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authorPaul Eggert <eggert@cs.ucla.edu>2023-03-21 14:38:23 -0700
committerPaul Eggert <eggert@cs.ucla.edu>2023-03-21 14:42:18 -0700
commit640fd9b594fa376e6493efbe0cf083e1270ddd3f (patch)
tree2659bb3c0bc63db9d7bbd7491e9241a691384f6a /lib-src
parent2e8cc206f520ec9feb42273703d7afbcb32cd791 (diff)
downloademacs-640fd9b594fa376e6493efbe0cf083e1270ddd3f.tar.gz
Sleep less in update-game-score
This is mostly to avoid interface hassles with time/srand/rand. * lib-src/update-game-score.c (main): Don’t use ‘srand’ or ‘time’. (lock_file): Don’t sleep if we unlocked the lock file. When sleeping, always just sleep 1 s. This avoids the need for calling ‘time’ and ‘rand’, the utility of which was dubious anyway.
Diffstat (limited to 'lib-src')
-rw-r--r--lib-src/update-game-score.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/lib-src/update-game-score.c b/lib-src/update-game-score.c
index 83167f59b8a..4592e14d1d6 100644
--- a/lib-src/update-game-score.c
+++ b/lib-src/update-game-score.c
@@ -185,8 +185,6 @@ main (int argc, char **argv)
ptrdiff_t scorecount, scorealloc;
ptrdiff_t max_scores = MAX_SCORES;
- srand (time (0));
-
while ((c = getopt (argc, argv, "hrm:d:")) != -1)
switch (c)
{
@@ -485,8 +483,8 @@ lock_file (const char *filename, void **state)
return -1;
attempts = 0;
}
-
- sleep ((rand () & 1) + 1);
+ else
+ sleep (1);
}
close (fd);