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authorTim Peters <tim@python.org>2013-08-24 15:15:19 -0500
committerTim Peters <tim@python.org>2013-08-24 15:15:19 -0500
commitec8147ba5548bac5cefa41f98517e52528a6a0bd (patch)
tree88bfdc068d63cabc539dc5008b7a0773a4facfdd /Objects/listsort.txt
parenteba25bafc744a3889f9a791268c085598e416060 (diff)
downloadcpython-git-ec8147ba5548bac5cefa41f98517e52528a6a0bd.tar.gz
Various clarifications based on feedback & questions over the years.
(grafted from 23181bf411a16287a0a54e910fc0f9ecd2764bf0)
Diffstat (limited to 'Objects/listsort.txt')
-rw-r--r--Objects/listsort.txt115
1 files changed, 96 insertions, 19 deletions
diff --git a/Objects/listsort.txt b/Objects/listsort.txt
index 3ec4393f0e..832e4f2ea6 100644
--- a/Objects/listsort.txt
+++ b/Objects/listsort.txt
@@ -100,11 +100,13 @@ Comparison with Python's Samplesort Hybrid
The algorithms are effectively identical in these cases, except that
timsort does one less compare in \sort.
- Now for the more interesting cases. lg(n!) is the information-theoretic
- limit for the best any comparison-based sorting algorithm can do on
- average (across all permutations). When a method gets significantly
- below that, it's either astronomically lucky, or is finding exploitable
- structure in the data.
+ Now for the more interesting cases. Where lg(x) is the logarithm of x to
+ the base 2 (e.g., lg(8)=3), lg(n!) is the information-theoretic limit for
+ the best any comparison-based sorting algorithm can do on average (across
+ all permutations). When a method gets significantly below that, it's
+ either astronomically lucky, or is finding exploitable structure in the
+ data.
+
n lg(n!) *sort 3sort +sort %sort ~sort !sort
------- ------- ------ ------- ------- ------ ------- --------
@@ -251,7 +253,7 @@ Computing minrun
----------------
If N < 64, minrun is N. IOW, binary insertion sort is used for the whole
array then; it's hard to beat that given the overheads of trying something
-fancier.
+fancier (see note BINSORT).
When N is a power of 2, testing on random data showed that minrun values of
16, 32, 64 and 128 worked about equally well. At 256 the data-movement cost
@@ -379,10 +381,10 @@ with wildly unbalanced run lengths.
Merge Memory
------------
-Merging adjacent runs of lengths A and B in-place is very difficult.
-Theoretical constructions are known that can do it, but they're too difficult
-and slow for practical use. But if we have temp memory equal to min(A, B),
-it's easy.
+Merging adjacent runs of lengths A and B in-place, and in linear time, is
+difficult. Theoretical constructions are known that can do it, but they're
+too difficult and slow for practical use. But if we have temp memory equal
+to min(A, B), it's easy.
If A is smaller (function merge_lo), copy A to a temp array, leave B alone,
and then we can do the obvious merge algorithm left to right, from the temp
@@ -457,10 +459,10 @@ finding the right spot early in B (more on that later).
After finding such a k, the region of uncertainty is reduced to 2**(k-1) - 1
consecutive elements, and a straight binary search requires exactly k-1
-additional comparisons to nail it. Then we copy all the B's up to that
-point in one chunk, and then copy A[0]. Note that no matter where A[0]
-belongs in B, the combination of galloping + binary search finds it in no
-more than about 2*lg(B) comparisons.
+additional comparisons to nail it (see note REGION OF UNCERTAINTY). Then we
+copy all the B's up to that point in one chunk, and then copy A[0]. Note
+that no matter where A[0] belongs in B, the combination of galloping + binary
+search finds it in no more than about 2*lg(B) comparisons.
If we did a straight binary search, we could find it in no more than
ceiling(lg(B+1)) comparisons -- but straight binary search takes that many
@@ -573,11 +575,11 @@ Galloping Complication
The description above was for merge_lo. merge_hi has to merge "from the
other end", and really needs to gallop starting at the last element in a run
instead of the first. Galloping from the first still works, but does more
-comparisons than it should (this is significant -- I timed it both ways).
-For this reason, the gallop_left() and gallop_right() functions have a
-"hint" argument, which is the index at which galloping should begin. So
-galloping can actually start at any index, and proceed at offsets of 1, 3,
-7, 15, ... or -1, -3, -7, -15, ... from the starting index.
+comparisons than it should (this is significant -- I timed it both ways). For
+this reason, the gallop_left() and gallop_right() (see note LEFT OR RIGHT)
+functions have a "hint" argument, which is the index at which galloping
+should begin. So galloping can actually start at any index, and proceed at
+offsets of 1, 3, 7, 15, ... or -1, -3, -7, -15, ... from the starting index.
In the code as I type it's always called with either 0 or n-1 (where n is
the # of elements in a run). It's tempting to try to do something fancier,
@@ -676,3 +678,78 @@ immediately. The consequence is that it ends up using two compares to sort
[2, 1]. Gratifyingly, timsort doesn't do any special-casing, so had to be
taught how to deal with mixtures of ascending and descending runs
efficiently in all cases.
+
+
+NOTES
+-----
+
+BINSORT
+A "binary insertion sort" is just like a textbook insertion sort, but instead
+of locating the correct position of the next item via linear (one at a time)
+search, an equivalent to Python's bisect.bisect_right is used to find the
+correct position in logarithmic time. Most texts don't mention this
+variation, and those that do usually say it's not worth the bother: insertion
+sort remains quadratic (expected and worst cases) either way. Speeding the
+search doesn't reduce the quadratic data movement costs.
+
+But in CPython's case, comparisons are extraordinarily expensive compared to
+moving data, and the details matter. Moving objects is just copying
+pointers. Comparisons can be arbitrarily expensive (can invoke arbitary
+user-supplied Python code), but even in simple cases (like 3 < 4) _all_
+decisions are made at runtime: what's the type of the left comparand? the
+type of the right? do they need to be coerced to a common type? where's the
+code to compare these types? And so on. Even the simplest Python comparison
+triggers a large pile of C-level pointer dereferences, conditionals, and
+function calls.
+
+So cutting the number of compares is almost always measurably helpful in
+CPython, and the savings swamp the quadratic-time data movement costs for
+reasonable minrun values.
+
+
+LEFT OR RIGHT
+gallop_left() and gallop_right() are akin to the Python bisect module's
+bisect_left() and bisect_right(): they're the same unless the slice they're
+searching contains a (at least one) value equal to the value being searched
+for. In that case, gallop_left() returns the position immediately before the
+leftmost equal value, and gallop_right() the position immediately after the
+rightmost equal value. The distinction is needed to preserve stability. In
+general, when merging adjacent runs A and B, gallop_left is used to search
+thru B for where an element from A belongs, and gallop_right to search thru A
+for where an element from B belongs.
+
+
+REGION OF UNCERTAINTY
+Two kinds of confusion seem to be common about the claim that after finding
+a k such that
+
+ B[2**(k-1) - 1] < A[0] <= B[2**k - 1]
+
+then a binary search requires exactly k-1 tries to find A[0]'s proper
+location. For concreteness, say k=3, so B[3] < A[0] <= B[7].
+
+The first confusion takes the form "OK, then the region of uncertainty is at
+indices 3, 4, 5, 6 and 7: that's 5 elements, not the claimed 2**(k-1) - 1 =
+3"; or the region is viewed as a Python slice and the objection is "but that's
+the slice B[3:7], so has 7-3 = 4 elements". Resolution: we've already
+compared A[0] against B[3] and against B[7], so A[0]'s correct location is
+already known wrt _both_ endpoints. What remains is to find A[0]'s correct
+location wrt B[4], B[5] and B[6], which spans 3 elements. Or in general, the
+slice (leaving off both endpoints) (2**(k-1)-1)+1 through (2**k-1)-1
+inclusive = 2**(k-1) through (2**k-1)-1 inclusive, which has
+ (2**k-1)-1 - 2**(k-1) + 1 =
+ 2**k-1 - 2**(k-1) =
+ 2*2**k-1 - 2**(k-1) =
+ (2-1)*2**(k-1) - 1 =
+ 2**(k-1) - 1
+elements.
+
+The second confusion: "k-1 = 2 binary searches can find the correct location
+among 2**(k-1) = 4 elements, but you're only applying it to 3 elements: we
+could make this more efficient by arranging for the region of uncertainty to
+span 2**(k-1) elements." Resolution: that confuses "elements" with
+"locations". In a slice with N elements, there are N+1 _locations_. In the
+example, with the region of uncertainty B[4], B[5], B[6], there are 4
+locations: before B[4], between B[4] and B[5], between B[5] and B[6], and
+after B[6]. In general, across 2**(k-1)-1 elements, there are 2**(k-1)
+locations. That's why k-1 binary searches are necessary and sufficient.