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authorHirokazu Yamamoto <ocean-city@m2.ccsnet.ne.jp>2010-11-07 09:23:15 +0000
committerHirokazu Yamamoto <ocean-city@m2.ccsnet.ne.jp>2010-11-07 09:23:15 +0000
commitc08c9bccfcdf35b3c8fd22f1b82b4575b1b99d95 (patch)
treeb388e782f78dd5405e5df6b9695cbba79be39089 /PC/winsound.c
parent2e598faade9cf6b630e3e22844dea39a6e5f91d8 (diff)
downloadcpython-git-c08c9bccfcdf35b3c8fd22f1b82b4575b1b99d95.tar.gz
Issue #6317: Now winsound.PlaySound can accept non ascii filename.
Diffstat (limited to 'PC/winsound.c')
-rw-r--r--PC/winsound.c36
1 files changed, 29 insertions, 7 deletions
diff --git a/PC/winsound.c b/PC/winsound.c
index d61dde702b..0e82814f4d 100644
--- a/PC/winsound.c
+++ b/PC/winsound.c
@@ -72,30 +72,52 @@ PyDoc_STRVAR(sound_module_doc,
static PyObject *
sound_playsound(PyObject *s, PyObject *args)
{
+ Py_UNICODE *wsound;
+ PyObject *osound;
const char *sound;
int flags;
- int length;
int ok;
- if (!PyArg_ParseTuple(args, "z#i:PlaySound", &sound, &length, &flags)) {
- return NULL;
+ if (PyArg_ParseTuple(args, "Zi:PlaySound", &wsound, &flags)) {
+ if (flags & SND_ASYNC && flags & SND_MEMORY) {
+ /* Sidestep reference counting headache; unfortunately this also
+ prevent SND_LOOP from memory. */
+ PyErr_SetString(PyExc_RuntimeError, "Cannot play asynchronously from memory");
+ return NULL;
+ }
+ Py_BEGIN_ALLOW_THREADS
+ ok = PlaySoundW(wsound, NULL, flags);
+ Py_END_ALLOW_THREADS
+ if (!ok) {
+ PyErr_SetString(PyExc_RuntimeError, "Failed to play sound");
+ return NULL;
+ }
+ Py_INCREF(Py_None);
+ return Py_None;
}
-
+ /* Drop the argument parsing error as narrow strings
+ are also valid. */
+ PyErr_Clear();
+ if (!PyArg_ParseTuple(args, "O&i:PlaySound",
+ PyUnicode_FSConverter, &osound, &flags))
+ return NULL;
if (flags & SND_ASYNC && flags & SND_MEMORY) {
/* Sidestep reference counting headache; unfortunately this also
prevent SND_LOOP from memory. */
PyErr_SetString(PyExc_RuntimeError, "Cannot play asynchronously from memory");
+ Py_DECREF(osound);
return NULL;
}
-
+ sound = PyBytes_AsString(osound);
Py_BEGIN_ALLOW_THREADS
- ok = PlaySound(sound, NULL, flags);
+ ok = PlaySoundA(sound, NULL, flags);
Py_END_ALLOW_THREADS
if (!ok) {
PyErr_SetString(PyExc_RuntimeError, "Failed to play sound");
+ Py_DECREF(osound);
return NULL;
}
-
+ Py_DECREF(osound);
Py_INCREF(Py_None);
return Py_None;
}