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authorKarl Heuer <kwzh@gnu.org>1995-08-19 00:30:38 +0000
committerKarl Heuer <kwzh@gnu.org>1995-08-19 00:30:38 +0000
commit6f6030b136788b081f67fe14fb0d3e7a9daa3eb2 (patch)
tree06ad945be4ebea44f47c8ab6f244ee72fde7c847
parentfab132789614679a80c070eecd942579cacc39a0 (diff)
downloademacs-6f6030b136788b081f67fe14fb0d3e7a9daa3eb2.tar.gz
(skeleton-newline-indent-rigidly): New variable.
(skeleton-internal-1): Use it for indenting after \n because previous behaviour was only useful for `sh-script.el' and old `ada.el'. Other modes now get their own indentation. (skeleton, skeleton-modified, skeleton-point, skeleton-regions): `New' variables for passing between the mutually recursive functions of the skeleton engine. Introduced to remove compiler warnings. (skeleton-proxy): New argument `str' to make this settable when calling a skeleton as a function. (skeleton-insert): New argument `str' to pass down. Element `\n' now usually indents according to mode. Subskeletons may also have a list of strings as iterator. Earlier modification also removed meaning of `quit' -- I did not put it back in since it's useless. When quitting out of a subskeleton while still wrapping around text don't duplicate first line of that text. (skeleton-end-hook): New hook useful say for modes that leave a `;' on an empty line to indent right and then want to clean it up when doing a skeleton there.
-rw-r--r--lisp/skeleton.el179
1 files changed, 106 insertions, 73 deletions
diff --git a/lisp/skeleton.el b/lisp/skeleton.el
index ed72d076c7e..86ae2ba7a1b 100644
--- a/lisp/skeleton.el
+++ b/lisp/skeleton.el
@@ -52,10 +52,12 @@ Typical examples might be `upcase' or `capitalize'.")
(defvar skeleton-filter 'identity
"Function for transforming a skeleton-proxy's aliases' variable value.")
-
(defvar skeleton-untabify t
"When non-`nil' untabifies when deleting backwards with element -ARG.")
+(defvar skeleton-newline-indent-rigidly nil
+ "When non-`nil', indent rigidly under current line for element `\\n'.
+Else use mode's `indent-line-function'.")
(defvar skeleton-further-elements ()
"A buffer-local varlist (see `let') of mode specific skeleton elements.
@@ -77,6 +79,11 @@ skeleton elements.")
(defvar skeleton-debug nil
"*If non-nil `define-skeleton' will override previous definition.")
+;; reduce the number of compiler warnings
+(defvar skeleton)
+(defvar skeleton-modified)
+(defvar skeleton-point)
+(defvar skeleton-regions)
;;;###autoload
(defmacro define-skeleton (command documentation &rest skeleton)
@@ -95,33 +102,38 @@ INTERACTOR and ELEMENT ... are as defined under `skeleton-insert'."
;; This command isn't meant to be called, only it's aliases with meaningful
;; names are.
;;;###autoload
-(defun skeleton-proxy (&optional arg)
- "Insert a skeleton defined by variable of same name (see `skeleton-insert').
+(defun skeleton-proxy (&optional str arg)
+ "Insert skeleton defined by variable of same name (see `skeleton-insert').
Prefix ARG allows wrapping around words or regions (see `skeleton-insert').
This command can also be an abbrev expansion (3rd and 4th columns in
-\\[edit-abbrevs] buffer: \"\" command-name)."
- (interactive "*P")
+\\[edit-abbrevs] buffer: \"\" command-name).
+
+When called as a function, optional first argument STR may also be a string
+which will be the value of `str' whereas the skeleton's interactor is then
+ignored."
+ (interactive "*P\nP")
(let ((function (nth 1 (backtrace-frame 1))))
(if (eq function 'nth) ; uncompiled lisp function
(setq function (nth 1 (backtrace-frame 5)))
(if (eq function 'byte-code) ; tracing byte-compiled function
(setq function (nth 1 (backtrace-frame 2)))))
(if (not (setq function (funcall skeleton-filter (symbol-value function))))
- (if (or (eq this-command 'self-insert-command)
- (eq this-command 'skeleton-pair-insert-maybe)
- (eq this-command 'expand-abbrev))
- (setq buffer-undo-list
- (primitive-undo 1 buffer-undo-list)))
+ (if (memq this-command '(self-insert-command
+ skeleton-pair-insert-maybe
+ expand-abbrev))
+ (setq buffer-undo-list (primitive-undo 1 buffer-undo-list)))
(skeleton-insert function
nil
(if (setq skeleton-abbrev-cleanup
(or (eq this-command 'self-insert-command)
(eq this-command 'skeleton-pair-insert-maybe)))
()
- ;; Pretend C-x a e passed the prefix arg to us
+ ;; Pretend C-x a e passed its prefix arg to us
(if (or arg current-prefix-arg)
(prefix-numeric-value (or arg
- current-prefix-arg)))))
+ current-prefix-arg))))
+ (if (stringp str)
+ str))
(if skeleton-abbrev-cleanup
(setq deferred-action-list t
deferred-action-function 'skeleton-abbrev-cleanup
@@ -139,7 +151,7 @@ This command can also be an abbrev expansion (3rd and 4th columns in
;;;###autoload
-(defun skeleton-insert (skeleton &optional no-newline regions)
+(defun skeleton-insert (skeleton &optional no-newline skeleton-regions str)
"Insert the complex statement skeleton SKELETON describes very concisely.
If optional NO-NEWLINE is nil the skeleton will end on a line of its own.
@@ -151,13 +163,17 @@ two contiguous marked points. If you marked A B C [] (where [] is the cursor)
in alphabetical order, the 3 interregions are simply the last 3 regions. But
if you marked B A [] C, the interregions are B-A, A-[], []-C.
+Optional fourth STR is the value for the variable `str' within the skeleton.
+When this is non-`nil' the interactor gets ignored, and this should be a valid
+skeleton element.
+
SKELETON is made up as (INTERACTOR ELEMENT ...). INTERACTOR may be nil if
not needed, a prompt-string or an expression for complex read functions.
If ELEMENT is a string or a character it gets inserted (see also
`skeleton-transformation'). Other possibilities are:
- \\n go to next line and align cursor
+ \\n go to next line and indent according to mode
_ interesting point, interregion here, point after termination
> indent line (or interregion if > _) according to major mode
& do next ELEMENT if previous moved point
@@ -172,7 +188,8 @@ different inputs. The SKELETON is processed as often as the user enters a
non-empty string. \\[keyboard-quit] terminates skeleton insertion, but
continues after `resume:' and positions at `_' if any. If INTERACTOR in such
a subskeleton is a prompt-string which contains a \".. %s ..\" it is
-formatted with `skeleton-subprompt'.
+formatted with `skeleton-subprompt'. Such an INTERACTOR may also a list of
+strings with the subskeleton being repeated once for each string.
Quoted lisp-expressions are evaluated evaluated for their side-effect.
Other lisp-expressions are evaluated and the value treated as above.
@@ -185,26 +202,29 @@ available:
then: insert previously read string once more
help help-form during interaction with the user or `nil'
input initial input (string or cons with index) while reading str
- quit non-nil after resume: section is entered by keyboard quit
- v1, v2 local variables for memorising anything you want"
- (and regions
- (setq regions
- (if (> regions 0)
+ v1, v2 local variables for memorising anything you want
+
+When done with skeleton, but before going back to `_'-point call
+`skeleton-end-hook' if that is non-`nil'."
+ (and skeleton-regions
+ (setq skeleton-regions
+ (if (> skeleton-regions 0)
(list (point-marker)
- (save-excursion (forward-word regions) (point-marker)))
- (setq regions (- regions))
- ;; copy regions - 1 elements from `mark-ring'
+ (save-excursion (forward-word skeleton-regions)
+ (point-marker)))
+ (setq skeleton-regions (- skeleton-regions))
+ ;; copy skeleton-regions - 1 elements from `mark-ring'
(let ((l1 (cons (mark-marker) mark-ring))
(l2 (list (point-marker))))
- (while (and l1 (> regions 0))
+ (while (and l1 (> skeleton-regions 0))
(setq l2 (cons (car l1) l2)
- regions (1- regions)
+ skeleton-regions (1- skeleton-regions)
l1 (cdr l1)))
(sort l2 '<))))
- (goto-char (car regions))
- (setq regions (cdr regions)))
+ (goto-char (car skeleton-regions))
+ (setq skeleton-regions (cdr skeleton-regions)))
(let ((beg (point))
- modified point resume: help input quit v1 v2)
+ skeleton-modified skeleton-point resume: help input v1 v2)
(or no-newline
(eolp)
(goto-char (prog1 (point)
@@ -212,14 +232,15 @@ available:
(newline))))))
(unwind-protect
(eval `(let ,skeleton-further-elements
- (skeleton-internal-list skeleton)))
+ (skeleton-internal-list skeleton str)))
+ (run-hooks 'skeleton-end-hook)
(sit-for 0)
(or (pos-visible-in-window-p beg)
(progn
(goto-char beg)
(recenter 0)))
- (if point
- (goto-char point)))))
+ (if skeleton-point
+ (goto-char skeleton-point)))))
@@ -232,13 +253,15 @@ i.e. we are handling the iterator of a subskeleton, returns empty string if
user didn't modify input.
While reading, the value of `minibuffer-help-form' is variable `help' if that
is non-`nil' or a default string."
- (or no-newline
+ (setq skeleton-newline nil)
+ (or (symbol-value 'no-newline) ; cheat on compiler warning
(eolp)
(goto-char (prog1 (point)
+ (if recursive (setq skeleton-newline 2))
(indent-to (prog1
(current-indentation)
(newline))))))
- (let ((minibuffer-help-form (or help (if recursive "\
+ (let ((minibuffer-help-form (or (symbol-value 'help) (if recursive "\
As long as you provide input you will insert another subskeleton.
If you enter the empty string, the loop inserting subskeletons is
@@ -252,7 +275,8 @@ You are inserting a skeleton. Standard text gets inserted into the buffer
automatically, and you are prompted to fill in the variable parts."))))
(setq str (if (stringp str)
(read-string (format str skeleton-subprompt)
- (setq initial-input (or initial-input input)))
+ (setq initial-input (or initial-input
+ (symbol-value 'input))))
(eval str))))
(if (and recursive
(or (null str)
@@ -262,30 +286,26 @@ automatically, and you are prompted to fill in the variable parts."))))
(signal 'quit t)
str))
-
-(defun skeleton-internal-list (skeleton &optional recursive)
+(defun skeleton-internal-list (skeleton &optional str recursive)
(let* ((start (save-excursion (beginning-of-line) (point)))
(column (current-column))
(line (buffer-substring start
(save-excursion (end-of-line) (point))))
- (str `(setq str (skeleton-read ',(car skeleton) nil ,recursive)))
opoint)
- (while (setq modified (eq opoint (point))
+ (or str
+ (setq str `(setq str (skeleton-read ',(car skeleton) nil ,recursive))))
+ (while (setq skeleton-modified (eq opoint (point))
opoint (point)
skeleton (cdr skeleton))
(condition-case quit
(skeleton-internal-1 (car skeleton))
(quit
(if (eq (cdr quit) 'recursive)
- (progn
- (setq recursive 'quit)
- (while (if skeleton
- (not (eq (car (setq skeleton (cdr skeleton)))
- 'resume:)))))
+ (setq recursive 'quit
+ skeleton (memq 'resume: skeleton))
;; remove the subskeleton as far as it has been shown
;; the subskeleton shouldn't have deleted outside current line
- ;; problematic when wrapping text starting on same line
- (end-of-line)
+ (end-of-line skeleton-newline)
(delete-region start (point))
(insert line)
(move-to-column column)
@@ -300,47 +320,60 @@ automatically, and you are prompted to fill in the variable parts."))))
(defun skeleton-internal-1 (element &optional literal)
- (cond ((and (integerp element) ; -num
- (< element 0))
- (if skeleton-untabify
- (backward-delete-char-untabify (- element))
- (delete-backward-char (- element))))
- ((char-or-string-p element)
- (insert-before-markers (if (and skeleton-transformation
- (not literal))
- (funcall skeleton-transformation element)
- element)))
+ (cond ((char-or-string-p element)
+ (if (and (integerp element) ; -num
+ (< element 0))
+ (if skeleton-untabify
+ (backward-delete-char-untabify (- element))
+ (delete-backward-char (- element)))
+ (insert-before-markers (if (and skeleton-transformation
+ (not literal))
+ (funcall skeleton-transformation element)
+ element))))
((eq element '\n) ; actually (eq '\n 'n)
- (newline)
- (indent-relative t))
+ (if (and skeleton-regions
+ (eq (nth 1 skeleton) '_))
+ (progn
+ (or (eolp)
+ (newline))
+ (indent-region (point) (car skeleton-regions) nil))
+ (if skeleton-newline-indent-rigidly
+ (indent-to (prog1 (current-indentation)
+ (newline)))
+ (newline)
+ (indent-according-to-mode))))
((eq element '>)
- (if (and regions
+ (if (and skeleton-regions
(eq (nth 1 skeleton) '_))
- (indent-region (point) (car regions) nil)
- (indent-for-tab-command)))
+ (indent-region (point) (car skeleton-regions) nil)
+ (indent-according-to-mode)))
((eq element '_)
- (if regions
+ (if skeleton-regions
(progn
- (goto-char (car regions))
- (setq regions (cdr regions)))
- (or point
- (setq point (point)))))
+ (goto-char (car skeleton-regions))
+ (setq skeleton-regions (cdr skeleton-regions)))
+ (or skeleton-point
+ (setq skeleton-point (point)))))
((eq element '&)
- (if modified
+ (if skeleton-modified
(setq skeleton (cdr skeleton))))
((eq element '|)
- (or modified
+ (or skeleton-modified
(setq skeleton (cdr skeleton))))
- ((if (consp element)
- (or (stringp (car element))
- (consp (car element))))
- (while (skeleton-internal-list element t)))
- ((if (consp element)
- (eq 'quote (car element)))
+ ((eq 'quote (car-safe element))
(eval (nth 1 element)))
+ ((or (stringp (car-safe element))
+ (consp (car-safe element)))
+ (if (symbolp (car-safe (car element)))
+ (while (skeleton-internal-list element nil t))
+ (setq literal (car element))
+ (while literal
+ (skeleton-internal-list element (car literal))
+ (setq literal (cdr literal)))))
((null element))
((skeleton-internal-1 (eval element) t))))
+
;; Maybe belongs into simple.el or elsewhere
(define-skeleton local-variables-section