diff options
author | Stefan Kangas <stefan@marxist.se> | 2021-12-31 17:17:16 +0100 |
---|---|---|
committer | Stefan Kangas <stefan@marxist.se> | 2021-12-31 17:17:16 +0100 |
commit | 4521a3a19c123c43f4bb7ad21a94456434ef81f4 (patch) | |
tree | 30a6a9df55f8df798b5665550851a86259dd0484 /lisp/play | |
parent | c09fcb8f07c1fa6864a38c28e3f27298136b8b8e (diff) | |
download | emacs-4521a3a19c123c43f4bb7ad21a94456434ef81f4.tar.gz |
Use defvar-keymap in play/*.el
* lisp/play/5x5.el (5x5-mode-map):
* lisp/play/blackbox.el (blackbox-mode-map):
* lisp/play/bubbles.el (bubbles-mode-map):
* lisp/play/decipher.el (decipher-mode-map):
* lisp/play/doctor.el (doctor-mode-map):
* lisp/play/gametree.el (gametree-mode-map):
* lisp/play/gomoku.el (gomoku-mode-map):
* lisp/play/mpuz.el (mpuz-mode-map):
* lisp/play/pong.el (pong-mode-map):
* lisp/play/solitaire.el (solitaire-mode-map): Use defvar-keymap.
Diffstat (limited to 'lisp/play')
-rw-r--r-- | lisp/play/5x5.el | 64 | ||||
-rw-r--r-- | lisp/play/blackbox.el | 32 | ||||
-rw-r--r-- | lisp/play/bubbles.el | 31 | ||||
-rw-r--r-- | lisp/play/decipher.el | 55 | ||||
-rw-r--r-- | lisp/play/doctor.el | 8 | ||||
-rw-r--r-- | lisp/play/gametree.el | 34 | ||||
-rw-r--r-- | lisp/play/gomoku.el | 114 | ||||
-rw-r--r-- | lisp/play/mpuz.el | 17 | ||||
-rw-r--r-- | lisp/play/pong.el | 34 | ||||
-rw-r--r-- | lisp/play/solitaire.el | 82 |
10 files changed, 221 insertions, 250 deletions
diff --git a/lisp/play/5x5.el b/lisp/play/5x5.el index 085c97f5d8e..155c08f0ade 100644 --- a/lisp/play/5x5.el +++ b/lisp/play/5x5.el @@ -107,39 +107,37 @@ (defvar 5x5-buffer-name "*5x5*" "Name of the 5x5 play buffer.") -(defvar 5x5-mode-map - (let ((map (make-sparse-keymap))) - (suppress-keymap map t) - (define-key map "?" #'describe-mode) - (define-key map "\r" #'5x5-flip-current) - (define-key map " " #'5x5-flip-current) - (define-key map [up] #'5x5-up) - (define-key map [down] #'5x5-down) - (define-key map [left] #'5x5-left) - (define-key map [tab] #'5x5-right) - (define-key map [right] #'5x5-right) - (define-key map [(control a)] #'5x5-bol) - (define-key map [(control e)] #'5x5-eol) - (define-key map [(control p)] #'5x5-up) - (define-key map [(control n)] #'5x5-down) - (define-key map [(control b)] #'5x5-left) - (define-key map [(control f)] #'5x5-right) - (define-key map [home] #'5x5-bol) - (define-key map [end] #'5x5-eol) - (define-key map [prior] #'5x5-first) - (define-key map [next] #'5x5-last) - (define-key map "r" #'5x5-randomize) - (define-key map [(control c) (control r)] #'5x5-crack-randomly) - (define-key map [(control c) (control c)] #'5x5-crack-mutating-current) - (define-key map [(control c) (control b)] #'5x5-crack-mutating-best) - (define-key map [(control c) (control x)] #'5x5-crack-xor-mutate) - (define-key map "n" #'5x5-new-game) - (define-key map "s" #'5x5-solve-suggest) - (define-key map "<" #'5x5-solve-rotate-left) - (define-key map ">" #'5x5-solve-rotate-right) - (define-key map "q" #'5x5-quit-game) - map) - "Local keymap for the 5x5 game.") +(defvar-keymap 5x5-mode-map + :doc "Local keymap for the 5x5 game." + :suppress 'nodigits + "?" #'describe-mode + "RET" #'5x5-flip-current + "SPC" #'5x5-flip-current + "<up>" #'5x5-up + "<down>" #'5x5-down + "<left>" #'5x5-left + "<tab>" #'5x5-right + "<right>" #'5x5-right + "C-a" #'5x5-bol + "C-e" #'5x5-eol + "C-p" #'5x5-up + "C-n" #'5x5-down + "C-b" #'5x5-left + "C-f" #'5x5-right + "<home>" #'5x5-bol + "<end>" #'5x5-eol + "<prior>" #'5x5-first + "<next>" #'5x5-last + "r" #'5x5-randomize + "C-c C-r" #'5x5-crack-randomly + "C-c C-c" #'5x5-crack-mutating-current + "C-c C-b" #'5x5-crack-mutating-best + "C-c C-x" #'5x5-crack-xor-mutate + "n" #'5x5-new-game + "s" #'5x5-solve-suggest + "<" #'5x5-solve-rotate-left + ">" #'5x5-solve-rotate-right + "q" #'5x5-quit-game) (defvar-local 5x5-solver-output nil "List that is the output of an arithmetic solver. diff --git a/lisp/play/blackbox.el b/lisp/play/blackbox.el index 1b82d1a4259..d9375502089 100644 --- a/lisp/play/blackbox.el +++ b/lisp/play/blackbox.el @@ -85,23 +85,21 @@ (defvar bb-balls-placed nil "List of already placed balls.") -(defvar blackbox-mode-map - (let ((map (make-sparse-keymap))) - (suppress-keymap map t) - (define-key map " " 'bb-romp) - (define-key map "q" 'bury-buffer) - (define-key map [insert] 'bb-romp) - (define-key map [return] 'bb-done) - (define-key map [remap backward-char] #'bb-left) - (define-key map [remap left-char] #'bb-left) - (define-key map [remap forward-char] #'bb-right) - (define-key map [remap right-char] #'bb-right) - (define-key map [remap previous-line] #'bb-up) - (define-key map [remap next-line] #'bb-down) - (define-key map [remap move-end-of-line] #'bb-eol) - (define-key map [remap move-beginning-of-line] #'bb-bol) - (define-key map [remap newline] #'bb-done) - map)) +(defvar-keymap blackbox-mode-map + :suppress 'nodigits + "SPC" #'bb-romp + "q" #'bury-buffer + "<insert>" #'bb-romp + "<return>" #'bb-done + "<remap> <backward-char>" #'bb-left + "<remap> <left-char>" #'bb-left + "<remap> <forward-char>" #'bb-right + "<remap> <right-char>" #'bb-right + "<remap> <previous-line>" #'bb-up + "<remap> <next-line>" #'bb-down + "<remap> <move-end-of-line>" #'bb-eol + "<remap> <move-beginning-of-line>" #'bb-bol + "<remap> <newline>" #'bb-done) ;; Blackbox mode is suitable only for specially formatted data. diff --git a/lisp/play/bubbles.el b/lisp/play/bubbles.el index e695a75e083..471dea8d580 100644 --- a/lisp/play/bubbles.el +++ b/lisp/play/bubbles.el @@ -809,22 +809,21 @@ static char * dot3d_xpm[] = { (bubbles--update-faces-or-images)) -(defvar bubbles-mode-map - (let ((map (make-sparse-keymap 'bubbles-mode-map))) - ;; (suppress-keymap map t) - (define-key map "q" 'bubbles-quit) - (define-key map "\n" 'bubbles-plop) - (define-key map " " 'bubbles-plop) - (define-key map [double-down-mouse-1] 'bubbles-plop) - (define-key map [mouse-2] 'bubbles-plop) - (define-key map "\C-m" 'bubbles-plop) - (define-key map "u" 'bubbles-undo) - (define-key map "p" 'previous-line) - (define-key map "n" 'next-line) - (define-key map "f" 'forward-char) - (define-key map "b" 'backward-char) - map) - "Mode map for `bubbles'.") +(defvar-keymap bubbles-mode-map + :doc "Mode map for `bubbles'." + :name 'bubbles-mode-map + "q" #'bubbles-quit + "C-j" #'bubbles-plop + "SPC" #'bubbles-plop + "C-m" #'bubbles-plop + "u" #'bubbles-undo + "p" #'previous-line + "n" #'next-line + "f" #'forward-char + "b" #'backward-char + + "<double-down-mouse-1>" #'bubbles-plop + "<mouse-2>" #'bubbles-plop) (easy-menu-define bubbles-menu bubbles-mode-map "Menu for `bubbles'." diff --git a/lisp/play/decipher.el b/lisp/play/decipher.el index 5431d7f068a..613f254fd2d 100644 --- a/lisp/play/decipher.el +++ b/lisp/play/decipher.el @@ -138,36 +138,31 @@ the tail of the list." (2 font-lock-string-face))) "Font Lock keywords for Decipher mode.") -(defvar decipher-mode-map - (let ((map (make-keymap))) - (suppress-keymap map) - (define-key map "A" #'decipher-show-alphabet) - (define-key map "C" #'decipher-complete-alphabet) - (define-key map "D" #'decipher-digram-list) - (define-key map "F" #'decipher-frequency-count) - (define-key map "M" #'decipher-make-checkpoint) - (define-key map "N" #'decipher-adjacency-list) - (define-key map "R" #'decipher-restore-checkpoint) - (define-key map "U" #'decipher-undo) - (define-key map " " #'decipher-keypress) - (define-key map [remap undo] #'decipher-undo) - (define-key map [remap advertised-undo] #'decipher-undo) - (let ((key ?a)) - (while (<= key ?z) - (define-key map (vector key) #'decipher-keypress) - (cl-incf key))) - map) - "Keymap for Decipher mode.") - - -(defvar decipher-stats-mode-map - (let ((map (make-keymap))) - (suppress-keymap map) - (define-key map "D" #'decipher-digram-list) - (define-key map "F" #'decipher-frequency-count) - (define-key map "N" #'decipher-adjacency-list) - map) - "Keymap for Decipher-Stats mode.") +(defvar-keymap decipher-mode-map + :doc "Keymap for Decipher mode." + :suppress t + "A" #'decipher-show-alphabet + "C" #'decipher-complete-alphabet + "D" #'decipher-digram-list + "F" #'decipher-frequency-count + "M" #'decipher-make-checkpoint + "N" #'decipher-adjacency-list + "R" #'decipher-restore-checkpoint + "U" #'decipher-undo + "SPC" #'decipher-keypress + "<remap> <undo>" #'decipher-undo + "<remap> <advertised-undo>" #'decipher-undo) +(let ((key ?a)) + (while (<= key ?z) + (keymap-set decipher-mode-map (char-to-string key) #'decipher-keypress) + (cl-incf key))) + +(defvar-keymap decipher-stats-mode-map + :doc "Keymap for Decipher-Stats mode." + :suppress t + "D" #'decipher-digram-list + "F" #'decipher-frequency-count + "N" #'decipher-adjacency-list) (defvar decipher-mode-syntax-table diff --git a/lisp/play/doctor.el b/lisp/play/doctor.el index 33fecaa188a..e45619d1c79 100644 --- a/lisp/play/doctor.el +++ b/lisp/play/doctor.el @@ -126,11 +126,9 @@ (set what ww) first)) -(defvar doctor-mode-map - (let ((map (make-sparse-keymap))) - (define-key map "\n" 'doctor-read-print) - (define-key map "\r" 'doctor-ret-or-read) - map)) +(defvar-keymap doctor-mode-map + "C-j" #'doctor-read-print + "RET" #'doctor-ret-or-read) (define-derived-mode doctor-mode text-mode "Doctor" "Major mode for running the Doctor (Eliza) program. diff --git a/lisp/play/gametree.el b/lisp/play/gametree.el index ff4b97d884c..b7ebe3dcd3a 100644 --- a/lisp/play/gametree.el +++ b/lisp/play/gametree.el @@ -580,26 +580,20 @@ buffer, it is replaced by the new value. See the documentation for ;;;; Key bindings -(defvar gametree-mode-map - (let ((map (make-sparse-keymap))) - (define-key map "\C-c\C-j" 'gametree-break-line-here) - (define-key map "\C-c\C-v" 'gametree-insert-new-leaf) - (define-key map "\C-c\C-m" 'gametree-merge-line) - (define-key map "\C-c\C-r " 'gametree-layout-to-register) - (define-key map "\C-c\C-r/" 'gametree-layout-to-register) - (define-key map "\C-c\C-rj" 'gametree-apply-register-layout) - (define-key map "\C-c\C-y" 'gametree-save-and-hack-layout) - (define-key map "\C-c;" 'gametree-insert-score) - (define-key map "\C-c^" 'gametree-compute-and-insert-score) - (define-key map [M-down-mouse-2 M-mouse-2] - #'gametree-mouse-break-line-here) - (define-key map [S-down-mouse-1 S-mouse-1] - #'gametree-mouse-show-children-and-entry) - (define-key map [S-down-mouse-2 S-mouse-2] - #'gametree-mouse-show-subtree) - (define-key map [S-down-mouse-3 S-mouse-3] - #'gametree-mouse-hide-subtree) - map)) +(defvar-keymap gametree-mode-map + "C-c C-j" #'gametree-break-line-here + "C-c C-v" #'gametree-insert-new-leaf + "C-c C-m" #'gametree-merge-line + "C-c C-r SPC" #'gametree-layout-to-register + "C-c C-r /" #'gametree-layout-to-register + "C-c C-r j" #'gametree-apply-register-layout + "C-c C-y" #'gametree-save-and-hack-layout + "C-c ;" #'gametree-insert-score + "C-c ^" #'gametree-compute-and-insert-score + "M-<down-mouse-2> M-<mouse-2>" #'gametree-mouse-break-line-here + "S-<down-mouse-1> S-<mouse-1>" #'gametree-mouse-show-children-and-entry + "S-<down-mouse-2> S-<mouse-2>" #'gametree-mouse-show-subtree + "S-<down-mouse-3> S-<mouse-3>" #'gametree-mouse-hide-subtree) (define-derived-mode gametree-mode outline-mode "GameTree" "Major mode for managing game analysis trees. diff --git a/lisp/play/gomoku.el b/lisp/play/gomoku.el index 0a45885b875..97726fcad76 100644 --- a/lisp/play/gomoku.el +++ b/lisp/play/gomoku.el @@ -100,65 +100,61 @@ SHOULD be at least 2 (MUST BE at least 1).") "Number of lines between the Gomoku board and the top of the window.") -(defvar gomoku-mode-map - (let ((map (make-sparse-keymap))) - - ;; Key bindings for cursor motion. - (define-key map "y" 'gomoku-move-nw) ; y - (define-key map "u" 'gomoku-move-ne) ; u - (define-key map "b" 'gomoku-move-sw) ; b - (define-key map "n" 'gomoku-move-se) ; n - (define-key map "h" 'gomoku-move-left) ; h - (define-key map "l" 'gomoku-move-right) ; l - (define-key map "j" 'gomoku-move-down) ; j - (define-key map "k" 'gomoku-move-up) ; k - - (define-key map [kp-7] 'gomoku-move-nw) - (define-key map [kp-9] 'gomoku-move-ne) - (define-key map [kp-1] 'gomoku-move-sw) - (define-key map [kp-3] 'gomoku-move-se) - (define-key map [kp-4] 'gomoku-move-left) - (define-key map [kp-6] 'gomoku-move-right) - (define-key map [kp-2] 'gomoku-move-down) - (define-key map [kp-8] 'gomoku-move-up) - - (define-key map "\C-b" 'gomoku-move-left) ; C-b - (define-key map "\C-f" 'gomoku-move-right) ; C-f - (define-key map "\C-n" 'gomoku-move-down) ; C-n - (define-key map "\C-p" 'gomoku-move-up) ; C-p - - ;; Key bindings for entering Human moves. - (define-key map "X" 'gomoku-human-plays) ; X - (define-key map "x" 'gomoku-human-plays) ; x - (define-key map " " 'gomoku-human-plays) ; SPC - (define-key map "\C-m" 'gomoku-human-plays) ; RET - (define-key map "\C-c\C-p" 'gomoku-human-plays) ; C-c C-p - (define-key map "\C-c\C-b" 'gomoku-human-takes-back) ; C-c C-b - (define-key map "\C-c\C-r" 'gomoku-human-resigns) ; C-c C-r - (define-key map "\C-c\C-e" 'gomoku-emacs-plays) ; C-c C-e - - (define-key map [kp-enter] 'gomoku-human-plays) - (define-key map [insert] 'gomoku-human-plays) - (define-key map [down-mouse-1] 'gomoku-click) - (define-key map [drag-mouse-1] 'gomoku-click) - (define-key map [mouse-1] 'gomoku-click) - (define-key map [down-mouse-2] 'gomoku-click) - (define-key map [mouse-2] 'gomoku-mouse-play) - (define-key map [drag-mouse-2] 'gomoku-mouse-play) - - (define-key map [remap backward-char] 'gomoku-move-left) - (define-key map [remap left-char] 'gomoku-move-left) - (define-key map [remap forward-char] 'gomoku-move-right) - (define-key map [remap right-char] 'gomoku-move-right) - (define-key map [remap previous-line] 'gomoku-move-up) - (define-key map [remap next-line] 'gomoku-move-down) - (define-key map [remap move-beginning-of-line] 'gomoku-beginning-of-line) - (define-key map [remap move-end-of-line] 'gomoku-end-of-line) - (define-key map [remap undo] 'gomoku-human-takes-back) - (define-key map [remap advertised-undo] 'gomoku-human-takes-back) - map) - - "Local keymap to use in Gomoku mode.") +(defvar-keymap gomoku-mode-map + :doc "Local keymap to use in Gomoku mode." + ;; Key bindings for cursor motion. + "y" #'gomoku-move-nw + "u" #'gomoku-move-ne + "b" #'gomoku-move-sw + "n" #'gomoku-move-se + "h" #'gomoku-move-left + "l" #'gomoku-move-right + "j" #'gomoku-move-down + "k" #'gomoku-move-up + + "<kp-7>" #'gomoku-move-nw + "<kp-9>" #'gomoku-move-ne + "<kp-1>" #'gomoku-move-sw + "<kp-3>" #'gomoku-move-se + "<kp-4>" #'gomoku-move-left + "<kp-6>" #'gomoku-move-right + "<kp-2>" #'gomoku-move-down + "<kp-8>" #'gomoku-move-up + + "C-b" #'gomoku-move-left + "C-f" #'gomoku-move-right + "C-n" #'gomoku-move-down + "C-p" #'gomoku-move-up + + ;; Key bindings for entering Human moves. + "X" #'gomoku-human-plays + "x" #'gomoku-human-plays + "SPC" #'gomoku-human-plays + "RET" #'gomoku-human-plays + "C-c C-p" #'gomoku-human-plays + "C-c C-b" #'gomoku-human-takes-back + "C-c C-r" #'gomoku-human-resigns + "C-c C-e" #'gomoku-emacs-plays + + "<kp-enter>" #'gomoku-human-plays + "<insert>" #'gomoku-human-plays + "<down-mouse-1>" #'gomoku-click + "<drag-mouse-1>" #'gomoku-click + "<mouse-1>" #'gomoku-click + "<down-mouse-2>" #'gomoku-click + "<mouse-2>" #'gomoku-mouse-play + "<drag-mouse-2>" #'gomoku-mouse-play + + "<remap> <backward-char>" #'gomoku-move-left + "<remap> <left-char>" #'gomoku-move-left + "<remap> <forward-char>" #'gomoku-move-right + "<remap> <right-char>" #'gomoku-move-right + "<remap> <previous-line>" #'gomoku-move-up + "<remap> <next-line>" #'gomoku-move-down + "<remap> <move-beginning-of-line>" #'gomoku-beginning-of-line + "<remap> <move-end-of-line>" #'gomoku-end-of-line + "<remap> <undo>" #'gomoku-human-takes-back + "<remap> <advertised-undo>" #'gomoku-human-takes-back) (defvar gomoku-emacs-won () diff --git a/lisp/play/mpuz.el b/lisp/play/mpuz.el index df2b6fc867a..6091016b7c3 100644 --- a/lisp/play/mpuz.el +++ b/lisp/play/mpuz.el @@ -76,17 +76,12 @@ The value t means never ding, and `error' means only ding on wrong input." "Hook to run upon entry to mpuz." :type 'hook) -(defvar mpuz-mode-map - (let ((map (make-sparse-keymap))) - (mapc (lambda (ch) - (define-key map (char-to-string ch) 'mpuz-try-letter)) - "abcdefghijABCDEFGHIJ") - (define-key map "\C-g" 'mpuz-offer-abort) - (define-key map "?" 'describe-mode) - map) - "Local keymap to use in Mult Puzzle.") - - +(defvar-keymap mpuz-mode-map + :doc "Local keymap to use in Mult Puzzle." + "C-g" #'mpuz-offer-abort + "?" #'describe-mode) +(dolist (ch (mapcar #'char-to-string "abcdefghijABCDEFGHIJ")) + (keymap-set mpuz-mode-map ch #'mpuz-try-letter)) (define-derived-mode mpuz-mode fundamental-mode "Mult Puzzle" :interactive nil diff --git a/lisp/play/pong.el b/lisp/play/pong.el index b8545dfa82f..f1426d8f0fa 100644 --- a/lisp/play/pong.el +++ b/lisp/play/pong.el @@ -173,23 +173,23 @@ ;;; Initialize maps -(defvar pong-mode-map - (let ((map (make-sparse-keymap 'pong-mode-map))) - (define-key map [left] 'pong-move-left) - (define-key map [right] 'pong-move-right) - (define-key map [up] 'pong-move-up) - (define-key map [down] 'pong-move-down) - (define-key map pong-left-key 'pong-move-left) - (define-key map pong-right-key 'pong-move-right) - (define-key map pong-up-key 'pong-move-up) - (define-key map pong-down-key 'pong-move-down) - (define-key map pong-quit-key 'pong-quit) - (define-key map pong-pause-key 'pong-pause) - map) - "Modemap for pong-mode.") - -(defvar pong-null-map - (make-sparse-keymap 'pong-null-map) "Null map for pong-mode.") +(defvar-keymap pong-mode-map + :doc "Modemap for pong-mode." + :name 'pong-mode-map + "<left>" #'pong-move-left + "<right>" #'pong-move-right + "<up>" #'pong-move-up + "<down>" #'pong-move-down + pong-left-key #'pong-move-left + pong-right-key #'pong-move-right + pong-up-key #'pong-move-up + pong-down-key #'pong-move-down + pong-quit-key #'pong-quit + pong-pause-key #'pong-pause) + +(defvar-keymap pong-null-map + :doc "Null map for pong-mode." + :name 'pong-null-map) diff --git a/lisp/play/solitaire.el b/lisp/play/solitaire.el index bc1a0e44cbf..19d7ba51bc2 100644 --- a/lisp/play/solitaire.el +++ b/lisp/play/solitaire.el @@ -40,48 +40,46 @@ "Hook to run upon entry to Solitaire." :type 'hook) -(defvar solitaire-mode-map - (let ((map (make-sparse-keymap))) - (set-keymap-parent map special-mode-map) - - (define-key map "\C-f" 'solitaire-right) - (define-key map "\C-b" 'solitaire-left) - (define-key map "\C-p" 'solitaire-up) - (define-key map "\C-n" 'solitaire-down) - (define-key map "\r" 'solitaire-move) - (define-key map [remap undo] 'solitaire-undo) - (define-key map " " 'solitaire-do-check) - - (define-key map [right] 'solitaire-right) - (define-key map [left] 'solitaire-left) - (define-key map [up] 'solitaire-up) - (define-key map [down] 'solitaire-down) - - (define-key map [S-right] 'solitaire-move-right) - (define-key map [S-left] 'solitaire-move-left) - (define-key map [S-up] 'solitaire-move-up) - (define-key map [S-down] 'solitaire-move-down) - - (define-key map [kp-6] 'solitaire-right) - (define-key map [kp-4] 'solitaire-left) - (define-key map [kp-8] 'solitaire-up) - (define-key map [kp-2] 'solitaire-down) - (define-key map [kp-5] 'solitaire-center-point) - - (define-key map [S-kp-6] 'solitaire-move-right) - (define-key map [S-kp-4] 'solitaire-move-left) - (define-key map [S-kp-8] 'solitaire-move-up) - (define-key map [S-kp-2] 'solitaire-move-down) - - (define-key map [kp-enter] 'solitaire-move) - (define-key map [kp-0] 'solitaire-undo) - - ;; spoil it with s ;) - (define-key map [?s] 'solitaire-solve) - - ;; (define-key map [kp-0] 'solitaire-hint) - Not yet provided ;) - map) - "Keymap for playing Solitaire.") +(defvar-keymap solitaire-mode-map + :doc "Keymap for playing Solitaire." + :parent special-mode-map + "C-f" #'solitaire-right + "C-b" #'solitaire-left + "C-p" #'solitaire-up + "C-n" #'solitaire-down + "RET" #'solitaire-move + "SPC" #'solitaire-do-check + + "<right>" #'solitaire-right + "<left>" #'solitaire-left + "<up>" #'solitaire-up + "<down>" #'solitaire-down + + "S-<right>" #'solitaire-move-right + "S-<left>" #'solitaire-move-left + "S-<up>" #'solitaire-move-up + "S-<down>" #'solitaire-move-down + + "<kp-6>" #'solitaire-right + "<kp-4>" #'solitaire-left + "<kp-8>" #'solitaire-up + "<kp-2>" #'solitaire-down + "<kp-5>" #'solitaire-center-point + + "S-<kp-6>" #'solitaire-move-right + "S-<kp-4>" #'solitaire-move-left + "S-<kp-8>" #'solitaire-move-up + "S-<kp-2>" #'solitaire-move-down + + "<kp-enter>" #'solitaire-move + "<kp-0>" #'solitaire-undo + "<remap> <undo>" #'solitaire-undo + + ;; spoil it with s ;) + "s" #'solitaire-solve + + ;; "[kp-0]" #'solitaire-hint - Not yet provided ;) + ) ;; Solitaire mode is suitable only for specially formatted data. (put 'solitaire-mode 'mode-class 'special) |