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authorStefan Kangas <stefan@marxist.se>2021-12-25 05:02:59 +0100
committerStefan Kangas <stefan@marxist.se>2021-12-25 05:04:33 +0100
commit1faa1726f093886446879180997d8bd7426b30eb (patch)
tree726b693e8b91348ebe8a87eeabd6b5a86781bdcb /lisp/play
parent71eb1aac54e2143d40c16a9f67e76200f63e6561 (diff)
downloademacs-1faa1726f093886446879180997d8bd7426b30eb.tar.gz
Move mouse key bindings to gametree-mode-map
* lisp/play/gametree.el (gametree-mode-map): Move mouse key bindings here.
Diffstat (limited to 'lisp/play')
-rw-r--r--lisp/play/gametree.el59
1 files changed, 33 insertions, 26 deletions
diff --git a/lisp/play/gametree.el b/lisp/play/gametree.el
index cc9a6b7a4f0..ff4b97d884c 100644
--- a/lisp/play/gametree.el
+++ b/lisp/play/gametree.el
@@ -554,7 +554,32 @@ buffer, it is replaced by the new value. See the documentation for
(gametree-hack-file-layout))
nil)
+
+;;;; Mouse commands
+
+(defun gametree-mouse-break-line-here (event)
+ (interactive "e")
+ (mouse-set-point event)
+ (gametree-break-line-here))
+
+(defun gametree-mouse-show-children-and-entry (event)
+ (interactive "e")
+ (mouse-set-point event)
+ (gametree-show-children-and-entry))
+
+(defun gametree-mouse-show-subtree (event)
+ (interactive "e")
+ (mouse-set-point event)
+ (outline-show-subtree))
+
+(defun gametree-mouse-hide-subtree (event)
+ (interactive "e")
+ (mouse-set-point event)
+ (outline-hide-subtree))
+
+
;;;; Key bindings
+
(defvar gametree-mode-map
(let ((map (make-sparse-keymap)))
(define-key map "\C-c\C-j" 'gametree-break-line-here)
@@ -566,6 +591,14 @@ buffer, it is replaced by the new value. See the documentation for
(define-key map "\C-c\C-y" 'gametree-save-and-hack-layout)
(define-key map "\C-c;" 'gametree-insert-score)
(define-key map "\C-c^" 'gametree-compute-and-insert-score)
+ (define-key map [M-down-mouse-2 M-mouse-2]
+ #'gametree-mouse-break-line-here)
+ (define-key map [S-down-mouse-1 S-mouse-1]
+ #'gametree-mouse-show-children-and-entry)
+ (define-key map [S-down-mouse-2 S-mouse-2]
+ #'gametree-mouse-show-subtree)
+ (define-key map [S-down-mouse-3 S-mouse-3]
+ #'gametree-mouse-hide-subtree)
map))
(define-derived-mode gametree-mode outline-mode "GameTree"
@@ -577,32 +610,6 @@ shogi, etc.) players, it is a slightly modified version of Outline mode.
(auto-fill-mode 0)
(add-hook 'write-contents-functions 'gametree-save-and-hack-layout nil t))
-;;;; Goodies for mousing users
-(defun gametree-mouse-break-line-here (event)
- (interactive "e")
- (mouse-set-point event)
- (gametree-break-line-here))
-(defun gametree-mouse-show-children-and-entry (event)
- (interactive "e")
- (mouse-set-point event)
- (gametree-show-children-and-entry))
-(defun gametree-mouse-show-subtree (event)
- (interactive "e")
- (mouse-set-point event)
- (outline-show-subtree))
-(defun gametree-mouse-hide-subtree (event)
- (interactive "e")
- (mouse-set-point event)
- (outline-hide-subtree))
-(define-key gametree-mode-map [M-down-mouse-2 M-mouse-2]
- 'gametree-mouse-break-line-here)
-(define-key gametree-mode-map [S-down-mouse-1 S-mouse-1]
- 'gametree-mouse-show-children-and-entry)
-(define-key gametree-mode-map [S-down-mouse-2 S-mouse-2]
- 'gametree-mouse-show-subtree)
-(define-key gametree-mode-map [S-down-mouse-3 S-mouse-3]
- 'gametree-mouse-hide-subtree)
-
(provide 'gametree)
;;; gametree.el ends here