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-rw-r--r--Demo/tkinter/matt/menu-all-types-of-entries.py104
1 files changed, 49 insertions, 55 deletions
diff --git a/Demo/tkinter/matt/menu-all-types-of-entries.py b/Demo/tkinter/matt/menu-all-types-of-entries.py
index 1ac51c81ff..f4afe4a8b6 100644
--- a/Demo/tkinter/matt/menu-all-types-of-entries.py
+++ b/Demo/tkinter/matt/menu-all-types-of-entries.py
@@ -1,16 +1,16 @@
from Tkinter import *
-# some vocabulary to keep from getting confused. This terminology
-# is something I cooked up for this file, but follows the man pages
+# some vocabulary to keep from getting confused. This terminology
+# is something I cooked up for this file, but follows the man pages
# pretty closely
-#
-#
-#
+#
+#
+#
# This is a MENUBUTTON
# V
# +-------------+
# | |
-#
+#
# +------------++------------++------------+
# | || || |
# | File || Edit || Options | <-------- the MENUBAR
@@ -22,7 +22,7 @@ from Tkinter import *
# | | <-------- This is a MENU. The lines of text in the menu are
# | | MENU ENTRIES
# | +---------------+
-# | Open Files > | file1 |
+# | Open Files > | file1 |
# | | file2 |
# | | another file | <------ this cascading part is also a MENU
# +----------------| |
@@ -53,11 +53,11 @@ def print_anchovies():
print "anchovies?", anchovies
def makeCommandMenu():
- # make menu button
- Command_button = Menubutton(mBar, text='Simple Button Commands',
- underline=0)
+ # make menu button
+ Command_button = Menubutton(mBar, text='Simple Button Commands',
+ underline=0)
Command_button.pack(side=LEFT, padx="2m")
-
+
# make the pulldown part of the File menu. The parameter passed is the master.
# we attach it to the button as a python attribute called "menu" by convention.
# hopefully this isn't too confusing...
@@ -68,28 +68,28 @@ def makeCommandMenu():
# undo is the 0th entry...
Command_button.menu.entryconfig(0, state=DISABLED)
- Command_button.menu.add_command(label='New...', underline=0,
- command=new_file)
- Command_button.menu.add_command(label='Open...', underline=0,
- command=open_file)
+ Command_button.menu.add_command(label='New...', underline=0,
+ command=new_file)
+ Command_button.menu.add_command(label='Open...', underline=0,
+ command=open_file)
Command_button.menu.add_command(label='Different Font', underline=0,
- font='-*-helvetica-*-r-*-*-*-180-*-*-*-*-*-*',
- command=print_something)
-
+ font='-*-helvetica-*-r-*-*-*-180-*-*-*-*-*-*',
+ command=print_something)
+
# we can make bitmaps be menu entries too. File format is X11 bitmap.
# if you use XV, save it under X11 bitmap format. duh-uh.,..
Command_button.menu.add_command(
- bitmap="info")
- #bitmap='@/home/mjc4y/dilbert/project.status.is.doomed.last.panel.bm')
-
+ bitmap="info")
+ #bitmap='@/home/mjc4y/dilbert/project.status.is.doomed.last.panel.bm')
+
# this is just a line
Command_button.menu.add('separator')
# change the color
- Command_button.menu.add_command(label='Quit', underline=0,
- background='red',
- activebackground='green',
- command=Command_button.quit)
+ Command_button.menu.add_command(label='Quit', underline=0,
+ background='red',
+ activebackground='green',
+ command=Command_button.quit)
# set up a pointer from the file menubutton back to the file menu
Command_button['menu'] = Command_button.menu
@@ -99,10 +99,10 @@ def makeCommandMenu():
def makeCascadeMenu():
- # make menu button
+ # make menu button
Cascade_button = Menubutton(mBar, text='Cascading Menus', underline=0)
Cascade_button.pack(side=LEFT, padx="2m")
-
+
# the primary pulldown
Cascade_button.menu = Menu(Cascade_button)
@@ -125,12 +125,12 @@ def makeCascadeMenu():
Cascade_button.menu.choices.add_command(label='Rocky Road')
Cascade_button.menu.choices.add_command(label='BubbleGum')
Cascade_button.menu.choices.add_cascade(
- label='Wierd Flavors',
- menu=Cascade_button.menu.choices.wierdones)
+ label='Wierd Flavors',
+ menu=Cascade_button.menu.choices.wierdones)
# and finally, the definition for the top level
- Cascade_button.menu.add_cascade(label='more choices',
- menu=Cascade_button.menu.choices)
+ Cascade_button.menu.add_cascade(label='more choices',
+ menu=Cascade_button.menu.choices)
Cascade_button['menu'] = Cascade_button.menu
@@ -138,39 +138,39 @@ def makeCascadeMenu():
def makeCheckbuttonMenu():
global fred
- # make menu button
- Checkbutton_button = Menubutton(mBar, text='Checkbutton Menus',
- underline=0)
+ # make menu button
+ Checkbutton_button = Menubutton(mBar, text='Checkbutton Menus',
+ underline=0)
Checkbutton_button.pack(side=LEFT, padx='2m')
-
+
# the primary pulldown
Checkbutton_button.menu = Menu(Checkbutton_button)
# and all the check buttons. Note that the "variable" "onvalue" and "offvalue" options
- # are not supported correctly at present. You have to do all your application
+ # are not supported correctly at present. You have to do all your application
# work through the calback.
Checkbutton_button.menu.add_checkbutton(label='Pepperoni')
Checkbutton_button.menu.add_checkbutton(label='Sausage')
Checkbutton_button.menu.add_checkbutton(label='Extra Cheese')
# so here's a callback
- Checkbutton_button.menu.add_checkbutton(label='Anchovy',
- command=print_anchovies)
+ Checkbutton_button.menu.add_checkbutton(label='Anchovy',
+ command=print_anchovies)
- # and start with anchovies selected to be on. Do this by
+ # and start with anchovies selected to be on. Do this by
# calling invoke on this menu option. To refer to the "anchovy" menu
# entry we need to know it's index. To do this, we use the index method
- # which takes arguments of several forms:
+ # which takes arguments of several forms:
#
# argument what it does
# -----------------------------------
- # a number -- this is useless.
+ # a number -- this is useless.
# "last" -- last option in the menu
# "none" -- used with the activate command. see the man page on menus
# "active" -- the currently active menu option. A menu option is made active
# with the 'activate' method
# "@number" -- where 'number' is an integer and is treated like a y coordinate in pixels
- # string pattern -- this is the option used below, and attempts to match "labels" using the
+ # string pattern -- this is the option used below, and attempts to match "labels" using the
# rules of Tcl_StringMatch
Checkbutton_button.menu.invoke(Checkbutton_button.menu.index('Anchovy'))
@@ -181,16 +181,16 @@ def makeCheckbuttonMenu():
def makeRadiobuttonMenu():
- # make menu button
- Radiobutton_button = Menubutton(mBar, text='Radiobutton Menus',
- underline=0)
+ # make menu button
+ Radiobutton_button = Menubutton(mBar, text='Radiobutton Menus',
+ underline=0)
Radiobutton_button.pack(side=LEFT, padx='2m')
-
+
# the primary pulldown
Radiobutton_button.menu = Menu(Radiobutton_button)
# and all the Radio buttons. Note that the "variable" "onvalue" and "offvalue" options
- # are not supported correctly at present. You have to do all your application
+ # are not supported correctly at present. You have to do all your application
# work through the calback.
Radiobutton_button.menu.add_radiobutton(label='Republican')
Radiobutton_button.menu.add_radiobutton(label='Democrat')
@@ -209,7 +209,7 @@ def makeRadiobuttonMenu():
return Radiobutton_button
-def makeDisabledMenu():
+def makeDisabledMenu():
Dummy_button = Menubutton(mBar, text='Dead Menu', underline=0)
Dummy_button.pack(side=LEFT, padx='2m')
@@ -233,7 +233,7 @@ Checkbutton_button = makeCheckbuttonMenu()
Radiobutton_button = makeRadiobuttonMenu()
NoMenu = makeDisabledMenu()
-# finally, install the buttons in the menu bar.
+# finally, install the buttons in the menu bar.
# This allows for scanning from one menubutton to the next.
mBar.tk_menuBar(Command_button, Cascade_button, Checkbutton_button, Radiobutton_button, NoMenu)
@@ -242,9 +242,3 @@ root.title('menu demo')
root.iconname('menu demo')
root.mainloop()
-
-
-
-
-
-