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Diffstat (limited to 'firmware/lib/include/bmpblk_font.h')
-rw-r--r-- | firmware/lib/include/bmpblk_font.h | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/firmware/lib/include/bmpblk_font.h b/firmware/lib/include/bmpblk_font.h deleted file mode 100644 index 24f908ea..00000000 --- a/firmware/lib/include/bmpblk_font.h +++ /dev/null @@ -1,63 +0,0 @@ -/* Copyright (c) 2013 The Chromium OS Authors. All rights reserved. - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - * - * This describes the internal format used to pack a set of character glpyhs so - * we can render strings by drawing one character at a time. - * - * The format is this: - * - * +-------------------------+ - * | FontArrayHeader | - * +-------------------------+ - * | FontArrayEntryHeader[0] | - * +-------------------------+ - * | raw image data[0] | - * +-------------------------+ - * | FontArrayEntryHeader[1] | - * +-------------------------+ - * | raw image data[1] | - * +-------------------------+ - * | FontArrayEntryHeader[2] | - * +-------------------------+ - * | raw image data[2] | - * +-------------------------+ - * ... - * +-------------------------+ - * | FontArrayEntryHeader[n] | - * +-------------------------+ - * | raw image data[n] | - * +-------------------------+ - * - * The FontArrayHeader describes how many characters will be encoded. - * Each character encoding consists of a FontArrayEntryHeader followed - * immediately by the raw image data for that character. - */ - -#ifndef VBOOT_REFERENCE_BMPBLK_FONT_H_ -#define VBOOT_REFERENCE_BMPBLK_FONT_H_ - -#include "bmpblk_header.h" - -#define FONT_SIGNATURE "FONT" -#define FONT_SIGNATURE_SIZE 4 - -typedef struct FontArrayHeader { - uint8_t signature[FONT_SIGNATURE_SIZE]; - uint32_t num_entries; /* Number of chars encoded here. */ -} __attribute__((packed)) FontArrayHeader; - -typedef struct FontArrayEntryHeader { - uint32_t ascii; /* What to show. Could even be UTF? */ - ImageInfo info; /* Describes the bitmap. */ - - /* - * The image to use follows immediately, NOT compressed. It's - * uncompressed because each glyph is only a few hundred bytes, but - * they have much in common (colormaps, for example). When we add the - * whole font blob to the bmpblk, it will be compressed as a single - * item there. - */ -} __attribute__((packed)) FontArrayEntryHeader; - -#endif /* VBOOT_REFERENCE_BMPBLK_FONT_H_ */ |