
; * lisp/play/5x5.el: Fix my last change.
Diffstat (limited to 'lisp/play')
-rw-r--r-- | lisp/play/5x5.el | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/lisp/play/5x5.el b/lisp/play/5x5.el index 5ab1493c7a9..8538dd5d3e4 100644 --- a/lisp/play/5x5.el +++ b/lisp/play/5x5.el @@ -31,7 +31,7 @@ ;; o The code for updating the grid needs to be re-done. At the moment it ;; simply re-draws the grid every time a move is made. ;; -;; o Look into starting up the display with color. gamegrid.el looks +;; o Look into improving the display with color. gamegrid.el looks ;; interesting, perhaps that is the way to go? ;;; Thanks: |